I can only raid in a very unique time table, so i plan to create my own guild and be the main tank.
I can only raid in a very unique time table, so i plan to create my own guild and be the main tank.
I wouldn't roll a warrior.
Every sheep who has paid even the slightest bit of attention will be rolling a warrior because they believe doing so will automatically entitle them to an easy raid spot.
Garrosh did nothing wrong.
#MakeTheHordeGreatAgain
Until Thunder Fury the highest threat tanking weapon was Eskander's main hand claw.
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If it is 1.11 then yeah warrior/rogue/mage is what the majority of people who want to play DPS should roll. They are flat out the best classes in that roll and warrior is the only Tank that is truthfully 100% viable, Druid is a distant second with Paly and Shaman miles behind.
If a miracle happens and I get a job or some cash before it comes out I will play a warrior. I was addicted to wow so my pc went in the bin about 2years ago I litrally went crazy was in mental health hospital I was full blow addict towards the end.. going outside the house for the first time in years was scary. Yeah so if you're from UK and have some work id be greatful I can be a cleaner or tea boy etc. Lazy but trust worthy. But yeah I want to play warrior if life aligns when classic comes out id be happy to be addicted again. Warriors will be most common by far there will be alot of ninja loot two hand weapons. Hard to get groups of you don't tank. Totally went off topic there rambling of a schizophrenic.. Yeah common
They're gonna be Druids, Rogues, and Warriors everywhere...
I anticipate a lot of people will roll a warrior at the start, but not stick with it. For the people not in the know:
1) Most gear dependent class, with respects to its two dps specs. It didn't start truly shining in the raid environment until around AQ40 - partially because of the power curve on gear available in that raid and some select pieces from BWL as DPS plate in concert with t2.5.
2) Fury was at best, an average dps spec until the attack speed nerf(to 2h)/buff(to 1h) weapons happened, and multiple talents including Bloodthirst were significantly buffed. Coincidentally, that also didn't happen until right around AQ gates opening.
3) Arms was dead weight in a raid.
4) Few warriors were privileged with being both a main tank or off tank and still also being able to regularly nab good dps items. Remember, a lot of other classes were competing with us for non-tank weapons. Namely hunters. If classic uses a Vanilla patch release schedule, this won't really change.
I really don't see a whole of warriors trying to stick it out with securing their raid spot by having to tank in a capacity, yet finding themselves routinely being outrolled / outbid(dkp) by 18-22 other people for dps weapons/accessories, while having to also save their rolls/dkp for tanking gear. Remember, itemization was not complete, hunters, rogues, feral druids, and shammies were rolling for items that by today's accounts would ONLY be warrior/dk/ret pally items by way of applied stats. It's just the way it was.
Last edited by evogsr; 2017-12-06 at 07:35 PM.
In all honesty, I'll probably stick with a shadow priest or druid, but if I remember correctly, warrior tanks were nice, too.
As popular as they are on live, so about 100% of the players that constantly ask "What class OP?" on the forums and in trade chat.
Enhancement and elemental were actually very good in pvp. They were definitely gear dependent, and so you'll usually see people say that they were bad - who just didn't have the gear to make them dangerous.
A lot of classes were gear dependent. Arms warriors were pretty much just an annoyance until they were either wearing rank12/13 armor/BWL dps plate and a good 2h - yet you'll always see people go on about how good of a class it was while completely omitting it required good gear. Every class/spec wasn't equally as gear dependent as the next. Mages all around were the least.
Played a warrior from 1.0 to when original Naxx came out, then played WotlK to WoD.
Probably not. Yes they were OP by 1.12, but they ways sucked leveling and early in Vanilla they were in a bad state. It took easy weapons to get like IBS and fixing charge, and more epic gear to make them OP.
For your question in the thread title, currently on the vanilla server I'm playing on, warriors and paladins are the most common classes online in my guild at any given time.
For your other questions:
1. Warriors are always needed as tanks, off-tanks, and back-up tanks. Raid spots will be available if you understand how to play one of the harder/more complicated classes.
2. Tanking was hard due to limited UI and class mechanics. You had to be ready to respond to situations as they happened, like your stack of sunders getting knocked off and instantly losing aggro. I believe the dagger were mainly used, because your abilities were used on your next weapon swing, so if you were using a slow weapon, it took longer for these abilities to land. But that was mainly an early Vanilla thing.
3. Prot can farm things, but it's slower. Usually the tanks and the healers in our guild had to team up with other guildies to get their farming done quickly enough. Hunters are the easiest class to level and farm with, so a hunter alt with 2 gathering professions was pretty common too.
Understand this: warriors will be the most common class, but tanks will always be in demand. If you decide to play a warrior on classic, please be a tank lol
HEROES NEVER DIE
The fundamental problem with DPS shaman was a lack of control, not damage....
Enhance had one of, if not the outright, highest single Global burst potentials in the game...... The problem was they had absolutely no control over it happening, it was pure RNG (random number generator..... or pure chance)..... You would White Swing/Stormstrike/Windfury/ Hand of Justice Trinket Proc for maximum output, and hope that every swing crit.
It wasn't just a lack of control over your damage, but also over your opponents.. Shaman where the only melee to not have a CC of any kind, which combined with their incredibly high -POTENTIAL- output, made them ideal targets to murder first. Furthermore (and particularly in enhancement's case) your Longevity in team fights was among the shortest of all specs because you where mana limited, where the Rogues/Warriors weren't and you could oom yourself quickly when forced to use all your utility. Rets also had that problem, but where both more efficient damage wise, as well as heal wise.... albeit at the expense of their offensive potential and offensive utility.
Ele on the other hand, could do wonderful damage, but unlike Lock/Mage was more hampered by their lack of control to set up their nukes, which could give them problems vs Melees.
In both cases, the Shaman was a viable class with solid gear, but acquiring that gear could be a challenge without swapping to heals to raid.... That being said, also in both cases, I think a person maining a DPS shaman would probably be happier overall by maining something like a Warrior (instead of Enhance) or a Lock/Mage (instead of Ele)
I will be playing a prot warrior. Played a lock for classic, rolled a prot paladin in BC. Want to try vanilla tanking now.
All 3 shaman specs were fantastic in PvP, resto and a good warrior buddy was absolutely hilarious, windfury totem was just the best thing ever, enhancement was very fun, although RNG reliant, sometimes you would proc WF and absolutely demolish someone, sometimes you just got unlucky with no procs.
But even so with shocks, grounding, tremor, poison cleansing totems and purge... you were god damn terrifying to alot of classes, especially if you actually got geared and got a good 2h (saw someone here commenting on 1h enhancement, that was in BC, in vanilla you couldn't dual wield).
And elemental was just hilarious in BGs, purge all buffs, hots and shields, and land a nice lightning bolt, chain lightning, earth shock combo... with the travel time of the lightning bolt, all 3 of those spells would land at the same time, get a lucky crit or the guaranteed crit damage talent at the end of your tree, and alot of the time you would simply destroy someones health from full to zero.
Shamans were just allround fantastic in PvP, regardless of spec, especially if they were actually good and would properly use purges and focus target interrupts on healers and such, a PvP healer with that ammount of offensive pressure combined with a WF totem for the group was amazing.