Originally Posted by
LanToaster
If you see only Black and White, then yes. It doesnt make any sense.
Priorities are not either 1 or 0, nor Black and White.
If you switch or play Heroes that you are not comfortable, then you prioritize winning a bit over your fun for actually playing.
Playing the Game is supposed to be fun, Winning is supposed to be fun. These two are not essentially linked.
And for example, If I have a good round in (any) game. Its fun, and if I loose, this wouldn´t subtract much from my fun.
But If I was forced into a Role, or Position, or Hero that just isnt fun for me. Then, winning itself wouldn´t even be worth it, because a Win is fun for 10 seconds, while I had to have no fun for 5 - 10 minutes (Depending on how long the game last.
And, I repeatedly explained why my stance on "Everyone should have fun" is not really Hypocritical. Because, as I established a few postings earlier:
If you wouldn´t think he someone ruins your game, it wouldnt essentially be more ruined, than if you had someone who is just very very bad.
Or would you mind if I would play whatever (I deem correct) and just plain suck?
Thats someting I can finally agree on. And the very first time I´v seen someone from "your" side to acknowledge that this is not Rock/Paper/Scissors and one Automaticly wins.
I would actually really second your stance on "Making something aviable on Situation", this could add very interesting Gameplay, apart from fixing the "One Trick" Discussion, (Obviously it shouldn´t just limit Torbjorn on map, but an interesting choice on Heros)
An even more intersting thing, which actually feels weird for me, is the "Teams", in all cutscenes the Overwatch heroes are kinda split in a "Good" vs "Evil" team, maybe one could make each Hero have a side to fight on. And as (afaik) every map gets played both ways. Each Team has to play both sides.
(Maybe Neutral Heros which can be used by Both sides). But that probably wont happen.
But, back to topic:
If we agree on the "Obvious Suck" indicator. This is something one can also make "Factual" rules for.
For example:
If you have X% of the Overall Deaths of your team, you may be considered Disruptive.
If you have less than X% of the overall Kills of your team, you may be considered Disruptive (Not counting for Healers Obviously)
And so on. While this may also affect just terrible players, the First "Action" against a Player in this case I would do.
Is downrank them. So: If you play in a League where you suck so bad that your team decides you are disruptive, you get downgraded.
If you OneTrick, and your teams deem you disruptive, you get downgraded.
This way, in a way, everybody wins. OneTricks win, as they can play (in a Competitive enviroment) how they want. And the people who play Serious Competitive win, because they can get rid of the OneTricks.