base attack abilities
single target
Steady shot -restore 15 focus on finish of cast (even if miss/dodge/block/immune)
the hunter casts for 2.5 seconds to deal X damage and , cast able while moving no CD
Aimed shot 50 focus
3.5 second cast time dealing X damage, cast able while moving, if the hunter did not move during the cast he is refunded 25 focus
mastery -passive- Marksman's Focus, when you generate 200 focus (through steady shot or aimed shot refunds) you gain 25+MasteryValue% bonus critical strike chance for 5 seconds after using your first focus spender (aimed shot, explosive shot exc) [this will be displayed under the hunters focus bar similar to how boomkin druids eclipse works], you cannot gain focus to this effect while the buff is active
AoE
Multi shot 10 focus instant cast
hit all targets within 10 yards of your primary target and apply them with hunters mark for 5 seconds and dealing X damage
Marked shot 25 focus instant cast
deal X damage to all targets effected by your hunters mark, consuming the mark (you can do multiple multi shots for wider spread damage before using marked shot) Marked shot critical strikes refund 3 focus
special mentions
-lone wolf of now baseline but works like the WoD version where you gain or lose the buff depending on if you summon a pet
-Rapid Fire, increase the hunters haste by 40% for 10 seconds
-Lock and Load, after landing a critical strike with any ability you have a 20% chance your next aimed shot / explosive shot becomes instant and free
Talents
T15
Hunters Discipline - reduces the focus refill of Marksman's Focus to 150
Sniper training- while standing still increase your haste by 3% per second up to 30%, this buff is lost fully on movement except when using disengage or re-position to move
Steady focus-after 2 consecutive steady shots without moving you gain steady focus, increasing the focus regen from steady shot and aimed shot by is increased by 5
T 30
Re-Position-replaces disengage
remove all movement impairing effects and increase your move speed by 150% for 4 seconds, when this effect ends you are rooted in place for 1 second
Post haste
when you use disengage you gain 60% move speed for 7 seconds (disengage removes movement impairing effects baseline now)
Aspect of the Alpha- your aspect of the pack now gives 30% bonus move speed to the hunter and pet instead of 15% (this is based on the preview we got of aspect of the pack returning as a raid buff), this value increases to 90% if the hunter is running toward his pet [this opens interesting re-position mechanics for the hunter and a faster pet recall to hunter]
T45
Explosive shot-replaces aimed shot- costs 35 focus instant cast
Deal X damage to the target over 3 seconds (does not restore focus for MM mastery this is intended and why it has the lower focus cost)
quick shot, instant cast-50 STORED focus (35 focus if you took Hunters discipline) [the mastery pool focus] but you can no longer gain the effect of Marksmans focus, instead all mastery is converted to haste and critical strike (if you have 100 mastery rating with this talent it will change to 50 haste and 50 crit) this would deal damage that is about 15% weaker than an aimed shot
Deadly Aim-critical strikes from abilities restore 5 focus
T60
Its a Trap!- disengage or re-position root all nearby enemies for 4 seconds
Binding shot-unchanged
backup plan- Feign death now leaves a target dummy in the spot you feign deathed, causing any creature that was attacking you to attack the target dummy for 3 seconds or until it dies (it would have hp equal to the hunters when he uses feign death) [it would work similar to mage clones]
T75
Barrage-unchanged
Deadly Marking- Marked shot now poisons the targets for X damage over 7 seconds
Deadly Barrage- multi shot no longer costs focus and deals 100% more damage to marked targets
T90
Marksmans nest - 2 min CD
the hunter roots himself in place for 10 seconds and increases his active focus regen by 100% (steady shot restores 30 focus, aimed shot crit restores 50 focus)
poisoned munition-steady shot and auto attacks poison the target for 15 seconds dealing X damage, upon refreshing all remaining damage is moved over to the new dot
Vulnerable-upon critically striking a target, that target becomes causing your auto attacks against that target to restore 2 focus
T100
Deadly Aim-your abilities deal 50% more critical strike damage (bigger hits)
Steady focus-reduce the cast time of steady shot by .5 seconds (faster pace)
Master Marksman- when you enter Marksman's focus you can now gain focus toward your next Marksman focus Proc up to 100 focus
Utility section
if it is not mentioned it stays as is
camo no longer has a duration but cannot be used in combat, CD starts as you leave camo, it is also baseline
disengage now baseline removes movement impairing effects
this is an idea thread and i have not played in almost a year due to atrocious hunter design so let me know if you feel i missed something important, numbers would be tuned after the fact
my goal of this was to add an interesting play-style to MM, make old SV live on through it (serpent sting now procs from Marked shot Deadly marking talent and from poisoned munitions and explosive shot is an option) and in general letting the talents revolve around play-style changes instead of active abilities (but there are some of those in there as well)
as you can see the base rotation is very simple, there is even a talent option to basically remove the use of mastery for people who don't want to deal with it (quick shot) that has its own advantages to taking it (more upfront instant damage instead of relying on bonus critical strike chance)
anyway this is mainly a bse idea of a MM dps rotation, utility and such were not the main focus of this thread