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  1. #1

    Nov 6 Hotfixes, Dev Interviews, Heroes PTR, Overwatch PTR Build, Blue Posts, DLC #606

    Exploring Diablo's Community Panel Overview

    Hearthstone Patch 9.4 - Marin the Fox, Kobolds Pre-Order, New Brawl Cards

    Patch 7.3.2 Hotfixes - November 6
    Originally Posted by Blizzard (Blue Tracker / Official Forums)
    Class Halls
    • The mission "Another Rat Problem" should again be available, and awards pet supplies with a bonus pet supplies reward.

    Dungeons and Raids
    • Court of Stars
      • Watchful Inquisitor's Searing Glare should be more reliably interrupted by stuns and interrupts.
    • Dragon Soul
      • Fixed a bug that was causing NPCs to disappear in some circumstances.
    • Tomb of Sargeras
      • Fallen Avatar
        • Tainted Essence healing absorb has been reduced to 8% (was 10%).
        • Tainted Essence now cancels upon death.
      • Kil’jaeden
        • Armageddon Hail is now spawned only once in Mythic difficulty.

    Items

    World of Warcraft Interview Recaps
    Lots of interviews took place at BlizzCon, so we are starting with some recaps today!

    Trade Chat Interview with Alex Afrasiabi and Chris Robinson
    Tradechat sat down with Alex Afrasiabi and Chris Robinson to discuss Battle for Azeroth.


    • Dungeon bosses will consist of threats outside the Horde and Alliance conflict.
    • Faction conflict is the foreground and the outside threats are a slow build up in this expansion.
    • Redoing Kalimdor and Eastern Kingdoms again was an option, however, team realized the narrative was tied to level and decided to use sharding tech to change existing zones for characters 110 and above.
    • Team wanted players to connect with the faction and who they are before the events of Battle for Azeroth so you have a connection to what unfolds.
    • Sharding allows team to take tangible and meaningful places in the world and update them with what is happening in the story.
    • Flying will unlock in a similar way to Legion and Warlords. Team wants players to get familiarity with the world before being able to fly. They learned from Legion though and will tweak it as needed.
    • No plans to have followers or missions at the moment. Team doesn't want to hold on to something for the sake of holding on to it. They want it to work with the story and new content.
    • World quests will extend to the continent not explored by your faction. (i.e Horde: Kul Tiras and Alliance: Zandalar)
    • New World PVP concept could allow (tentatively) for things like bounties in which the longer and more dangerous you become on the opposite faction's continent, the more the other faction is alerted to your presence and encouraged to take you down. (Might not happen)
    • New AI allows players who don't PVP to experience what PVP is like without fighting actual players.
    • Brawls will continue, but not sure on how much it will be expanded.
    • Soloing old content will still be fine with the scaling tech, however, one expansion back could still pose a challenge.
    • Classic servers are still super early in development and so not much is known outside of them happening.
    • Allied races are super fun and people will be pleased with them!
    • Player characters act as heroes from Wacraft 3 in Warfronts

    Taliesin and Evitel Interview World of Warcraft producers Ray Cobo and Shani Edwards
    Taliesin and Evitel interviewed producers Ray Cobo and Shani Edwards.


    • No plans for mobile support for Battle for Azeroth at the moment
    • Azerite is similar to artifact power for this expansion
    • No plans for paid loot boxes in WoW right now
    • Circles on the Heart of Azeroth can alternate between damage/healing and utility. Abilities are hand crafted so there isn't much RNG in what you have as options.
    • Every item in a slot that has the same name will have the same ability options. The higher the ilvl, the better the abilities.
    • No plans for getting your own boat.

    FinalBoss Interviews Ion And Alex
    FinalBoss sat down with Ion and Alex for an interview as well. Here are the highlights:


    • Team is looking into tweaking the frequency in which warforging/titanforging occurs.
    • Allied races will get full character kits: their own emotes, their own flirts, funnies, exertions, etc.
    • Ideally our current legendaries will taper off in their power as you level towards 120. By the time you reach max level, you will want to replace them with better, newer gear.
    • It would be nice to make flying possible and no loading screen for Silvermoon City but it is not currently slated for the BfA release.
    • Team is trying to figure out how to deal with Allied races being hero classes. They are talking about allowing Dark Iron Dwarves to be Death Knights.
    • It’s possible that there will be some form of missions moving forward. However, it won’t be a central feature like in Warlords.
    • The faction divide is key to the game. That is what makes Warcraft Warcraft. It is not expected to be broken in the future.
    • They have talked about plans for Wrathion for various other things, but currently have no plans for him in BfA.
    • As of now, Warfronts are PVE only.
    • For some classes, their artifact abilities will be incorporated into the spec as baseline or a talent. Others will be eliminated altogether.
    • There is a prevalence of immunities/defensives and the team wants to revisit these and make changes where it makes sense.
    • No plans to re-envision the Moonkin model as of now.
    • No class changes as drastic as Survival Hunters are being planned at this time.
    • The story will definitely build up to a major threat. It will be a ‘slow burn’ that escalates as the expansion progresses.
    • The profession rank system is likely staying. The amount of quest content tied to them may go down, however.
    • They want to give players options to customize their gear and keep crafting relevant.
    • Arcane Torrent and Rocket Jump are being looked at for a re-design.


    Blue Posts
    Originally Posted by Blizzard (Blue Tracker / Official Forums)
    Artifact Ability and next expansion
    We haven't nailed down the specifics on which artifact abilities and traits will be carried forward into the next expansion, though we have heard from players that some traits feel like core parts of their rotation now. So, where possible (and feasible), we will be looking into carrying over those traits as talents or passives. Note, this doesn't mean that everything will be carried forward.

    Look for more specifics on this as we head into beta which, before you ask, I don't have a date for yet either. Soon™

    Heroes of the Storm - PTR Notes and Alexstraza
    A new build is on the Heroes PTR! Highlights of this build include the introduction of Alexstraza and some bug fixes.





    Overwatch - New PTR Build and Moira
    A new build has appeared on the Overwatch PTR. Moira, the new support hero announced at Blizzcon, is available for testing!



    BlizzCon 2017 - Weekend Recap
    Blizzard released a short recap video of the entire BlizzCon weekend.



    Dark Legacy Comics #606 - Classic
    DLC #606 has been released!

    Last edited by chaud; 2017-11-07 at 01:47 AM.

  2. #2
    at least there hasn't yet been a single mention of a command table.

  3. #3
    Alexstrasza was #1 on wish list for hots,but i really hate how they censored her outfit is really sad they take this way instead of being more accurate with the source material

  4. #4
    Team is trying to figure out how to deal with Allied races being hero classes. They are talking about allowing Dark Iron Dwarves to be Death Knights.
    Can they please not. Those don't need changes at all. It'll cheapen the "hero" classes. Demon Hunter uniqueness stems from being night elf and blood elf only and the entire concept of PC Death Knight is contained in the starting zone, which is where no allied race revealed so far fits. Dark Irons fit the most of them all, but still it's a huge stretch. If they fucked up with plausible class combinations for the new races, so be it, but don't cheapen the classes that have a strong lore behind them.

  5. #5
    And another nerf to KJ which removes the need for immunities for the armageddon when running 3 tanks.
    As for Avatar...the old magic number was 6 stack (= 60% less healing). Now, we can ramp that up to 8 stacks (64% less healing) which frees up 1 extra player in a beam soaking rotation.
    Originally Posted by Blizzard Entertainment
    Being bad is the first step to gittin gud, before anyone was gud, they were bad. Not everyone is as equally skilled at the start but everyone can learn to git gud. - Ythisens
    Tofinish list : NOTHING CAUSE I FINALLY DID IT.
    Todo list : S;G0, New Game, Erased.

  6. #6
    Alex and Ion trying to pretend Wrathion isn't going to have a role, when Red Shirt Guy already confirmed he's backing Anduin in BfA, and is with the leader's in the embassy. Gotta love it.

  7. #7
    Scarab Lord
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    Love DLC, to real.

  8. #8
    Quote Originally Posted by A-sayo View Post
    And another nerf to KJ which removes the need for immunities for the armageddon when running 3 tanks.
    No point to 3tank anymore though.

  9. #9
    "No plans to have followers or missions at the moment. Team doesn't want to hold on to something for the sake of holding on to it. They want it to work with the story and new content."

    Not that I want mission tables back per se but Blizzard is great doing the one and done content. Not sure this is a great thing of not though. More and more its starting to feel like a why bother doing something as it will all be lost in a few months....

    - - - Updated - - -

    Quote Originally Posted by BergErr View Post
    No point to 3tank anymore though.
    Why 3 tank?

  10. #10
    Quote Originally Posted by Logwyn View Post
    Why 3 tank?
    3 tanking is a strat many use because you have one tank handling adds and doing big soak all the time. It put less risk on the main tanks and frees up immunities.
    Also ideally adds a roar unless your two maintanks were druid.

  11. #11
    Deleted
    Assa rogue without poison bomb will be back useless like in draenor no aoe dmg and weak single

  12. #12
    Flying will unlock in a similar way to Legion and Warlords. Team wants players to get familiarity with the world before being able to fly. They learned from Legion though and will tweak it as needed.
    Surprised Official is now blowing up about this yet.

  13. #13
    Pandaren Monk Mhyroth's Avatar
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    Quote Originally Posted by nekobaka View Post
    Surprised Official is now blowing up about this yet.
    Majority don't read forums/check patch notes/Blizzcon recaps; they will explode.
    "If you are what you HAVE and you lose what you have, what then are you? But if you are what you ARE and you lose what you have, no man controls your destiny".

  14. #14
    Quote Originally Posted by Logwyn View Post
    Why 3 tank?
    The current fotm setup is 2 bears + blood dk, 2 bears for roars (both with talent increasing radius and reducing cd) helping with soaks, knockbacks, rifts in p3 and whatnot, and the dk to massgrip adds so you can burst them and skip half the knockbacks in darkness phase. So since you have this dk as a grip bot anyway you might as well use him to run around and soak the big circles. 1 tank can't soak anyway due to felclaws, other had the boss on him. So you had either a dk + immunity class soak or a dk + active tank soak. I think also second tank add in p2 coincides with a soak? So there are some "funny" overlaps.

    Also since dps requirements got lowered by nerfing hp of the boss and adds, it's not really a problem to bring in a 3rd tank. It's similar situation like Cenarius or Desolate Host - because why not.

  15. #15
    Quote Originally Posted by Blodia View Post
    Can they please not. Those don't need changes at all. It'll cheapen the "hero" classes. Demon Hunter uniqueness stems from being night elf and blood elf only and the entire concept of PC Death Knight is contained in the starting zone, which is where no allied race revealed so far fits. Dark Irons fit the most of them all, but still it's a huge stretch. If they fucked up with plausible class combinations for the new races, so be it, but don't cheapen the classes that have a strong lore behind them.
    Void Elves and Nightborne Demon Hunters would still fit the whole "blood elf and night elf only" fantasy, then. It's certainly not far-fetched to think that Demon Hunters would be willing to embrace the powers of the void as well as the powers of the Legion. There were plenty of the Nightborne who openly accepted the Legion's "gift". They are no different from any other elf Demon Hunters. As long as they make sure they start out after the events of Legion, the lore would be intact.

    As far as Death Knights go, Highmountain Taurens and Army of the Light Draeneis wouldn't make sense but Zandalari Trolls and Dark Iron Dwarves would fit. The Zandalari fought wars on the Eastern Kingdoms. If the Lich King could raise a long-dead Sindragosa, why wouldn't he be able to raise long-dead Zandalari warriors to fight for him? All they'd need to do is skip the cheesy "old friend" quest and it wouldn't be any different from any of the other races.

  16. #16
    Quote Originally Posted by Blodia View Post
    Can they please not. Those don't need changes at all. It'll cheapen the "hero" classes. Demon Hunter uniqueness stems from being night elf and blood elf only and the entire concept of PC Death Knight is contained in the starting zone, which is where no allied race revealed so far fits. Dark Irons fit the most of them all, but still it's a huge stretch. If they fucked up with plausible class combinations for the new races, so be it, but don't cheapen the classes that have a strong lore behind them.
    Well, the point is that the players who play Death Knights feel very uninterested with one of the big features of the game ever since Cata. Pandas couldn't be Dks so no point in getting hype. Demon Hunters maybe new main? But for DK players who aren't trying to change: Nothing. Now, we have allied races which can't be dks. 6 whole brand new races we will never care about. So... that's why people are asking about it.

  17. #17
    Haha !

    we have heard from players that some traits feel like core parts of their rotation now.
    "We heard from players that"... There are like tons of previous characters' passives that were incorporated as weapon talents. For example, being able to stack 2 Fingers of Frost, they want us to believe that's a completely new thing brought by Ebonchill ? Please

    Plus, I believe that tons of defensive cooldowns were heavily nerfed due to artifact passives. If they disappear, the cooldowns should be tweaked back. Dispersion for example, it sucks now with its 60% damage reduction (+ Silence lololol eat that n00b), but I guess it has to do with its heavily reduced cooldown. If the cooldown goes back to pre-Legion, it should be brought back to 90% at least (or just remove it, I don't know).

  18. #18
    Arcane Torrent and Rocket Jump are being looked at for a re-design.
    How about leaving Rocket Jump, one of the only cool things left in the game, the heck alone? That sounds like a winning idea. Maybe just design fights well in the first place instead. KJ wasn't bad because of a racial.

  19. #19
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    Quote Originally Posted by Tiwack View Post
    Love DLC, to real.
    My thoughts as well was really funny but true.. Be interesting to see how many will read quest text after years of being hand held for so long..

  20. #20
    Plzzz but plzzzz dont take in WOW paid loot boxes cus ruin the game.find a differrent way to make more money Blizz not on WOW

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