Not dead perhaps, but organized pvp certainly seems to be on life support based on Legions participation numbers relative to WoDs.
Not dead perhaps, but organized pvp certainly seems to be on life support based on Legions participation numbers relative to WoDs.
Why is everyone asking to remove pvp templates? With conquest gear we all had the same stats, its not the same thing?
Other than adding actual incentives, rewards and gear progression to PvP, I think it is high time people start asking for more fair matchmaking in random BGs. Premades should be limited to 2 people for the love of god, especially in 10mans, and the blacklisting system should be scrapped asap because it has caused everybody to be playing everybody else's least favorite BGs. Maybe replace it with something like whitelisting or prefering specific types of BGs.
Premades though should be addressed. Unfortunately people don't realize just how overwhelmingly influential they are and how responsible they are for a large percentage of completely one-sided matches. These matches are not just one-sided, they are hopeless to the point where Jesus himself couldn't heal team A to victory over team B.
Limiting them to 5mans was a step in the right direction, but shamefully it was only done because of the coordinated HK farming that went on in IoC. It took people many, many arduous years of suffering, but finally the masses understood the problem and complained about it, so Blizzard limited premades to 5 people. People were vocally grateful to Blizzard for its decisive action.
To end on a slightly positive note, Blizzard has (also after many years of suffering) finally done a good job dealing with bots. I wonder if all they did was shut down Honorbuddy, or if they are more actively monitoring and banning people. Maybe bots have evolved to such a sophisticated form that I can't detect them anymore, but that would mean that they are at least better than the average baddie!
- - - Updated - - -
You are right it was exactly the same thing. At high ratings everyone had the same damn stats anyway. Templates are a farce to justify the removal of PvP gear progression, something that was necessary to facilitate the RNG-fest that was implemented in PvE gear progression. You can't have an endless casino of ilvl on the one hand, and a conquest vendor on the other.
this alone would change the pvp by leaps and bounds. honor talents were the dumbest thing i have ever witnessed in wow
- - - Updated - - -
why should someone with 1000 hrs in a toon have the same stats in a bg than a fresh fuckin toon? why should pvp abilities be locked to pvp when most of them would make the pve way better? legion changes to pvp are cancer
I also really like the idea of a solo-queue for RBGs. RBGs are on life support anyway, so there is plenty of room to experiment with something this unpopular. I imagine that it would be a nightmare to climb out of the lower ratings, but it would probably be a lot of fun at higher ratings. Get on it Blizzard!
Last edited by axlkix; 2018-01-10 at 07:40 AM.
Seems they hint at some changes towards pvp gearing in BfA in a recent EU blue.
I really hope they do it right this time.
Also interested in the link.
You mean this one?
https://us.battle.net/forums/en/wow/...ge=21#post-409
"
Thanks guys for all the feedback here as I've been tracking this thread for quite a while. With Battle for Azeroth we aren't ready to share information on what changes may be coming past what has been shared at BlizzCon.
PVP is something that has been actively discussed going forward into the new expansion, no idea on if any changes are going to be made but keep in mind we still have a whole Alpha and Beta cycle to go through so please keep the discussion up.
"
That's the only thing I can find related to PVP. (And I am not seeing anything in it.)
- - - Updated - - -
PS: No, seriously, I cannot find anything else and this thing above is completely, absolutely nothing.
They need a massive giveaway of attractive bribes to get people back into it.
"There is a pervasive myth that making content hard will induce players to rise to the occasion. We find the opposite. " -- Ghostcrawler
"The bit about hardcore players not always caring about the long term interests of the game is spot on." -- Ghostcrawler
"Do you want a game with no casuals so about 500 players?"
- Tone down Healers a bit
- Add solo queue for Rated BG and maybe Arena (it's 2018 ffs)
- Make Prestige levels more interesting instead of a grind (like an objective that grants some extra honor every now and then - can be anything from something to do in a specific BG to something in WPVP, not complete x world quests)
- Make gear purchased with Echoes of Battle have the ilvl based on the ilvl of the pieces obliterated (like obliterating awards 1 echo, an item requires 5, cap is 5 and the item purchased as an ilvl of the avg of those 5 obliterated)
- Remove unpopular brawls from the rotation
Casual non-rated pvp should actually offer decent rewards. With the way pve, even absolutely trivial, rains down 910+ gear for almost nothing, queueing for pvp should be a decent side activity for alts, new players and the like. Gating gear behind rating maybe works, but the floor needs to be waaaaaay up, because inherently, it's much easier to get into LFR or normal than to do a rated (even 1500) BG and doing an M+15, or clearing heroic and getting those wf/tf procs is way easier than being 2200 in arena.
The way it is was supposed to reward skill, but imo it's a flop. It forces pvp players to probably do pve content they don't give a shit about, and it disincentivizes pve players from getting into pvp, because the rewards for doing well and winning a casual random BG are lower than a fucking world quest. That's not sustainable.
It's funny how some people look forward to the end of the grind like you do, sort of a kid waiting for Christmas mentality. For others like myself, the grind is sitting in a dentist chair getting unpleasant work done, waiting for the misery to be over. Having no chance against an opponent is really not acceptable, which is why if anything, rated should require gear and randoms should be kept normalized.
And the reason I say that is because, without normalization (and with to an extent), random pvp is the only form of endgame content that punishes you for not doing harder content. Normal raids don't drop Mythic gear, but that's fine because Normal raids do not feature Mythic enemies. In random bgs, I get thrown up against far more powerful opponents, yet I can never actually match them. My choices are to either be perpetually underpowered or to do content I don't enjoy in order to enjoy what I want - no other endgame content requires such a situation.
Now, if random bgs would eventually allow you to be equal to your opponents, then there's an argument to be made for that. But random bgs currently drop garbage tier gear.
- - - Updated - - -
Fully agreed.
I make music https://www.youtube.com/c/AscentToZenith
Solo queue for rated pvp is the main thing. Bring back some class utility.
I make music https://www.youtube.com/c/AscentToZenith
Just combine the PvP templates with the Draenor PvP gear system:
PvP gear ILvL goes UP and their stats change for your class/spec when in PvP combat.