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  1. #321
    The game isn't updated regularly enough with fresh new content. In a game where there's no gear progression or treadmill, other gameplay elements such as new features, skins and story become more important. That's why I can't see how people are feeling overwhelmed after not playing in a long time. The game doesn't churn out enough content to evoke that feeling.

  2. #322
    Terrible balance. Many classes/specializations are completely useless for actual DPS or just do not scale/work properly (minions/pets in general). Others are just not used by the community cause they are just objectively weaker than other options and ArenaNet doesn't fix it (Herald to other buffers like druid/warrior, healers like water ele and firebrand to druid, most DPS specs, etc).

    End game is simply a cosmetic grind. Once you hit max gear (full ascended with the right affix) you either play for cosmetics or play cause you are enjoying it. That's fun for a while, but it gets old fast for me.

    Raids are too difficult to find a group for. Any raid group or difficult dungeon group (CM) requires you have done it before or already be in a guild/static, and it is very difficult to get in and actually learn/do the content yourself. I spent like 6 hours doing a "practice run" for the first boss of the first raid and it was full of people who didn't know what they were doing at all, which means the entire time was wasted. The content isn't even difficult, compared to WoW it's basically dungeon boss mechanics, but getting into a group of people that are ready for actual difficult content in the game (with things that will hurt you and have actual DPS/mechanic checks) that aren't already committed to their own group is a huge chore.
    Last edited by Crevox; 2018-10-11 at 05:31 PM.

  3. #323
    The ridiculously long time it will take to get caught up on story, zone completion (and thus masteries), legendaries, etc etc.
    Do not ask questions for which you do not want the answers.

  4. #324
    Quote Originally Posted by Nefarious Tea View Post
    The ridiculously long time it will take to get caught up on story, zone completion (and thus masteries), legendaries, etc etc.
    To be honest this is the part of the game I enjoyed the most. Going through the story and unlocking the masteries and exploration gave me something to do and work towards that didn't feel pointless. Once I ran out of that, I didn't have anything else to do.

  5. #325
    Quote Originally Posted by Crevox View Post
    To be honest this is the part of the game I enjoyed the most. Going through the story and unlocking the masteries and exploration gave me something to do and work towards that didn't feel pointless. Once I ran out of that, I didn't have anything else to do.
    Oh indeed it's fun by itself but when you're literally two expansions behind it becomes a mountain to climb to actually see the new stuff.
    Do not ask questions for which you do not want the answers.

  6. #326
    I take long breaks then return to play for a bit here and there. It's a really great game and the no sub biz model is nice (as is the PvP lobby, no need to level to 80 to play instanced pvp, and gear not mattering in pvp).

    My biggest gripe is that, in my opinion, the class design is severely lacking. The combat is fun, but after a while all the classes feel too similar.

    That said, I'll probably be back.

  7. #327
    Immortal Beazy's Avatar
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    No vertical progression and no trinity makes playing GW2 boring after about 10 days.

  8. #328
    The Insane Thage's Avatar
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    NCSoft's name is on the box.
    Battle for Azeroth: Now with more Morally Grey™!*

    ​*Morally Grey is about as morally complex as an episode of Whacky Racers.



  9. #329
    Pandaren Monk Advent's Avatar
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    Quote Originally Posted by Thage View Post
    NCSoft's name is on the box.
    Hm? What's wrong with NCSoft?

  10. #330
    Herald of the Titans Maarius's Avatar
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    Personally I played GW2 a lot, never got a legendary or any other of my long-term goals complete. I just wasn't into grinding out mats and as the game has no interesting map-quests (Dynamic Events are cool a few times but so uninteresting lore-wise) I just got back to WoW. I also love Blizzard lore and characters.


  11. #331
    Quote Originally Posted by Asmodias View Post
    I don't know if I have commented on this thread before... but the reason I didn't play Guild Wars 2 was because i was part of the QA team working on it. I spent a year working through various quest zones, stories and characters.

    Kind of a rule of mine, I don't tend to play the games I work on... which means I have missed out on a handful of really good games.
    Any reason for that rule? (Assuming you are even telling the truth, i've never heard of game devs not at least trying their game)

  12. #332
    Scarab Lord Asmodias's Avatar
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    Quote Originally Posted by NutellaCrepe View Post
    Any reason for that rule? (Assuming you are even telling the truth, i've never heard of game devs not at least trying their game)
    I spend 40 hours a week testing a game. In a QA role, I am in the game more than anyone else. If you boil it down, I essentially get to play it every day it's just not as clean as it would be when it makes it to the public. While I enjoy what I work on, if I play my title in my free time, I feel like I am still working.

    There is an interesting point you bring up that I would like to give my two cents on. You say you've not heard about Game Devs not trying their own games. In a lot of ways, you are correct. Most Game Devs will try their game once it goes live. People in QA have a different mind set (and that's not to say all QA people mimic what I do, but a lot of us do). Gave Devs tend to see snapshots during testing, and then a good look either right before and during launch.


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  13. #333
    Quote Originally Posted by Asmodias View Post
    I spend 40 hours a week testing a game. In a QA role, I am in the game more than anyone else. If you boil it down, I essentially get to play it every day it's just not as clean as it would be when it makes it to the public. While I enjoy what I work on, if I play my title in my free time, I feel like I am still working.

    There is an interesting point you bring up that I would like to give my two cents on. You say you've not heard about Game Devs not trying their own games. In a lot of ways, you are correct. Most Game Devs will try their game once it goes live. People in QA have a different mind set (and that's not to say all QA people mimic what I do, but a lot of us do). Gave Devs tend to see snapshots during testing, and then a good look either right before and during launch.
    Thanks for the clarification!

  14. #334
    Stood in the Fire Ragnarohk's Avatar
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    I for got my password and all the personal info/security questions or w/e. Can't prove the account is mine. And I won't buh the game a gain. Same happened to me in RuneScape

  15. #335
    "What's preventing you from coming back to Guild Wars 2?"

    I live in Australia. The game has no OCE servers.

    When I played it, I got caught in every single AoE. All of them.



    Also, there are a number of skills that, somehow, literally don't work with high ping. It's especially noticeable on the Ranger. For some reason, at high pings, half of the Ranger's abilities do nothing. Like, you use them and they go on CD... but the skill doesn't actually happen. And it's not a delay thing. They don't happen 'after a moment'. They literally just do not happen.




    In short: game's coding can't handle high pings, and they're too cheap to make local servers.

  16. #336
    The fact that I played the game for 4 hrs and decided it's shit, is a big detterant for me.

  17. #337
    I am Murloc! Flarelaine's Avatar
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    Quote Originally Posted by Nefarious Tea View Post
    Oh indeed it's fun by itself but when you're literally two expansions behind it becomes a mountain to climb to actually see the new stuff.
    It was just the thing for a WoW content draught, though.

  18. #338
    Nuffin'
    Found myself in a rut when playing WoW, so went back to GW2 this week and am having a blast.

  19. #339
    Like SWTOR, it's on autopilot from developing company and relies on a small art team making new things for it's pay-real-money-for-stuff shop.

    MMO games are pretty much Capitalism-ed to death, and we can thank Activision, Electronic Arts and various greedy, no-talent, lazy developers for the state of the genre.

  20. #340
    Quote Originally Posted by JacobusRex View Post
    Like SWTOR, it's on autopilot from developing company and relies on a small art team making new things for it's pay-real-money-for-stuff shop.
    First time I hear that having a new map with a new story and occasional fractals and raids every three months is autopilot. E3 and E4 alone have more content than SWTOR released in the last two years since KotET.
    Quote Originally Posted by anaxie View Post
    Looking for Raid.
    They never found one though

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