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  1. #101
    Quote Originally Posted by Jngizu View Post
    I know you probably don't understand it, but having it on a 3 mins cooldown means they can shift power in the rest of our abilities again. As long as we have a CD as powerful than BC on a 1 min cooldown, we will always deal shit damage outside of it.
    Still dont like it , fury's strengh is short cd especially for pack , having only one big cd would be a mess for M+

  2. #102
    Quote Originally Posted by Jngizu View Post
    As long as we have a CD as powerful than BC on a 1 min cooldown, we will always deal shit damage outside of it.
    Unrivaled Strength is gone, odyn's fury is gone, odyn's champion is gone, helya's wrath is gone, convergence is gone. That's a 60% nerf to BC from live to BFA alpha.

    In the current alpha, BC is not the strongest cooldown, not even close.

  3. #103
    Having played on Alpha last couple days, I got used to the change with GCDs during combat as annoying as it is.
    It makes combat feel a bit clunky when wanting to use CDs.
    My main pain point, however, are utility CDs like Heroic Leap and Commanding Shout. These two are about "Sheeet!!" CDs and are meant to help us in last second situations. As it currently stands you need to stop your rotation in order to leap, you need to wait to charge back (no longer possible to save yourself from being thrown away).

    If they let Charge, Heroic Leap and Commanding Shout off of GCD that will be enough of a change for me to be satisfied..

  4. #104
    I'm still waiting for any communication from Blizzard as to their intent and plan for Fury. Right now we're losing the following:

    • Every Artifact Trait, in particular:
      • Odyn's Fury
      • Bonus Crit Damage during Recklessness
      • Extra Rage from Raging Blow crits
      • Odyn's Champion
      • Juggernaut
    • Substantial Rage Generation or Mechanics from Legendaries
    • Quality of Life from GCD changes
    • 50% Auto-Attack Speed while Enraged
    • Auto-Attack Critical Strike Chance from Recklessness
    • Convergence of Fates
    • Set Bonuses


    So most of what makes Fury play the way it does is going out the window. There's arguably nothing inherently wrong with that, the problem is we don't have any word from Blizzard as to their intended direction for the spec. Do they think Fury doesn't need any of the tools and mechanics which made it what it was in Legion? Do they feel that +1 second on Recklessness, +2 seconds on Enrage, and +5% stacking Bloodthirst Crit chance on Furious Slash are sufficient changes to offset everything lost from Legion? Are they planning to take another stab at the Fantasy they failed to realize in Legion?

    It's very difficult to give useful feedback right now because there's essentially no framework upon which to build.

  5. #105
    Quote Originally Posted by Montegomery View Post
    I'm still waiting for any communication from Blizzard as to their intent and plan for Fury. Right now we're losing the following:

    • Every Artifact Trait, in particular:
      • Odyn's Fury
      • Bonus Crit Damage during Recklessness
      • Extra Rage from Raging Blow crits
      • Odyn's Champion
      • Juggernaut
    • Substantial Rage Generation or Mechanics from Legendaries
    • Quality of Life from GCD changes
    • 50% Auto-Attack Speed while Enraged
    • Auto-Attack Critical Strike Chance from Recklessness
    • Convergence of Fates
    • Set Bonuses


    So most of what makes Fury play the way it does is going out the window. There's arguably nothing inherently wrong with that, the problem is we don't have any word from Blizzard as to their intended direction for the spec. Do they think Fury doesn't need any of the tools and mechanics which made it what it was in Legion? Do they feel that +1 second on Recklessness, +2 seconds on Enrage, and +5% stacking Bloodthirst Crit chance on Furious Slash are sufficient changes to offset everything lost from Legion? Are they planning to take another stab at the Fantasy they failed to realize in Legion?

    It's very difficult to give useful feedback right now because there's essentially no framework upon which to build.
    All Fury needs is a proper way to cleave without requiring 5 things to do what other classes do with 1 or 2.

    Odyn's Fury was the way for burst, but since its probably not gonna be there, we just need the way Fury Cleave works to change.

    This whole pre-Enraged, Whirlwind first for other abilities to barely do any noticeable damage, which after awhile it becomes worthless in 99% of the content cause the other classes cleave shit down before you do anything. (Not talking about Warcraftlogs, or M+25 here, just general fun of the spec).

    The 6 second Enrage needs to stay, as long as that stays the spec can be enjoyable, they just need to really introduce better ways of cleaving since i dont see the GCD changes going anywhere, they will probably remain.

    With 220ms (US servers for Alpha T_T), and the pathetic 16% haste from predetermined gear with Carnage i can still maintain something like 80%+ Enrage uptime on the target dummy with the changes, which means the Enrage change is literally, at least for myself, 50% of what needed to change, the other 50% is the pathetic cleaving that shouldnt be focused around:

    Battle Cry and Odyn's Fury every - depending on content- 2 or 10 packs, its simply not fun when half the other classes are literally "YOLO MY SPEC IS MORE FLUID, FUCK YOU FURY WARRIOR"

    Again, this isnt about Warcraftlogs or raid spots cause first on DPS or anything competitive, its simply how the spec plays, when i log onto pretty much anything else that cleaves passively or cleaves always every second pack, is much more enjoyable to play than my Fury Warrior.
    Last edited by potis; 2018-04-17 at 12:01 AM.

  6. #106
    Stood in the Fire Jngizu's Avatar
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    I proposed a change to Avatar a few posts ago, but I really feel like that plus giving us Bladestorm as baseline again would solve a ton of issues with Fury. We lost BS because it was too strong coupled with OF. Now that we lost OF, give it back to us.

    That way, we solve the issue of Fury being completely revolving around BC (Reck), and we keep a good AoE burst, which was always a huge strength of TG Fury.

  7. #107
    Bladestorm could be workable again now that Enrage lasts 6 seconds. It would still be slightly awkward because you'd need to trigger Enrage first. Also you'd still want to chain it with Battle C- dammit, Recklessness anyway.

  8. #108
    Stood in the Fire Jngizu's Avatar
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    So with the change to Bloodbath it looks like we''ll go BB+BS in M+? That might be even more AoE burst than on live.

  9. #109
    Scarab Lord Seramore's Avatar
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    Quote Originally Posted by Jngizu View Post
    So with the change to Bloodbath it looks like we''ll go BB+BS in M+? That might be even more AoE burst than on live.
    There's literally no way to tell yet, Fury changes are still super early.

  10. #110
    BB change purpose is to replace odyn fury obviously. But the 40 sec cd make it awkward. (old was 30 sec with a 1 min BC CD as a reminder)
    Blizzard doesn't want to give anything to fury war without taking something it seems.

  11. #111
    Quote Originally Posted by potis View Post
    All Fury needs is a proper way to cleave without requiring 5 things to do what other classes do with 1 or 2.

    Odyn's Fury was the way for burst, but since its probably not gonna be there, we just need the way Fury Cleave works to change.

    This whole pre-Enraged, Whirlwind first for other abilities to barely do any noticeable damage, which after awhile it becomes worthless in 99% of the content cause the other classes cleave shit down before you do anything. (Not talking about Warcraftlogs, or M+25 here, just general fun of the spec).

    The 6 second Enrage needs to stay, as long as that stays the spec can be enjoyable, they just need to really introduce better ways of cleaving since i dont see the GCD changes going anywhere, they will probably remain.

    With 220ms (US servers for Alpha T_T), and the pathetic 16% haste from predetermined gear with Carnage i can still maintain something like 80%+ Enrage uptime on the target dummy with the changes, which means the Enrage change is literally, at least for myself, 50% of what needed to change, the other 50% is the pathetic cleaving that shouldnt be focused around:

    Battle Cry and Odyn's Fury every - depending on content- 2 or 10 packs, its simply not fun when half the other classes are literally "YOLO MY SPEC IS MORE FLUID, FUCK YOU FURY WARRIOR"

    Again, this isnt about Warcraftlogs or raid spots cause first on DPS or anything competitive, its simply how the spec plays, when i log onto pretty much anything else that cleaves passively or cleaves always every second pack, is much more enjoyable to play than my Fury Warrior.
    I hear you on the cleave stuff, but I don't think that's the only thing that's wrong with Fury.

    I'd actually posit the longer Enrage timer is a problem. Once we're one raid tier into the expansion Enrage will be an afterthought, and so our only meaningful gameplay is going to be the Inner Rage rotation, briefly broken up every minute or so by Recklessness. With everything we've lost from artifacts, legendaries, and the like, the beta currently feels like playing Fury in slow motion.

    A big part of what made Fury in Legion fun, in raids at least, was how frequently Battle Cry shook things up. Its cooldown has effectively doubled in BfA, and that a part (though not the whole) of why Beta Fury feels practically slothful compared to Live.

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