My guide for it: http://www.peakofserenity.com/2017/0...allenge-guide/
My guide for it: http://www.peakofserenity.com/2017/0...allenge-guide/
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Easiest challenge of all my classes. Literally nothing scary if you just interrupt his fel blast thingy. Challenge is cake as WW.
Got mine in 3 tries intill o figured out it was the totems that stunned me
I did mine on my 915 monk with only gloves legendary = useless on this fight,
Was probably the easiest challenge I did over all my toons and specs (Dh/rogue/war/dk)
Was done in 5 try without using flask/food or drums.
Just dodge damage and kill adds, thats all u have to do on this challenge...
i did it with 897 gear on my ww the day the challenge was released.
all you have to do is use your transedence: transfer to heal and stay on a good health pool.
also you can interrupt the wyrms aoe with paralysis. that didnt work for me actually in all the trys, but sometimes it did.
otherwise rotating def-cds well and you can do it.
also interrupting the boss is crucial.
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assassination is even easier.
used 2 trys for that challenge and on the first try i had to do my bar setup of skills during fight leel.
i did that challenge like 2 weeks after release on my enhancement shaman and it was way, way more complicated, but still doable. shaman had 900 GS and rogue had something around 910
All dps challenges are EXTREMELY easy.
Tank challenges are generally the most gear dependent as just doing mechanics is not enough and you actually need to get hit and dps a lot.
Healer challenge is probably the hardest one. And not because it's actually hard, but because you're forced to manage your mana for 15 freaking minutes. That's just frustrating.
Healing challenge was the one I had most trouble with. But it isn't really about mana. Between stages you can drink up. After the first phase (waves). And before going to last room and if you allowed one add to go to boss before last phase too.
Because of this it was quite easy as mistweaver to handle as with haste/mastery gear you fill the spirits/allies really fast as mana isn't an issue.
The most problems were with last boss and its low health mechanic+jumps. Exactly for reason that it was hard to keep "right" health because mastery healed so much.
Wasn't saying it was hard because of mana. What I meant is that it was made in such way where you're kinda supposed to manage it with long tries unlike dps/tank ones where you're just dead and re-entering the challenge room in 2 minutes instead of wasting 15. Though there were some mana problems still when I did it (around 905-910 iirc), but I was in a tank gear so thats probably it.
I disagree because it is just relatively short fights with breaks between. The whole thing is long but the separate phases are quite short.
It is damn annoying to do it all over again when you are at last phase though.
Maybe you didn't mean mana made it hard but your sentence does specify the 15 minutes of mana management as the reason.
But there is no mana management because you can drink between phases??
You can literally stand there for 2 hours if you want before leaving first room or going to last room. (and enough time to drink between them).
You can even drink between phase one waves if you spam the drink for a few moments.