Hello everyone, whats cracking? I have posted this thread in official forums in EU but wanted to share it with you too. If you can support me at the official forums it would be much appreciated
https://eu.battle.net/forums/en/wow/topic/17617733112
As a devoted DK player who plays WoW solely because of my DK, I found myself talking a lot about some of the ideas that I wish existed in the game regarding DKs during work with my fellow WoW player colleagues. Their positive feedback inspired me to share my thoughts with you and hopefully someone authorized to be able to pass them to the Dev/Designer team, so here I am.
I have mixture of cosmetic/gameplay/fantasy ideas that I feel like it would make DK more exciting. I hope you all like it and please feel free to contribute with your ideas that you think would be epic with DK!
Wish
- Why it would be awesome to have it
-
Sindragosa's Fury(Frost Baseline):
- Simply too epic to say goodbye to Sindy!
Dark Stampede as ability
- Four Horsemen on demand in combat! With their legion updated deathchargers of course!
Hungering Rune Weapon(Frost Baseline)
- Far too superior to Empower Rune Weapon both in terms of impact and fun/feel of it's usage. Dem obliterates doe!
Super big Killing Machine damage with Camera tilt/shake animation
- Rather than simply serving as Obliterate scaling, I would like to see this mechanic live up to it's name. A screen tilt would be epic to give a stunning feeling when used, pumping up the dopamine in our brains!
Rime makes HB off-gcd
- Insipred from the amazing and super exciting fire mage gameplay(Heating Up), I think this would give us a truly reactive Frost DK gameplay which was always been the trademark of the spec and shine even better on FDK compared to Fire Mage due to the epic snapping combat animation when using Rime proc. Who wouldn't want the Bloodlust Chromatic Anomaly Speed PHase appearing in our rotation from time to time?
An actual Wraith Walk animation
- I haven't forgotten that you said the WW animation was a placeholder blizz! C'mon give us that Reaper(OW) beauty that you have inteded in the first place
Death's Advance active summons a combat Deathcharger!
- Do I even need to talk about how epic that would be?
Bone Shield uses variety of bones instead of Femur only
- Would have been more realistic and epic tbh. A larger Bonestorm to distinguish it from our boneshield and add epicness to it would be even better. Something like D3 necromancer maybe?
Consumption Hit Voice as Death Strike voice
- Character's yell is something that I am not sure but I would like to feel that epic fleshy sound's rush everytime I use Death Strike. So much satisfaction!
Pets serve more as debuff/buff to enemy/DK
- Pet damage taking up a considerable portion in UH's damage makes me feel that UH dk alone is weak, uses dead ghouls to compensate it's weakness. Pet applying debuffs that increase DK's damage would make more sense to me
Baseline Dark transformation pet, kill pet to gain massive damage buff!
- supporting the above idea that I have. This would certainly attract players who dislike pets to UH, giving a petless moment that they would enjoy.
Death Coil applies virulent plague, Outbreak is gone
- UH can benefit from a FDK treatment in regards to it's dot. UH takes alot of GCD to open and maintain,
- this would be an amazing QoL change for the players. Of course Virulent Plague will keep spreading when applied like it is now.
More Plaguebringer, Less Acne Popping
- Festering Wounds felt awkward to me. I think UH's kit is overloaded with much better directions than adding relatively weak to fulfill the fantasy of the class
Pvp Talent Reanimation as Baseline
- That is such a cool thing to have.
- I would have love to see it happening in PVE too, how about just get rid of the festering wounds and make scourge strike consume the soul fragments and use the collected fragments to summon a reanimated undead that will explode on enemy?
The Shambler(UH baseline)
- Very similar to the one above. Giving some player interaction would be lovely too.
UH as a Ranged Necromancer/Plaguebringer
- Inspired from the CLawing Shadows talent,this would have been interesting and so much fun to play imo! A Plate channeler that has siphoning attacks from range that summons multiple dead monstrosities and plays around the epidemic of his/her plagues.
An improved version of Epidemic(UH baseline)
- Dots are a big part of DK and this is the only interaction that DK has with their dot's aside from applying them. Would have been lovely that our death coil keeps adding stacks of virulent plague and when we reach to a certain point we create an epidemic out of that target that will flare up the diseases in the area!
That is it for today guys, I will keep adding more when I come up with different ideas. Hope you liked it and had fun while reading it, cheers bb!