Font: http://www.gamerevolution.com/featur...o8gUtDdWOCO.99Mostly everyone who has played CUPHEAD has mentioned its high level of difficulty. A side-scrolling run and gun game, it occupies a genre built to challenge the player, throwing waves of enemies at them and forcing them to think on their toes. It's a game that requires the player to be fully engaged with it, exhibiting quick reaction times and multi-tasking between jumping across platforms, avoiding both the enemies and their gunfire.
A video uploaded by the tech website VentureBeat shows one of its employees struggling to do just that. Taken from Cuphead's Gamescom 2017 demo, the video sees GamesBeat lead writer Dean Takahashi struggling with just about everything the game throws at him: he experiences difficulty in attempting to jump onto a high platform in the opening tutorial; he routinely bumps into enemies running towards him; he falls down a hole to his death. The resulting footage is hilarious, playing out like a 26-minute slapstick comedy sketch in which poor Cuphead is forced to meet his demise over and over again
Video in Question:
So, what do you think? Should Video-Game Journalists and Reviewers be good at video-games?