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  1. #41
    Quote Originally Posted by Adramelch View Post
    We're talking about a talent that has like 4% pickrate.
    8,5% and now it will be 0%

  2. #42
    I was looking at masters. Honestly the talent was bad even before the stealth changes. Greymane really needs some talent diversity.

  3. #43
    Pit Lord RH92's Avatar
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    Quote Originally Posted by Adramelch View Post
    I was looking at masters. Honestly the talent was bad even before the stealth changes. Greymane really needs some talent diversity.
    Actually the talent was picked a lot when Worgen build was broken. It provided the extra protection when you had to disengage since you wanted to stack up Wizened Duelist and other talents were either trash or didn't synergize.

    Problem with Greymane is, his diversity wouldn't be that bad if his talents didn't focus on two very contrastic playstyles. Before nerfs hit his Worgen build, he was basically a melee Assassin who immediately jumped in and bursted squishies down. Now he is more like a range Hero with poke who goes into Worgen to put pressure on enemy backline or straight up finish a kill.

    It is just very hard to hit the right balance between both styles. However I think it could be done by improving his basic kit and reducing strength of his talents. For example Genji was designed to have strong base kit with talents adding very little. Sure he has more or less two builds, but they simply enhance the playstyle you prefer. We actually saw both builds in HGC, yes Swift Strike is dominant but for example Rich plays only Shuriken build.

  4. #44
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    Quote Originally Posted by Charge me Doctor View Post
    Not really, it just moves importance of "passive pushing" like abbathur destroying a fort by just existing near the line to actual hero pushes supported by... specialist heroes. If anything, it will make Azmodan even more cancerous that he was before
    Well Azmo was OP in Foundry without ammo. When I get home I'll check my win rate on him on that map(because they got rid of the single tower), it should be high.
    Time...line? Time isn't made out of lines. It is made out of circles. That is why clocks are round. ~ Caboose

  5. #45
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    Quote Originally Posted by apepi View Post
    Well Azmo was OP in Foundry without ammo. When I get home I'll check my win rate on him on that map(because they got rid of the single tower), it should be high.
    Well they redustributed damage and health from these standalone towers to nearby forts, it shouldn't make any difference. But minions being 10% more deadly and 25% more tanky against towers are going to play in favor of siege team
    Quote Originally Posted by Urban Dictionary
    Russians are a nation inhabiting territory of Russia an ex-USSR countries. Russians enjoy drinking vodka and listening to the bears playing button-accordions. Russians are open- and warm- hearted. They are ready to share their last prianik (russian sweet cookie) with guests, in case lasts encounter that somewhere. Though, it's almost unreal, 'cos russians usually hide their stuff well.

  6. #46
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    Quote Originally Posted by Charge me Doctor View Post
    Well they redustributed damage and health from these standalone towers to nearby forts, it shouldn't make any difference. But minions being 10% more deadly and 25% more tanky against towers are going to play in favor of siege team
    Not in the current Volk Foundry though.
    Time...line? Time isn't made out of lines. It is made out of circles. That is why clocks are round. ~ Caboose

  7. #47
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    Quote Originally Posted by apepi View Post
    Not in the current Volk Foundry though.
    Well these changes haven't kicked in yet, it's PTR notes after all, or it didn't happened on PTR either?
    Quote Originally Posted by Urban Dictionary
    Russians are a nation inhabiting territory of Russia an ex-USSR countries. Russians enjoy drinking vodka and listening to the bears playing button-accordions. Russians are open- and warm- hearted. They are ready to share their last prianik (russian sweet cookie) with guests, in case lasts encounter that somewhere. Though, it's almost unreal, 'cos russians usually hide their stuff well.

  8. #48
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    Quote Originally Posted by Charge me Doctor View Post
    Well these changes haven't kicked in yet, it's PTR notes after all, or it didn't happened on PTR either?
    I am talking about the current one right now on live.
    Time...line? Time isn't made out of lines. It is made out of circles. That is why clocks are round. ~ Caboose

  9. #49
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    Quote Originally Posted by apepi View Post
    I am talking about the current one right now on live.
    I'm confused now, towers are not ammo limited on Foundry on live? Currently Azmo is extremely dangerous because of his ability to drain ammo with his free summons, he can completely drain ammo of two towers in just 30 seconds of uncontested push. This change will still keep him being very dangerous when left uncontested, but he won't be able to leave your top lane undefended in just 30 seconds, making his out-of-lane-D-push into your fort harder to pull off
    Quote Originally Posted by Urban Dictionary
    Russians are a nation inhabiting territory of Russia an ex-USSR countries. Russians enjoy drinking vodka and listening to the bears playing button-accordions. Russians are open- and warm- hearted. They are ready to share their last prianik (russian sweet cookie) with guests, in case lasts encounter that somewhere. Though, it's almost unreal, 'cos russians usually hide their stuff well.

  10. #50
    My PTR client just started downloading a 220 MB update. No idea what's in it.

  11. #51
    Quote Originally Posted by Nerraw View Post
    My PTR client just started downloading a 220 MB update. No idea what's in it.
    Yeah, had that as well.

  12. #52
    Originally Posted by Blizzard (Blue Tracker)

    We’ve just releaseed a new PTR patch for Heroes of the Storm in order to apply balance changes alongside a few bug fixes.


    Heroes

    Assassin

    Hanzo

    Stats
    • Basic Attack damage increased from 160 to 176

    Abilities
    • Storm Bow (Q)
      • Damage increased from 270 to 297
    • Scatter Arrow (W)
      • Damage increased from 85 to 93
    • Sonic Arrow (E)
      • Damage increased from 150 to 165
    • Dragonstrike (R)
      • Damage increased from 52 to 58
    • Dragon’s Arrow (R)
      • Damage increased from 100/200/350 to 130/260/390

    Talents
    • Level 20
      • Play of the Game (R)
        • Damage increased from 120 to 132


    Bug Fixes
    Heroes & Talents
    • Sgt. Hammer: The Hyper-Cooling Engines talent will no longer grant cooldown reduction from basic attacks against non-Heroic targets while in Siege Mode.
    • Tychus & Stitches: Tychus can now be affected by Stitches’ Gorge while in Commandeer Odin.
    - - - Updated - - -

    Originally Posted by Blizzard (Blue Tracker)
    One more thing we didn't call out in the Patch Notes:

    To help test the new Performance-based Rating system, Hero League restrictions have been lifted for the last week of the PTR, and only one game is needed to place. Feel free to hop on and check it out!
    Last edited by Nerraw; 2017-12-04 at 11:37 PM.

  13. #53
    Dragonstrike really needs to deal even more damage. Valla can afk inside and not die and that's just not right.

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