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  1. #41
    I have a problem with banning one tricks. On one hand I don't like someone playing sym or torb 24/7 but on the other hand, How do you define what a good choice is? You will kill your game by banning people for playing a class they like to play.

  2. #42
    Legendary! MonsieuRoberts's Avatar
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    Stop interacting with the general population and your problems with matchmaking and lack of cohesive competitiveness will disappear.

    Either do that or quit, because it's not changing. Sadly.

  3. #43
    Immortal Gandrake's Avatar
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    Quote Originally Posted by TriHard View Post
    Would be nice if you could make a good post without mentioning content creators who have nothing to do with this.
    so pretend i didn't say stylosa sheesh

    i watched an interview with fuey500 and he was saying players in the game just didn't want him there. if it takes a ton of reports to ban someone and the top 5% of players don't even want to play with him and he's already gotten suspended again, how exactly do you expect this to end?

    Quote Originally Posted by micwini View Post
    I don't really get the controversy about the one tricks being banned. If you want to play whatever, go quick play, that is what it is there for. If you want to play comp, you better be doing anything to win. The fact that onetricks and trolls get banned now actually might bring me back to the game.
    while fuey500 was suspended again, the second suspension was overturned and lifted within 40 minutes. he still doesn't know what the actual reason he was suspended for the first time was.

    this is by no means a recent a change that is sweeping the ladder. it's really only been concerning the highly competitive 5% of the game's population.

    Quote Originally Posted by Varitok View Post
    I have a problem with banning one tricks. On one hand I don't like someone playing sym or torb 24/7 but on the other hand, How do you define what a good choice is? You will kill your game by banning people for playing a class they like to play.
    Like I said, at lower ELO I don't think it's huge. It's annoying, but it's not the end of the world. at lower ELOs, i think junkrat one tricks may be a problem just because of the discrepancy in consistency when compared to higher skill heroes in an ELO where mechanical ability is lacking and disingenuously inflating the perception of player skill
    And while the cobras dance around your feet like you're a god
    It only takes one bite for you to realize you are not


  4. #44
    People just cant take losing that's all I'm hearing and feel the need to blame someone other than themselves.

  5. #45
    The Insane Jessicka's Avatar
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    Quote Originally Posted by Gandrake View Post
    So like I said, it depends and that, for the most part, one tricking is very rude but most prominently an issue at high ELO.
    It's a high elo problem, and it's the exact same problem that got Avoid Player removed. People want players who they feel are holding them back removed from the pool of players they're put with, and reporting players and getting them banned does this. It's the ultimate in system abuse. It's not that those players aren't good enough, as others keep trying to allude to - these are players who have earned their spot at their rank over the seasons, same at any level really. They just don't want that 'chance' that these players will weaken their chances.

    At lower levels it's not a big deal, because you're not going to be put with them as often, the pool of players is vastly bigger, and the 'acceptable' pool of heroes is slightly larger. If you're not with them as much, it won't bother you as often.

    But, we can't have the system mob-ruled by a system of meta-slavery that dictates what people play on punishment of suspension. That's outrageous to contemplate. I said earlier, poor matches dictate your SR, we don't need suspensions on top of lost SR as punishment for a bad game.

  6. #46
    I legit don't understand why anyone would play competitive unless they are actually serious on winning. I don't care and never played it. QP is just fine.

  7. #47
    The Insane Jessicka's Avatar
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    Quote Originally Posted by ro9ue View Post
    I legit don't understand why anyone would play competitive unless they are actually serious on winning. I don't care and never played it. QP is just fine.
    It's not that they're not serious about winning, they just want to win with the hero or heroes they like to play and are comfortable with. These big name one tricks all have pretty strong positive win rates.

    It's crazy, people complain that there are Mercy players up there with negative win rates, then lose their shit as well when players with 55-60% win rates on heroes they don't like are up there too...

  8. #48
    Over 9000! Tommo's Avatar
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    Quote Originally Posted by Jessicka View Post
    It's not that they're not serious about winning, they just want to win with the hero or heroes they like to play and are comfortable with. These big name one tricks all have pretty strong positive win rates.

    It's crazy, people complain that there are Mercy players up there with negative win rates, then lose their shit as well when players with 55-60% win rates on heroes they don't like are up there too...
    I'd say my best experience with one-trickers is when they tell everyone at the start of the game that they're willing to change if it doesnt work. Even I say this when I try an unorthodox hero and I generally never one-trick.

    That way you're engaging with the players on your team that actually matter, the ones that communicate, if someone rages you can be sure they werent going to be cooperative anyway.

    The problem I find is that the vast majority of people who play 1 hero only, never communicate, I very much find myself tiptoeing around these players because I feel like even questioning their pick will make them troll, and it will definately never make them repick.

    Boils down to communication is key.

  9. #49
    Quote Originally Posted by Jessicka View Post
    It's not that they're not serious about winning, they just want to win with the hero or heroes they like to play and are comfortable with. These big name one tricks all have pretty strong positive win rates.

    It's crazy, people complain that there are Mercy players up there with negative win rates, then lose their shit as well when players with 55-60% win rates on heroes they don't like are up there too...
    The problem with champs like sym and torb is if someone picks them the entire team is then forced to play around them, and if they do badly its basically a 5v6 and very frustrating to play. There are lots of situations those picks are really bad, mercy is never bad.

    But this all come from blizzard trying to straddle the fence, they wanna keep their casual fan base and still act like a big time competitive game, those two things dont mix easily.

  10. #50
    Quote Originally Posted by Jessicka View Post
    It's a high elo problem, and it's the exact same problem that got Avoid Player removed. People want players who they feel are holding them back removed from the pool of players they're put with, and reporting players and getting them banned does this. It's the ultimate in system abuse. It's not that those players aren't good enough, as others keep trying to allude to - these are players who have earned their spot at their rank over the seasons, same at any level really. They just don't want that 'chance' that these players will weaken their chances.

    At lower levels it's not a big deal, because you're not going to be put with them as often, the pool of players is vastly bigger, and the 'acceptable' pool of heroes is slightly larger. If you're not with them as much, it won't bother you as often.

    But, we can't have the system mob-ruled by a system of meta-slavery that dictates what people play on punishment of suspension. That's outrageous to contemplate. I said earlier, poor matches dictate your SR, we don't need suspensions on top of lost SR as punishment for a bad game.
    It happens at all levels, at low ratings you get pharah devastating the enemy who refuse to swap off Reaper, Sym, Junkrat and you get 6 dps with no tanks or healers. The lower you go the worse it gets because at least in high ranks the one tricks understand the fundamentals like don’t run in by yourself and hide from diva ults.
    If you push a button that finds you a 'random group' and it gives you a random group of people with random skill and random knowledge then you have no right to complain that a 'random group' button did what it was designed to do. The fault lies in your inability to make friends to play with instead of relying on a button designed to be random. It is a 'random group' button, not a 'best of the best' button.

  11. #51
    The Insane Jessicka's Avatar
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    Quote Originally Posted by DeadmanWalking View Post
    It happens at all levels, at low ratings you get pharah devastating the enemy who refuse to swap off Reaper, Sym, Junkrat and you get 6 dps with no tanks or healers. The lower you go the worse it gets because at least in high ranks the one tricks understand the fundamentals like don’t run in by yourself and hide from diva ults.
    But that Pharah is going to be kept down there for the same reason when they refuse to swap when the enemy do have McCree and 76. The system itself is providing the 'punishment'. There's no need for an extra layer of 'let's gang up and get this guy banned'. Yet, that is literally what you're asking for.

  12. #52
    Quote Originally Posted by Jessicka View Post
    But that Pharah is going to be kept down there for the same reason when they refuse to swap when the enemy do have McCree and 76. The system itself is providing the 'punishment'. There's no need for an extra layer of 'let's gang up and get this guy banned'. Yet, that is literally what you're asking for.
    Im not asking for anything, just stating that one tricks are a problem at all levels of play. The refusal to swap even when hard countered and farmed. Also low SR have notoriously bad aim and target priority and that is why she gets better play at low ratings than high ratings.
    If you push a button that finds you a 'random group' and it gives you a random group of people with random skill and random knowledge then you have no right to complain that a 'random group' button did what it was designed to do. The fault lies in your inability to make friends to play with instead of relying on a button designed to be random. It is a 'random group' button, not a 'best of the best' button.

  13. #53
    Immortal Gandrake's Avatar
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    Quote Originally Posted by Jessicka View Post
    It's a high elo problem, and it's the exact same problem that got Avoid Player removed. People want players who they feel are holding them back removed from the pool of players they're put with, and reporting players and getting them banned does this. It's the ultimate in system abuse. It's not that those players aren't good enough, as others keep trying to allude to - these are players who have earned their spot at their rank over the seasons, same at any level really. They just don't want that 'chance' that these players will weaken their chances.
    Honestly I really have to argue that they haven't earned their rank. I mean, think about it.

    You force a team to work around you or it's a throw. You don't have to say anything to say it because your profile says it all. You've come into the game less committed than anyone else. You are the most dependent. The least flexible. The least adaptable. The weakest link. Your team doesn't need you - you need them.

    When I see a Torbjorn or Symmetra one trick up high, "earned" isn't the word I'd use to describe the acquisition of their rank knowing they have played their hero in undesirable circumstances and that it was a poor choice. If anything, it's their teammates that deserve the credit. Because if they all adopted the same mentality, it would have been a loss.

    Additionally, this game does not pit you against your equals. It pits you against a few of your equals. everyone else is noobs.

    What ranking do you think these players would be at if they were truly playing against a full team of their equals? That's the thing - that's what gets people. Not only do you come into the match as the weakest player and tell everyone else what to do, but you're also literally rolling the dice and hoping that the enemy team is uncoordinated and too stupid to hit you where it hurts.

    Quote Originally Posted by Jessicka View Post
    But, we can't have the system mob-ruled by a system of meta-slavery that dictates what people play on punishment of suspension.That's outrageous to contemplate. I said earlier, poor matches dictate your SR, we don't need suspensions on top of lost SR as punishment for a bad game.
    Well, suspending them from competitive definitely saves Blizzard a lot of time and money so they don't have to work on a new feature.

    But honestly I think the future of competitive will be a wow-esque group finder feature where they relax the psychotic constraints and idiotic punishments they have put into the game that have made stack groups so unpopular. Something is going to have to give.
    And while the cobras dance around your feet like you're a god
    It only takes one bite for you to realize you are not


  14. #54
    Gotta say the long-ass "Junkrat such a bad low elo hero"-essay was pretty funny to read while thinking back to world championships where he saw a pretty nice amount of playtime.

  15. #55
    I am Murloc! OneWay's Avatar
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    I don't see situation black and white but yeah, Blizzard could really up the bar a bit.

    For me, it's rather a question "Why are you even allowed to solo queue for competitive mode?" because results are that as solo player you won't get so much high in the ranks because you are switching players all the time. At the same time, they are offering you an option after the match "stay as team". So basically, if you think that you played better with some people, you should stay in team, so why not having "queue up as a team" as only option because as solo queue you will high likely get one trick players who "have the right to play whatever the fuck they want"?
    "In the land of the blind, the one-eyed man loses his nerves"

  16. #56
    Elemental Lord Graeham's Avatar
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    I just don't bother with competitive. Even quick play is something I have to be in the mood for since it's often stricken by the same issues. Deathmatch, seasonal events and custom game modes are what keep me invested in the game. I think a lot of people need to take a step back and just stop caring about competitive play. To get anywhere of note you need to invest a serious amount of time and effort - and you also need a fair bit of natural skill, too. Some people may even be perfectly capable of rising through the ranks but have no interest in doing so because other games take up their time. I'm always surprised by people who only seem to ever play Overwatch and nothing else.

  17. #57
    I wouldn't mind seeing the removal of exp or have it severely reduced for competitive play. There is no incentive to play well. Whether it's using teamwork or playing heroes that contribute to a good comp. Win or loss, you get more experience from a competitive match than you do from a quickplay match, so why bother playing well? It won't get rid of trolls or bad players entirely, but it will certainly reduce the number when they stop getting rewarded for poor behavior. Competitive is about winning, not fooling around.

  18. #58
    PLease don't diss Junkrat. I'm only around 2250, but I regularly own at that lvl (ofc, depends which map and what part of the map, but he's viable on more parts than people want to admit).

    That said, Solo que is kinda hellish, I'd agree. Had a long break, now back for a month or a bit more and I've solo qued 95%+ of the time. I was around 19xx at some point, but got back and never really played that much.

    I'd say having a group of 3-4 is the optimal way of queing for a healthy mix of shananigans and tryharding.

  19. #59
    Quote Originally Posted by Ninjavitis View Post
    I wouldn't mind seeing the removal of exp or have it severely reduced for competitive play. There is no incentive to play well. Whether it's using teamwork or playing heroes that contribute to a good comp. Win or loss, you get more experience from a competitive match than you do from a quickplay match, so why bother playing well? It won't get rid of trolls or bad players entirely, but it will certainly reduce the number when they stop getting rewarded for poor behavior. Competitive is about winning, not fooling around.
    Wait, people play comp for exp? There's only one reason to care about maximizing exp that I can see, which is holiday event loot boxes, and that's only temporary. (Personally I still stick to QP even then.) Am I missing something here...

  20. #60
    Quote Originally Posted by Twen View Post
    Wait, people play comp for exp? There's only one reason to care about maximizing exp that I can see, which is holiday event loot boxes, and that's only temporary. (Personally I still stick to QP even then.) Am I missing something here...
    Why else would bad players queue up for competitive? I'm talking about players who deliberately pick something that they don't ever play, proceed to do terrible and then refuse to listen when the rest of the team offers advice as far as choosing something something better or how to improve with what they chose. I could almost bet money on if a match will be a loss when you get 4 players that instalock hanzo, genji, tracer and widow. Tracer and genji, probably the 2 most agile/mobile heros in the game I see dead far more often than any other hero. And it's not even a rare occurrence. Maybe I'm just a super electro-magnet and the matchmaking system only feeds me these players, but I just call em as I see em.

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