Quote Originally Posted by Orwell7 View Post
Let's define "padding":

-killing adds that does not need to die
-dpsing the boss (or other adds) when something important needs to die
-killing adds before the timeframe they need to die (like on Mistress)
-standing in one spot turret-mode while some mechanic needs to be done (soak, stack, spread, etc)
-turret dps'ing instead of helping the raid (with soulstones, putting down gateway etc)


My only question is the relative damage of the Warlock toolkit.

How much boss/important damage you lose/gain if you dot up 1-2-X targets simultaenously?
Even dropping an UA to a not-important add can give you bonus VIP damage if the mob dies and you get your shard back.
Putting Agony on an add that lasts only X seconds? What chance do you have to get a shard from that Agony?
Adding the damage of tick 1+2+3+4+5+6 is greater than drain souling your primary target without factoring in the shards?
Lots of questions.
-standing in one spot turret-mode while some mechanic needs to be done (soak, stack, spread, etc)
-turret dps'ing instead of helping the raid (with soulstones, putting down gateway et


How is this padding?
That's just being a shitter, any class can do it.

Even dropping an UA to a not-important add can give you bonus VIP damage if the mob dies and you get your shard back
what?

Putting Agony on an add that lasts only X seconds? What chance do you have to get a shard from that Agony?
Pretty good chance.

How much boss/important damage you lose/gain if you dot up 1-2-X targets simultaenously?
you gain a very good amount


Don't even forget about wrath of consumption, that alone makes damaging adds always worth it.