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  1. #821
    PvP in Guild Wars 2 is not fun compared to 1; also, the paywall for bag space, I'm not paying $200 per character to unlock everything.

  2. #822
    Quote Originally Posted by cozzri View Post
    PvP in Guild Wars 2 is not fun compared to 1; also, the paywall for bag space, I'm not paying $200 per character to unlock everything.
    I used to find the PvP in GW2 to be just astonishingly fun. I can't even emphasize that enough, it was literally everything I wanted in a game.

    Then one day, it just wasn't. The game changed little by little, I think, until the PvP felt very different to me. Or maybe other people just got better, so it wasn't as much fun for me when I wasn't as dominant anymore? Who knows. It's a shame, though. I feel like going back and trying it some more now.

  3. #823
    What is preventing me from coming back to Guild Wars 2 ?

    This is entirely a personal opinion and I haven't touched the game in 2 years so I have no idea if things have changed, but a lot of things were not clear to me at all. What's a boon (buff I think?) and what's a condition (debuff?). Some easy things like that were (and still are) unclear to me on how they work and what they do.
    Different Spells with different Weapons looks like a nice idea, but I never got the hang on swapping Weapons around during combat and it was unclear to me if the things I did were effective for either myself or my partymembers.
    I understand I should've looked into it and watched some Guides to know specific Builds and how certain aspects work, but if I may compare it to World of Warcraft, a lot of things are explained a lot more clear there compared to GW2. This again could be me since I've played WoW for 12 years and seen it change and dumbed down.
    There's various storylines, but when and how do I get them and how do they collide together in a cohesive story ? There's different Expansions now and how do I know which part belongs where. My girlfriend (who got me into GW) once said "GW2 doesn't really have a hierarchy, endgame or "BiS", you just do the things you enjoy and everyone can play the game how they want since it's all pretty well balanced. You're free to do whatever you want and how you want it".
    There are quite a big number of things I still wonder on how they work, but since I haven't found people who are willing to teach someone new things I lose motivation.

    Mainly it's losing motivation since there is no driving force or direction. Something other games do have.
    Last edited by Mhyroth; 2021-02-06 at 08:18 PM.
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  4. #824
    This seasons living story has been nothing but one big pile of hot gabage.

    So until the next expansion or a new living story season comes, im out
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  5. #825
    The Unstoppable Force PACOX's Avatar
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    Quote Originally Posted by pansertjald View Post
    This seasons living story has been nothing but one big pile of hot gabage.

    So until the next expansion or a new living story season comes, im out
    I think it's been fine besides the the visions of the past or whatever and the first release with DRMs. Yeah but even Anet says not their best since a lot of people got transferred to the expac.

    - - - Updated - - -

    Quote Originally Posted by Mhyroth View Post
    What is preventing me from coming back to Guild Wars 2 ?

    This is entirely a personal opinion and I haven't touched the game in 2 years so I have no idea if things have changed, but a lot of things were not clear to me at all. What's a boon (buff I think?) and what's a condition (debuff?). Some easy things like that were (and still are) unclear to me on how they work and what they do.
    Different Spells with different Weapons looks like a nice idea, but I never got the hang on swapping Weapons around during combat and it was unclear to me if the things I did were effective for either myself or my partymembers.
    I understand I should've looked into it and watched some Guides to know specific Builds and how certain aspects work, but if I may compare it to World of Warcraft, a lot of things are explained a lot more clear there compared to GW2. This again could be me since I've played WoW for 12 years and seen it change and dumbed down.
    There's various storylines, but when and how do I get them and how do they collide together in a cohesive story ? There's different Expansions now and how do I know which part belongs where. My girlfriend (who got me into GW) once said "GW2 doesn't really have a hierarchy, endgame or "BiS", you just do the things you enjoy and everyone can play the game how they want since it's all pretty well balanced. You're free to do whatever you want and how you want it".
    There are quite a big number of things I still wonder on how they work, but since I haven't found people who are willing to teach someone new things I lose motivation.

    Mainly it's losing motivation since there is no driving force or direction. Something other games do have.
    I think this is all fair. Makes me think of how people ask for open ended games without knowing what they are really asking for in the end.


    Also the entire storyline connects but the way it works might be confusing. When you start you start as a regular character from x background. You play a bit of an origin until you get to a point where all the origins merge. There's still places where the story branch but it's mostly just from the PoV of an order you choose. That's all for for the 'personal story', vanilla GW2. Everything else after that is the same for everyone with very minor dialogue based on previous interactions. The story can appear disjointed depending on what 'living story' episodes you have access too. At this point of the game all the living story episodes combined are like a expac or two worth or content themselves woven in between the core game and the two xpacs. 1/3 of the first season of the 'living world' isn't accessible because Anet was serious about the 'living world' part. The game dynamically and permanently changed during this season and only its instanced content is accessible.
    Last edited by PACOX; 2021-02-07 at 10:45 AM.

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  6. #826
    Quote Originally Posted by PACOX View Post
    I think this is all fair. Makes me think of how people ask for open ended games without knowing what they are really asking for in the end.
    "Open-ended", "Open-world" whatever else games ride a really fine line between feeling like a legitimate effort on the part of developers versus just feeling like a lack of content.

  7. #827
    Ok, reinstalled GW2, my curiosity as to why I quit in the first place got to me.

    First memory that hit me: "Holy crap this is so much loot, and not a bit of it is worth a damn."

    Movement and skills feel as nice and smooth as I remember. No real complaints there, I've always liked how GW2 feels overall.

    WvW is still the same old zerg insanity, but it's still kinda charming in its own way. It remains a great way to burn several hours with a group of people in Discord if that's your thing. PvP in general still feels like the same bursty clusterfuck that it has been ever since HoT released, though. I'm not even sure people bother with defensive stats anymore, you still get 100-0 like nothing in full PVT gear it seems.

    I haven't tried any of the new PvE stuff. Raids seem like a neat idea, but last I checked you were basically auto-declined from any group if you weren't already full legendary armor or some shit. (So...standard MMO stuff)

    One really bad thing is that everything feels super dead sometimes. WvW never seemed to have a queue, outdoor zones were empty as heck, my old server Discord had like three messages in the last month, even Twitch viewership is consistently under 500 total viewers. Lions Arch had people in it, but not nearly as many as I remember. And my server is marked as "Full".

    To be frank, given the history of the game and associated companies now, it makes me worried that it's just going to up and disappear tomorrow. Well, maybe not tomorrow given that there's an expansion on the horizon, but you know what I mean.

    All in all, there's nothing that I really hate about it, but I'm still just not super excited about it either. I'll goof around some more tonight, see if I can get my brain invested in it.
    Last edited by Bovinity Divinity; 2021-02-09 at 03:08 PM.

  8. #828
    Quote Originally Posted by Bovinity Divinity View Post
    One really bad thing is that everything feels super dead sometimes. WvW never seemed to have a queue, outdoor zones were empty as heck, my old server Discord had like three messages in the last month, even Twitch viewership is consistently under 500 total viewers. Lions Arch had people in it, but not nearly as many as I remember. And my server is marked as "Full".
    WvW was even more dead pre-Covid. Most people are waiting for alliances, which are in development limbo.
    Outdoor zones depends on where you were. Usually it doesn't matter for core maps as they are soloable, meta maps from expansions can be filled pretty easy by either joining a group in LFG or starting your own. Drizzlewood probably attracts most players now as one of the best farming maps and there is also Lunar New Year with Celestial Challenge.
    Lion's Arch lost some population to Eye of the North as the more compact hub, especially if you do all the unlocks in it.
    Your server population doesn't matter, it's only relevant for WvW.

    Also PvP was rebalanced a year ago and it's much less bursty than it was. If you still go down that fast, that's probably your build.
    Quote Originally Posted by anaxie View Post
    Looking for Raid.
    They never found one though

  9. #829
    Bloodsail Admiral select20's Avatar
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    I played at release, but never could enjoy it because there weren't defined roles i.e. the trinity. Everyone seemed to be for themselves. I haven't touched it since.
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  10. #830
    Quote Originally Posted by Bovinity Divinity View Post
    I used to find the PvP in GW2 to be just astonishingly fun. I can't even emphasize that enough, it was literally everything I wanted in a game.

    Then one day, it just wasn't. The game changed little by little, I think, until the PvP felt very different to me. Or maybe other people just got better, so it wasn't as much fun for me when I wasn't as dominant anymore? Who knows. It's a shame, though. I feel like going back and trying it some more now.
    When i did play, which was early in vanilla (max level) i found the pvp to be different in one major way to other mmos i had played (with the exception of the amazing Warhammer online) : positioning and tactics. It just felt.....different - strategic rather than twitchy "pop everything and hope they die before i die", no healers or tanks, but still tanky / healy builds..........its just felt really good.

    I didnt play long enough to see / feel it change, but it wouldnt surprise me if it had/has.

    Anyone here play from Australasia? Is it like playing WoW with 300+ ping or what?

    - - - Updated - - -

    Quote Originally Posted by select20 View Post
    I played at release, but never could enjoy it because there weren't defined roles i.e. the trinity. Everyone seemed to be for themselves. I haven't touched it since.
    So that is true, however my understanding is builds have almost pushed back into trinity realms, with tanky builds and support/healer focused builds. I guess i am a little surprised you even tried it given the lack of the trinity was one of its main selling points.

  11. #831
    Ah, noooowwwww I remember. Now I recall what constantly discouraged me in this game.

    There's always talk about the game not having "vertical progression" and it's technically true...but gearing just set of stats for one build for one profession - and not even with the highest tier of gear - requires more farming time than getting a character reasonably set up for starting endgame activities in "vertical progression" games. And at least in those games, that set of gear will let you play other specs and styles with some effectiveness.

    But no, not in GW2. Want to try a direct damage spec? That's a particular set of stats. A DoT build? Nope, an entirely different set of stats. Support build? Nope, another entirely different set of stats. Something tankier? Another set. And most of these sets do absolutely nothing for any other spec. There's no stat overlap. Power doesn't help DoT damage, Condition Damage does nothing for direct damage, Healing Power affects healing and nothing else. So on and so forth.

    That's not even getting into Runes and Sigils, which are equally specific and often expensive.

    Now it's not the customization that's a problem. It's good in concept. And some sets (although mostly the bad sets) are more readily available than others. But for the most part any ONE of these sets is going to cost you more gold than you'll make playing for weeks. Unless you just play a whole lot, or specifically set out to farm gold in the most tedious ways.

    And that's not even the best gear. That's just the level 80 Exotic stuff. Don't even start on what it takes to get sets of the Ascended stuff.

    I know, people will come back with the usual stuff. "Berserker is one of the cheaper sets and really good!" or "You don't need good gear for anything!" yeah, yeah. If I just wanted to PvE map zerg or play a small handful of very specific specs, sure. And yeah, I know people that have played for years have some odd thousand gold by now and don't care about costs, but that's not new/returning players.

  12. #832
    Quote Originally Posted by Bovinity Divinity View Post
    There's always talk about the game not having "vertical progression" and it's technically true...but gearing just set of stats for one build for one profession - and not even with the highest tier of gear - requires more farming time than getting a character reasonably set up for starting endgame activities in "vertical progression" games. And at least in those games, that set of gear will let you play other specs and styles with some effectiveness.
    Just to be sure: how long did it take in WoW before they added all three main stats on gear more than halfway through the game's life? How long does it take in FFXIV to switch from, say, Ninja to White Mage who have absolutely no overlap in gear without spending obscene amount of money on crafted gear and pentamelding?
    Quote Originally Posted by anaxie View Post
    Looking for Raid.
    They never found one though

  13. #833
    Quote Originally Posted by Rogalicus View Post
    Just to be sure: how long did it take in WoW before they added all three main stats on gear more than halfway through the game's life?
    That's a really weird point to try to make in this case. This sort of, "Other games didn't do it right away!" would only seem to make sense if GW2 were a new game or something. That type of defense quickly loses steam once a game is mature.

    How long does it take in FFXIV to switch from, say, Ninja to White Mage who have absolutely no overlap in gear without spending obscene amount of money on crafted gear and pentamelding?
    It's really not nearly as bad, honestly. I could buy a full set of new crafted gear in XIV for what would be pennies for me, relative to time spent getting gil. Not to mention simply going out and getting drops. Plus there's a far larger overlap between classes gear, and your gear isn't often "bound" to one class. (XIV seems like a really, really bad game to invoke to make this point, actually.)

    You also don't have to say, "Aw crap, can't use Bio because my gear only has Ruin damage on it."

    Although really, most of these comparisons feel weak because they're apples to oranges. So eh.

  14. #834
    Quote Originally Posted by Bovinity Divinity View Post
    That's a really weird point to try to make in this case. This sort of, "Other games didn't do it right away!" would only seem to make sense if GW2 were a new game or something. That type of defense quickly loses steam once a game is mature.



    It's really not nearly as bad, honestly. I could buy a full set of new crafted gear in XIV for what would be pennies for me, relative to time spent getting gil. Not to mention simply going out and getting drops. Plus there's a far larger overlap between classes gear, and your gear isn't often "bound" to one class. (XIV seems like a really, really bad game to invoke to make this point, actually.)

    You also don't have to say, "Aw crap, can't use Bio because my gear only has Ruin damage on it."

    Although really, most of these comparisons feel weak because they're apples to oranges. So eh.
    Technically both comparisons could've ended by simply mentioning that exotic and ascended have less disparity than pre-raid gear and top raid gear (which is what their analogues are in other games) and you do it once, not after every gear reset, so of course it's longer. Exotic sets like Viper, Minstrel and Diviner would cost 60-100 gold, doing absolutely nothing but dailies and selling mystic coins from login rewards will net you 100g in a month.

    I don't know how gearing in WoW works now, but I'll assume crafting is still shit, so you run mythic+0 and world quests to grab some baseline gear and work upwards from there, which can take who knows how much time as you are unable to target drops.

    As for FFXIV, I don't exactly see how one is able to cheaply get gear. Crafted costs few million gil that requires you to run roulettes until your eyes bleed or spend dozens of hours and ton of money on leveling crafting to be able to earn some money. Pentamelding it requires even more money. It'd still be relatively weaker than exotics.

    Your Bio/Ruin comparison is indeed apples to oranges, class in FFXIV is what spec is in other games.
    Quote Originally Posted by anaxie View Post
    Looking for Raid.
    They never found one though

  15. #835
    Spam Assassin! MoanaLisa's Avatar
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    I picked it up again after a couple of years away from it. I remembered very little about it at first so I started a brand new human ranger and have taken it slow. It's clicking with me now in ways it never did before. I've been on every day for 3+ weeks now and quite enjoying myself. I'm still not crazy about jumping puzzles but at least there's help out there if I need it.

    Anyway, I was preventing myself from coming back for a long, long time. I'm glad that's past. Game suits my style which over the years has become more about working on collections, playing by myself mostly, and keeping an eye out for a very casual guild of mostly older people.
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  16. #836
    Elemental Lord Kithelle's Avatar
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    I just never really got into it, plus didn't really know anyone who played it which didn't help
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  17. #837
    Bloodsail Admiral Vasilisa's Avatar
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    I've played until the end of Heart of Thorns. My biggest problem with this game was the gearing system or rather lack of it. My best in slot gear in the core GW2 was still bis at the end of first expansion. I understand that the lack of gear treadmill was one of the main principles of this game but I needed some sense of progression outside of the story.

  18. #838
    The way they nickel and dime you is the main reason why I hope WoW never drops the sub.

    Its so incredibly stupid that to understand anything whats going on in HoT or PoF, you need to buy S2 and S3.

  19. #839
    Quote Originally Posted by Makorus View Post
    The way they nickel and dime you is the main reason why I hope WoW never drops the sub.

    Its so incredibly stupid that to understand anything whats going on in HoT or PoF, you need to buy S2 and S3.
    You prefer to pay $15 every month for the same content instead of $15 once?
    Quote Originally Posted by anaxie View Post
    Looking for Raid.
    They never found one though

  20. #840
    The Unstoppable Force PACOX's Avatar
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    Quote Originally Posted by Makorus View Post
    The way they nickel and dime you is the main reason why I hope WoW never drops the sub.

    Its so incredibly stupid that to understand anything whats going on in HoT or PoF, you need to buy S2 and S3.
    The seasons are a lot cheaper than WoW... You're talking about the same amount of content that Blizzard time gates and charges you $15/month whenever you want to play it very Anet that offers it free first then asks a one time price of < $10 for the ENTIRE season if you miss the free period. On top of that you can buy the content with in-game gold for a pretty low price vs a WoW token that is most players can't afford.

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