Just Remove flying, and make Mounts have different Qualifications, just like in Guildwars 2, Jumping mounts, Gliding mounts, speed mounts... Ecc
Just Remove flying, and make Mounts have different Qualifications, just like in Guildwars 2, Jumping mounts, Gliding mounts, speed mounts... Ecc
So flying as been avaible in Legion for relvent recent content once in 7.2 near the end of the Legionfall. It's doesn't need nerfng of removing or anything.
Let repeat the mantra
IF YOU DON'T WANT IT DON'T USE IT
Stains on the carpet and stains on the memory
Songs about happiness murmured in dreams
When we both of us knew how the end always is...
And i disagree with that. Why do that? In legion flying has one been avaible to be used for new content once. For the tiny window during the Legionfall rep grind once pathfinder was beaten go exalted. After that it's a convinence. It you feel it's overpowered or gamebreaking for whatever don't sure it
I'm content with the current system. Long Pathfinder and then patch content with no flying. I would concede to the removal of pathfinder for a nerf in flight speed in current content, but as it stands I'm personally fine. This was more towards the people who throw a tizzy about not being able to fly above the clouds and skip over the mob and terrain.
Stains on the carpet and stains on the memory
Songs about happiness murmured in dreams
When we both of us knew how the end always is...
I personally enjoy flying and am fine with pathfinder based systems. Pathfinder grounds you initially in an area but after some time allows you to navigate around the older content easily so long as you at least did the content when it was current. To stab at some of the issues:
1. "flying makes the game feel small and less engaging"
With the current pathfinder based system, you probably already have been through the current content for WEEKS and it is growing stale to the point where you do not really want to do it. For instance, after going through the open world in Legion and doing all the WQ you probably hit the point where you thought to yourself "Is this little bit of gold or AP really worth it?" The answer that I at least came to when there wasnt flying was No. To even reach the WQ I wanted might take anywhere from 4-10mins depending on the zone with some zones (im looking at you Highmountain) having a significantly longer travel time. If you enjoy traveling on the ground permanently then more power to you, but to those with limited time anything that reduces the time to do daily tasks is appriciated. I know that there are things such as the flight master whistle or goblin gliders, its just that flying is more direct.
2. "Redo the flying system with gliding mounts/Specialized mounts"
First off there are already modes of gliding. Go out and get some goblin gliders/ slowfall potions/noggenfogger elixirs if you love gliding, I know they have a small cooldown/rng but I do not think that hurts too much. There are also abilities such as Slow Fall, Levitate, DH wings along with many other class specific abilities to aid with jumping gaps such as Heroic Leap, Gust of Wind, Grappling Hook. Some of these may not exactly be gliding but they do aid with jumping safely off of cliffs or going over short gaps. As for the specialized mount suggestion, while this seems like an interesting idea with almost 500 mounts throughout WoW history are they going to overhaul every mount? Just make all old mounts under a single category? How do you decide which mounts get what abilities? What about the people who prefer a specific mount but now are at a terrible disadvantage compared to another? Currently, mounts are either ground or flying and are purely cosmetic and reflect the achievements and work by players. Overall, there would be a lot to change and consider that putting time into such a system would be such a burden and hassle when put along things such as raid tuning, pvp tuning, class balance, content creation, new world events, future expansions, etc. Its a nice sounding idea but seems completely unnecessary
3. "Flying Hazards/Reduced Flying speed"
Flying hazards can be a pain, specifically when going into enemy cities and avoiding the flying guards. Even though these hazards may be present players will find ways around them through creative means. The same can be said for ground mounts when you know the mob dense areas and make new pathing that may go a little out of the way but is risk free. I am not saying that flying hazards are something they should re-implement but putting these in would not solve the problem of people flying. As for reduced flying speed, this idea could be useful if used in a progression system such as 60% at the start of the expansion but goes up to the maximum amount later on.The issue here is that even if ground mounts would be faster slow flying mounts will still prevail in areas with cliffs or tall mountains along with not really fixing the other issues anti-fliers put forth.
Overall, what I would say if you do not like flying is to just simply not fly. If you want to make complaints such as it putting you at a disadvantage than it is a conscious choice in your game play just like playing a different class/spec/talent choice. While flying does involve convenience it also reduces the time involved with old content and enabling those with limited time a quick alternative. If you want a different flying system then first consider the options available to you, WoW has had a good class system in the sense of classes having some unique abilities to mix things up for you. If your class does not have a gliding mechanic/stealth there are tools from your friendly engineers/alchemists to give you some form of these abilities, you dont need a mount for these features. Rehauling the mount system would be quite the feat and would require many resources and redesign of many mounts as well as thinking how this system would work. Finally, current proposed fixes to the flying system might solve some problems but never all of them for everyone. The current flying system is basic and easy to understand and if you want a more complex version of it then try to get on a blizzard team or go to a game with more robust flying.
the real problem here is that blizzard doesn't want to invest time into doing something like that argus could have been a nice small hub to test flying with danger, flying mobs who could dismount you midair, giant ass ships who could one shot you if in range, fel cannons, high altitude breathing bar, fel poisonous fumes if you fly over the magma/volcanoes, fel tempests who drag you down and apply a debuff that you can't fly for 30min etc.
The thing blizzard needs to do is incorporate flying into the world, more like it did in TBC. There should be mobs flying around that can attack you, mobs on the ground with chains to get you down. With stuff like that there is absolutely no reason not to have flying.
The whole "immersion" is a load of bull as far as im concerned, there isn't anything more lethal to immersion then loss of character control, and that is exactly what you get without flying. You run towards the first flight path you can find and watch your character do things on its own for 5 minutes while you cant play the game.
Big mistake introducing flying in TBC, world is not made for flying. Should have added mounted combat instead, much cooler and would work with current world design much better. Then you could have added mount weapons, mount armor and so forth, super cool.