Beta Key Giveaway Week 3: Winners have been selected!

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  1. #181
    Does anybody know what the 4p bonus is if you spec into SnD?

    Also, the 2p bonus will make wrists useless, I think.

  2. #182
    Haste/Mastery all day, every day

    Quote Originally Posted by Willhouse View Post
    Chill,wow classic is gonna last 2 months top once ppl see how horrid it was,theres gonna be 10k ppl online across all classic realms within 2 months.Meanwhile i'm preparing my "i told you so.." speech XD

  3. #183
    High Overlord
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    Quote Originally Posted by Ryuuji View Post
    You can just use Slice and Dice like I've been since Nighthold
    Yeah. I am leveling another rogue while playing with my friend that I recruited. I will play outlaw

  4. #184
    Blademaster Jahwal's Avatar
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    Quote Originally Posted by Daille View Post
    Blizzard understood that Outlaw needed to be great again :
    2p T21 = buff from 5% to 15% (+200%)
    4p T21 = buff from 12% to 16% (+33%)
    From my perspective, the loss of T20 4p (consistant) for T21 4p (RNG) is not the way to "make outlaw great again"
    But outlaw definitely needs a boost of some sort. Wish you will not be disappointed my friends.

  5. #185
    Quote Originally Posted by Daille View Post
    Blizzard understood that Outlaw needed to be great again :
    2p T21 = buff from 5% to 15% (+200%)
    4p T21 = buff from 12% to 16% (+33%)

    I'm confident that we'll also see damage buff when Antorus is release !
    After this news i decided to set aside Subtlety and come back with Outlaw !

    Here is my plan for Antorus :

    Talents :
    3110022
    RtB build
    I don't like SnD that much

    Gear :
    Golganneth's Vitality 940 (Argus trinket to replace my Specter of Betrayal 930)
    Seeping Scourgewing 945+ (Varimathras trinket to replace my Convergence of Fates 890)
    I will go for 4p T21
    I will avoid : Chest and Head because of their stats (too much mastery)

    Relics best choices :
    Blood : Garothi Worldbreaker / Antoran High Command / Varimathras
    Iron : Antoran High Command / Portal Keeper Hasabel / Argus
    Storm : Felhounds of Sargeras / Argus

    Legendaries :
    Mantle/Bracers
    Maybe i'll switch to Bracers/Insignia

  6. #186
    Shit like this highlights why the AP system being on a per weapon basis is so dumb. Now Outlaw gets buffs and the majority of people who were playing Sub/Sin and want to swap will now have to dump a metric shit ton of AP to get the spec up to any meaningful level. I'm so ready to be done with artifact weapons.
    -Insert witty signature here-

  7. #187
    If using slice and dice, the 4 piece still gives you a roll the bones buff according to Blizzard.

  8. #188
    This expansion has been a huge bummer for my rogue. I really don't like Subtlety. Assassination has always been my favorite. I really enjoyed Outlaw, much better than old combat imo, but they have not treated it well.

    Luckily it's looking like Antorus might be a light in the darkness that is rogue
    The proper waifu is a wholesome supplement for one's intrinsic need for belonging and purpose.

  9. #189
    I will cry if i see something small like "+5% aura damage buff for outlaw" and others classes having more than us (while we are the very last currently : https://i.imgur.com/OmpdHsC.png )

  10. #190
    I freely admit i haven't read this post for post, but what if RtB was a passive talent and worked like convention of elements from d3. 1x buff at a time rotating between all 6, with an activation on 2m cd for all 6?

  11. #191
    @Humbao: Interesting approach. But it is very passive in nature (rotation wise it would be just a CD) apart delivering fun buffs to play around. Would you have SnD alongside it (also kinda passive) or some other mechanic to make it more engaging? Also, would the rotation be deterministic or in a random order?

  12. #192
    Quote Originally Posted by Kijubei View Post
    @Humbao: Interesting approach. But it is very passive in nature (rotation wise it would be just a CD) apart delivering fun buffs to play around. Would you have SnD alongside it (also kinda passive) or some other mechanic to make it more engaging? Also, would the rotation be deterministic or in a random order?
    I think it would work best in a determined order with the better buffs leap frogging the less desired ones. That way you could have anywhere from 30-40 seconds to prepare for the good buffs. And with a set rotation you could pre pot tack on AR Or artifact and burst. You would also have the activation providing all 6 for priority target. Would remove some RNG but keep the awesome sound and overall theme intact.

    - - - Updated - - -

    Quote Originally Posted by Humbao View Post
    I think it would work best in a determined order with the better buffs leap frogging the less desired ones. That way you could have anywhere from 30-40 seconds to prepare for the good buffs. And with a set rotation you could pre pot tack on AR Or artifact and burst. You would also have the activation providing all 6 for priority target. Would remove some RNG but keep the awesome sound and overall theme intact.
    Thought it would be better to log into my PC and just type out a sample:

    Roll the Bones: Tier 100 Talent

    Roll the Bones (no animation like Chi Orbit)
    Passive
    Roll the Bones no longer uses combo points and is instead an activation on a 2m CD. Activating provides all 6 buffs for 15sec. While Roll the bones is not activated all buffs will rotate providing you with each for (6-8sec? which works best). Rotation would be something like:

    1. True Bearing Finishers reduce the remaining cooldown on many of your abilities by 2 sec per combo point.
    2. Jolly Roger Saber Slash has an additional 40% chance of striking an additional time.
    3. Grand Melee Attack speed increased by 40%. Leech increased by 20%.
    4. Shark Infested Waters Critical Strike chance increased by 40%.
    5. Buried Treasure Increases Energy regeneration by 40%.
    6. Broadsides Your combo-generating abilities generate 1 additional combo point.

    This order will indefinitely repeat in and out of combat keeping the same order until another talent was selected.

  13. #193
    Would really like to see how that plays. Hope RtB stays in some form.

  14. #194
    I am Murloc! Phookah's Avatar
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    Quote Originally Posted by Generical View Post
    Shit like this highlights why the AP system being on a per weapon basis is so dumb. Now Outlaw gets buffs and the majority of people who were playing Sub/Sin and want to swap will now have to dump a metric shit ton of AP to get the spec up to any meaningful level. I'm so ready to be done with artifact weapons.
    AP is hardly an issue for anyone who actually plays. Hell, I just dinged 110 on a warlock less than 24 hours ago and he's already at 67 weapon level with me NOT going out of my way to get AP.

  15. #195
    Keyboard Turner Stillis's Avatar
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    Quote Originally Posted by Daille View Post
    I will cry if i see something small like "+5% aura damage buff for outlaw" and others classes having more than us (while we are the very last currently

    Rogue
    Outlaw
    All damage abilities increased by 4%.

    Im sending you a tissue

  16. #196
    Quote Originally Posted by Daille View Post
    I will cry if i see something small like "+5% aura damage buff for outlaw" and others classes having more than us (while we are the very last currently : https://i.imgur.com/OmpdHsC.png )
    I know that using memes are not very "adultish", but here you have it:


    Originally Posted by Blizzard Entertainment
    Rogue (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
    Outlaw
    All damage abilities increased by 4%.

  17. #197
    Quote Originally Posted by Eazy View Post
    I know that using memes are not very "adultish", but here you have it:
    Quote Originally Posted by Stillis View Post
    Rogue
    Outlaw
    All damage abilities increased by 4%.

    Im sending you a tissue
    Thanks my Rogue buddies <3

  18. #198
    Dirty Casual Wishlist to Make Outlaw Great Again:

    1. Keep RtB. Flippin' love that spell, man. So fluffy. Make it not cost anything to roll a single buff for the 1cp duration while in stealth, though.
    2. Moar guns. Cannonball Barragio goes baseline to start. Maybe even add a badass double pistol skill.
    3. Some flippin' jugs of booze, man. That crimson vial skill feels right for a pirate chugging while fighting. Don't go overboard or the brewmasters will whine.
    4. SEA SHANTIES
    5. Maybe throw a bone to the other people who think outlet shouldn't just be pirate shit. They're confused, but it's a nice gesture to include them. SnD baseline, but overwrites RtB buffs.

    MOGA

  19. #199
    Quote Originally Posted by Lemondish View Post
    Dirty Casual Wishlist to Make Outlaw Great Again:

    1. Keep RtB. Flippin' love that spell, man. So fluffy. Make it not cost anything to roll a single buff for the 1cp duration while in stealth, though.
    2. Moar guns. Cannonball Barragio goes baseline to start. Maybe even add a badass double pistol skill.
    3. Some flippin' jugs of booze, man. That crimson vial skill feels right for a pirate chugging while fighting. Don't go overboard or the brewmasters will whine.
    4. SEA SHANTIES
    5. Maybe throw a bone to the other people who think outlet shouldn't just be pirate shit. They're confused, but it's a nice gesture to include them. SnD baseline, but overwrites RtB buffs.

    MOGA
    Great idea, as a DoT it would be awesome !


    Sea Shanties : A ghostly pirate haunts the target, causing up to [(150% of Attack power) * 6] Physical damage over 18 sec and increasing your damage dealt to the target by 15%.

    Edit : I thought "Shanties" means "Song" in English, but the idea of a Sea Songs DoT spell would still be nice
    Last edited by Daille; 2017-12-13 at 12:30 AM.

  20. #200
    Quote Originally Posted by Daille View Post
    Great idea, as a DoT it would be awesome !


    Sea Shanties : A ghostly pirate haunts the target, causing up to [(150% of Attack power) * 6] Physical damage over 18 sec and increasing your damage dealt to the target by 15%.

    Edit : I thought "Shanties" means "Song" in English, but the idea of a Sea Songs DoT spell would still be nice
    so its basically exactly like nightblade?

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