Appreciate your time with friends and family while they're here. Don't wait until they're gone to tell them what they mean to you.
You can't take what ya can't see... *rolls d20* You rolled a natural 20* The skill of stealth is successful.
Duelingnexus name: Jaina1337
Blizzard Battle Tag: Jaina1337#1396
Appreciate your time with friends and family while they're here. Don't wait until they're gone to tell them what they mean to you.
Hunters did good damage (vanilla) on autoshot+pushing skills in whatever order, maybe on the 80% percentile (unlike other classes who did like 60%) but the final 20% was really tough to get (as opposed to the other classes), and it required a very accurate use of the clipping mechanic and mana consumption, it did separate the good hunters from the mediocre.
Dead zone was a crap, it pretty much make hunters a dummy for other ranged classes, and pretty laughable for melee ones.
Hunter is a silly now, it's a melee class that doesn't need to be in melee, and can't be interrupted like casters. So it has to be crippled compared to other classes because it basically has no weaknesses.
Vanilla hunter had two button rotation mostly (Aimed shot - autoshot - Multishot - autoshot etc.), so what? On Twin Emperors you even could not use Multishot because of bugs, at least I did not figure how at that time.
Dead zone was NOT inability to shoot at melee range, it was small circle from 5 to 8 yards (hopefully these numbers are right) where you could not do anything at all apart of Scatter shot. It was degrading and totally useless mechanic.
Last edited by Qman; 2017-11-26 at 10:19 AM.
Don't forget about ammo, I haven't enjoyed hunters since they changed over to focus. I do miss a lot of the rpg elements from back in the day, minimum range, pet type actually mattering etc. a lot of qol changes really have dulled the game.
I agree and disagree with you. A lot of flavor I miss...but from game play I get it. Getting to be friends with your pet and leveling them was tedious, specially when your pet could get upset with you and run away. Imagine that happening with some of the hard tames these days.
The different pet abilities and stats just meant you mostly saw the same ones over and over again. Removing those gave people choices. Now you grab the pets you think look best and/or have useful abilities.
Ammo...yeah there's really nothing good about ammo. It just ate up bag space and meant the hunter could get screwed if he forgot one day.
Oh and deadzones...I remember deadzones...those were dark times...
I do miss the quivers, really hoping blizzard adds them back in some form.
Maybe as a cosmetic item that can be transmogged over the cloak.
Ammo can stay away, not missing that ^^
I miss quivers too! They could make quivers and ammo work like it was in Vanguard - there you placed quiver where in WoW you place ammo and could use it as a special bag. Then again, there as a Ranger you had a profession, Fletching, approximately like rogues poison crafting profession back in the day, and Foraging skill, which allowed you search surroundings for various items, like food and arrows parts. That was really cool.
I cant remember when stacking vs waiting for the dots to tick happen but it did little to change to game play. QoL change yes and stacking made it better. I really wish they left it in the game .
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considering our range weapons are stored on our back...and most of them go through shoulders...no i dont want quivers. MM weapon now has clipping in 99% of transmog. Even current transmog from this xpac. They didn't even care to make that look good.
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I know it is not vanilla but one of my best memories was a 15% heoric-25 lk (mythic level raiding to new peeps) caused by me spam of creating bullets and getting yelled at by the Raid Leader.
I glad i dont have to remember to check the bullet count every x # of wipes!
No arguing about that, I merely wanted to say that for me going from mana to focus was a big deal, and clipping-non clipping ES with LnL was kind of a game changer as well. I am not saying it is some universal thing, just personal feelings and explanation, why Cata SV hunter stayed in my memory as something very special. Sure, with stacking ES it was both burstier and merrier, but shot weaving between ES, while not rocket science, could tell good hunter from ... a wee bit not so good .
If you want a PET go BM or SV
I actually enjoyed old hunter with deadzone and all more than I do this but it wasn't because of the deadzone it was because of how much skill it took to be good with hunter in pvp, it was because we did more damage and it was because we had more utility, and mainly it was just the overall feel of the game.
I don't think "mobility specialization" is even a thing and if that's the argument people are making here well whatever that's your opinion but that's really not a very good argument. Besides, if anything I feel less mobile now than before. Before Master's Call was a thing, pet's had special abilities (like cc) and there was a thing called jousting, where if you got in melee range with me I was going to wing clip or counter-attack you and then disengage.
I really like no pet MM, though. But I am not entirely happy with all hunter changes. I want stings back, I want tranq shot back, I want scatter shot baseline, I want my attacks to hit much harder even if it means they are less frequent. Don't think getting rid of steady shot was a good move at all and pets are boring af now.