How can you improve if you can't gauge performance? Ridiculous idea.
Meters aren't the problem, people who'll fuck around and underperform and make everyone else work harder to support them are the problem.
How can you improve if you can't gauge performance? Ridiculous idea.
Meters aren't the problem, people who'll fuck around and underperform and make everyone else work harder to support them are the problem.
I'm with you! Having the info available isn't necessarily the problem, it's what a lot of people end up doing with it that's the problem. A lot of folks in here are claiming that 'they use it to improve' even though far more people use it not to see themselves, but to see others and publicly call them out. It's the same reason why addons like 'whatever it's called that broadcasts when someone dies to fire' exist: Policing other players. Personally I feel it's things like that which contribute to the generally hostile environment in most public groups, and what really sucks about that is in most cases it doesn't even matter. Unless you're doing progression or something in a tight group, there's no reason to scrutinize performance as much as is done.
The problem isn't the data itself, it's how assholes use it. Those assholes would exist with or without the concrete data, they'd just find another way of doing it. Since that's the case, there's really not a solid enough argument or justification for not having them, because having that data is valuable to everyone, not just the a-holes who abuse it.
You do understand that hiding these stats won't solve anything and will just make things ever worse for many people?
There's DPS stats for HotS and D3, people use tools like ACT for games w/o public logs and/or addon support, theorecrafters will get necessary data regardless of how well devs try to hide it.
However, your average Joe will suffer way more because we'll go back to having CLs (class leader) in guilds and people being forced into certain builds w/o any room for argument, you either spec into X/Y/Z or GTFO, whereas, now you can prove that w/ current stats and gear you modified build is indeed better for you.
That's just how games are now, everything is datamined and calculated. There's people whose RL job is do these things, they get paid for it. At this point it's impossible to get rid of this stuff.
Not to mention that the removal of focus from power based performance would make the game all the more mechanic focused of which is an on going argument and a huge issue at the entry level even with LFR that is very lenient on DPS.
I keep my fail and tattle taunt mods silent for the most part until there is an issue leading to wipes or hostility. Unfortunately I have had to pull those mods out after cases of players flaiming a healer for their death and trolls who taunt the boss. The only times I have ever used these mods to "shame" someone is because they are being the toxic one. Personally I have seen more cases of such features to call out toxic players than to shame for the sake of shaming.I'm with you! Having the info available isn't necessarily the problem, it's what a lot of people end up doing with it that's the problem. A lot of folks in here are claiming that 'they use it to improve' even though far more people use it not to see themselves, but to see others and publicly call them out. It's the same reason why addons like 'whatever it's called that broadcasts when someone dies to fire' exist: Policing other players. Personally I feel it's things like that which contribute to the generally hostile environment in most public groups, and what really sucks about that is in most cases it doesn't even matter. Unless you're doing progression or something in a tight group, there's no reason to scrutinize performance as much as is done.
Too often have I come to see a thread on official forums of someone trashing a guild groups PuG only for someone to post the logs which contradict the accusers story. Sure if a group is clearing stuff and is not griefing then I see no reason to kick under performing players. It is when players are keeping the group as a whole from progressing does such scrutinization come forth. Why should a dozen or even two dozen players have their progression cut short from one person?
There was a time before such things and we still killed bosses. It was actually kinda good cause people payed more attention to mechanics not their epeen.