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  1. #981
    Quote Originally Posted by Soon-TM View Post
    Well, the "open world"-ness of GW2 has been a big breath of fresh air after the claustrophobia-inducing design of WoW. I'm also really digging the art style and the mount system - it really feels like an actual world, rather than an incoherent patchwork of instances.
    Really? I felt like it was GW2 that felt like a patchwork of instances rather than a coherent world. It is sectioned off into maps that have no visible connection to each other. There is little geographic continuity when traversing between maps. Inside the maps, the events repeat too often too quickly, and it is almost always the same event. You save a farm from bandits, and then you come back 20 minutes later and it's being raided by the same bandits again. You come back 10 years later and it's still being raided by the same bandits, with the exact same story and dialogue playing out each time. It felt artificial. WoW suffers a similar problem but to a lesser extent, as the recurring crisis usually only occupies a small part of the zone (ie the siege in Vol'dun, while the rest of the zone is just creatures or ghosts which isn't time sensitive and would plausibly be there at any period in time, even long after the story had ended) rather than the entire zone like in GW2. GW2's maps are nice for instant action gameplay, since there is an event you can immediately jump into and feel like you're progressing it and get mastery exp or hero points.

  2. #982
    I don't know if I have already posted in this thread, but the thing stopping me from playing Guild Wars 2 is that I worked on it many years ago. I was a lowly Quality Assurance Analyst way back when... I tested the Shatterer ahead of the Gamescom that it was introduced at. I don't tend to want to play the games I work on.

  3. #983
    I Love the game but the current balance team is thrash and slow to do their job (compared to BDO with his weekly beefy patch note) and personally i can no longer play MMO with incompetent balance team, wow and eso perfectly taught me that's being masochist to play game like that.

    Two examples : -They tried to reduce the range of the "Deadeye" spec (AKA sniper spec) to be less than a basic spec with a simple longbow.
    -It took them one month to fix broken traits for scourge after end of june patch (traits that every one told them to change which they didn't because morons will always be morons...).

    Hope they change the Lead of the balance team to someone more imaginative, smart and wise in 2024.

  4. #984
    Quote Originally Posted by Raidoser View Post
    I Love the game but the current balance team is thrash and slow to do their job (compared to BDO with his weekly beefy patch note) and personally i can no longer play MMO with incompetent balance team, wow and eso perfectly taught me that's being masochist to play game like that.

    Two examples : -They tried to reduce the range of the "Deadeye" spec (AKA sniper spec) to be less than a basic spec with a simple longbow.
    -It took them one month to fix broken traits for scourge after end of june patch (traits that every one told them to change which they didn't because morons will always be morons...).

    Hope they change the Lead of the balance team to someone more imaginative, smart and wise in 2024.
    I mean..."balance" complaints are typically overblown and the source of way too much drama.

    Deadeye range for example; what are you even doing at 1500 anyway? You don't want to be there in PvE, or PvP, and generally not in WvW either. Deadeye has a lot of specs that perform at a fine level, so what's the "balance" complaint here?

  5. #985
    The game feels frozen in time, and the graphics haven't aged well. It could use a resolution update but I think they'd make Guild Wars 3 before that ever happened.

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