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  1. #721
    What's stopping me? A bazillion paid chapters and DLCs and expansions to get up to date.

  2. #722
    Quote Originally Posted by Rogalicus View Post
    Fractals actually came out way before D3's GR system and WoW's Mythic+. Anyway, they are not exact equivalent as there is no timer if that's what you didn't like about M+. There are bounties, which are open world champions with random affixes, doable with 3-5 people. And the upcoming patch will add dragon response missions, 1-5 man content.
    I am well aware of the timelines mate, I just said Mythic+ purely because on this webpage it is something that everyone would understand, apologies for any confusion. Also, it's not just the timer that bothers me, even though that is a big factor for my dislike of the system in WoW, it's the multiple difficulties of the same content and the random affixes on top. I personally much prefer the "traditional" style of dungeons that are probably never coming back in GW2 at least, while the Fractals and equivalents are a very popular system in more and more MMOs in general nowadays, so it is what it is.

    As for the rest, it depends on the implementation, but I imagine I would need to buy the expansion. That's not an issue in itself, but it would be good if I could try it in advance.

    Thanks for the update btw

  3. #723
    The Unstoppable Force PACOX's Avatar
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    Quote Originally Posted by Asrialol View Post
    I don't know anyone who plays it, and it's been.. 4-5 years since I last did it. I remember getting at least rogue and mage class thing to max, and getting the "best"(?) Pvp sets on them. Not sure if that was actual gear or just transmogs stuff tho..
    The game has no pvp sets since you can freely select your pvp stats.

    - - - Updated - - -

    Quote Originally Posted by Svifnymr View Post

    But, I don't really like PvP or Fractals, and that sort of bars me from getting the newer Legendaries that I might actually like. I hated that sort of forced play in WoW, and still hate it in GW2.
    Only the first 4 gen 2 legendaries require fractals iirc. The rest or very flexible you can go the HoT of PoF route and farm the required tokens across a number of maps. Gen 2 legendaries take A LOT more materials to make than gen 1 legendaries though.

  4. #724
    Quote Originally Posted by PACOX View Post
    Only the first 4 gen 2 legendaries require fractals iirc. The rest or very flexible you can go the HoT of PoF route and farm the required tokens across a number of maps. Gen 2 legendaries take A LOT more materials to make than gen 1 legendaries though.
    Yeah, they do require the pvp tokens though. So I kind of ignored them.

    Amusingly, I did craft Save The Queen a while back since I liked the look.
    "I only feel two things Gary, nothing, and nothingness."

  5. #725
    It's filled with weebs

  6. #726
    Quote Originally Posted by ButterBeast View Post
    It's filled with weebs
    It's...not even a japanese or asian game
    World of Warcraft: Shadowblands
    Diablo Bore.

  7. #727
    There a few reasons:

    1) The dungeons and probably raids feel very chaotic with ridiculous damage spikes especially on aoe. Which is the result of not having the holy trinity of roles with a Tank controlling bosses and trash and a designated Healer to help people stay alive. It felt like doing a dungeon with 5 DPS players all trying to do their stuff with near zero interaction apart from rezzing when someone got oneshot. I assume it will get better at higher skill levels but by the time I reach that point I usually lost interest.

    2) The story content can be ridiculously difficult for some classes, especially if you try to do expansion stuff with a freshly leveled character. I don't remember what it was exactly but my Rogue was stuck for hours in the Crystal Desert trying to kill some of Balthazars minions, because they could kill her in a few hits. Mind you the same happens in the Jungle area with nearly every elite enemy unless you are lucky and folks come around to help.
    Now this is not entirely bad, some challenge is nice and all. But as a casual player I kinda want to jump into the expansion I bought and not run dungeons for days first until I am geared enough to do it.

    3) The worst thing for me: The sequential storytelling.

    Now don't get me wrong, I actually like the idea of the story, telling it in chapters between expansions is great. BUT the way they go about it, simply sucks when you are not constantly playing. I played some of the game at launch but the guild wasn't too taken with the game, so we moved to SWTOR instead and later to WoW.
    When the first GW2 expansion came around and we had some downtime anyway, I figured I'd play it and was very disappointed that i was just thrown in the middle of the story that (for me) ended after we killed the Undead Dragon.
    I had no clue how we ended up in the Jungle, why suddenly the Sylvari were evil, and who halve of those guys were that called me Commander and why I suddenly hated Caithe. But at least for this one they put that NPC into Lion's Arch that told you the story of the Living World Chapters in short.

    After playing a bit I stopped again and came back once more for the second expansion and boy it was even worse. Everything important happened in the Living World chapters. The main villain introduction, his goals, story of your comrades... and this time there wasn't even a summary. I mean I bought the expansion, should I not be able to understand why I am here?
    i had the choice of buying all the chapters or just ignore the story and that is not okay. If it was just some world building and character interaction that would be fine, but if the expansion is just a continuation of the story started in the chapters then you either include them in the expansion or give players a summary at least.

    Now I get that the game is F2P and they have to make money, but when I pay for an expansion it should be able to stand on its own legs and tell a self-contained story that does not force me to buy 10 other things to understand what is going on.

  8. #728
    The Unstoppable Force PACOX's Avatar
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    Quote Originally Posted by Raisei View Post
    There a few reasons:

    1) The dungeons and probably raids feel very chaotic with ridiculous damage spikes especially on aoe. Which is the result of not having the holy trinity of roles with a Tank controlling bosses and trash and a designated Healer to help people stay alive. It felt like doing a dungeon with 5 DPS players all trying to do their stuff with near zero interaction apart from rezzing when someone got oneshot. I assume it will get better at higher skill levels but by the time I reach that point I usually lost interest.

    2) The story content can be ridiculously difficult for some classes, especially if you try to do expansion stuff with a freshly leveled character. I don't remember what it was exactly but my Rogue was stuck for hours in the Crystal Desert trying to kill some of Balthazars minions, because they could kill her in a few hits. Mind you the same happens in the Jungle area with nearly every elite enemy unless you are lucky and folks come around to help.
    Now this is not entirely bad, some challenge is nice and all. But as a casual player I kinda want to jump into the expansion I bought and not run dungeons for days first until I am geared enough to do it.

    3) The worst thing for me: The sequential storytelling.

    Now don't get me wrong, I actually like the idea of the story, telling it in chapters between expansions is great. BUT the way they go about it, simply sucks when you are not constantly playing. I played some of the game at launch but the guild wasn't too taken with the game, so we moved to SWTOR instead and later to WoW.
    When the first GW2 expansion came around and we had some downtime anyway, I figured I'd play it and was very disappointed that i was just thrown in the middle of the story that (for me) ended after we killed the Undead Dragon.
    I had no clue how we ended up in the Jungle, why suddenly the Sylvari were evil, and who halve of those guys were that called me Commander and why I suddenly hated Caithe. But at least for this one they put that NPC into Lion's Arch that told you the story of the Living World Chapters in short.

    After playing a bit I stopped again and came back once more for the second expansion and boy it was even worse. Everything important happened in the Living World chapters. The main villain introduction, his goals, story of your comrades... and this time there wasn't even a summary. I mean I bought the expansion, should I not be able to understand why I am here?
    i had the choice of buying all the chapters or just ignore the story and that is not okay. If it was just some world building and character interaction that would be fine, but if the expansion is just a continuation of the story started in the chapters then you either include them in the expansion or give players a summary at least.

    Now I get that the game is F2P and they have to make money, but when I pay for an expansion it should be able to stand on its own legs and tell a self-contained story that does not force me to buy 10 other things to understand what is going on.
    I think the game is respectfully not for you. All your concerns are valid. I can clarify some things though.

    1) Dungeons represent a completely different era of design for the game. If Anet could they would probably completly remove them. Fractals and raids better represent Anets current development goals. They definitly arent chaos unless you dont take time to learn the ins-and-outs of the combat system and how instanced fights are designed. GW2 definitely has a trinity, its not you traditional tank, heal, dps though. Instead its control, damage, support. In raids, you can actually add and tank and heal to that list.


    2) The expansion material assumes you played through the 1-80 content gain a grasp on the game's fundamental systems. The first thing players tell new players is that the boost is a trap and you're going to end up feeling like a baby being taught to swim by being thrown into the ocean. In short you will be completly be lost and die...a lot. This game isn't meant to be played like WoW where if you don't get to level cap ASAP you're missing out. Nothing in the game becomes outdated. The one except is the first season of the living world which was a failed experiment.

    3) The LW system is a blessing and curse. The problem isn't that its monetized. Its a B2P game and they are one of few streams of revenue once people buy an expansion and end being about the same amount of content as $20-30 'addon' packs in other games or a couple of WoW subs. Thing is, they are free for everyone for 3 months at least and can be purchased with a relatively small amount the gold. The confusing part is their existence isn't exactly made known to new players or the system to obtain them. Also players coming from sub-based games might think the lw episodes are grandfathered in because thats they way it is with a sub. Also Season 2 and 3 should be free now.

  9. #729
    Quote Originally Posted by PACOX View Post
    I think the game is respectfully not for you.
    Sadly, I agree. Because I think it is a good game, just doesn't deliver what I want from an MMO. Many things I find great, like the Mesmer class. Love this idea of an Illusionist class and the combat was pretty good, outside of dungeons at least, active dodging is a great thing.

    Quote Originally Posted by PACOX View Post
    1) Dungeons represent a completely different era of design for the game. If Anet could they would probably completly remove them. Fractals and raids better represent Anets current development goals. They definitly arent chaos unless you dont take time to learn the ins-and-outs of the combat system and how instanced fights are designed. GW2 definitely has a trinity, its not you traditional tank, heal, dps though. Instead its control, damage, support. In raids, you can actually add and tank and heal to that list.
    Okay, that is good news. I had heard of the Fractals but never got to the gear level to do them and since i was playing solo I couldn't ask my guild to carry me.

    Quote Originally Posted by PACOX View Post
    2) The expansion material assumes you played through the 1-80 content gain a grasp on the game's fundamental systems. The first thing players tell new players is that the boost is a trap and you're going to end up feeling like a baby being taught to swim by being thrown into the ocean. In short you will be completly be lost and die...a lot. This game isn't meant to be played like WoW where if you don't get to level cap ASAP you're missing out. Nothing in the game becomes outdated. The one except is the first season of the living world which was a failed experiment.
    I thought I had a grasp on the core things. I did play through the leveling stuff after all, more then once. But still the difficulty seemed to spike a lot.

    Quote Originally Posted by PACOX View Post
    3) The LW system is a blessing and curse. The problem isn't that its monetized. Its a B2P game and they are one of few streams of revenue once people buy an expansion and end being about the same amount of content as $20-30 'addon' packs in other games or a couple of WoW subs. Thing is, they are free for everyone for 3 months at least and can be purchased with a relatively small amount the gold. The confusing part is their existence isn't exactly made known to new players or the system to obtain them. Also players coming from sub-based games might think the lw episodes are grandfathered in because thats they way it is with a sub. Also Season 2 and 3 should be free now.
    I really don't understand why they are not constantly free. It's not like there is a sub and other people in the past (when they were free) have paid for them through this, if that were the case I could totally understand having to pay for them. But as it is it feels like punishing people for taking a break between expansions for no reason other then making money of people wanting to see the full expansion story.

    As I said, I like the game in many aspects, just some things are weird and dissuate me from playing, but there is a chance I will come back for the next expansion, maybe even play the living world, though with WoW Shadowlands coming up it's unlikely. Depends on the timing.

  10. #730
    Quote Originally Posted by Raisei View Post
    There a few reasons:
    2) The story content can be ridiculously difficult for some classes, especially if you try to do expansion stuff with a freshly leveled character. I don't remember what it was exactly but my Rogue was stuck for hours in the Crystal Desert trying to kill some of Balthazars minions, because they could kill her in a few hits. Mind you the same happens in the Jungle area with nearly every elite enemy unless you are lucky and folks come around to help.
    Now this is not entirely bad, some challenge is nice and all. But as a casual player I kinda want to jump into the expansion I bought and not run dungeons for days first until I am geared enough to do it.
    I agree completely, challenge has an appropriate place in the story, but there are a lot of places that can be difficult for some class setups. There is no need for challenge in story missions, though certainly there can be difficulty levels or achievements for doing it certain ways. There is also a level of "need to do everything" to the achievement system, so you can't get some achievement related items unless you do every achievement for the modules.
    There's also an element of trying to hear/ pay attention to story elements while dodging overlapping red circles.

    3) The worst thing for me: The sequential storytelling.
    It's like how every MMO had to make the reconciliation with their pocketbooks that you can't keep charging for old expansions. WoW would decrease prices, but still charge for BC and Wrath for instance, until finally just giving stuff once it was outdated. GW2 tried the same thing until finally releasing HoT when you got PoF or whatever. By the same token, if they want to charge gems for a Living Story of the past, it should only be the latest stuff, then release old stuff when the new expac comes out.

    You want to encourage players to return, not throw $ barriers in front of them.
    "I only feel two things Gary, nothing, and nothingness."

  11. #731
    I was in GW2 beta and played at release. Was one of the first to get max'd on everything, even had a mildly successful YouTube channel during beta/release. Problem i had with the game was what to do after completing the map. WvW was cool and all, but my friends didn't enjoy it. Never got into dungeons because my friends didn't understand it and quit before we had a solid group of people.

    So what prevents me from playing today:
    1. Lack of knowledge of the game. I came back for the first expansion and was clueless on what to do, where to go, how to progress, etc. Some random guy tried to help me in the game and ended up saying, there's too much to teach you. There's so much content that to learn it at all at this point is almost impossible.

    2. Playerbase ego. Despite in 2012 being one of the first people to get through the game, any game knowledge i had from then is gone. The few times i've logged in since i get slammed by people being critical of the choices i made (8 years ago).

    3. Even starting fresh, the game doesn't really meld together. Zones that were once full of players are empty, so events seem useless in most zones. Could be because i'm now a noob and don't understand the system anymore, or it could just be a new way to experience the game.

    Wish i could fall in love with the game again, but i don't see that happening unless there's a clearer path on what to do. Currently i think of the game "look for shit to do" when i get there i don't understand why i would even find it to be fun to begin with. I have no idea how to play in dungeons or raids(?). There's no guidance outside their forums, which is just wrong. I want to learn as i play, not read countless documents outside the game to be able to play 5% of the game; there's no organization to the documents.

  12. #732
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    Quote Originally Posted by SirCowdog View Post
    What's stopping me? A bazillion paid chapters and DLCs and expansions to get up to date.
    basically this!
    You don't understand. Having an unpayed full time job that no one appreciates is the magic of classic.

    It's about the journey. The journey into depression. The journey of running a daycare full of middle-aged alcoholics ignoring their SOs and avoiding social engagements to fulfill something they wanted 15 years ago before everyone realized it's not hard at all.

  13. #733
    No Holy Trinity, No gear Treadmill, Dungeons seem pointless. I got into it last year and got all the mounts and what not from the new xpac then just couldn't really see anything else to do in game. I like a lot of the classes and how they play, but I don't know what to do at those points.

  14. #734
    The Lightbringer vian's Avatar
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    They show zero interest on the game-modes they focused on early on, and the fact that the game-engine is still shit.
    Quote Originally Posted by bizzy View Post
    yeh but lava is just very hot water

  15. #735
    I dont have a mount
    I dont have a Glider
    I have this:


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