I think we should have Demonic as its own spec. that way we could switch from AOE/ST depending on the fight. Specs would be Vengeance,Havoc,Demonic
I think we should have Demonic as its own spec. that way we could switch from AOE/ST depending on the fight. Specs would be Vengeance,Havoc,Demonic
"It's not what we don't know that gets us into trouble; it's what we know for sure that just ain't so." ~ Mark Twain
"The time you enjoy wasting is not wasted time" ~ Jesus of Nazareth
"把它放在我的屁股,爸爸" ~ Dalai Lama
Would love a third spec, but won't happen anytime soon, if ever.
I don’t know about a third spec but it would be cool to be able to use a two hand glaive. I’m not feeling a healing spec at all either.
Better if a Naaru can change Illiadan from a Demon Hunter to a "Holy Hunter" who have golden holy tattoos, so can a Narru do to a player Demon Hunter. A "Holy Hunter" is a healing spec can have all "traditional" healing spells....thanks to that they are infused with holy light....
I like classes that can choose tank/dps/healing... hence maximal variation.
There's a whole set of issues there, with a long history to both the Druid and Warrior Class. To start with "Feral Combat" was the the Druid shapeshifting talent tree and included options for both Cat DPS and Bear Tank. Because of how the Talent Trees functioned back then, there was a lot of give and room to spend points as one liked. Even so called "optimal" specs would often have 2-5 spare talents that could be moved around the tree to taste. This led to "Bearcatting" or putting enough talents in both roles to be able to perform them well, while gaining the ability to switch to the other in mid combat, say when a tank wasn't actively tanking. This caused balance problems as it essentially allowed an extra DPS for significant portions of a fight, which could be huge in the 10 man raid scene of the time. This changed in MoP with the talent rework to the system we have today (specializations and talent tiers) where Guardian and Feral were split into two specializations, and any Bearcatting was moved to the talent tree where it could be more carefully tuned to appropriate levels (The "Affinity" talent tier if you're curious).
Now, MoP also had a lot of experimentation with what was deemed the "emergency tank" role, basically Bearcatting in reverse. While Blizz kept trying to shoe horn it in, the community generally rejected the idea as counterproductive. Various tanking cooldowns on DPS warriors, the Demon Hunting glyph for Demo Warlocks, and Druid Guardian affinity (or whatever the old cooldowns were called at the time) were a few such examples. They were all removed in WoD as an unsuccessful experiment.
In WoD there was a talent for Warriors galled Gladiator Stance (I think) that turned Prot warriors into a dps spec (and sometimes even the optimal one, it varied from patch to patch), but carried with it a lot of the old problems. Gladiator kept far too much of Protection's defensive abilities, even without Prot Stance and active mitigation they were an extremely durable dps spec that could take punishment not designed for the dps role. Gladiator was removed in Legion because it was again, too hard to balance.
And all that is just the DPS/ Tank side of the equation. There'a a DPS/ Heal side of things as well.
So TLDR: Having a single specialization that can perform two roles has caused way too many balance problems over the years, and it is unlikely that Blizz would revert changes meant to keep the roles distinct.
Orloth SilverEye
<Demon Hunter Moderator>
"I am my scars."
Nah if anything they'll take specs away from other classes to match DH's.... you do Ok with only 2 don't you?
When I was younger I used to hope bad things wouldn't happen.
Now I just hope they're at least funny when they do.
I don't think it should perform 2 jobs. Druids don't need 4 different playstyles... They should bake the Feral abilities into the other 3 existing specs. Like giving the stealth ability to Moonkins, Sprint to Guardians, etc.
Only issue I can't solve would be how to implement the actual cat form itself. Since there are so many cat forms and so much work time put into making those, would be weird to just get rid of the form outright.
But as for Druid specs, yeah, Moonkin ranged DPS, Bear for tank, and tree/caster form for heals. That's it.
"It's not what we don't know that gets us into trouble; it's what we know for sure that just ain't so." ~ Mark Twain
"The time you enjoy wasting is not wasted time" ~ Jesus of Nazareth
"把它放在我的屁股,爸爸" ~ Dalai Lama
What? give me magma eyes
- - - Updated - - -
The problem with what some ppl are asking a hydrid of meele and ranged is that we would be in meele all the time, or we would lose dps while going from ranged to meele and the otherway around.
the only thing i even think would be possible would be a spec similar to Disc priest but fel theamed. Like your would drain the life to use on party members.
It could have some CD's like Fel ground instead of healing would reduce the damage of the affected by X% for a sort duration. Something like fel armour reduce damage on target by X% and stuff like that.
- - - Updated - - -
I agree with you! Why blizz needs to take from others?
I'm not looking at it from a gameplay/lore perspective, I'm looking at it from a game development perspective. 4 specs mean that there are 4 specs worth of time and resources from the WoW dev team required to put into the game.
It's nothing personal against Druids, it's just that they're the only class with 4 specs, and if I were to trim the hedges, I'd start with them.
Right now is actually a perfect time to do it since there are only like 3 people playing Feral.
"It's not what we don't know that gets us into trouble; it's what we know for sure that just ain't so." ~ Mark Twain
"The time you enjoy wasting is not wasted time" ~ Jesus of Nazareth
"把它放在我的屁股,爸爸" ~ Dalai Lama
I'm not seeing a game development reason to need to "trim the hedges" either. But ok, whatever, do your thing. In the meantime, this topic is about Demon Hunters, please?
Orloth SilverEye
<Demon Hunter Moderator>
"I am my scars."
I've been thinking about this lately. Given the option of completely changing our playstyle by just changing a couple of talents, I think it would be reasonable to have those 2 playstyle separated into 2 specs. In fact, due to the demonic build's nature, that spec could be more "unleashing the inner demon's power"-ish oriented, whereas the second one (chaos blades) could be a "use the inner demon in your favor and controlling it's power" spec.
All in all, this is all speculation and it's not our decision but the devs, so let's leave the balancing and creating on their hands.
I would prefer converted Warden hybrid that threw glaives and fel magic instead.
TBC Shockadin says hi!
A searing light DH would now make sense after Antorus, since Illidan has left the DH ranks headless. Maybe some Naaru would fill that spot and the light could give a new sense of purpose to DHs who would seek more power. Makes more sense if you think of the cleansed Natherzim dude and the fact that Illidan was almost infused with the Light previously, before killing that Naaru. Holy light DH makes even more sense since in certain cases we have seen beings infused both with light and fel. And the Inquisitor name, mentioned in previous posts fits this role, since heh, we have seen many human torturers that master the light, in the Scarlet Crusade ranks. So why not half-demon half-elf powerdrunk beings, that sacrifise anyting in the name of power?
Nah makes no sense, you already got a faction for that. Since all DHs do is to protect at all costs, they should get burned by the light that is the natural foe of the void, and not use the void.
Sounds too much, mixing the void with fel.
Last edited by mmoc419b146f30; 2017-12-06 at 12:51 AM.