Literally this entire chunk of text just sort of validates everything I've been arguing. Her rezz isn't in a good spot, was never in a good spot and will (probably) never be in a good spot. Thanks for agreeing with me.No, "not fun to play against" is nothing to do with balance. It's when something feels bad to play against, it's subjective, but things like Roadhog Hook pulling you through walls (there's some classic gifs where Tracer recalled back through Symm Teleporters and him hooking her back from spawn room). That goes beyond just "unfun to play against", that was a fundamental problem, especially for an esport that wants to present itself on TV. It actually wasn't fun for Roadhogs either, because that particular build wasn't always favourable either. The ability was straight up broken.
'Imbalance' would be conferring an advantage or disadvantage to the team by way of creating a net power gap. Mercy's kit has had Res since Beta, up until Season 6, it wasn't even considered a strong or even 'annoying to play against' ability, since mass res would usually be suicidal and fail as a result. She was a weak hero. While adding invulnerability fixed her balance issues, to make her desirable (but still only Tier 4) it did make Mass Res more successful significantly more often, which I completely agree was annoying.
I made this very long and popular thread, here: https://us.battle.net/forums/en/over...4977248#post-1 discussing exactly that. It felt imbalanced, but it could and was played around too easily at higher levels which is what kept her down. It was too much an eggs in one basket approach.
At no point even there, did I suggest Res be removed however.
And I fundamentally disagree. Or rather, I disagree with what you think Mercy should be/have alternative to her current kit. She just shouldn't have a rezz. You go on and on and on about how you post "facts", but most of what you argue is purely your own opinion. The only facts you've presented are just pickrates lol.You don't need to tell me, I said already; invulnerability was not what Blizzard should have given Mercy, but Blizzard liked the clutch Mass Resses and doubled down accordingly by giving her that.
That opinion and value was fundamentally not what the game needed.
You keep jumping back and forth. One second you're telling me Rezz was shit and sucked, the next it's now fittingly "annoying to play against" because she invulns. Yet you're not even addressing the real issue that Kaplan changed Mercy's ult for, which was primarily because people were intentionally dying in order to benefit from the fullheal effect of it, which Blizzard did not like. So Blizzard themselves disagrees with you that Mercy's ult was fine once they made the invuln change.I don't see any strength in the argument to remove it; it's been demonstrated to be able to be balanced already, there's no reason to therefore remove such an iconic ability from such a popular hero.
You don't even know what you're trying to argue anymore. Mercy exposing herself gets Mercy killed. That was the other core issue with the hero. So you sit back and heal from the back lines. No Mercy wants to be dead when her team gets wiped.By not hiding and actively paying much more attention to healing and boosting to make sure players won their duels.
More of those "hard facts" of yours, huh?Only if it was a <4 man res and you had someone else to GA back to. 5x Res you never had that capacity, because everyone was dead and too close anyway. 4x or fewer Res were never complained about.
Again, I cite that your argument is so confused and ignorant that you are actively going back and forth, saying her ult was bad and then saying her ult was "annoying". You just kind of change your rhetoric to suit your counter argument against each individual point I make.Already has been, you're wrong.
At this point I think it's safe to assume you don't know what you're talking about.