Zones should have minimums to enter, but not maximums. EVERY zone should scale up to cap.
Zones should have minimums to enter, but not maximums. EVERY zone should scale up to cap.

The purpose of this type of implementation of scaling in EK/Kalimdor was to still create that feeling of progress and "scary" zones that are too difficult. For example, I remember tarrying too far into STV from Duskwood when I leveled my first character and getting my butt whooped. I think they're trying to preserve this feeling while fixing the fact that it's impossible to finish a story in a zone (without feeling you're "wasting time".
Spotted your problem.
What you wanted was never the case, never the discussion and never the idea.
They have minimum level requirement but they all scale to 60 so you won't out level a zone 5 quest into it, or 1 dungeon.
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Wrong. That will always and forever be Outlands as a whole.
Well, at least this poll has "I hate it" option, because open world scaling is incorrect implementation by definition (based on the rules of similar games design)
There is no theoretical justification for why it's happening in the game, which means that it goes against design of lore and role component (which should be the main universal measure of all innovations and implementations of design ideas in the game), but I think it's enough to say that this+ goes against progress and design of indivisible/solid/identical-for-all open world. This how that game was build and this how it works, this is basis. Balance is achieved through completely different ways. Give it a little time and people will just ask you to delete levels and bring up full toolkit from the beginning.
Some words about scaling instances here.
Last edited by Alkizon; 2018-11-13 at 07:40 AM.
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It's just poor in general. The entire leveling experience is in general shot.
The biggest problem I have is the time it takes to do literally anything anymore. Watching other players solo without heirlooms (because I'm not fucking insane) is just sad. They spend 45 seconds spamming 12 12 12 12 12 12 12 on the same mob until it dies. The vast majority of classes rotations at low level are so vapid and uninteresting it's actually painful, only getting barely tolerable at max level with fully unlocked artifacts. You basically have the same spells and rotation for 90 levels except now those 90 levels are 10-20 hours longer.
So yeah. There was a reason why you one shot things before. Because the gameplay was so uninteresting and the story was so fucking boring that the only way to keep you interested was draining all the mobs health away with 1 out of your 2 button "rotation priority".
Last edited by Blamblam41; 2018-01-17 at 05:35 AM.
There is absolutely no basis for individual rights to firearms or self defense under any contextual interpretation of the second amendment of the United States Constitution. It defines clearly a militia of which is regulated of the people and arms, for the expressed purpose of protection of the free state. Unwillingness to take in even the most basic and whole context of these laws is exactly the road to anarchy.
Those who do not stand with the Forsaken stand against them. And those who stand against the Forsaken will not stand long
Yeah, I don't do one single quest in WoD except those building the Garrison-quests(directly from Timeless isle) Then it's treasure hunting and bonus objectives. Too bad the 300% xp potion aren't available anymore except highly priced few from AH. Took about 1,5 hour from 90 to 99. Was nice. Do all Bonus Objectives, except one last mob/thing to click, then use pot and fly around and finish all. Good times!
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World of Warcraft stuff


i do kinda like how elites have more hp, but still the zones they chose to change levels in is somewhat strange
Maybe nothing is wrong, or everything is wrong, or maybe everything is right. Just depends on who is saying it, no?
What is right and wrong?
Who is right and who is wrong?
Its perspective of things that could all be equally as bad, or equally as good. Who is to say at the end of the day?
I think when the next expansion hits, draenor will be paired with legion and they will both be 90-110. Seems logical anyway.
I like that there's a minmum level for zones still, keeps a bit of flow to it, and to be fair you could prolly level 10 different chars and never do the same zone twice now.
i like the zone lvl requirements. Sometimes it feels nice to see some progression when lvling (seeing mobs lower lvl than you or higher lvl). You can now basically level without seeing that every 20 or so lvls (dpending on the zone you're in) so i think its good there's some kind of guide there.
Spamming dungeons is infinitely more fun than running the same quest pattern repeated tens of thousands of times.
I tanked a LK dungeon at 58. Apparently they wiped dozens of times and the first tank rage quit when he realized he couldn't Zerg pull the whole place anymore. It was the most fun I've had running a dungeon since I've been back. Nice and slow but steady. People using cc and getting mad when it breaks. Kicking dps who're pulling shit. It was wonderful. Like the good old days.
Originally Posted by Me

Come on people we need more votes for some meaningful data

The same 2-3 buttons for 100 levels but now you get to wear out your keys 3 times as much!
It might have been interesting if a lot of classes hadn't lost half of their spell buttons 2 years ago or if major abilities weren't gated behind an item you got at level 100... but alas in light of other recent changes, it looks to be more of a ploy to draw out the amount of time needed to do things in the game.