Originally Posted by
Blizzard
(
Blue Tracker)
While there are many new PvE experiences waiting in Battle for Azeroth, there are also some new PvP updates for players to look forward to.
In a new Battleground, Seething Shore, players of the Horde and Alliance will descend upon Silithus to battle over the Azerite bubbling to the surface. This Battleground will offer dynamic control point gameplay similar to Arathi Basin, but with new control points appearing periodically as resources are depleted. This new Battleground will require coordination as you and your team work to overcome the opposing faction. Since this Battleground actually serves to tell part of the story that leads to the events of Battle for Azeroth, we also plan to offer a preview of the Seething Shore during patch 7.3.5 as we continue to build upon the conflict between the Horde and the Alliance for the coming expansion.
Beyond instanced PvP, we’re also reexamining how PvP plays out in the outdoor world. The PvP system hasn’t fundamentally changed since the launch of World of Warcraft; however, so many other systems that shape the world, ranging from flying mounts to cross-realm zones, have changed the way players interact. We’ve heard feedback lamenting the decline of world PvP over the years. Meanwhile, there are players on PvP servers who don’t necessarily enjoy that gameplay, but also don’t want to switch servers and leave their friends behind. Looking ahead to Battle for Azeroth, this feels like a great opportunity to update the PvP system to better reflect the state of the game world today.
The core of our plan lies in bringing all servers together under a single PvP ruleset. Players will ultimately be able to choose on an individual basis whether they want to opt in to PvP gameplay or not. While in a capital city, you’ll be able to opt into world PvP, and you will venture out into a PvP-enabled version of the world, populated by other players who have also opted in to PvP gameplay. This also provides a universal foundation upon which we can build new world PvP systems that previously would have inherently excluded everyone playing on a PvE realm.
For those who do opt in to the PvP experience, there will be some slight bonuses such as extra experience gain or reputation gain to offset the additional risk. The nature and magnitude of these bonuses will undergo extensive tuning, with the goal of not making anyone feel obligated to participate in PvP if they dislike that gameplay, while counterbalancing the loss in efficiency for those who do.