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  1. #441
    Quote Originally Posted by Myz View Post
    Make your own group. I can't believe we still go through this.

    Community requirements are an effect of supply & demand. There's plenty of people >945 with Curve right now that it doesn't take hours to fill a group of 2/3/9 to complete your run. If it was a ridiculous requirement, people would drop them soon due to a lack of applicants meeting the demands.

    - - - Updated - - -



    Then keep on complaining on forums about how no one is willing to carry you. See how far that gets you instead of getting a pug together and just letting it do its thing.

    Who is the snotty brat here? The person putting in effort to meet public requirements or taking the time to make his own group, or the person complaining and crying how no one is willing to boost him and his umpteenth alt that he really can't play at all?

    That's my problem with the general public of this game right now. Neckbeards and NEETs have no idea how to take control of their actions or lives. They haven't learned how to be resourceful and get things done, which is something most of us learn at school or on the job. They just expect everyone to drop at their feet and accomodate their wishes.
    Mmmmhmmmm, yeah, here's the thing. I don't come to the forum to complain about nobody carrying me, because I don't bother with M+ or raiding. But I do side against copping out with "waaah go make ur own group!!!"

    You know what a nice, simple solution would be? Put the ilvl requirement in that little box that says "REQUIRED ITEM LEVEL". You know what that does? You guessed it, it hides your ad from people below that item level!

    Oh, but wait, I forgot that 90% of the groups created with stupid AotC and ilvl requirements are created by players that themselves are looking for carries, and are more than likely well below their desired ilvl. Funny how that works.

  2. #442
    High Overlord Valrysha's Avatar
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    Quote Originally Posted by NightGamer View Post
    Ok guys, this is just first week or raid.

    It feels like WoW = ilvl. Nothing more.

    Something must be made by Blizzard to fix this problem. If you play one char, you probable don't have it, but if you play more, this is unacceptable.

    Is not the first time when happens, this problem persist.
    "Something must be made by Blizzard to fix this problem."
    They did, it's been in the game before the official launch!
    They're called Guilds...

  3. #443
    Quote Originally Posted by Marrilaife View Post
    Newer players have the opportunity to gain experience in an friendly environment - it's called joining casual raiding guilds that raid normal or heroic. But they usually come from other games like MOBAs or Overwatch etc. and think click a button and queue in a lobby is a solution to everything.
    or maybe - crazy idea - they prefer those lobby based systems ?

    guilds are nothing but outdated relics of past that new people dont want to use as systems

    so giving those advices is pointless.

  4. #444
    I dont see any problem there...

    You can always make your own group,and be the RL :P

  5. #445
    Quote Originally Posted by kamuimac View Post
    or maybe - crazy idea - they prefer those lobby based systems ?

    guilds are nothing but outdated relics of past that new people dont want to use as systems

    so giving those advices is pointless.
    Outdated?

    I really don't see how grouping with friends can be outdated in a mmo game.

  6. #446
    Deleted
    Quote Originally Posted by Spotnick View Post
    Outdated?

    I really don't see how grouping with friends can be outdated in a mmo game.
    Just look up this guy's posts and you'll know
    Lobby based systems are so much more community driven and improve the social aspects of the games ... yeah Surely WoW would benefit from a wider lobby based system implementation without any backlash from the playerbase.

  7. #447
    Deleted
    Meh -the concept of guilds as a main progression model is bit outdated to the gamers of today, hence the prevalence of pugging.

    Bit sad, but still true.

  8. #448
    Quote Originally Posted by - Lionheart - View Post
    Meh -the concept of guilds as a main progression model is bit outdated to the gamers of today, hence the prevalence of pugging.
    And then people complain vanilla was better because "it had a sense of community". While it was pug unfriendly and queue mode didn't exist.

  9. #449
    Deleted
    Quote Originally Posted by Marrilaife View Post
    And then people complain vanilla was better because "it had a sense of community". While it was pug unfriendly and queue mode didn't exist.
    "You think you do but you don't"?

  10. #450
    Deleted
    Quote Originally Posted by kamuimac View Post
    or maybe - crazy idea - they prefer those lobby based systems ?

    guilds are nothing but outdated relics of past that new people dont want to use as systems

    so giving those advices is pointless.
    Guilds are still pretty much the only way to do mythic, and still, by far, the way way to even do hc.
    The week a new raid opens the few pugs that will clear it all right away wont invite you if you have no exp and low gear. And the first 4-8 weeks of a new raid, the good pugs will just invite people with gear AND aotc/several kills. So if you have no guild you will actually have a hard time pugging hc content, you'll join a lot of pugs that will fail/crumble, waste a lot of time for each boss, and wont even kill all of them. Only after few months, with everyone outgearing the content so bad, you'll probably get into a pug that will kill all bosses without problems.
    So I'm not sure how can you say guilds are outdated relics of the past, it's by far the best way to do content.

  11. #451
    Quote Originally Posted by rinelki View Post
    Guilds are still pretty much the only way to do mythic, and still, by far, the way way to even do hc.
    The week a new raid opens the few pugs that will clear it all right away wont invite you if you have no exp and low gear. And the first 4-8 weeks of a new raid, the good pugs will just invite people with gear AND aotc/several kills. So if you have no guild you will actually have a hard time pugging hc content, you'll join a lot of pugs that will fail/crumble, waste a lot of time for each boss, and wont even kill all of them. Only after few months, with everyone outgearing the content so bad, you'll probably get into a pug that will kill all bosses without problems.
    So I'm not sure how can you say guilds are outdated relics of the past, it's by far the best way to do content.

    Yea, pugging heroic is hell. A lot of rls have no idea about this game. If someone is bad he must be kicked else good ppl will leave - most leaders dont understand it.

    Ilvl is very very important, a lot of groups look for curved 950+ ppl but when i que my 960+ char i got invited too fast to link curve.

    The worst groups are those who check logs. It takes ages to get ppl but its easy one-shot usually.

    I was going to do normal today on my alt pala and i was suprised that i found group that was not looking at my ilvl. I had curve, i was not dying and just doing my job. Jk after covens leader had to go and i got kicked without reason. I can understand kicking from HC but normal? xD

    Anyway both norm and hc are for casuals. Sadly you need guild for mythic and for guid you need time...

  12. #452
    Deleted
    Quote Originally Posted by Druitz View Post
    Yea, pugging heroic is hell. A lot of rls have no idea about this game. If someone is bad he must be kicked else good ppl will leave - most leaders dont understand it.

    Ilvl is very very important, a lot of groups look for curved 950+ ppl but when i que my 960+ char i got invited too fast to link curve.

    The worst groups are those who check logs. It takes ages to get ppl but its easy one-shot usually.

    I was going to do normal today on my alt pala and i was suprised that i found group that was not looking at my ilvl. I had curve, i was not dying and just doing my job. Jk after covens leader had to go and i got kicked without reason. I can understand kicking from HC but normal? xD

    Anyway both norm and hc are for casuals. Sadly you need guild for mythic and for guid you need time...
    Checking logs is the only thing that works in the first weaks, now you can simply check for numbers of clears. 960 is a shitty gs to be honest, if you are a active player.

  13. #453
    Old God -aiko-'s Avatar
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    A lot of these groups aren't progression groups, they are farm groups. They want loot, they don't want to teach people the bosses.

    If you want to progress, find a progression group or make your own.

  14. #454
    The Lightbringer Jazzhands's Avatar
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    I got into normal Antorus as a 930 paladin healer without Curve today. Just gotta go shopping.

  15. #455
    Quote Originally Posted by - Lionheart - View Post
    Not entirely - When you buy a token on the ah, a player has payed money for it - Some other player has payed for your sub that month, in exchange for your in-game resources.
    Blizzard is still getting your sub money - just not from you. Tokens are just an elaborate gold farming/selling system and can't last indefinitely - As people have to be actually buying tokens for money for it to function.

    It could be much worse, there are big profits to be made from random loot boxes in games (overwatch,hots,mobile-games ect) and at some point, the current sub model will become less profitable than free-to-play-pay-to-win, with gear/loot/stat-boost potions in the cash shop.

    Its why we should be encouraging systems to let newer players get into raiding/harder content, prolonging the sub model is in everyone's best interests.
    Having "pay-to-win" type deals for loot wouldn't really worry me at all. If pugs want to invite people based on gearscore only then that's their funeral.

    What the game could really use is more "ready for raiding" type achievements. Achievements that you can only get by playing your character well and following mechanics. Achievements that can only be gained by playing well yourself, unlike "Ahead Of The Curve" which you can get after dying 3 seconds into the fight and letting the rest of the raid kill the boss while you watch.

    My favourite achievement to link to pug leaders is "Hand Of A'dal". To get that title you had to kill Kael'Thas and Lady Vashj pre-nerf in TBC - which at the time were the 2 most difficult bosses the game had so far produced. Sadly hardly anyone knows what it means any more and they'd rather just look at your gear score.
    Last edited by ydraw; 2017-12-27 at 05:10 AM.

  16. #456
    Elemental Lord Brewmaster Kolee's Avatar
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    Quote Originally Posted by - Lionheart - View Post
    Telling people to make there own group is such a copy-paste/meme argument these days.
    Lots of people need to have at least one or two runs under their belt before they feel comfortable leading a raid for it - Watching a tactics vid where everything is performed perfectly is often very different to how an encounter actually plays out.

    Its getting to the point where they should just make normal and heroic queable with restrictions for ilvl and having to have completed the previous difficulty.
    There would be a lot of wipes - but it would give newer or less experienced players an opportunity to gain the experience needed to play more difficult content without messing up other peoples pugs.
    I've found time to pug Antorus on my alts this week, and had no problem getting into groups. Yes there were groups in queue with requirements I didn't meet, but my alts did not belong in those groups. There were other groups who were happy to have them. Seems to me that some players here are frustrated that they can't get into what they perceive to be the good groups, because those groups want other players who've worked hard to get ahead of the curve like themselves. So many Antorus pugs atm that unless you are undergeared (below average for the community) you shouldn't have a problem finding something.

    Remember it's a game. Have a beer buff. Chill.

  17. #457
    LFM Antorus, lvl 120 or no inv

  18. #458
    Deleted
    Quote Originally Posted by ArcadeBit View Post
    Checking logs is the only thing that works in the first weaks, now you can simply check for numbers of clears. 960 is a shitty gs to be honest, if you are a active player.
    Two legendarys @1000
    3 Relics @945
    NC + 15 Ilevel
    Pantheon trinket @960 (Argus killed in every ID)

    = 955.55

    Getting 960+ means 67 additional ilevel through wf/tf. Thats 14 lucky proccs on 13 items.

    Sure, 960 is really shitty. I know that the highest item level is shown in the tool. But calling 960 (only 15500 players in EU have better gear, aka 1%) shitty is highly delusional.

  19. #459
    Deleted
    Quote Originally Posted by Vluffyvlaush View Post
    Two legendarys @1000
    3 Relics @945
    NC + 15 Ilevel
    Pantheon trinket @960 (Argus killed in every ID)

    = 955.55

    Getting 960+ means 67 additional ilevel through wf/tf. Thats 14 lucky proccs on 13 items.

    Sure, 960 is really shitty. I know that the highest item level is shown in the tool. But calling 960 (only 15500 players in EU have better gear, aka 1%) shitty is highly delusional.
    The dude you quoted IS delusional, 2 resets ago most ppl in several of the top 5 guilds wheren't even over 960.

  20. #460
    Quote Originally Posted by ArcadeBit View Post
    Checking logs is the only thing that works in the first weaks, now you can simply check for numbers of clears. 960 is a shitty gs to be honest, if you are a active player.
    If its shitty ilvl so decent will be 965 and very good 970. How do i get 965 now with heroic m+15 weekly without rng procs? Ok if i got super lucky and i will drop 3rd leg, got nice weekly and like 2 titanforged maybe i will get it.

    Come on

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