Delete titanforging and welfare.
Delete titanforging and welfare.
Content drought is a combination of catchup mechanics and no new content.
While I did like the set bonuses, I always hated that you need to keep wearing items that weren't really stat optimal, or lower ilvl cause you didn't have better, just because you wanted to keep the bonus.
So yeah...I'll defo miss the bonus, but I'm happy with the flexibility.
Historically people take the path of least resistance, I can only hope that your guild is as together as you say, but history says otherwise. People everywhere are already bitching they walk into heroic with no chance at an upgrade, what happens when that fully becomes true.
I'm fine with it for the most part, but I would like some more info.
wouldn't it be hilarious if Blizz made a 4-set with bonuses from Neck/2 ring/2 Trink combo, 4 of the 5 makes a set and everyone is happy again. i mean it is possible, as the wording is Traditional set bonuses...makes you wonder.....
I'm right there with you, but it was inevitable after the move towards 4 raid difficulties and 20+ dungeon difficulties. This game is an action RPG like Diablo now and it's not going back. Long gone are the days of killing a one of a kind boss and getting a one of a kind piece of gear. See you in Classic.
Last edited by Trollfat; 2017-11-15 at 05:33 AM.
HEROES NEVER DIE
I'm not talking about set bonuses, i couldn't care less about that. I'm talking about the fact they're taking away tier sets. With each tier, everyone gets a set of gear tailored to their class. In BfA that won't happen, every warrior/dk/paladin, shaman/hunter, rogue/monk/druid/dh, priest/mage/warlock, is going to look the same(transmog aside).
My concern is purely from an aesthetic point of view. There will be a less armor designs in the game, a lot less. Azerite gear looks the same for every class that uses the same armor type, that just confirms it.
Last edited by Ulfric Trumpcloak; 2017-11-15 at 05:46 AM.
Not sure on how to feel with this one. It can be annoying having to farm the older raids for the tier sets, as well as considering breaking your 4 piece or whatnot for a legendary, or a insane titanforge.
Eh, I think I don't much care.
As an unholy dk, I have two slots taken up by BiS legendaries, and 4 slots by tier. I really felt cheated by having 0 choice on what to wear in 6/16 slots. Especially because the first bosses in ToS drop a lot of pieces for tier slots, which are all unequipable for me in any circumstance.
Jewelry is not as exciting as equipping armor! And trinkets have become boring lately.
But I'm sure someone on this forum will spin that opinion as "See Blizzard fucked up legendary system".
The once a week chest, which can give you any random item, that's at the base mythic level.
You're assuming the immense luck of getting an item from that a week, in new slots each time, and even then, you're looking at that taking 14 weeks assuming no double ups. Which is next to impossible.
And 3 items can't TF, the rest can.
If you raid in a decent guild, once you full clear, you end up raiding like 4hrs a week just on reclearing. For 930 (940 on KJ) gear.
Say you're running m+, you need it to TF, it has to win atleast 3 rolls to even equal mythic gear. You won't get that often, spending 4hrs in m+, you'd be lucky to see 1 item 930 or higher. You end up spending much more time in M+, than in raid.
A little bit of realism would be nice.
First they came for the PvPers, and I did not speak out—
Because I always hated those silent pricks who just were silently seating in cities queuing for their arenas.
Then they came for the Raiders, and I did not speak out—
Because I always hated those elitist jerks who just wanted to raid and be left alone without any tampering with their game.
Then they came for me, casual, greedy and spiteful, ever jealous of other people accomplishments and entitled to everything around me.
...and there was no one left to speak for me.
When something is harder to do (getting 20 ppl together to wipe on content over and over) i feel like there should be some exclusive incentive to do that content. Removing tier bonuses really puts a HUGE gash in that area of the game :\
I don't know what could make up for this.... Either raids need to have some godly items in there, or even more restrictions on titanforging..
"Decent guild" for the first four months only 168 guilds even CLEARED KJ, much less farming him, for 1/10th the effort and a little more time you could be nearly as geared, so yea, what do you think people would pick, and this isn't even all about mythic, there's two other raid levels that people do, and this hurts them much more than mythic.
My issue is that the effects on azurite pieces looked like hot trash from what they showed off. Ghost wolf is slightly faster when you take damage and other assorted things like that are going to make up for tier bonuses, legendary effects, and the build completing effects artifact weapons gave us?