I can't say I've had the same problem, but the difference is that I do outdated mythic raids with my partner. We put group loot on, and several items drop.
I can't say I've had the same problem, but the difference is that I do outdated mythic raids with my partner. We put group loot on, and several items drop.
3 hints to surviving MMO-C forums:
1.) If you have an opinion, someone will say that it is wrong
2.) If you have a source, there will be people who refuse to believe it
3.) If you use logic, it will be largely ignored
btw: Spires of Arak = Arakkoa.
Visible progress is 100000x better then any RNG currently, I'm so behind a progress bar/currency system for any of this, including legendaries if they keep them...
Especially when raids have weekly lockouts.
Not saying this would be implemented for the whole game, but for legacy content, why not, as more is ever added.
Alternative ways to get stuff over time is better then "luck"
Now obviously another option would be to have the game detect personal loot when solo and only drop useable items like it does in most 7.3 vanilla dungeons. It would greatly eliminate loot-table RNG when some have 10-20 items on it. The only thing it would remove is like the ability for warriors and such to get ranged weapons.
Last edited by Teri; 2017-10-18 at 02:38 AM.
I think it’s fine. Convert it to raid by making a group in premade group finder, switch on group loot and you’re good to go.
That or do it with a buddy. Either way works.
This is why they need 100% personal loot in MC/BWL etc, when solo even moreso.
And I don't mean shitty LFR personal loot with a "chance" to drop an item, but just 100% guaranteed like 7.3 vanilla dungeons have, that were changed.
Just don't cut down the number of items anymore depending on solo size, but treat it as a full raid, similar to like cata heroic 25 man just drops like 6+ items or whatever, don't cut that down to 1 item, weekly lockout is shit as-is. Drop at LEAST 2-4 useable items per boss.
It worked great in Stratholme/BRD and the liked with fairly large loot tables cut down to 1-5 items at most depending on spec/class.
Places like Ring of Law in BRD is actual completable now, still heavy RNG due to random spawns, but at least it's only 1-2 items per boss now instead of random boss + random armor type drop...
Now the only downside of that are cross-class items, like ranged weapons for warriors/rogues, but really, if you want to transmog a gun/bow, you use a hunter anyway.....
Of course any system will still drop ring/neck/trinket with 0 transmog option , but that's just how the game loot works.
Last edited by Teri; 2017-10-18 at 03:05 AM.
The real tragedy in farming Xmog is old LFRs, they are stuck on personal loot.
then reduce the drop value to 1 copper, the workaround of creating a private group only work for mythic were the size don't scale, but if you enter all the other difficulties the group size scale automatically to the minimum (10man) and drop less (2 item) with Group loot i found no way to force the group size to 25.