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  1. #1

    Class Adjustments With December 5th Maintenance, ToS Violations in Antorus

    Patch 7.3.5 - Artifact Weapon Ending, World Changes, Command Boards, New Racial Icons

    Class Adjustments With December 5th Maintenance
    Originally Posted by Blizzard (Blue Tracker / Official Forums)
    Starting tomorrow, December 5, with maintenance in each region, we're planning the following class tuning:

    Classes

    Items

    As always, we're keeping a very close eye on performance across all specs. Thank you very much for your feedback!

    Terms of Service Violations in Antorus
    Originally Posted by Blizzard (Blue Tracker / Official Forums)
    As you’ve seen over the course of Legion, we’ve been consistently increasing our actions taken against Terms of Service violations used to give an unfair advantage in raid and dungeon content. These violations include selling raid clears for real money, sharing accounts between members of the same raid team, and similar behaviors prohibited under the ToS.

    With Mythic Antorus about to open and the world first race ready to begin, we felt it was important to give a reminder of our stance on these issues, as well as a warning that we will be actively monitoring and taking action against those who participate in such behavior to gain an early progression advantage in Mythic Antorus.

    We’re excited to see how our top players progress through Mythic Antorus in the weeks to come, and want to ensure that the experience is as fair as possible for everyone participating. Please keep this in mind as you begin to work your way through the Burning Throne, and best of luck!
    Last edited by chaud; 2017-12-04 at 09:56 PM.

  2. #2
    Moderator Aucald's Avatar
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    Pretty across the board buff for Outlaw spec.

  3. #3
    Quote Originally Posted by Aucald View Post
    Pretty across the board buff for Outlaw spec.
    You don't say....

  4. #4
    Moderator Aucald's Avatar
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    Quote Originally Posted by UnholyGrazer View Post
    You don't say....
    Pretty unusual for class/spec adjustment to just say "all damage abilities increased by X%."
    "The City Council announces the opening of a new Dog Park at the corner of Earl and Somerset, near the Ralph’s. They would like to remind everyone that dogs are not allowed in the Dog Park. People are not allowed in the Dog Park. It is possible you will see Hooded Figures in the Dog Park. Do not approach them. Do not approach the Dog Park. The fence is electrified and highly dangerous. Try not to look at the Dog Park, and especially do not look for any period of time at the Hooded Figures. The Dog Park will not harm you."

  5. #5
    Quote Originally Posted by Aucald View Post
    Pretty across the board buff for Outlaw spec.
    I don't see how much it is going to help outlaw though. This raid as a whole is pretty terrible for outlaw except for maybe eonar.

  6. #6
    Epic! Lulbalance's Avatar
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    From an affi point of view.. could be worse.. lol.

  7. #7
    At least my Shadow Priest had one week of usefulness-y in MM+

    Back to the trunk.

  8. #8
    Lazy, but expected buff to Outlaw...

    Applying the raw 4% buff naively to the current SimCraft numbers, it makes Outlaw (on average) the 3rd highest DPS melee spec (and ~7th highest DPS spec overall) at 960 ilvl w/ t21, well ahead of the other rogue specs, but still behind Sub (DfA) at 930 t20 (on average). But with the added bonus of being by far the most inconsistent spec in the game right now (at both item levels, but especially at lower item levels w/ t20)...

    Given that huge inconsistency, and Sub's much higher playtime since Legion's launch, I'm interested to see what effect this actually has at all. It doesn't seem like it makes Outlaw all that more appealing (especially for progression)... But I'd expect to see high parses once content is on farm...

    Obviously SimCraft numbers are not nearly a 100% reflection of actual in-game performance, just doing a incredibly quick and incredibly naive comparison to what's currently on live...

    I often wonder... With changes like this... What the goal is? Seems rather purposeless, to be honest...

    Will this actually affect the number of rogues raiding as Outlaw? I kind of doubt it.
    Last edited by ravity; 2017-12-04 at 08:58 PM.

  9. #9
    Quote Originally Posted by ravity View Post
    Lazy, but expected buff to Outlaw...

    Applying the raw 4% buff naively to the current SimCraft numbers, it makes Outlaw (on average) the 3rd highest DPS melee spec (and ~7th highest DPS spec overall) at 960 ilvl w/ t21, well ahead of the other rogue specs, but still behind Sub (DfA) at 930 t20 (on average). But with the added bonus of being by far the most inconsistent spec in the game right now (at both item levels, but especially at lower item levels w/ t20)...

    Given that huge inconsistency, and Sub's much higher playtime since Legion's launch, I'm interested to see what effect this actually has at all. It doesn't seem like it makes Outlaw all that more appealing (especially for progression)... But I'd expect to see high parses once content is on farm...

    Obviously SimCraft numbers are not nearly a 100% reflection of actual in-game performance, just doing a incredibly quick and incredibly naive comparison to what's currently on live...

    I often wonder... With changes like this... What the goal is? Seems rather purposeless, to be honest...

    Will this actually affect the number of rogues raiding as Outlaw? I kind of doubt it.

    Isn't that a good place for a buff to be? It brings up an under performing spec, but doesn't change the meta or make people feel forced to switch for the cutting edge? I agree the aura buffs are a bit lazy, but I think that is a good place for a buff to be... or I am I totally off my rocker (which is possible), but just genuinely curious.

  10. #10
    Still waiting for that DH change promised in 7.1.5

  11. #11
    Brewmaster Mhyroth's Avatar
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    So about those Terms of Service Violations in Antorus.
    Mind sharing why certain very high ranked Guilds still don't get punished or is the sole purpose so you can use them for Raid Testing on Live realms ?

  12. #12
    Well, looks like they are trying to kill T20 4p for boomkins. I'm glad, but are they going to make up our single target?

  13. #13
    Scarab Lord sam86's Avatar
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    since wow gold is literally equal to real life money, does that mean that blizzard is FINALLY stopping those 'boost sales' that fucked wow since the introduction of wow token ?

  14. #14
    Quote Originally Posted by Varolyn View Post
    I don't see how much it is going to help outlaw though. This raid as a whole is pretty terrible for outlaw except for maybe eonar.
    I am going to go out on a limb here and say that it will help the Outlaw by 4%.

  15. #15
    Quote Originally Posted by sam86 View Post
    since wow gold is literally equal to real life money, does that mean that blizzard is FINALLY stopping those 'boost sales' that fucked wow since the introduction of wow token ?
    It's not, though. You can trade money for gold via tokens, but you CANNOT trade gold for money - at best, you can trade it for Blizzard account balance, which is different from money in that you can't spend it on whatever you want. And that's a very, very crucial difference.

  16. #16
    And BM hunters?! sure the tier buff is nice but still, im weeks away from a 4 piece...

  17. #17
    Yeah, of course lets nerf T20 instead of buffing T21. Crying in Arms

  18. #18
    Tomb of Sargeras Violations in Antorus? I'm confused.

  19. #19
    Quote Originally Posted by Mhyroth View Post
    So about those Terms of Service Violations in Antorus.
    Mind sharing why certain very high ranked Guilds still don't get punished or is the sole purpose so you can use them for Raid Testing on Live realms ?
    Well who else is going to test their shit for them? What... you thought they were going to have a team to test their own shit?

  20. #20
    Quote Originally Posted by Fenderxx View Post
    Isn't that a good place for a buff to be? It brings up an under performing spec, but doesn't change the meta or make people feel forced to switch for the cutting edge? I agree the aura buffs are a bit lazy, but I think that is a good place for a buff to be... or I am I totally off my rocker (which is possible), but just genuinely curious.
    I honestly don't know.

    The competitive, numbers-obsessed player in me thinks that Blizzard should be making changes with the knowledge that a lot of players care a lot about how well they perform in a competitive raid environment, even if they are not at the cutting edge. And those that don't care aren't going to care whether they buff Outlaw 4% or not (they were probably already playing Outlaw anyway)...

    So, if you have two camps (which I honestly think is a relatively realistic abstraction), one that cares about performing as well as their class can and one that plays the spec they enjoy (or find playable/easy to play), this change doesn't really affect either group. So, I guess the question just becomes does 4% make a raid that has a few Outlaw rogues in it capable of clearing content they were unable to before... I think the answer to that question is also no... Outlaw wasn't the worse spec (in fact it was the best scaling rogue spec to being with)... So, why are Ret Pallys or Feral Druids or DKs not getting buffs for the same reason? To make raids that bring a few better equipped to actually clear content?

    I just don't understand how Blizzard makes these decisions. It just seems pointless...

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