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  1. #21
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    Quote Originally Posted by Master Guns View Post
    It’s been a flat buff since it’s inception bud. You’re thinking of something else maybe poison bomb prof chance which is now per cp? Not sot though
    it used to be 2% per combo point up to 10%, even though the tooltip may have stated otherwise. my googling does not exactly qualify as proof, but here's a few links about SoT not being 10%.

    https://us.battle.net/forums/en/wow/topic/20749264994
    https://www.mmo-champion.com/threads...ussion/page113
    https://www.askmrrobot.com/wow/theor...n&version=live

    I don't think this is the case anymore, though I can't confirm.

  2. #22
    Quote Originally Posted by Master Guns View Post
    It’s been a flat buff since it’s inception bud. You’re thinking of something else maybe poison bomb prof chance which is now per cp? Not sot though
    It was always 10% flat in the ability tooltip and initially it was 2% per CP, as seen on the debuff on the target. And apparently it was stealth fixed somwhen.

    So much to you 'never'
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  3. #23
    Scarab Lord Master Guns's Avatar
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    Oh, so the tooltip says it's a flat 10% and blizzard has never ever stated that, but you all think it was at one point lol.

    I mean, whatever, it doesn't matter, but it's a 10% damage done buff and has been ever since I've been raiding EN, NH, TOS, and now live, so...yeah.

    Check out the directors cut of my project SCHISM, a festival winning short film
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  4. #24
    Quote Originally Posted by Master Guns View Post
    Oh, so the tooltip says it's a flat 10% and blizzard has never ever stated that, but you all think it was at one point lol.

    I mean, whatever, it doesn't matter, but it's a 10% damage done buff and has been ever since I've been raiding EN, NH, TOS, and now live, so...yeah.
    It wasn't in EN or NH, it was as mentioned by several other people, 2% per CP. Back then you could see it on the tooltip for the actual debuff you applied. As ymirsson suggested, it was probably fixed when AP was removed.

  5. #25
    Quote Originally Posted by Master Guns View Post
    Oh, so the tooltip says it's a flat 10% and blizzard has never ever stated that, but you all think it was at one point lol.

    I mean, whatever, it doesn't matter, but it's a 10% damage done buff and has been ever since I've been raiding EN, NH, TOS, and now live, so...yeah.
    Yeah, obviously your memory works better then the internet. You must be fun at parties.
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    -Voltaire
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    plus ça change, plus c'est la même chose

  6. #26
    Quote Originally Posted by Lord Baz View Post
    ok so

    SOT Scales with CP unless they changed it which i am not aware off ,, but it has always been 2% per CP

    TB Window is when u spam as much envenoms as possible during TB duration

    if u know the rotation well you'd understand
    Tooltip states so, in game buff shows so (I tried with various CP's to see if it changed anything but no always shows %10 on buff screen) Tonight I will test on dummy to make sure.

    Surge of Toxins gives FLAT %10 regardless of CP at least in live. SEE EDIT BELOW THIS IS WRONG

    Second point, I know the rotation well. TB window and rupture has no relevance. You can do 3 CP ruptures, you can do 4 CP ruptures just to keep it rolling. Damage does not change as long as you keep it. This was the question of the original poster. You may even let rupture and garrote fall, if it means you can squeeze a Toxic Blades buffed 5 CP envenom. A 5CP TB buffed envenom nets more than a few lost ticks of rupture. Even on a moderately geared rogue around 950 ilvl it means around 1,8 - 2 mil normal hit and 3,5 to 4 mil if it crits. This is way more than several rupture ticks if you let it fall.

    IMPORTANT EDIT: I risked being fired and tested on dummy on my laptop now at work Tooltip IS WRONG. Surge of Toxins give %2 buff per CP. AMR is right "This actually gives you 2% poison damage per combo point spent, which is not reflected in the tooltip. It caps out at 10% even with Deeper Stratagem, though." I will add screenshots and numbers when I can.

    When I'm wrong I'm wrong. No excuses. Should not belive Bliz that much but trust in numbers as always. Don't worry, I'm the boss no one can fire me at work

    - - - Updated - - -

    Further testing with screenshots

    I removed all gear except blades. My regular deadly poison ticks for 22038 as you will see in screenshots. Based on %2 increments here is the numbers

    22038 x 1,02 = 22479
    22038 x 1,04 = 22920
    22038 x 1,06 = 23360
    22038 x 1,08 = 23801
    22038 x 1,10 = 24242

    As you can see on screenshots numbers are consistent. So final verdict regardless of tooltip Surge of Toxins is %2 damage increase per CP. It will not make much difference but good to know. I habitually envenomed just to keep Toxins buff but now I will have to change.
    Screeenshots will follow shortly

    - - - Updated - - -

    Screenshots from combat log
    https://imgur.com/a/EZAHV
    Last edited by silkworm; 2018-01-22 at 07:46 AM.

  7. #27
    Has anyone tried playing with Anticipation. I just cant help feeling that I am wasting loads of cps, especially when I mut at 3 points.

    Anyone?

  8. #28
    Quote Originally Posted by jtstormrage View Post
    Has anyone tried playing with Anticipation. I just cant help feeling that I am wasting loads of cps, especially when I mut at 3 points.

    Anyone?
    you can check how many cp you wasted in logs, for me it seems like its not worth not using vigor

  9. #29
    Scarab Lord Master Guns's Avatar
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    We used to have an assassination discussion thread, one for all specs actually..i can't find them..so i'll ask here..

    What is considered "good"mastery %? I'm sitting at 180% raid buffed. Good, low?

    Check out the directors cut of my project SCHISM, a festival winning short film
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  10. #30
    Deleted
    Quote Originally Posted by jtstormrage View Post
    Has anyone tried playing with Anticipation. I just cant help feeling that I am wasting loads of cps, especially when I mut at 3 points.

    Anyone?
    Seen some guide say use fok as a cheaper filler for cps at 3 or 4. Or atleast 4. Or garrotte if applicable.

  11. #31
    So I see Sin is doing well again. Is this due to the FoK exploit bug or with the regular mutilate rotation? What about the BiS legendaries? Have those changed? When I stopped playing wow the best ones were shoulders and wrists/boots.

    Thanks for the info lads!

  12. #32
    Deleted
    Quote Originally Posted by nocturnus View Post
    So I see Sin is doing well again. Is this due to the FoK exploit bug or with the regular mutilate rotation? What about the BiS legendaries? Have those changed? When I stopped playing wow the best ones were shoulders and wrists/boots.

    Thanks for the info lads!
    Poison build uses Mantle/bracers and T21 4set afaik
    FoK build wasnt a exploit or bug, DP snapshotting with NS was and is fixed, FoK was just a design thing that tipped over and that was also rebalanced.
    Buffed Mutlate and nerfed the artifact trait for FoK. I guess to a large part the FoK build was carried by the snapshotted DP bug, but anyway.
    But anyway since the fix Im fairly certain it´s back to Mutilate as ST builder, FoK for 2+ targets.

    All 3 specs are very close on ST damage now I think.

  13. #33
    Quote Originally Posted by nocturnus View Post
    So I see Sin is doing well again. Is this due to the FoK exploit bug or with the regular mutilate rotation? What about the BiS legendaries? Have those changed? When I stopped playing wow the best ones were shoulders and wrists/boots.

    Thanks for the info lads!
    Bug is fixed. Mutilate damage increased to use Mutilate on ST. Deadly Poison Bug fixed (DP snapshotting Nightstalker and carrying indefinite). FoK related Poisoned Knives Artifact Talent temporarily reduced to fixed damage to Deadly Posion instead of dealing damage each time FoK hits a Deadly poison target.

    BiS legendaries are still same. Bracers/boots combo slightly pulling ahead than Mantle/Bracer combo. As fights get shorter (<4 minute)Mantle will be probably more valuable.

    And any moderator please close this thread and move some of the above to Assasination discussion thread which disappeared from sticky. And make that thread sticky again so people can post their questions. Thank you.

  14. #34
    Quote Originally Posted by Master Guns View Post
    We used to have an assassination discussion thread, one for all specs actually..i can't find them..so i'll ask here..

    What is considered "good"mastery %? I'm sitting at 180% raid buffed. Good, low?
    That's pretty good so long as your crit isn't super low. You don't want vers bottomed out completely either.

  15. #35
    Quote Originally Posted by Shenjin View Post
    FoK build wasnt a exploit or bug
    Feel free to disagree.

    Quote Originally Posted by silkworm View Post
    Bug is fixed. Mutilate damage increased to use Mutilate on ST. Deadly Poison Bug fixed (DP snapshotting Nightstalker and carrying indefinite). FoK related Poisoned Knives Artifact Talent temporarily reduced to fixed damage to Deadly Posion instead of dealing damage each time FoK hits a Deadly poison target.

    BiS legendaries are still same. Bracers/boots combo slightly pulling ahead than Mantle/Bracer combo. As fights get shorter (<4 minute)Mantle will be probably more valuable.

    And any moderator please close this thread and move some of the above to Assasination discussion thread which disappeared from sticky. And make that thread sticky again so people can post their questions. Thank you.
    Thanks for the info. Ugh, I looked into coming back, but the whole crucible and tier reliance makes the threshold to come back just too high; I don't want to play catch up before I can enjoy content and I especially hate the fact that I need the tier set (and therefore to raid *puke*) to perform okay.

    Meh, I'll just wait for the next xpac - no more tiers, yay!

  16. #36
    I don't think you really need the T21 to perform good especially with recent buff to mutilate. A high crit build with decent mastery will still let you perform good. If you have a raiding guild, you can join them as HC content is super easy even with pugs (with the noticable exclusions of Coven and Aggramar where some coordination and certain MarioBros skillz is necessary) KJ HC was not doable by pugs at this point in last raid tier.
    Artifact Power is now gained at max level which means you can probably get to 69 (all 3 first tier of crucible open) within the same day and make 75 within a week by just doing WQ and M+.
    It will take you maybe a week to catch up. So don't worry.

  17. #37
    Scarab Lord Master Guns's Avatar
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    Quote Originally Posted by elfporn View Post
    That's pretty good so long as your crit isn't super low. You don't want vers bottomed out completely either.
    I'm sitting at 187% mastery, 35% crit, 9% vers, 5% haste. 942 ilvl

    I got a 960 TF helm from chest today, AND leggo bracers..so..i"m pretty stoked haha..

    Check out the directors cut of my project SCHISM, a festival winning short film
    https://www.youtube.com/watch?v=DiHNTS-vyHE

  18. #38
    Quote Originally Posted by Master Guns View Post
    I'm sitting at 187% mastery, 35% crit, 9% vers, 5% haste. 942 ilvl

    I got a 960 TF helm from chest today, AND leggo bracers..so..i"m pretty stoked haha..
    not bad, you must have better rings and neck than me.

    I'm at nearly my (personal) BiS with 2p t20, 4pt21, eoc, golganneths, 3 master alch relics - my goals are to get better weighted rings/neck and to get 3 master alch, 1 master ass, and 2 balanced blades relic traits.
    My t20 is 940 gloves and 950 shoulders.

    If it weren't for the bracer/boots i'd be at 0% haste too.

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