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  1. #281
    For me, it was just too clunky in general coming from wow with targetted abilities. Also at least when i played the Necromancer didn't really feel like an undead summonin guy which was a big turn off.

  2. #282
    do engineer turrets still only have 5 hp, are fully susceptible to all AoE, and have a long CD when they do inevitably die from a fart?
    if so, that.

    well until SC6 comes out, then me juggling with nightmare again while the opponent screams in prepubescent rage into their microphone.

  3. #283
    The Insane PACOX's Avatar
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    Quote Originally Posted by Malikath View Post
    do engineer turrets still only have 5 hp, are fully susceptible to all AoE, and have a long CD when they do inevitably die from a fart?
    if so, that.

    well until SC6 comes out, then me juggling with nightmare again while the opponent screams in prepubescent rage into their microphone.
    Nope. All summons/pets were buffed in general. I raid on an engineer and seldom have to worry about my turret getting killed. They are place and forget now with standard CDs.

  4. #284
    A mix of things. I just want to say that I played the game a lot up until a week into heart of thorns and dropped it after that.

    1) I'm not really into the lore. I love the high fantasy lore usually but Guild Wars' lore never really did it for me. I realize that what I like is high faction conflict (Warhammer Fantasy, Warcraft, etc.) In GW2 the playable races are friendly with each other, which is fine, I just eventually found it dull. I never really got into the story or interested in the characters. The good people are good, the bad people are bad, just kind of ends there. I also don't have the high fantasy archetype race that I love so much - elves.

    2) Combat mobility and fluidity: I think I was spoiled by WoW there. Not to say that GW2 combat is bad, I just think it flows far better in WoW. I also love the wide range of CC kits available to you in WoW (exploding trap to knock people off an endge and turn a 1v5 into a 1v2 or something like that).

    3) PVP: I enjoy BGs, and WoW simply has a lot more BG options that GW2. GW2 has a number of different maps with the same objective (capture a point by standing on it).
    I love WoW's difference in BG's objectives, and I absolutely love AV and IOC.

    4) No world PvP: This ties into point 1. There's nothing as thrilling to me as random spontaneous skirmishes with other players. Yes, sometimes i'll get murdered by a group of people, but I have fun kiting and making the best of the situation. Winning against bad odds in a random PvP encounter makes me feel a rush that I have never gotten in GW2.

    5) Not a fan of WvW: I played it a lot back in the day. It's amazing how organized guilds can be in WvW, and I would actually follow the server wars on the forums. But after a few weeks of it, it was so much of the same. WvW is zerg based, which can be cool, but it's also just that. Zerg PvP or Zerg v Door. You can roam around a bit trying to find some 1v1-1v5 encounters as you would in WoW's world pvp, but to me that's just not the same. It's just too much running around, not enough thrills.

  5. #285
    Mostly investment in other games but I may give GW 2 a shot in a bit. I'm already getting WoW fatigue in BFA, not because the expansion is bad but ever since the last few months of MOP I just haven't been able to keep interested in WoW, returning now and then for new content but never sticking around long. And FF XIV is still a few weeks away from its next patch.

  6. #286
    Quote Originally Posted by GodEmperor View Post
    For me, it was just too clunky in general coming from wow with targetted abilities. Also at least when i played the Necromancer didn't really feel like an undead summonin guy which was a big turn off.
    I love Reaper, I am literally an unstoppable tanking machine that puts out tons of damage and have a 33% damage reduction at all times. The main reason I don't play it is none of my friends play it.
    “If you don't believe me that is too damn bad!”

  7. #287
    Deleted
    I personally hate it, when i cant customize my character the way i want it. What i mean by this? I cant bind each of my character the way i want, because in GW2 there is only account bind.

  8. #288
    No dedicated healers. I played monk in GW1. GW2's
    ambiguity for me personally just doesn't work.

  9. #289
    For me? The lack of ability to set the game to both look nice and run well. You sacrifice one for the other.

  10. #290
    Deleted
    Quote Originally Posted by Lotus Victoria View Post
    Greetings champions, good to see you, as always.

    This is a question for those who do not play Guild Wars 2 - either people that have already played it, or those who didn't try the game yet and lack something to try it.

    What's preventing you from coming back or playing this game?
    I bought the game when it came out.
    It didn't deliver as much as I hoped and I never really gave it another shot.

    And I don't have any friends playing the game, that is the biggest reason I don't start again I guess.

  11. #291
    Old God Low Hanging Fruit's Avatar
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    If my friends played it I likely would. But they don't. I also wish there were more dedicated rolls in the game.

  12. #292
    Quote Originally Posted by Konoshono View Post
    No dedicated healers. I played monk in GW1. GW2's
    ambiguity for me personally just doesn't work.
    There are plenty of healing builds, most notably Druid, who is dedicated raid healer.
    Quote Originally Posted by anaxie View Post
    Looking for Raid.
    They never found one though

  13. #293
    I've had the urge to log in, but I don't want to buy the expansion tbh. And this is coming from someone that bought the bifrost with a credit card.

  14. #294
    as a huge wow player im done with blizzard currently. they are a korean mmo but made in the west. been playing the shit out of gw2 the last week and its a blast. community is fantastic and its such a refreshing change.

  15. #295
    The Insane Aeula's Avatar
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    I think I played the game once when it came out... but I really don't like the art style. I find it off-putting. And the gameplay wasn't all that enthralling iirc.

  16. #296
    Deleted
    I enjoyed leveling a Ranger and an Elementalist back in vanilla GW2. I liked the fact that there was no gear progression, as I came from a long period in WoW and was bored of that. Then as soon as I had the best type of armor, they suddenly introduced another tier. WTF? That bothered me quite a lot. Then there was the fact that the dungeons were boring and bosses were not fun like in WoW Cataclysm. Still, I stayed in for WvWvW, which I enjoyed, but after a while I lost interest.

    Quote Originally Posted by Rogalicus View Post
    There are plenty of healing builds, most notably Druid, who is dedicated raid healer.
    Wait. There is a dedicated healer now?

  17. #297
    dont have any of the expansions, lol

  18. #298
    Quote Originally Posted by ander75it View Post
    Wait. There is a dedicated healer now?
    HoT firmed up class roles a bit more, though I believe mostly for raiding. There's more "tank" oriented builds as there's a certain level of threat management in raids (folks who raid can correct me if I'm wrong on this), and the support role has been expanded both in terms of importance and classes that can fill it. Not quite a dedicated healer proper, but there are a number of more healing/buffing oriented support builds that are pretty important for raiding and higher difficulty fractals. Still completely optional for open world and more casual group content.

  19. #299
    The Lightbringer City Pop's Avatar
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    I played from launch until MoP came out about a month later. Got to max level and fully geared to the point that everything else was just cosmetic and I didn't feel like farming any of it. It was fun, but I thought the dungeons were chaos and I didn't like not having a trinity system. PvP was good for a bit, but got boring fast. I remember mesmer being OP. Leveling was the most enjoyable part. I have too much commitment to WoW to really play GW2, and the endgame content didn't seem that worthwhile.

  20. #300
    I was hugely exited for GW2 before its launch and enjoyed the beta very much, but after playing the finished game and hitting the "endgame" on some chars some shortcomings revealed themselves that pretty much ruin the enjoyment for me. I still have it installed and play it from time to time (mainly when new LW chapters are released), but I wouldn't consider myself an active player at this point.

    Some of the things I don't like ...

    Non-existent progression: When I finished my full ascended set it really felt like hitting a brick wall, because from this point forward I'd only be able to acquire cosmetic and QoL rewards. That really sucks when playing an RPG where you want to progress your character. I realize that a constant gear-treadmill like WoW is not great either, but at least you always have something to work towards that's not just for looks. I think the mastery system is supposed to fix this (horizontal progression instead of vertical), but it just completely falls flat on its face in this regard!

    Dungeons being abandoned: I know there are fractals now, but for me dungeons are not just random levels that you queue for in a lobby. They need to be set in a world with stories that culminate in the dungeon, and they need to include areas that are not on the "optimal route" but give the whole place a bit of flavor. On launch the GW2 dungeons where awesome in this regard (although the actual gameplay was pretty shitty), but then they abandoned them in favor of faceless fractals. I know they have a story of their own, but I cannot relate to it whatsoever.

    Lackluster group content: As good as the combat system is for solo open-world gameplay, I really think it sucks for the most part in group settings, organized or PUGs. Maybe I never really understood it or got into it the right way, but to me it just feels very chaotic and random. There is also not nearly enough structured group content to make this my main MMO of choice. WoW releases 3 raids in the time it takes Anet to create one raid wing with 3 bosses.

    Open world zerg: The open world content mainly consists of mindless kill and collect "quests", or bosses that are zerged to death. I know the bounty system tries to make bosses a bit more interesting, but at the end of the day what you are doing is zerg the boss to death, even if you die a few times while doing it. I really loved the coordinated metas in HoTs, but it seems they won't be adding those in future expansions.

    Character models and art-style: The whole character art style is just disgusting to me at this point. I never liked the doll-like look of some races, but nowadays most characters I come across look like shiny Christmas trees more than anything else. I want to have a cohesive middle ages or steampunk setting, and I don't mind some real world references or fun outfits, but what's happening in GW2 nowadays is just to much for me.

    Storytelling: I think we can all agree that the personal story in classic GW2 is just bad, very very bad. The LW storytelling is much better, but I still have to cringe every few minutes. Not just because of the many bad and misplaced jokes, but also because some things just don't make any sense whatsoever. Some things are also just extremely disappointing, like how we killed one elder dragon with a simple airship, another (the elder dragon of minds!!) in his mind after a completely bullshit turn of events, a god of war in a 1v1 fight, or the "unkillable" Palawa Joko by just letting Aurene eat him. Those are just extremely boring endings to foes that should be muuuuch stronger than our player character (imo). I do like most of the character building and progression in LW however, that's the main thing that keeps me playing them.

    Minor things: Not updating old zones, no variation in ground-ability tells so the entire floor is just covered in red/white/orange circles, outdated graphics engine (even WoW updates it every other expansion), WvW battles being far to ephemeral and having no real consequences, lackluster class rotations, buffs/debuffs being pretty hard to read in combat (for me at least), loading screens in between zones, bugs or exploits often not being patched for weeks or even month, every new open-world map being just another grind.
    Last edited by Shrugal; 2018-09-09 at 01:33 PM.

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