Originally Posted by
Noradin
I'd rather have the smite talent changed into one that makes plea deal a small amount of splash damage to all enemies around the target.
Said splash damage would obviously not cause atonement healing (for balancing reasons), instead it would give some extra healing for only on the target.
And no, the argument that it somehow "makes no sense" does not apply, otherwise I would expect atonement healing caused by the dot from shadow mend, too. We already do have several spells that are exceptions off how atonement works. One more won't break the spec.
It wouldn't need to deal competitive damage in current raid content and dungeons either, just something to use in solo content, because having to switch to another spec for something as basic as AoE damage when doing nearly trivial content alone is what really breaks immersion.