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  1. #41
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    I think it's more a try to get back people who stopped playing current incarnations of WoW because they favored Classic more. I don't think that we will get a MMO renaissance, at least not with gameplay from 00ies.

  2. #42
    Quote Originally Posted by Morssoe View Post
    You are only fooling yourself.
    I am? How many would jump on the chance to play a game that is like Vanilla but isn't Vanilla? WildStar tried to return to the "hardcore" time period of Vanilla/TBC, it died real fast, as an example.
    The vast majority wants Vanilla to return to the past or to try something other people have talked about (indirectly the same reason). You're not really arguing against that, are you?

  3. #43
    Quote Originally Posted by Marxman View Post
    Correlation is not causation. Wildstar didn't flop because it was too hardcore. It flopped because the combat was absurdly repetitive, the art style wasn't great, it ran like ass, and the leveling experience was atrocious.



    I think 150k is a pretty low-ball estimate. The top 2-3 server groups probably have that many by themselves. I'd guesstimate the private server community is north of 300k total.
    And it's free and probably overlaps. There won't be 100k people who play only vanilla after a couple of months.

    the only thing classic wow will be the beginning of is people realizing that it isn't 2004.

  4. #44
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    Quote Originally Posted by hyphnos View Post
    And it's free and probably overlaps. There won't be 100k people who play only vanilla after a couple of months.

    the only thing classic wow will be the beginning of is people realizing that it isn't 2004.
    People will pay for quality and polish as always.

    Don't understand your last point, people play the game (Vanilla wow) currently in 2017. So what you said doesn't make any sense.

  5. #45
    Why not put out an MMORPG version of the map editor? Blizzard could spawn another DOTA that way.

  6. #46
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    The only thing that Classic will potentially mark the beginning of will be potential future TBC & Wrath servers if Classic has decent traffic, and the community is hungry enough for them.

  7. #47
    Quote Originally Posted by Howlrunner View Post
    This is nothing but wishful fanboy thinking and utter nonsense.

    The MMO bubble burst a long time ago, they cost a fortune to develop, and are hard to sustain long term growth and also retain customers compared to say, a team based fps shooter. There is a reason we saw tons get made then crash.

    Simply put, they just aren't worth the money.
    except that statistics and financial evidence prove that games are getting cheaper to produce and revenue is higher than ever. I don't know why the vast majority of people still believe that myth that games are getting more expensive to develop these days. Yes on average they're more expensive than say, 15 years ago, but when you look at the numbers and adjust for inflation it's cheaper.

  8. #48
    Quote Originally Posted by ONCHEhap View Post
    Probably not,the new generation is unable to keep focused long enough for MMORPGs

    Same reason why the MMORPG genre is falling nowadays
    Citation needed... It's more like people are expanding there horizon.
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  9. #49
    Quote Originally Posted by Vorrum View Post
    People will pay for quality and polish as always.

    Don't understand your last point, people play the game (Vanilla wow) currently in 2017. So what you said doesn't make any sense.
    They play for free.

  10. #50
    The only renaissance in relation to WoW comes from the Live game delivering and more people being interested thanks to clever marketing and positive word-of-mouth.

    AKA, exactly what's happened with Legion moving into BfA. It has nothing to do with "new generations being unable to keep focus on 1 game" or shit like that, it's 13 years since Classic came out, not 30... Classic WoW will benefit the players and the company, but believing that it'll somehow revive a business where the live game version already reigns supreme in terms of sub MMORPG's, is just delusional.

  11. #51
    Quote Originally Posted by Howlrunner View Post
    This is nothing but wishful fanboy thinking and utter nonsense.

    The MMO bubble burst a long time ago, they cost a fortune to develop, and are hard to sustain long term growth and also retain customers compared to say, a team based fps shooter. There is a reason we saw tons get made then crash.

    Simply put, they just aren't worth the money.
    There are few things I could add to that, yeah. There aren't millions upon millions of people just pining for an MMO, despite what previous WoW population would have us believe. It exploded because it was Blizzard, mostly, a total anomaly in the MMO market. With the exception of HOTS, everything they touch is massively, anomalously profitable and other studios follow their lead. This was also true of Hearthstone and Overwatch in particular.

    It was a niche market before WoW. That game's success made lots of studios attempt to cash in, but the market just wasn't there for several MMOs which are extremely demanding titles in terms of time played. In this age where thousands upon thousands of games compete for the casual gamer's attention? MMOs are wayyyyy too grindy to be anything but a niche genre for the dedicated. Vanilla even moreso.

  12. #52
    Quote Originally Posted by Apanonar View Post
    Even classic will only be played by tens of thousands
    Not saying it will reach insane player amounts, but you do realize most crappy legacy realms (with issues, shady admins, etc) usually run over 250k accounts, easily, right?

    Just the fact that it's Blizzard will increase that number insanely high.

  13. #53
    Deleted
    Its the beginning of a new era. This will be legendary. A fresh start. So good.

  14. #54
    Quote Originally Posted by Blamblam41 View Post
    Didn't Wildstar fail trying to capitalize on the idea that 'classic is so gud guise'?

    I remember a bunch of vanilla purists of the day swapping to that game and glorifying it to no end because it tried really hard to be a dead game.
    Wildstar failed for a lot of fundamental reasons, sadly.

    Trying to cater to a "extremely hardcore crowd" was just one of those reasons.

    Still an amazing PvE experience though!

  15. #55
    the 2 errors the guy in the video made:

    - 2019 there arent millions of the hardcore mmorpg gamers waiting, he talks about. because that ppl are old and have families and daily stuff. not able to invest the time you need for successful vanilla playing. hell, it will be a wonder if you find more than 5 guys leading, organizing and holding a 40man roster alive. for more than a half year.

    - this leads us to the younger crowd. which is born into a modern world and trained with fast pace gaming, instant gratification and low time investment. in a world where you have to play x games, view x netflix series, twitter, facebook and instagram shit, and so on. this crowd is just not trained to play a heavy time consuming hardcore game all day long. and keep being focused solely on that.

    conclusion: classic will have its fan base. classic can be lucrative for blizz with low investment and simple recycling. but will classic change the gaming industry ? no. definitelly not.
    Last edited by Niwes; 2017-12-29 at 05:24 PM.

  16. #56
    Quote Originally Posted by Shadowpunkz View Post
    Its the beginning of a new era. This will be legendary. A fresh start. So good.
    Whether or not you think reintroducing vanilla wow is a good idea, to suggest bringing back a version of a game that was phased out 11 years ago is a 'fresh start' or a 'new era' just seems completely ridiculous.

    You make progress by looking forwards, not backwards.

  17. #57
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    Quote Originally Posted by Niwes View Post
    the 2 errors the guy in the video made:

    - 2019 there arent millions of the hardcore mmorpg gamers waiting, he talks about. because that ppl are old and have families and daily stuff. not able to invest the time you need for successful vanilla playing. hell, it will be a wonder if you find more than 5 guys leading, organizing and holding a 40man roster alive. for more than a half year.

    - this leads us to the younger crowd. which is born into a modern world and trained with fast pace gaming, instant gratification and low time investment. in a world where you have to play x games, view x netflix series, twitter, facebook and instagram shit, and so on. this crowd is just not trained to play a heavy time consuming hardcore game all day long. and keep being focused solely on that.

    conclusion: classic will have its fan base. classic can be lucrative for blizz with low investment and simple recycling. but will classic change the gaming industry ? no. definitelly not.
    Totally agree, the gaming community has changed too much from when WoW was first released..

  18. #58
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    Quote Originally Posted by Swizzington View Post
    Whether or not you think reintroducing vanilla wow is a good idea, to suggest bringing back a version of a game that was phased out 11 years ago is a 'fresh start' or a 'new era' just seems completely ridiculous.

    You make progress by looking forwards, not backwards.
    Sometimes going backwards is the right choice. The world of entertainment is not like science.
    Forward doesnt mean is always better (in the world of entertainment)

    What is better? Watching the new Star Wars movie? Or re-watch the original Star Wars trilogy?

    Sometimes going back in time is the right choice

  19. #59
    Quote Originally Posted by Shadowpunkz View Post
    Sometimes going backwards is the right choice. The world of entertainment is not like science.
    Forward doesnt mean is always better (in the world of entertainment)

    What is better? Watching the new Star Wars movie? Or re-watch the original Star Wars trilogy?

    Sometimes going back in time is the right choice
    You are completely correct. You have made me realize I was mistaken, and I apologize for the ignorance of my earlier remark.

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