Beta Key Giveaway Week 3: Winners have been selected!

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  1. #41
    Bloodsail Admiral keqe's Avatar
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    Quote Originally Posted by Lucavian View Post
    I wasn't talking about the relative gains, I was talking about the conversion. I thought they were confused on set ratings of mastery versus % given out on other stats. Also, I don't think we should consider a mid-expansion stat modification a standard adjustment. I wouldn't expect them to do that again in BfA since they only did it to fix something they thought was broken.
    The point of discussion is that 3% versatility is in some way superior to flat mastery rating because 3% versatility is "always the same". Which is completely untrue and the only point I am trying to make.

    My only point is that versatility could just say the increase in ratings and it would work the same yet people would consider it worse for some reason.

    If mastery is weaker or stronger for some class is irrelevant. So is the value of versatility different compared to other stats for different specs.
    Quote Originally Posted by Gestopft View Post
    For everything else, there's Brewmastercard

  2. #42
    Quote Originally Posted by Quh View Post
    1) Give staffs back to WW monks :-(

    2) Give back the old Brewmasters
    one of these might happen. but guard is never coming back like it was in WoD. sorry :\

  3. #43
    Bloodsail Admiral Slirith's Avatar
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    Wouldn't be surprised to see WW mastery changed yet again.

    2037-1068-4487 3ds friend code
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  4. #44
    As they already stated that they're not going to mess too much with current specs I doubt that they would make drastic changes in BFA.

  5. #45
    Bloodsail Admiral keqe's Avatar
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    My only real hope would be to have legendary chest effect baseline. It makes the rotation much better and more enjoyable. T21 4p baseline would be much worse as it only works when something melees you. And "spitfire" style mechanic (chance to reset CD from tiger palm) would just be annoying.

    It would be nice to have Smashed (keg smash range) and SaaCR (movement speed from brew) baseline though.
    Quote Originally Posted by Gestopft View Post
    For everything else, there's Brewmastercard

  6. #46
    WW:
    Get rid of tab-target debuff application for meaningful AoEing.
    Fix scaling.
    Talent diversity (I actually hate Serenity, but wouldn't mind ChiEx making a comeback for something like Serenity / ChiEx / WDP for the last row)
    Decide what niche we fill--are we burst ST, cleave, or what? It's very unclear what the desired niche for us is these days.
    I also might be in the minority that liked TEB, for giving the player non-rotation impacting control of when damage spikes occur.
    Hit combo needs to be baseline.
    Figure out the rest of the SEF bugs, though I think this incarnation is the best one yet.

    MW:
    Fix mana. I have more mana issues than any other healing class in the game right now, and it's not fun.
    Enveloping Mists is garbage.
    Artifact cast is clunky from being so slow.
    Revival needs a buff of some sort, lingering HoT that acts like Essence Font HoT, whatever. It doesn't need a mass dispel attached to it.
    Life Cocoon is still kinda garbage.
    Please fix mana.

    BrM:
    Bring back Guard.
    Clash was fun.
    So was that ability that worked like raid-wide Sac.
    ZM needs to decide if its a real ability or a gimmick.
    I think BrM was at it's best when it had a diverse set of CDs to mitigate damage and could do tricks like solo-tanking Malkorok

    In general:
    I still think the teleport ability is kinda gimmicky.
    I like being extremely mobile.
    19 2pc / 20 4pc pre-nerf was the best I've ever seen the WW rotation.
    Healing mobility on MW is a lot of fun.
    Not having to do lots of mechanics because I'm a melee healer makes raid leading easier I guess.
    I don't miss the old Stagger mechanic vs. the way brews are now but other than that I liked old BrM more.
    I don't think Serenity is fun but at least it's better than it was in EN when the rules for when you could use it were INSANE.
    I like being able to fit all three roles.

  7. #47
    BrM should get a raid sprint in the form of throwing brews to everyone within 20 yards, or other variations of this.

  8. #48
    Hopefully ww dps doesnt suck dick
    Quote Originally Posted by Tonus View Post
    Anyway stop being such an ass fucktard.
    Quote Originally Posted by oblivium666 View Post
    Would you kindly go fuck yourself?

  9. #49

    Battle for Azeroth - Discussion/Changes ALPHA/BETA

    In an attempt to keep the forums clear, please use this sticky for all of the Battle for Azeroth changes.

    Quote Originally Posted by chaud View Post
    Spell Changes

    Originally Posted by MMO-Champion
    Monk (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
    • Blackout Kick Brewmaster, Mistweaver: Kick with a blast of Chi energy, dealing [*469.7% of Attack Power*] Physical damage [*98.64% of Attack Power*] Physical damage. Windwalker: Kick with a blast of Chi energy, dealing [*98.64% of Attack Power*] Physical damage. Reduces the cooldown of Rising Sun Kick and Fists of Fury by 1.0 sec when used. 3 Chi. Melee range. Instant. 3 sec cooldown.
    • Breath of Fire Breathe fire on targets in front of you, causing [*2 + 180% of Attack Power*] Fire damage and generating a stack of Elusive Brawler for each target 30.45% of Attack Power*] Fire damage. Targets affected by Keg Smash will also burn for [*24.3% taking [*4.2% of Attack Power*] Fire damage over and dealing 5% reduced damage to you for until cancelled. Unlimited range. Instant.
    • Chi Burst Brewmaster: Hurls a torrent of Chi energy up to 40 yds forward, dealing [*503.25% [*84% of Attack Power*] Nature damage to all enemies, and [*412.5% [*86.62% of Attack Power*] healing to the Monk and all allies in its path. Casting Chi Burst does not prevent avoiding attacks. Windwalker, Hurls a torrent of Chi energy up to 40 yds forward, dealing [*84% of Attack Power*] Nature damage to all enemies, and [*86.62% of Attack Power*] healing to the Monk and all allies in its path. Chi Burst generates 1 Chi per enemy target damaged. Mistweaver: Hurls a torrent of Chi energy up to 40 yds forward, dealing [*503.25% [*84% of Attack Power*] Nature damage to all enemies, and [*412.5% [*86.62% of Attack Power*] healing to the Monk and all allies in its path. 100 yd range. Instant.
    • Chi Wave A wave of Chi energy flows through friends and foes, dealing [*86.7% [*18.21% of Attack Power*] Nature damage or [*150% [*31.5% of Attack Power*] healing. Bounces up to 7 times to targets within 25 yards. Unlimited range. Instant.
    • Chi Wave A wave of Chi energy flows through friends and foes, dealing [*86.7% [*18.21% of Attack Power*] Nature damage or [*150% [*31.5% of Attack Power*] healing. Bounces up to 7 times to targets within 25 yards. Unlimited range. Instant.
    • Crackling Jade Lightning Channel Jade lightning, causing [*42.7% [*8.97% of Attack Power*] Nature damage over until cancelled to the target and sometimes knocking back melee attackers. 20 Energy, plus 20 per sec / 20 Energy, plus 20 per sec. 40 yd range. 4 sec cast (Channeled).
    • Fists of Fury Pummels all targets in front of you, dealing [*2,867% [*603.7% of Attack Power*] damage over until cancelled to your primary target and [*301.9% of Attack Power*] damage over until cancelled to other targets. Can be channeled while moving. 8 yd range. Instant.
    • Flying Serpent Kick Soar forward through the air at high speed for until cancelled. If used again while active, you will land, dealing [*53.66% [*11.27% of Attack Power*] damage to all enemies within 8 yards and reducing movement speed by 70% for until cancelled. Instant.
    • Gift of the Ox When you take damage, you have a chance to summon a Healing Sphere visible only to you. Moving through this Healing Sphere heals you for [*750% [*105% of Attack Power*]. Unlimited range. Instant.
    • Healing Sphere When you kill an enemy, you summon a Healing Sphere, healing you for [*1,200% [*252% of Attack Power*] when you walk through it. When you kill an enemy with Blackout Kick, you have a 50% chance to summon a Chi Sphere, granting 1 Chi when you walk through it. Unlimited range. Instant.
    • Leg Sweep Knocks down all enemies within 5 yards, stunning them for until cancelled. Monk - Level 60 Talent. Instant. 45 sec cooldown. Instant. 60 sec cooldown.
    • Renewing Mist Surrounds the target with healing mists, restoring [*70% [*17.5% of Spell Power*] health over until cancelled. If Renewing Mist heals a target past maximum health, it will travel to another injured ally within range yds. Each time Renewing Mist heals, it has a 4% chance to increase the healing of your next Vivify by 40%. Unlimited range. Instant.
    • Soothing Mist Heals the target for [*90% [*22.5% of Spell Power*] over until cancelled. While channeling, Effuse and Enveloping Mist are instant cast, and will heal the soothed target without breaking the Soothing Mist channel. Honor Talent. 0% of Base Mana, plus 0.3% per sec. 40 yd range. 20 sec cast (Channeled). 1 sec cooldown.
    • Spinning Crane Kick (Windwalker) Spin while kicking in the air, dealing [*488% [*84% of Attack Power*] damage over until cancelled to enemies within 8 yds. Spinning Crane Kick's damage is increased by 40% 10% for each unique target you've struck in the last until cancelled with Tiger Palm, Blackout Kick, Rising Sun Kick, or Rushing Jade Wind. or Rising Sun Kick.
    • Spinning Crane Kick (Mistweaver) Spin while kicking in the air, dealing [*488% [*84% of Attack Power*] damage over until cancelled to enemies within 8 yds.
    • Strike of the Windlord Strike with both Fists of the Heavens at all enemies in front of you, dealing 5,490% 1,866% of weapon damage and reducing movement speed by 50% for until cancelled. 12 yd range. Instant.
    • Strike of the Windlord Strike with both Fists of the Heavens at all enemies in front of you, dealing 5,490% 1,866% of weapon damage and reducing movement speed by 50% for until cancelled. 12 yd range. Instant.
    • Tiger Palm (Brewmaster) Attack with the palm of your hand, dealing [*128.1% of Attack Power*] damage. [*34.65% of Attack Power*] damage.
    • Tiger Palm (Windwalker) Attack with the palm of your hand, dealing [*128.1% of Attack Power*] damage. [*34.65% of Attack Power*] damage.
    • Tiger Palm (Mistweaver) Attack with the palm of your hand, dealing [*128.1% of Attack Power*] damage. [*34.65% of Attack Power*] damage.
    • Transcendence: Transfer Your body and spirit swap locations. 40 yd range. Instant. 25 sec cooldown. 45 sec cooldown.

    Talents
    • Ascension Increases your maximum Chi by 1, maximum Energy by 20, and your Energy regeneration by 10%. Windwalker Monk - Level 45 Talent.
    • Celerity Reduces the cooldown of Roll Chi Torpedo by 5 sec and increases its maximum number of charges by 1. Monk - Level 30 Talent.
    • Chi Burst Brewmaster: Hurls a torrent of Chi energy up to 40 yds forward, dealing [*503.25% [*84% of Attack Power*] Nature damage to all enemies, and [*412.5% [*86.62% of Attack Power*] healing to the Monk and all allies in its path. Casting Chi Burst does not prevent avoiding attacks. Windwalker, Hurls a torrent of Chi energy up to 40 yds forward, dealing [*84% of Attack Power*] Nature damage to all enemies, and [*86.62% of Attack Power*] healing to the Monk and all allies in its path. Chi Burst generates 1 Chi per enemy target damaged. Mistweaver: Hurls a torrent of Chi energy up to 40 yds forward, dealing [*503.25% [*84% of Attack Power*] Nature damage to all enemies, and [*412.5% [*86.62% of Attack Power*] healing to the Monk and all allies in its path. Monk - Level 15 Talent. 40 yd range. Instant. 30 sec cooldown.
    • Chi Torpedo Torpedoes you forward a long distance and increases your movement speed by 30% for until cancelled, stacking up to 2 times. Monk - Level 30 Talent. Instant. Windwalker Monk - Level 75 Talent. Instant.
    • Chi Wave A wave of Chi energy flows through friends and foes, dealing [*86.7% [*18.21% of Attack Power*] Nature damage or [*150% [*31.5% of Attack Power*] healing. Bounces up to 7 times to targets within 25 yards. Monk - Level 15 Talent. 40 yd range. Instant. 15 sec cooldown.
    • Combo Breaker (New) When Tiger Palm causes the Blackout Kick! effect, the cooldown of Rising Sun Kick is reset. Windwalker Monk - Level 60 Talent. 100 yd range.
    • Dampen Harm Reduces all damage you take by 20% to 50% [*20 + 25% of Spell Power*]% to [*50 + 25% of Spell Power*]% for until cancelled, with larger attacks being reduced by more. Monk - Level 75 Talent. Instant. 2 min cooldown.
    • Diffuse Magic Reduces magic damage you take by 60% [*60 + 25% of Spell Power*]% for until cancelled, and transfers all currently active harmful magical effects on you back to their original caster if possible. Windwalker Monk - Level 75 Talent. Instant. 1.5 min cooldown.
    • Energizing Elixir Chug an Energizing Elixir, refilling all your Energy and instantly generate 2 Chi. Windwalker Monk - Level 45 Talent. Instant. 60 sec cooldown.
    • Eye of the Tiger Tiger Palm also applies Eye of the Tiger, dealing [*43% [*9.03% of Attack Power*] Nature damage to the enemy and [*43% [*9.03% of Attack Power*] healing to the Monk over until cancelled. Monk - Level 15 Talent.
    • Fist of the White Tiger (New) Strike your target with the technique of the White Tiger, dealing (500% of weapon damage) Physical damage to your target while generating 3 Chi. Windwalker Monk - Level 60 Talent. 40 Energy. Melee range. Instant. 30 sec cooldown.
    • Hit Combo Each successive attack that triggers Combo Strikes in a row grants 2% 1% increased damage, stacking up to 6 times. Windwalker Monk - Level 90 Talent.
    • Inner Strength (New) Each Chi you spend reduces damage taken by 3% for 4 sec. Windwalker Monk - Level 75 Talent. 100 yd range.
    • Invoke Chi-Ji, the Red Crane Summons an effigy of Chi-Ji, the Red Crane for until cancelled. Chi-Ji heals nearby allies with Crane Heal for [*135% [*28.35% of Attack Power*]. Mistweaver Monk - Level 90 Talent. 40 yd range. Instant. 3 min cooldown.
    • Invoke Xuen, the White Tiger Summons an effigy of Xuen, the White Tiger for until cancelled. Xuen attacks your primary target, and strikes 3 enemies within 10 yards every 1 sec with Tiger Lightning for [*30% [*5.25% of Attack Power*] Nature damage. Windwalker Monk - Level 90 Talent. 40 yd range. Instant. 3 min cooldown. 2 min cooldown.
    • Leg Sweep [TBD] (New) The cooldown of Leg Sweep is reduced by 15 sec. Monk - Level 60 Talent.
    • Power Strikes Every 15 sec, your next Tiger Palm generates 1 additional Chi will generate 1 additional Chi and deal 200% additional damage. Windwalker Monk - Level 45 Talent.
    • Refreshing Jade Wind Summon a whirling tornado around you, causing [*429% [*107.3% of Spell Power*] healing over until cancelled to up to 6 allies within 10 yards. Mistweaver Monk - Level 90 Talent. 3.5% of Base Mana. Instant. 9 sec cooldown.
    • Rushing Jade Wind Brewmaster: Summons a whirling tornado around you, causing [*69% [*11.8% of Attack Power*] damage over until cancelled to enemies within 8 yards. Windwalker: Summons a whirling tornado around you, causing [*69% of Attack Power*] damage over until cancelled to enemies within 8 yards. Applies Mark of the Crane to up to 2 nearby targets Brewmaster. Monk - Level 90 Talent. 1 Chi. Instant. 6 sec cooldown.
    • Rushing Jade Wind (New) Summons a whirling tornado around you, causing [*11.8% of Attack Power*] damage over until cancelled to enemies within 8 yards. Windwalker Monk - Level 90 Talent. 4 Energy, plus 4 per sec. Instant. 6 sec cooldown.
    • Special Delivery Drinking Ironskin or Purifying Brew has a 100% chance to toss a keg high into the air that lands nearby after 3 sec, dealing [*243% [*42% of Attack Power*] damage to all enemies within 8 yards and reducing their movement speed by 50% for until cancelled. Brewmaster Monk - Level 90 Talent.
    • Summon Black Ox Statue Summons a Black Ox Statue at the target location for until cancelled, pulsing threat to all enemies within 30 yards. You may cast Provoke on the statue to taunt all enemies near the statue. Windwalker Brewmaster Monk - Level 60 Talent. 40 yd range. Instant. 10 sec cooldown.
    • Tornado Kicks (New) Rising Sun Kick strikes a second time for 25% additional damage. Windwalker Monk - Level 60 Talent. 100 yd range.
    • Whirling Dragon Punch Performs a devastating whirling upward strike, dealing [*1,518.9% [*319% of Attack Power*] damage to all nearby enemies. Only usable while Fists of Fury and Rising Sun Kick are on cooldown. Windwalker Monk - Level 100 Talent. Instant. 24 sec cooldown.
    • Wind Strikes (New) When you use Fists of Fury, you next 3 Tiger Palm attacks release a gust of wind that deals (150% of weapon damage) Physical damage to all enemies 8 yards in front of you. Windwalker Monk - Level 100 Talent. 100 yd range.
    • Zen Pulse Trigger a Zen Pulse around an ally. Deals [*220% [*43.75% of Spell Power*] damage to all enemies within 8 yds of the target. The ally is healed for [*220% [*55% of Spell Power*] per enemy damaged. Mistweaver Monk - Level 15 Talent. 40 yd range. Instant. 15 sec cooldown.

    PvP Talents
    • Healing Sphere Coalesces a Healing Sphere out of the mists at the target location after 1.5 sec. If allies walk through it, they consume the sphere, healing themselves for [*400% [*100% of Spell Power*] and dispelled of all harmful periodic magic effects. Maximum of 3 Healing Spheres can be active by the Monk at any given time. Mistweaver Monk - Tier 5 PvP Talent. 1.9% of Base Mana. 40 yd range. Instant.

    Brewmaster
    • Blackout Strike Strike with a blast of Chi energy, dealing [*373.5% [*78.43% of Attack Power*] Physical damage and generating a stack of Elusive Brawler. Monk - Brewmaster Spec. Melee range. Instant. 3 sec cooldown.
    • Breath of Fire Breathe fire on targets in front of you, causing [*2 + 180% of Attack Power*] Fire damage and generating a stack of Elusive Brawler for each target 30.45% of Attack Power*] Fire damage. Targets affected by Keg Smash will also burn for [*24.3% taking [*4.2% of Attack Power*] Fire damage over and dealing 5% reduced damage to you for until cancelled. Monk - Brewmaster Spec. Instant. 15 sec cooldown.
    • Brewmaster Monk Increases damage/healing by 9%: Blackout Kick, Blackout Strike, Breath of Fire, Chi Burst, Chi Wave, Dragonfire Brew, Incendiary Breath Crackling Jade Lightning, Crosswinds, Eye of the Tiger, Fists of Fury, Flying Serpent Kick, Keg Smash, Rushing Jade Wind, Song of Chi-Ji, Tiger Palm Special Delivery, Spinning Crane Kick, Strike of the Windlord, Tiger Palm, Whirling Dragon Punch, Zen Pulse Increases periodic damage/healing by 9%: Breath of Fire, Crackling Jade Lightning, Eye of the Tiger Blackout Kick, Blackout Strike, Breath of Fire, Chi Burst, Chi Wave, Crackling Jade Lightning, Crosswinds, Eye of the Tiger, Fists of Fury, Flying Serpent Kick, Keg Smash, Rushing Jade Wind, Special Delivery, Spinning Crane Kick, Strike of the Windlord, Tiger Palm, Whirling Dragon Punch, Zen Pulse Decreases damage/healing by 44%: Rushing Jade Wind Decreases damage/healing by 10%: Chi Burst, Chi Wave, Song of Chi-Ji, Tiger Palm Decreases periodic damage/healing by 10%: Eye of the Tiger Monk - Brewmaster Spec.
    • Gift of the Ox When you take damage, you have a chance to summon a Healing Sphere visible only to you. Moving through this Healing Sphere heals you for [*750% [*105% of Attack Power*]. Monk - Brewmaster Spec.
    • Ironskin Brew Increases the damage you delay with Stagger by an additional 35% 30% for until cancelled. Shares charges with Purifying Brew. Monk - Brewmaster Spec. Instant. 1 sec cooldown.
    • Keg Smash Smash a keg of brew on the target, dealing [*670% [*110.25% of Attack Power*] damage to all enemies within 8 yds and reducing their movement speed by 50% 20% for until cancelled. Reduces the remaining cooldown on your Brews by 4 sec. Monk - Brewmaster Spec. 40 Energy. 15 yd range. Instant. 1 sec cooldown.
    • Leather Specialization Increases your Stamina by 5% [*5 + 25% of Spell Power*]% while wearing only Leather armor. Monk - Brewmaster Spec.
    • Mastery: Elusive Brawler Each time you are hit by a melee attack, or hit with Blackout Strike or Breath of Fire, you gain stacking 0% you gain stacking 0.0% increased Dodge chance until your next successful Dodge. Also increases your attack power by 0%. Monk - Brewmaster Spec. 0.0%. Monk - Brewmaster Spec.
    • Purifying Brew Clears 40% Clears 50% of your damage delayed with Stagger. Shares charges with Ironskin Brew. Monk - Brewmaster Spec. Instant. 1 sec cooldown.
    • Stagger You shrug off attacks, delaying 50% of Physical damage, instead taking it over until cancelled. Affects magical attacks at 40% effectiveness. Monk - Brewmaster Spec. 20% effectiveness. Monk - Brewmaster Spec.

    Mistweaver
    • Detox Removes all Magic, Poison, and Disease effects from the target. Monk - Mistweaver Spec. 2.6% 1.3% of Base Mana. 40 yd range. Instant.
    • Enveloping Mist Wraps the target in healing mists, healing for [*165% [*41.25% of Spell Power*] over until cancelled, and increasing healing received from your other spells by 0%. Monk - Mistweaver Spec. 5.2% of Base Mana. 40 yd range. Instant.
    • Essence Font Each bolt of Essence Font heals a target for an additional [*12% [*3% of Spell Power*] over until cancelled. Gust of Mists will heal affected targets twice. Monk - Mistweaver Spec.
    • Essence Font Unleashes a rapid twirl of healing bolts at up to 6 allies within 25 yds, every 1 sec for until cancelled. Each bolt heals a target for [*135% [*33.75% of Spell Power*], plus an additional [*12% [*3% of Spell Power*] over until cancelled. Gust of Mists will heal affected targets twice. Castable while moving. Monk - Mistweaver Spec. 7.2% of Base Mana. 3 sec cast (Channeled). 12 sec cooldown.
    • Leather Specialization Increases your Intellect by 5% [*5 + 25% of Spell Power*]% while wearing only Leather armor. Monk - Mistweaver Spec.
    • Mastery: Gust of Mists Effuse, Renewing Mist, Enveloping Mist, and Vivify also cause a gust of healing mists, instantly healing the primary target for [*9.99999974737875E [*2.49999993684469E-500% of Spell Power*]. Monk - Mistweaver Spec.
    • Renewing Mist Surrounds the target with healing mists, restoring [*70% [*17.5% of Spell Power*] health over until cancelled. If Renewing Mist heals a target past maximum health, it will travel to another injured ally within range yds. Each time Renewing Mist heals, it has a 4% chance to increase the healing of your next Vivify by 40%. Monk - Mistweaver Spec. 3% of Base Mana. 40 yd range. Instant. 8 sec cooldown.
    • Revival Heals all party and raid members within 40 yards for [*720% [*180% of Spell Power*] and clears them of all harmful Magical, Poison, and Disease effects. Monk - Mistweaver Spec. 4.374% of Base Mana. Instant. 3 min cooldown.
    • Soothing Mist Effuse, Enveloping Mist, Vivify, and Life Cocoon also trigger Soothing Mist. After casting these spells, you continue to channel healing mists into the target, healing them for [*64% [*16% of Spell Power*] every 0.5 sec, until you take any other action. Monk - Mistweaver Spec. 40 yd range.
    • Vivify Causes a surge of invigorating mists around the target, healing them and their 2 nearest injured allies for [*300% [*75% of Spell Power*]. Monk - Mistweaver Spec. 4% of Base Mana. 40 yd range. 1.5 sec cast.

    Mistweaver & Windwalker
    • Rising Sun Kick (Windwalker) Kick upwards, dealing [*653% [*137% of Attack Power*] damage, and reducing the effectiveness of healing on the target for until cancelled.
    • Rising Sun Kick (Mistweaver) Kick upwards, dealing [*653% of Attack Power*] damage. [*137% of Attack Power*] damage.
    • Spinning Crane Kick (Windwalker) Spin while kicking in the air, dealing [*488% [*84% of Attack Power*] damage over until cancelled to enemies within 8 yds. Spinning Crane Kick's damage is increased by 40% 10% for each unique target you've struck in the last until cancelled with Tiger Palm, Blackout Kick, Rising Sun Kick, or Rushing Jade Wind. or Rising Sun Kick.
    • Spinning Crane Kick (Mistweaver) Spin while kicking in the air, dealing [*488% [*84% of Attack Power*] damage over until cancelled to enemies within 8 yds.
    • Spinning Crane Kick 3 2 Chi / 1% of Base Mana / 3 Chi.

    Windwalker
    • Afterlife When you kill an enemy, you summon a Healing Sphere, healing you for [*1,200% [*252% of Attack Power*] when you walk through it. When you kill an enemy with Blackout Kick, you have a 50% chance to summon a Chi Sphere, granting 1 Chi when you walk through it. Monk - Windwalker Spec.
    • Cyclone Strikes (Windwalker) Spin while kicking in the air, dealing [*488% [*84% of Attack Power*] damage over until cancelled to enemies within 8 yds. Spinning Crane Kick's damage is increased by 40% 10% for each unique target you've struck in the last until cancelled with Tiger Palm, Blackout Kick, Rising Sun Kick, or Rushing Jade Wind. or Rising Sun Kick.
    • Cyclone Strikes (Mistweaver) Spin while kicking in the air, dealing [*488% [*84% of Attack Power*] damage over until cancelled to enemies within 8 yds.
    • Fists of Fury Pummels all targets in front of you, dealing [*2,867% [*603.7% of Attack Power*] damage over until cancelled to your primary target and [*301.9% of Attack Power*] damage over until cancelled to other targets. Can be channeled while moving. Monk - Windwalker Spec. 3 Chi. 8 yd range. 4 sec cast (Channeled). 24 sec cooldown.
    • Flying Serpent Kick Soar forward through the air at high speed for until cancelled. If used again while active, you will land, dealing [*53.66% [*11.27% of Attack Power*] damage to all enemies within 8 yards and reducing movement speed by 70% for until cancelled. Monk - Windwalker Spec. Instant. 25 sec cooldown.
    • Leather Specialization Increases your Agility by 5% [*5 + 25% of Spell Power*]% while wearing only Leather armor. Monk - Windwalker Spec.
    • Stance of the Fierce Tiger Increases all damage dealt by 0%. Monk - Windwalker Spec. 500%. Monk - Windwalker Spec.
    • Windwalker Monk Increases damage/healing by 25%: Blackout Kick, Chi Burst, Chi Orbit 5%: Blackout Kick, Breath of Fire, Chi Burst, Chi Wave, Crackling Jade Lightning, Crosswinds, Eye of the Tiger, Fists of Fury, Flying Serpent Kick, Rising Sun Kick, Rushing Jade Wind, Special Delivery, Spinning Crane Kick, Strike of the Windlord, Thunderfist, Tiger Palm, Whirling Dragon Punch Increases periodic damage/healing by 25%: Blackout Kick, Chi Burst, Chi Orbit Zen Pulse Increases periodic damage/healing by 5%: Blackout Kick, Breath of Fire, Chi Burst, Chi Wave, Crackling Jade Lightning, Crosswinds, Eye of the Tiger, Fists of Fury, Flying Serpent Kick, Rising Sun Kick, Rushing Jade Wind, Special Delivery, Spinning Crane Kick, Strike of the Windlord, Thunderfist, Tiger Palm, Whirling Dragon Punch, Zen Pulse Increases damage/healing by 26%: Blackout Kick, Rising Sun Kick, Tiger Palm Increases damage/healing by 22%: Chi Wave, Refreshing Jade Wind and, Rushing Jade Wind Increases periodic damage/healing by 22%: Eye of the Tiger Monk - Windwalker Spec. Increases damage/healing by 200%: Spinning Crane Kick Increases damage/healing by 50%: Blackout Kick Monk - Windwalker Spec.


    - Death Knight/Demon Hunter/Monk Moderator -

  10. #50

    No big changes?

    Ok, my english isnt the best...so did i understand this right? For Mistweaver there are no big changes? I rly had the hope of something new.....iam a bit disapointed when i understand this correctly.

  11. #51
    Hurls a torrent of Chi energy up to 40 yds forward, dealing [*84% of Attack Power*] Nature damage to all enemies, and [*86.62% of Attack Power*] healing to the Monk and all allies in its path. Chi Burst generates 1 Chi per enemy target damaged.

    oh boy ..

  12. #52
    Tried to summarize all WW changes. Let me know if I missed something!

    Windwalker Talent Changes:

    T15: Chi Burst now additionally generates 1 Chi per enemy target damaged.

    T30: Healing Elixir switched for Chi Torpedo.
    Celerity now reduces the CD of Chi Torpedo instead of Roll and increases the maximum number of Chi Torpedo instead of Roll by 1.

    T45: Energizing Elixir nerfed to only generate 2 Chi instead of all Chi.
    Ascension buffed by giving +20 Energy as well.
    Power Strikes buffed by giving an extra 200% damage for the next Tiger Palm.

    T60: Three completely new talents (mostly to compensate the loss of the artifact):
    Tornado Kicks: Passive, Rising Sun Kick strikes a second time for 25% additional damage.
    Combo Breaker: Passive, When Tiger Palm casues the Blackout Kick! effect, the cooldown of Rising Sun Kick is reset.
    Fists of the White Tiger: 30 sec CD, Strike your target with the technique of the White Tiger, dealing pyhsical damage to your target while generating 3 Chi.

    T75: Chi Torpedo switched in for Healing Elixir, Dampen Harm removed (now MW/BM only), one new talent added:
    Inner Strength: Passive, Each Chi you spend reduced damage taken by 3% for 4 sec.

    T90: Hit Combo nerfed from 2% to 1% increased damage, Rushing Jade Wind nerfed because it doesn't apply MotC, Invoke Xuen, the White Tiger rebalanced, 2m instead of 3m min CD, 20s instead of 45s duration.
    Rushing Jade Wind cost changed from 1 Chi to 4 Energy + 4 Energy per channel second.

    T100
    : Chi Orbit removed, one new talent added:
    Wind Strikes: Passive, When you use Fists of Fury, your next 3 Tiger Palm attacks release a gust of wind that deals physical damage to all enemies 8 yards in front of you.

    Windwalker Spell Changes:

    Fists of Fury: Different damage multiplier for main target and other targets in range (100% main target, 50% other targets).
    Crosswinds: Base line passive, was passive artifact trait.
    Mark of the Crane: Now called Cyclone Strikes, damage by Spinning Crane Kick increased per debuff nerfed to 10% (was 40%).
    Leg Sweep: Switched from Talent to base line, CD nerfed to 60s (was 45s).
    Spinning Crane Kick: Mark of the Crane no longer applied by Rushing Jade Wind.
    Strike of the Windlord: Moved from Artifact ability to base line. EDIT: Not sure if this is added, it doesn't show in wowhead's spell calculator.
    Transcendence:Transfer: CD nerfed to 45s (was 25s).

    - - - Updated - - -

    (I'm kinda confused about the fact that there's one single sticky for all three specs. Would love to see three threads for all available specs, but maybe I'm spoiled since I usually was a member of the Shadow Priest community )

    WW changes look very promising. AoE nerfs were bound to happen, but we can all be happy with the way they try to implement ways to smooth out the rotation without the artifact.
    Last edited by Tharid; 2018-01-26 at 02:01 PM.

  13. #53
    Quote Originally Posted by Tharid View Post
    Serenity damage multiplier nerfed to 40% (was 45%).
    It was always 40%. Artefact trait was bufgfing it to 45.

  14. #54
    Quote Originally Posted by Noocta View Post
    It was always 40%. Artefact trait was bufgfing it to 45.
    Thanks, corrected!

  15. #55
    Well, also, RJW was changed from a Chi cost, to an energy cost + energy maintenance.

  16. #56
    Quote Originally Posted by Noocta View Post
    Well, also, RJW was changed from a Chi cost, to an energy cost + energy maintenance.
    Thanks! Weird that both wowhead and mmo-champ didn't tag that as "new" in comparison to the old resource cost.

  17. #57
    Oh no... I hope the second talent row for Windwalkers isn't accurate on the updated calendar. Having to choose between Healing Elixirs or Tigers Lust? I've used both since the very beginning of panda-land and will be difficult to break the habit. Really seems like putting Chi Torpedo in lvl75 row and healing in lvl30 was an accident. Neither fit the theme of the other 2 abilities in the row.
    Last edited by Celede; 2018-01-26 at 02:37 PM.

  18. #58
    Keep in mind this is very early information. The game will undergo allot of changes before release. They are not even in the BETA stage yet.
    - Death Knight/Demon Hunter/Monk Moderator -

  19. #59
    Bloodsail Admiral keqe's Avatar
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    The possibility of having both leg sweep and statue once again is kind of heartwarming.
    Quote Originally Posted by Gestopft View Post
    For everything else, there's Brewmastercard

  20. #60
    Stood in the Fire
    Join Date
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    Leather Specialization Increases your Stamina by 5% [*5 + 25% of Spell Power*]% while wearing only Leather armor. Monk - Brewmaster Spec.

    Is this a tooltip error or does agility now (by increasing spell power 1:1) give stamina for BrM? Which could mean passive stamina from gear is going away. Leg sweep for every spec by default seems nice qol change.

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