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  1. #1

    How I predict WoW Classic plays out

    Here is what I think will happen:

    1. WoW Classic is released.
    2. Players OVERWHELM the WoW Classic server. There is far MORE interest in WoW Classic than they anticipated. The initial Classic playerbase is something like 65% of the retail playerbase.
    3. The zones are congested and packed. It becomes difficult to level simply because you wind up with a queue to kill certain quest mobs.
    4. The people who vault ahead of the pack are those who ignore pretty much all quests from 1-25 and just grind. They hit 25+ ahead of everyone else and then get places like Arathi Highlands or Thousand Needles to themselves, which means they can now quest and pull ahead even FASTER.
    5. Blizzard decides to take no action regarding congested zones, adopting a policy that "the people wanted a vanilla experience and this is part of it."
    6. The Classic playerbase drops as people quit because they won't tolerate congested early zones. However, this is balanced by some people quitting WoW altogether, even retail. So the playerbase drops to something like 50% of retail.
    7. After a couple months, WoW Classic begins to settle in. Players adopt a policy of switching to Classic every time there is a content drought in retail.
    8. Every time there is a retail content drought, people play Classic and realize that, for some reason, its just more FUN and INTERESTING. They have a reputation in the Classic community to defend and protect. They MATTER. The gear and accomplishments seem to MATTER in a way it does not on retail.
    9. With every content drought in retail, Classic actually converts people to exclusive Classic players.
    10. 6 months after launch, the Classic population is about 75% the size of the retail population.
    11. 9 months to a year after launch the Classic population is roughly the same size as retail.
    12. People begin to regularly clear Naxxramas by now, with the PvE content complete, people quit WoW Classic. But thee people also feel retail is somehow inferior and do not return to retail.
    13. The WoW Classic population hovers around 80%-90% the size of the retail population.
    14. At this point, with the PvE content complete, the WoW Classic server begins a permanent transition into a PvP server. WoW classic becomes exclusively the place to grind rank 14, or play Arathi Basin, WSG, or especially old Alterac Valley all day.

  2. #2
    Hilarious, mate. You should do stand-up.

    Wait, that wasn't supposed to be a joke? Because it is.

  3. #3
    Quote Originally Posted by VyersReaver View Post
    Hilarious, mate. You should do stand-up.

    Wait, that wasn't supposed to be a joke? Because it is.
    I think alot of people forget what it was like to level in Vanilla. Mobs couldn't be mult-tapped, respawn rates were adjusted in a later patch from initial release so spawn times were slow. Mobs could be trained onto another player as well and different types could chain aggro. While his opinion of release is his own, #3 has it's merits.
    You come from the greatest country in the world. Act like it.

  4. #4
    Bookmarking this thread for later, I also have an idea how this project will play out and my rose-colored goggles aren't permanently impacting my vision like the OP.

  5. #5
    The Insane Kaleredar's Avatar
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    More like:


    1. A large surge of players initially occurs
    2. A large portion of these players, perhaps after a few months, wonder why they're paying good money for a 10 year old game that consumes far too much of their time and is never being updated and subsequently quit or move to retail
    3. The population settles to a few hundred thousand players or so and stays there for a year, maybe two.
    4. Once people set in to raiding naxx, the entrance barrier for new players is far too high and people begin to tire of raiding naxx. The population begins to shrink again.
    5. The population eventually settles to a more or less permenant couple thousand people dedicated to leveling their umpteenth alt or raiding naxx forever.


    People wanted their small server communities, right? Well, they'll get them.
    “Do not lose time on daily trivialities. Do not dwell on petty detail. For all of these things melt away and drift apart within the obscure traffic of time. Live well and live broadly. You are alive and living now. Now is the envy of all of the dead.” ~ Emily3, World of Tomorrow
    Quote Originally Posted by Wells View Post
    Kaleredar is right...
    Words to live by.

  6. #6
    WoW Classic is launched. There is an overwhelming surge of players into Classic. less than a week later, 80% of them are gone, never to return.

    When there is a content drought, players initially give classic another chance, but realise that with the content scaling in live, they can finally enjoy entire zones and questlines, without having to sacrafice so much from live.

    Initially, players think they will build this really positive reputation for themselves on classic, and will build an amazing community. They realize very quickly this was NEVER the case in vanilla, and is one of the worst examples of rose tinted glasses. No one cares. No one remembers you from the previous run.

    Toxic players find they can be even more horrible in a dungeon, because the chance of getting kicked is much, much lower than in live, since the group would lose anywhere from 5 minutes to an hour trying to replace you.

    Just remember, this amazing community you think you are getting will be built around the players on these forums. and you guys havnt agreed on a single thing since the announcement, and have done nothing but fight each other.

    Retail continues to plod along quite happily with a strong, dedicated playerbase who enjoy it for what it is.

    Classic becomes exactly what it is - fanfare and a silly little side project.

  7. #7
    I find it crazy people think that Classic servers which will forever be in a permanent content drought, will somehow last long enough for people to get bored of Retail content droughts and go to it.

    "OMG THEY HAVEN'T ADDED NEW CONTENT FOR 3 MONTHS!! I'm going to go play Classic, where the content hasn't changed in 12 years!"

  8. #8
    Quote Originally Posted by Kokolums View Post
    Here is what I think will happen:

    1. WoW Classic is released.
    2. Players OVERWHELM the WoW Classic server. There is far MORE interest in WoW Classic than they anticipated. The initial Classic playerbase is something like 65% of the retail playerbase.
    3. The zones are congested and packed. It becomes difficult to level simply because you wind up with a queue to kill certain quest mobs.
    4. The people who vault ahead of the pack are those who ignore pretty much all quests from 1-25 and just grind. They hit 25+ ahead of everyone else and then get places like Arathi Highlands or Thousand Needles to themselves, which means they can now quest and pull ahead even FASTER.
    5. Blizzard decides to take no action regarding congested zones, adopting a policy that "the people wanted a vanilla experience and this is part of it."
    6. The Classic playerbase drops as people quit because they won't tolerate congested early zones. However, this is balanced by some people quitting WoW altogether, even retail. So the playerbase drops to something like 50% of retail.
    7. After a couple months, WoW Classic begins to settle in. Players adopt a policy of switching to Classic every time there is a content drought in retail.
    8. Every time there is a retail content drought, people play Classic and realize that, for some reason, its just more FUN and INTERESTING. They have a reputation in the Classic community to defend and protect. They MATTER. The gear and accomplishments seem to MATTER in a way it does not on retail.
    9. With every content drought in retail, Classic actually converts people to exclusive Classic players.
    10. 6 months after launch, the Classic population is about 75% the size of the retail population.
    11. 9 months to a year after launch the Classic population is roughly the same size as retail.
    12. People begin to regularly clear Naxxramas by now, with the PvE content complete, people quit WoW Classic. But thee people also feel retail is somehow inferior and do not return to retail.
    13. The WoW Classic population hovers around 80%-90% the size of the retail population.
    14. At this point, with the PvE content complete, the WoW Classic server begins a permanent transition into a PvP server. WoW classic becomes exclusively the place to grind rank 14, or play Arathi Basin, WSG, or especially old Alterac Valley all day.
    Noobs gonna noob. If you are doing quests before level 40-45 you are doing it wrong.
    Remember kiddies, hope was the last evil in Pandora's box.

  9. #9
    The Insane Rorcanna's Avatar
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    Gear and achievements don't matter more on an objective level in Classic than they do on Live.

    Hilarious post though, great entertainment value.
    Posters on MMO-C are not just partaking in the sport of Negativity, they're running their own Special Olympics where everyone gets a participation award.

    My "location" triggers people so hard that they've started copying it! Great success!

  10. #10
    I am Murloc! Santti's Avatar
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    That's just stupid. No way that brainfart of yours is going to become reality.

  11. #11
    Quote Originally Posted by VyersReaver View Post
    Hilarious, mate. You should do stand-up.

    Wait, that wasn't supposed to be a joke? Because it is.
    At least it's more realistic than these people with this stupid sig that says vanilla will have a higher population than live at the start and never lose a single person.

  12. #12
    Quote Originally Posted by Kokolums View Post
    Here is what I think will happen:

    1. WoW Classic is released.
    2. Players OVERWHELM the WoW Classic server. There is far MORE interest in WoW Classic than they anticipated. The initial Classic playerbase is something like 65% of the retail playerbase.
    3. The zones are congested and packed. It becomes difficult to level simply because you wind up with a queue to kill certain quest mobs.
    4. The people who vault ahead of the pack are those who ignore pretty much all quests from 1-25 and just grind. They hit 25+ ahead of everyone else and then get places like Arathi Highlands or Thousand Needles to themselves, which means they can now quest and pull ahead even FASTER.
    5. Blizzard decides to take no action regarding congested zones, adopting a policy that "the people wanted a vanilla experience and this is part of it."
    6. The Classic playerbase drops as people quit because they won't tolerate congested early zones. However, this is balanced by some people quitting WoW altogether, even retail. So the playerbase drops to something like 50% of retail.
    7. After a couple months, WoW Classic begins to settle in. Players adopt a policy of switching to Classic every time there is a content drought in retail.
    8. Every time there is a retail content drought, people play Classic and realize that, for some reason, its just more FUN and INTERESTING. They have a reputation in the Classic community to defend and protect. They MATTER. The gear and accomplishments seem to MATTER in a way it does not on retail.
    9. With every content drought in retail, Classic actually converts people to exclusive Classic players.
    10. 6 months after launch, the Classic population is about 75% the size of the retail population.
    11. 9 months to a year after launch the Classic population is roughly the same size as retail.
    12. People begin to regularly clear Naxxramas by now, with the PvE content complete, people quit WoW Classic. But thee people also feel retail is somehow inferior and do not return to retail.
    13. The WoW Classic population hovers around 80%-90% the size of the retail population.
    14. At this point, with the PvE content complete, the WoW Classic server begins a permanent transition into a PvP server. WoW classic becomes exclusively the place to grind rank 14, or play Arathi Basin, WSG, or especially old Alterac Valley all day.
    That's so far-fetched it's hilarious.

    Classic will settle for steady, dedicated tens of thousands of players, for a very healthy server for a full cycle, which i expect to last between 2-3 years. After that, say, 3 year mark, interest will fade a bit since it was a complete cycle, and they will either start a new cycle (think Path of Exile league, think Diablo 'season, think 'cycle') if interest is high or do something crazy like convert to TBC.

  13. #13
    The Insane Kaleredar's Avatar
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    Quote Originally Posted by Darth Dracula View Post
    I find it crazy people think that Classic servers which will forever be in a permanent content drought, will somehow last long enough for people to get bored of Retail content droughts and go to it.

    "OMG THEY HAVEN'T ADDED NEW CONTENT FOR 3 MONTHS!! I'm going to go play Classic, where the content hasn't changed in 12 years!"
    They're going to be so overwhelmed by the quality quests of killing furbolgs and finding mankrik's wife that they'll just be happy as clams to pay 15 dollars a month to do them for all eternity, of course.
    “Do not lose time on daily trivialities. Do not dwell on petty detail. For all of these things melt away and drift apart within the obscure traffic of time. Live well and live broadly. You are alive and living now. Now is the envy of all of the dead.” ~ Emily3, World of Tomorrow
    Quote Originally Posted by Wells View Post
    Kaleredar is right...
    Words to live by.

  14. #14
    The Unstoppable Force Gehco's Avatar
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    I have my doubts that classic will become more than 60% of the current live server count.
    Stuff can be fixed, just get enough glue or duct tape!
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  15. #15
    Immortal UnifiedDivide's Avatar
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    Quote Originally Posted by Kokolums View Post
    Here is what I think will happen:

    1. WoW Classic is released.
    2. Players OVERWHELM the WoW Classic server. There is far MORE interest in WoW Classic than they anticipated. The initial Classic playerbase is something like 65% of the retail playerbase.
    3. The zones are congested and packed. It becomes difficult to level simply because you wind up with a queue to kill certain quest mobs.
    4. The people who vault ahead of the pack are those who ignore pretty much all quests from 1-25 and just grind. They hit 25+ ahead of everyone else and then get places like Arathi Highlands or Thousand Needles to themselves, which means they can now quest and pull ahead even FASTER.
    5. Blizzard decides to take no action regarding congested zones, adopting a policy that "the people wanted a vanilla experience and this is part of it."
    6. The Classic playerbase drops as people quit because they won't tolerate congested early zones. However, this is balanced by some people quitting WoW altogether, even retail. So the playerbase drops to something like 50% of retail.
    7. After a couple months, WoW Classic begins to settle in. Players adopt a policy of switching to Classic every time there is a content drought in retail.
    8. Every time there is a retail content drought, people play Classic and realize that, for some reason, its just more FUN and INTERESTING. They have a reputation in the Classic community to defend and protect. They MATTER. The gear and accomplishments seem to MATTER in a way it does not on retail.
    9. With every content drought in retail, Classic actually converts people to exclusive Classic players.
    10. 6 months after launch, the Classic population is about 75% the size of the retail population.
    11. 9 months to a year after launch the Classic population is roughly the same size as retail.
    12. People begin to regularly clear Naxxramas by now, with the PvE content complete, people quit WoW Classic. But thee people also feel retail is somehow inferior and do not return to retail.
    13. The WoW Classic population hovers around 80%-90% the size of the retail population.
    14. At this point, with the PvE content complete, the WoW Classic server begins a permanent transition into a PvP server. WoW classic becomes exclusively the place to grind rank 14, or play Arathi Basin, WSG, or especially old Alterac Valley all day.
    I stopped at the bold honestly.
    Sometimes updated...

  16. #16
    Quote Originally Posted by Rorcanna View Post
    Gear and achievements don't matter more on an objective level in Classic than they do on Live.

    Hilarious post though, great entertainment value.
    Lol. Gear in Classic matters a lot more than it does in current WoW. At the very least you have bosses whose mechanics boil down to "Do you have the resist gear or not.". Then you also have rogues and warriors who scale INSANELY well with gear almost to the point where a geared warrior could charge and global you.
    Remember kiddies, hope was the last evil in Pandora's box.

  17. #17
    Quote Originally Posted by Kaleredar View Post
    They're going to be so overwhelmed by the quality quests of killing furbolgs and finding mankrik's wife that they'll just be happy as clams to pay 15 dollars a month to do them for all eternity, of course.
    Good point. That timbermaw Rep won't grind itself.

    - - - Updated - - -

    Quote Originally Posted by Triks View Post
    Lol. Gear in Classic matters a lot more than it does in current WoW. At the very least you have bosses whose mechanics boil down to "Do you have the resist gear or not.". Then you also have rogues and warriors who scale INSANELY well with gear almost to the point where a geared warrior could charge and global you.
    You mean like the many bosses since Vanilla that required "do you have gear high enough to DPS this boss before Enrage or not". Resist gear was a Copout.

  18. #18
    I am Murloc! Mirishka's Avatar
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    I, too, know how Classic WoW will play out!

    1. Classic WoW is announced.
    2. People make lots of stupid, pointless topics offering 'insight' about Classic WoW
    3. End
    I'm not a defender of Blizzard, I'm an opponent of stupid.

  19. #19
    To infinity and beyond det's Avatar
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    Quote Originally Posted by Mirishka View Post
    I, too, know how Classic WoW will play out!

    1. Classic WoW is announced.
    2. People make lots of stupid, pointless topics offering 'insight' about Classic WoW
    3. End
    ...but...but...but...that isn't looking into the future...that is the reality in the NAU

  20. #20
    Quote Originally Posted by Darth Dracula View Post
    Good point. That timbermaw Rep won't grind itself.

    - - - Updated - - -



    You mean like the many bosses since Vanilla that required "do you have gear high enough to DPS this boss before Enrage or not". Resist gear was a Copout.
    I said "very least" for a reason. In Vanilla gear mattered more and there was less good gear.
    Remember kiddies, hope was the last evil in Pandora's box.

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