Argus World Quests on Alts
We've been seeing the feedback on it for the other zones and I'll see if I can get some additional clarification on why just one zone's World Quests are unlocked. The current expectation is to unlock them all so you can complete the Emissary quests, but I get that's frustrating to go through the campaign multiple times.
We had previously talked about it before and it was due to a lot of the World Quests being locked behind the story quests that unlock each area and characters in that area.
And , to be blunt. what we are asking for is what was stated in the Q and A. Blizzard set the expectation, has not delivered on that expectation and as yet, we are still to receive any communication as to what the hell is going on.
I understand your frustration here. I get it from the having alts perspective, however spreading misinformation is not helpful. It was never actually said all of the world quests would be account wide. In the Q&A Ion elaborated on what would and what wouldn't and stated the intentions behind it. He specifically noted that World Quests may be account wide, however the vast majority would not be as it didn't make sense to have something account wide for a character that couldn't access the area or quests yet. He called out that characters still needed to go through the story to unlock those.
Luckily this doesn't take too much effort in Argus and its quite quick to unlock all of the World Quests. Compared to previous patches and expansions this is actually very doable on alts, much easier than previous campaigns.
That being said, I understand that doing it multiple times is still an issue. We'll see if we can get some more insight to this and pass along some more of the feedback we're seeing here. (
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Sim Accuracy
Sims are super useful to give you an idea of a perfect world scenario based on the proc percentages. However that perfect world just simply never happens no matter the class/spec.
What Midguard said is pretty true regarding how a player thinks versus a sim. Sims can only think in logical If-Or scenarios but players can be predictive and respond to scenarios more efficiently and know how to set themselves up more effectively. You see this especially with how sims use cooldowns. Most simply just use them on a time interval that is it's cooldown because it can't actively predict fight mechanics.
Fire is kind of the same way. I've simmed Fire I can't tell you how many times and it almost never lines up with what I actually do. Occasionally I fall slightly under (~1-2% ish) but the majority I blow it out of the water because I have more Hot Streaks than the sim predicted and a more efficient Combustion usage than just "everytime its up".
Sims aren't perfect, and they're certainly not meant to perfectly reflect raid encounters, but they're very useful for figuring out what you should be doing under static conditions, and applying those findings to dynamic encounters.
That's the point I was roughly making as well. Thanks for the informative clarification on simulation vs formulation.
*When games become more about math than having fun*
Figuring out the math and optimizations can be pretty fun if you're into the methodology. I totally recognize its not for everyone. (
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