Carrot on a Stick. Had to macro that trinket swap into your mount button.
Carrot on a Stick. Had to macro that trinket swap into your mount button.
Desktop: Zotac 1080 TI, I7 7700k, 16gb Ram, 256gb SSD + 1TB HDD
Laptop: Zotac 2070 MaxQ, I7 8750, 32gb RAM, 500gb SSD + 2TB SSD
Main Game: Warcraft Classic
Haters gonna hate
How fast new bosses go down has more to do with various tools available for players. Back then you couldn't even think of guild dedicated programmers making addons for encounters. Yes, players got better, but now game tells you a lot more about what's happening in it than it used to.
Can you imagine doing even heroic raiding without bigwigs/dbm and WA/TMW? Having to constantly change focus between "action" part of your screen into top-right corner every time some shitty 12 seconds crit buff appears, because you don't want miss an actually important proc? Blizzard increase difficulty of encounters not only by tuning bosses, but also by tuning our characters, making it more demanding and harder to play. It's no longer "spam shadowbolt until OOM, then lifetap some mana back and keep spamming", which could be done without even looking at your screen, just by listening to sound queues of your character.
Last edited by Charge me Doctor; 2018-06-21 at 07:54 PM.
Originally Posted by Urban Dictionary
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Added Swifty's Glowing Hands trick:
https://www.youtube.com/watch?v=fDtZbHfTysk
Raid bosses will always be very similar so long as encounter design requires DPS to always be pumping 100%.
wow, OP made me miss vanilla even more.
Can't wait to play this game I don't miss the OLD DAYS, I miss the old game, where you played the game not end-game.
This was a fun read.
Dirge's Kickin' Chimaerok Chops, nuff said
http://www.wowhead.com/item=21025/re...himaerok-chops
Vanilla was not about tedious endless grinds and "shitty" mechanisms. It was about unique athmosphere and being part of the community wich made me hooked on it.
Aren't they giving us the Naxxramas patch right away?
Many of the issues mentioned in the thread are less of a problem at that point. Still gotta grind though.
My fear is that this kind of community might have been a unique result of a generation being at a certain age, having a certain amount of tools at their disposal etc. People always act as if bringing back the classic game will instantly lead to the classic communities.I mean, just look at the community here on these forums. If all people who posted in this section joined the same server, would that create the kind of community everyone says they crave for? I have my doubts, mostly because people changed for the bitter already.
You know what this thread is missing (maybe not if someone already posted)
At least partially it is up to blizzard.
if they don't give in and put in various short-cut devices to let players effectively play group-content as single-player, AND keep the content tuned hard enough to where average gear/skill/level groups that dont communicate will fail, then people will be forced to socialize. it is a pretty self-regulating mechanism if the devs just tune it appropriately.
I think blizzard's side of the coin is really that simple. They are the ones who enabled and have encouraged anti-social behavior in wow, by making being socially competent optional. I think they did it for unrelated reasons - to make sure participation/completion metrics in (new) content were as high as possible. someone(s) were being actively judged internally based on that kind of stuff, and they would make whatever changes to tuning or other stuff needed to get it as high as possible. For a while blue was even POSTING this kind of info on new content.
if you leave players to their own devices and remove any need for them to actually deal with other humans civilly, any anonymous game system becomes a sewer. blizzard has been very explicit saying it is THEIR responsibility to decide how much people will need to interact and to what degree to complete parts of their game(s).
There are a lot of clever ways blizzard can sabotage classic and make sure everyone gets to finish everything without ever talking to anyone, though. Just look at retail. If blizzard starts measuring classic success with part/comp. metrics, classic is totally screwed.
Now as far as the gogogogo players, some will suddenly exhibit normal communication skills, and some will find their ability to get groups slowly becoming harder and harder as more and more folks realize they are a bad add to a party. they may then reroll (assuming no real ID blocks are possible?) and work on being more decent in interaction.
Last edited by Deficineiron; 2018-07-08 at 11:06 PM.
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