The real value in the gaming community is audience. The key to success is drawing a massive gaming audience and then driving that audience towards your games by fully integrating your community software inside the games directly. 20 years ago, Blizzard benefited from a massive gaming community on battle.net. But then they decided the value of the company was the IPs, not bnet. So they let bnet rot. But gamers still require a community even if Blizzard doesn't see the value.
Today, Discord has emerged as the pinnacle of the modern gaming community, supplanting battle.net. They have a user base that is reportedly over 45 million. People want to embed Discord into WoW to make chat easier, but that's not allowed by Blizzard. So Discord sits there with a massive installed user base but hasn't fully capitalized on it yet. Discord has an enormous install base using their software regularly. Wouldn't Discord's next logical move be to start actually publishing video games and releasing them fully integrated into Discord itself, giving them the power to drive their install base directly to the games they publish? It would seem this would be a path to ginormous financial success they are leaving untapped.
If Discord released a AAA MMO, and could drive people to it, they could easily get 3 million of their base playing it, even if it was just OK, don't you think?