Looking for quick answers for each topic, if I missed anything feel free to tell me and I'll add it.
Don't have to answer all of them if you don't want to. These are in no particular order.
- Tanks in PVP? Yes/No/could work if ...
- Pace of PVP? Fast/Slow/Moderate
- Skill Ceiling in PVP?
- Should a dpser be able to kill a healer 1v1? Yes/No
- Amount of cc in PVP?
- Amount of gap closers in PVP?
- Amount of interrupts in PVP?
- Mana constraints in PVP?
- Templates? Yes/No/could work if ...
- Gearing system in PVP?
- Class Balance. How important?
- Low Level PVP?
- World PVP?
- Dampening? Yes/No/could work if ...
- Rating?
- Comps? (Arena and/or RBG)
- # of spells? High/Low/Moderate
Here are my answers:
- Tanks in PVP? Yes/No/could work if ...
Could work as a support role in a fast paced meta
- Pace of PVP? Fast/Slow/Moderate
Moderate to Fast. Blizzard hasn't had much success with slow imo.
- Skill Ceiling in PVP?
High, the more options players have the better.
- Should a dpser be able to kill a healer 1v1? Yes/No
If the dpser outplays the healer then yes. If the healer outplays the dpser then no.
- Amount of cc in PVP?
High, but more focus on non incapacitating effects. MoP had too many.
- Amount of gap closers in PVP?
Moderate. Some classes should bring utility to help their teammates close the gap.
- Amount of interrupts in PVP?
1 raw interrupt per spec
- Mana constraints in PVP?
Important for healers.
- Templates? Yes/No/could work if ...
Works really well for arena/rbg. Not good for randoms however
- Gearing system in PVP?
Traditional gearing system could work for random bgs & world pvp.
- Class Balance. How important?
Class balance matters less when there's a high skill ceiling. In legion 3v3, the class balance has to be good because the skill ceiling is low, which makes arena super comp dependent.
- Low Level PVP?
Heirlooms are a problem (in PVE aswell).
- World PVP?
Overrated. Could work if there was an entire zone created specifically for it (free for all, no teams, no objectives, just fighting)
- Dampening? Yes/No/could work if ...
Increasing damage instead of reducing healer would work better imo.
- Rating?
Sitting rating is a problem
- Comps? (Arena and/or RBG)
Tier 1 comps should be melee/ranged/healer for 3v3.
- # of spells? High/Low/Moderate
Moderate. There needs to be more spells that have counterplay and require skill to use effectively.
- Honor talents?
Seems fine. Relentless & Adaptation though lol.