Originally Posted by
Lizardo221
Part of the problem with the character cap system is that it is derived from a game much different a decade ago than what we play today. Your RP concept of playing many roles did/does not fit with the pre BC model because back then leveling was an unbelievable grind, so having more than one character was rare (raiders with 2 max level characters was considered an achievement). You would have to gear and maintain them, something that was also a monumental task. Furthermore, the developers took very seriously that your character was your persona, and they frowned upon switching too much. This has been documented in interviews, and it manifested in things such as how hard it was to change specs and how few RP servers existed. Lastly, there is also many technical aspects to account sizes. Not only does it provide some level of security against bots, but it also keeps the data on the servers to a certain size - remember, file sizes on average were many, many times smaller a decade ago than what they are today.
With all that said, the game has evolved a lot since then. Leveling is easier, gearing is easier, respecing is easier, and games in general are built with stronger engines on much larger servers. Asking for the cap on the number of characters to be increased would probably be more easily doable now and fit with some of the mechanics of the game, but I think what stops the increase is the philosophy of the developers. They still believe that your character is your persona (less so than a decade ago), and try to encourage you to play that character over others to some degree. Put simply, your way of playing the game does not align well with the intended goals of the developers.
Keep in mind that I am not trying to belittle how you and your friends enjoy themselves, but you must understand that the game designers have an emotional attachment to their game and want it played in a certain way. If someone with a spoon is trying to cut a loaf of bread, the spoon-maker will shake his head in disappointment. You are free to keep trying with the spoon, but you also can't make the spoon-maker change his wears to fit your needs. What you need then is to either learn how to use a spoon or go find a bread knife/a different game - hold up! Before you virtue signal me to death, what I suggest you need to do next is what pre BC players did. You need to prove that a very large community of people want something, enough so that blizzard is convinced to act. However, based on the developers data of over a decade, that level of demand will never exist.
"How should RP servers be played on then?" a very vague and hard question with no good answer. I personally would say that they were intended to be played like the other servers, but you RP as you go through the game. Instead of discussing how to min max your dps as you focus down the dragon, you tell your men to circle the beast as you put your life on the line to stop its breath from reaching them. You play the game as Blizzard being the DM and you are one of the players playing their campaign. You don't sit there with 50 character sheets pretending to be different people during the campaign, you have 49 friends who play with you, listening to the DM named Blizzard. Its just my opinion, nothing more, nothing less.