Page 12 of 12 FirstFirst ...
2
10
11
12
  1. #221
    Quote Originally Posted by Gav391 View Post
    Really the tuning for everything is bad for tomb. Our guild is heroic and we find the mechanics are not designed for smaller raid sizes (10-13 people). We're quite happy with our group, but now we need to recruit to progress.
    Tuning is fine, we do them for weeks now with random numbers.

    2/2/7, 2/3/7, 2/3/8. 2/3/10 depends who slacks and who doesnt cause it was summer.

    They just get a bit easier with more people since if someone doesn do the mechanic the others can do it but will take more damage, as example Touch of Sargeras on Avatar, with 2/3/7 and up you want 3 people in each soak, 2 can still do it but will be left with 10-20% hp instead of 50%+, still daoble, more dangerous.

    You just need to know your raid, 12 years of raid leading makes it easy to tell apart who not to trust ;p
    Last edited by potis; 2017-09-25 at 12:25 PM.

  2. #222
    Quote Originally Posted by Fynzie View Post
    Raid has been cleared by 3 day raiding guilds, just git gud.

    rank 75 is 2 day raiding

  3. #223
    Deleted
    Quote Originally Posted by Zan15 View Post
    my biggest problem is keeping healers around, they seem to have been ignored as far as tuning/buffing even after the devs said they overtuned raid wide damage......and in the crucible healing totally got the shaft. the 2nd teir is mostly garbo for healers and they have to try 2x as hard to get the right RNG vs dps.
    the raid as a whole has like 3 actual healing checks at this point. incredibly boring tier from a healing pov.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •