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    Battle for Azeroth Alpha - Build 25902 Spell Changes (Part 1)

    Spell Changes
    Originally Posted by MMO-Champion
    Death Knight (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
    • Anti-Magic Shell (Blood, Unholy) Surrounds you in an Anti-Magic Shell for until cancelled, absorbing up to [*30% of Total Health* shield;] magic damage and preventing application of harmful magical effects.
    • Anti-Magic Shell (Frost) Surrounds you in an Anti-Magic Shell for until cancelled, absorbing up to [*30% of Total Health* shield;] magic damage and preventing application of harmful magical effects.
    • Blood Plague A shadowy disease that drains [*47.3% [*7.98% of Attack Power*] health from the target over until cancelled. Unlimited range. Instant.
    • Consumption Strikes all enemies in front of you with a hungering attack that deals (258% 87% of weapon damage) Physical damage and heals you for 100% of that damage. Instant.
    • Death Strike (Blood, Unholy) Focuses dark power into a strike that deals (284% 96% of weapon damage) Physical damage and heals you for 20% 30% of all damage taken in the last 5 sec, minimum 10% of maximum health.
    • Death Strike (Frost) Focuses dark power into a strike with both weapons, that deals a total of (534% 181% of weapon damage) Physical damage and heals you for 20% 30% of all damage taken in the last 5 sec, minimum 10% of maximum health.
    • Death's Advance Increases movement speed by 15%. For until cancelled, you cannot be slowed below 100% of normal speed, you resist forced movement effects by 80%, and you are immune to external knockbacks. Passive: You cannot be slowed below 70% of normal speed. Instant. 30 sec cooldown.
    • Frost Breath Summons Sindragosa, who breathes frost on all enemies within 40 yd in front of you, dealing [*2,000% [*420% of Attack Power*] Frost damage and slowing movement speed by 50% [*50 + 25% of Spell Power*]% for until cancelled. 100 yd range. Instant.
    • Frost Fever A disease that deals [*440% [*92.4% of Attack Power*] Frost damage over until cancelled and has a chance to grant the Death Knight 5 Runic Power each time it deals damage. Unlimited range. Instant.
    • On a Pale Horse You are as hard to stop as death itself, increasing your mounted speed by 20%. [*20 + 25% of Spell Power*]%.
    • Thoughtsieze (NYI) (New) Steals a beneficial magic effect from the target. This effect lasts a maximum of 2 min. Activating this spell again will transfer the effect to a friendly target. 1 Runes. 40 yd range. Instant.

    Talents
    • Avalanche While Pillar of Frost is active, your melee critical strikes cause jagged icicles to fall on your nearby enemies, dealing [*50% [*10.5% of Attack Power*] Frost damage. Frost Death Knight - Level 58 Talent.
    • Blooddrinker Drains [*450% Drains [*56.7% of Attack Power*] health from the target over until cancelled. You can move, parry, dodge, and use defensive abilities while channeling this ability. Blood Death Knight - Level 56 Talent. 1 Runes. 30 yd range. 3 sec cast (Channeled). 30 sec cooldown.
    • Bonestorm A whirl of bone and gore batters nearby enemies every 1 sec, dealing [*115.9% dealing [*19.53% of Attack Power*] Shadow damage every 1 sec, and healing you for 2% of your maximum health every time it deals damage. Lasts 1 sec per 10 Runic Power spent. Blood Death Knight - Level 100 Talent. 100 Runic Power. Instant. 60 sec cooldown.
    • Breath of Sindragosa Continuously deal [*316% [*66.36% of Attack Power*] Shadowfrost damage every 1 sec to enemies in a cone in front of you. Deals reduced damage to secondary targets. You will continue breathing until your Runic Power is exhausted or you cancel the effect. Frost Death Knight - Level 100 Talent. Instant. 2 min cooldown.
    • Bursting Sores Festering Wounds deal 50% more damage when burst, and all enemies within 8 yds of a burst Festering Wound suffer [*90% [*18.9% of Attack Power*] Shadow damage. Unholy Death Knight - Level 56 Talent.
    • Clawing Shadows Deals (165% Deals (56% of weapon damage) Shadow damage and causes 1 Festering Wound to burst. Unholy Death Knight - Level 58 Talent. 1 Runes. 30 yd range. Instant.
    • Defile Defile the targeted ground, dealing [*70% [*11.8% of Attack Power*] Shadowfrost damage to all enemies over until cancelled. Every 1 sec, if any enemies are standing in the Defile, it grows in size and increases your Mastery by 300 14, stacking up to 10 times. While you remain within your Defile, your Clawing Shadows will hit all enemies near the target. Unholy Death Knight - Level 100 Talent. 1 Runes. 30 yd range. Instant. 30 sec cooldown.
    • Epidemic Causes each of your Virulent Plagues within 100 yds to flare up, dealing [*159% [*21% of Attack Power*] Shadow damage to the infected enemy, and an additional [*27.5% [*4.41% of Attack Power*] Shadow damage to all other enemies near them. Limited to 20 targets. Unholy Death Knight - Level 57 Talent. 1 Runes. Instant.
    • Frostscythe A sweeping attack that strikes all enemies in front of you for (135% 36% of weapon damage) Frost damage. This attack benefits from Killing Machine. Critical strikes with Frostscythe deal 4 times normal damage. Frost Death Knight - Level 90 Talent. 1 Runes. 8 yd range. Instant.
    • Frozen Pulse While you have fewer than 2 full Runes, your auto attacks radiate intense cold, inflicting [*40% [*6.72% of Attack Power*] Frost damage on all nearby enemies. Frost Death Knight - Level 90 Talent.
    • Glacial Advance Summon glacial spikes from the ground that advance forward, each dealing [*375% [*78.75% of Attack Power*] Frost damage to enemies near their eruption point. Frost Death Knight - Level 58 Talent. 1 Runes. 100 yd range. Instant. 15 sec cooldown.
    • Icy Talons Frost Strike also increases your melee attack speed by 12% 5% for until cancelled, stacking up to 3 times. Frost Death Knight - Level 56 Talent.
    • Inexorable Assault While in combat with no enemy within 8 yards, you gain Inexorable Assault every 1 sec. Each stack causes your next autoattack to deal [*100% [*21% of Attack Power*] additional Frost damage. Frost Death Knight - Level 75 Talent.
    • Red Thirst Spending Runic Power will decrease the remaining cooldown on Vampiric Blood by 1 sec per 6 10 Runic Power. Blood Death Knight - Level 60 Talent.
    • Soul Reaper Strike an enemy's soul for (371% 126% of weapon damage) Shadow damage, afflicting them with Soul Reaper for until cancelled. Bursting a Festering Wound on an enemy afflicted by Soul Reaper grants 7% Haste for until cancelled, stacking up to 3 times. Unholy Death Knight - Level 100 Talent. 1 Runes. Melee range. Instant. 45 sec cooldown.
    • Spectral Deflection (NYI/TBD) Name changed from "Spectral Deflection" to "Spectral Deflection (NYI/TBD)".
    • Tightening Grasp Reduces the cooldown on Gorefiend's Grasp by 30 sec, and your Death and Decay also reduces the movement speed of enemies within its radius by 70% 50%. Blood Death Knight - Level 75 Talent.
    • Unholy Frenzy When a Festering Wound bursts, you gain 100% 40% increased attack speed for until cancelled. Unholy Death Knight - Level 58 Talent.
    • Winter is Coming Enemies struck 5 times by Remorseless Winter while your Pillar of Frost is active are stunned are rooted in place for until cancelled. Frost Death Knight - Level 60 Talent.

    PvP Talents
    • Crypt Fever Enemies healed while afflicted by your Festering Wounds have a chance to take [*100% [*21% of Attack Power*] Shadow damage. Unholy DeathKnight - Tier 4 PvP Talent.
    • Death Chain Chains 3 enemies together, dealing [*180% [*37.8% of Attack Power*] Shadow damage and causing 25% of all damage taken to also be received by the others in the chain. Lasts for until cancelled. Blood DeathKnight - Tier 5 PvP Talent. 10 yd range. Instant. 15 sec cooldown.
    • Heartstop Aura Decreases the cooldown recovery rate of abilities by 20% [*20 + 25% of Spell Power*]% to all enemies within 8 yards. DeathKnight - Tier 3 PvP Talent.
    • Necrotic Strike A vicious strike that deals (100% 34% of weapon damage) Plague damage, and converts 1 Festering Wounds into a Necrotic Wound, absorbing the next [*900% of Attack Power*] healing received by the target. Unholy DeathKnight - Tier 5 PvP Talent. 1 Runes. Melee range. Instant.
    • Pandemic When you use Outbreak, all enemies within 25 yards afflicted by your diseases take [*100% [*21% of Attack Power*] Shadow damage and the duration of your diseases on them are refreshed. Unholy DeathKnight - Tier 4 PvP Talent.

    Blood
    • Blood Boil Deals [*375% Deals [*63% of Attack Power*] Shadow damage and infects all enemies within 10 yds with Blood Plague. [spell_deathknight_bloodplague] Blood Plague A shadowy disease that drains [*47.3% [*7.98% of Attack Power*] health from the target over until cancelled. Death Knight - Blood Spec. Instant.
    • Blood Death Knight Increases damage/healing by 15%: Avalanche: Blood Boil, Blood Plague, Blooddrinker, Bonestorm, Breath of Sindragosa, Bursting Sores, Clawing Shadows, Consumption, Death and Decay, Death Strike, Death's Caress, Heart Strike, Heartbreaker, Marrowrend Defile, Epidemic, Frost Breath, Frost Fever, Frostscythe, Frozen Pulse, Glacial Advance, Heart Strike, Heartbreaker, Inexorable Assault, Marrowrend, Rune of Razorice, Soul Reaper Increases periodic damage/healing by 15%: Avalanche, Blood Boil, Blood Plague, Blooddrinker, Bonestorm, Breath of Sindragosa, Bursting Sores, Clawing Shadows, Consumption, Death and Decay, Death Strike, Death's Caress, Heart Strike, Heartbreaker, Marrowrend Defile, Epidemic, Frost Breath, Frost Fever, Frostscythe, Frozen Pulse, Glacial Advance, Heart Strike, Heartbreaker, Inexorable Assault, Marrowrend, Rune of Razorice, Soul Reaper Increases damage/healing by 80%: Consumption and Death Strike Decreases damage/healing by 37%: Blood Boil and Blood Plague Death Knight - Blood Spec.
    • Death's Caress Reach out with necrotic tendrils, dealing [*90% [*18.9% of Attack Power*] Shadow damage and applying Blood Plague to your target. [spell_deathknight_bloodplague] Blood Plague A shadowy disease that drains [*47.3% [*7.98% of Attack Power*] health from the target over until cancelled. Death Knight - Blood Spec. 1 Runes. 30 yd range. Instant.
    • Heart Strike Instantly strike the target and 1 other nearby enemy, causing (203% 69% of weapon damage) Physical damage, and reducing enemies' movement speed by 50% 20% for until cancelled. Generates 5 bonus Runic Power, plus 2 Runic Power per additional enemy struck. Death Knight - Blood Spec. 1 Runes / 10% of Total Health. Melee range. Instant.
    • Marrowrend Smash the target, dealing (315% 107% of weapon damage) Physical damage and generating 3 charges of Bone Shield. [ability_deathknight_boneshield] Bone Shield Surrounds you with a barrier of whirling bones, reducing all damage you take by 16% and increasing increasing Armor by 50% of your Strength, and your Haste by 10%. Each melee swing attack against you consumes a charge. Lasts until cancelled or until all charges are consumed. Death Knight - Blood Spec. 2 Runes. Melee range. Instant.
    • Mastery: Blood Shield Each time you heal yourself with Death Strike, you gain [*150% [*37.5% of Spell Power*]% of the base amount healed as a Physical damage absorption shield. Also increases your attack power by 0%. Death Knight - Blood Spec. [*25% of Spell Power*]%. Death Knight - Blood Spec.
    • Plate Specialization Increases your Stamina by 5% [*5 + 25% of Spell Power*]% while wearing only Plate armor. Death Knight - Blood Spec.
    • Vampiric Blood Embrace your undeath, increasing your maximum health by 30% and increasing all healing and absorbs received by 30% [*30 + 25% of Spell Power*]% for until cancelled. Death Knight - Blood Spec. Instant. 1.5 min cooldown.
    • Veteran of the Third War Increases Stamina by 50% and armor by 15%. Death Knight - Blood Spec. Stamina increased by 50% and Armor increased by 20%. Death Knight - Blood Spec.

    Blood & Unholy
    • Death and Decay (Blood) Corrupts the targeted ground, causing [*314.8% [*50.8% of Attack Power*] Shadow damage over until cancelled to targets within the area.
    • Death and Decay (Unholy) Corrupts the targeted ground, causing [*314.8% [*50.8% of Attack Power*] Shadow damage over until cancelled to targets within the area.

    Frost
    • Frost Death Knight Increases damage/healing by 28%: Avalanche, Breath of Sindragosa, Crystalline Swords, Death Strike Blood Plague, Blooddrinker, Bonestorm, Breath of Sindragosa, Bursting Sores, Clawing Shadows, Consumption, Crystalline Swords, Death and Decay, Death Strike, Defile, Epidemic, Frost Breath, Frost Fever, Frostscythe, Frozen Pulse, Frozen Soul, Glacial Advance, Heartbreaker, Howling Blast, Hypothermia, Inexorable Assault, Obliterate, Obliterate Off-Hand, Remorseless Winter, Rune of Razorice, Sindragosa's Fury, Soul Reaper, Thronebreaker Increases periodic damage/healing by 28%: Avalanche, Breath of Sindragosa, Crystalline Swords, Death Strike Blood Plague, Blooddrinker, Bonestorm, Breath of Sindragosa, Bursting Sores, Clawing Shadows, Consumption, Crystalline Swords, Death and Decay, Death Strike, Defile, Epidemic, Frost Breath, Frost Fever, Frostscythe, Frozen Pulse, Frozen Soul, Glacial Advance, Heartbreaker, Howling Blast, Hypothermia, Inexorable Assault, Obliterate, Obliterate Off-Hand, Remorseless Winter, Rune of Razorice, Sindragosa's Fury, Soul Reaper, Thronebreaker Death Knight - Frost Spec.
    • Frost Strike Chill your weapons with icy power, and quickly strike the enemy with both weapons, dealing a total of (560% 190% of weapon damage) Frost damage. Death Knight - Frost Spec. 250 Runic Power. Melee range. Instant.
    • Howling Blast Blast the target with a frigid wind, dealing [*82.5% [*17.22% of Attack Power*] Frost damage to that foe, and [*66% [*8.61% of Attack Power*] Frost damage to all other enemies within 10 yards, infecting all targets with Frost Fever. [spell_deathknight_frostfever] Frost Fever A disease that deals [*440% [*92.4% of Attack Power*] Frost damage over until cancelled and has a chance to grant the Death Knight 5 Runic Power each time it deals damage. Death Knight - Frost Spec. 1 Runes. 30 yd range. Instant.
    • Mastery: Frozen Heart Increases all Frost damage done Increases your Frost damage abilities by [*150% of Spell Power*]%. Death Knight - Frost Spec.
    • Obliterate A brutal attack with both weapons that deals a total of (912% 310% of weapon damage) Physical damage. Death Knight - Frost Spec. 2 Runes. Melee range. Instant.
    • Pillar of Frost The power of Frost increases your Strength by 20%, and grants immunity to external movement effects such as knockbacks. Lasts until cancelled. Death Knight - Frost Spec. Instant. 60 sec cooldown.
    • Plate Specialization Increases your Strength by 5% [*5 + 25% of Spell Power*]% while wearing only Plate armor. Death Knight - Frost Spec.
    • Remorseless Winter Drain the warmth of life from all nearby enemies, dealing [*324% [*54.8% of Attack Power*] Frost damage over until cancelled and reducing their movement speed by 50% 20%. Death Knight - Frost Spec. 1 Runes. Instant. 20 sec cooldown.
    • Runic Empowerment When you spend Runic Power, you have a 1.50% 1.8% chance per Runic Power spent to gain a Rune. Death Knight - Frost Spec.

    Pets
    • Claw Claw the enemy, dealing 125% 42% of normal melee damage. Can be cast in Ghoul. 40 Energy. Melee range. Instant.
    • Claw Claw the enemy, dealing 125% 42% of normal melee damage. Can be cast in Ghoul. 40 Energy. Melee range. Instant.
    • Monstrous Blow Strike an enemy with a smashing attack, dealing 125% 42% of normal melee damage and stunning for until cancelled. Can be cast in Ghoul. Melee range. Instant. 1.5 min cooldown.

    Unholy
    • Death Coil Fires a blast of unholy energy at the target, causing [*222.6% [*46.75% of Attack Power*] Shadow damage to an enemy and restoring 10 Energy to your abomination. Death Knight - Unholy Spec. 450 Runic Power. 30 yd range. Instant.
    • Festering Strike Deals (503% Deals (204% of weapon damage) Physical damage and infects the target with 2 to 4 Festering Wounds. [spell_yorsahj_bloodboil_purpleoil] Festering Wound A pustulent lesion that will burst on death or when damaged by Scourge Strike, dealing [*106% [*22.26% of Attack Power*] Shadow damage and generating 3 Runic Power. Death Knight - Unholy Spec. 2 Runes. Melee range. Instant.
    • Festering Wound A pustulent lesion that will burst on death or when damaged by Scourge Strike, dealing [*106% [*22.26% of Attack Power*] Shadow damage and generating 3 Runic Power. Death Knight - Unholy Spec.
    • Mastery: Dreadblade Increases all Shadow damage done Increases your Shadow damage abiilites by [*225% of Spell Power*]%. Death Knight - Unholy Spec.
    • Outbreak Deals [*38% Deals [*10.5% of Attack Power*] Shadow damage and surrounds the target in a miasma lasting for until cancelled that causes the target and all nearby enemies to be infected with Virulent Plague. [ability_creature_disease_02] Virulent Plague A disease that deals [*519.4% [*66.1% of Attack Power*] Shadow damage over until cancelled. It erupts when the infected target dies, dealing [*106% [*22.26% of Attack Power*] Shadow damage divided among nearby enemies, and has a 30% chance to erupt each time it deals damage. Death Knight - Unholy Spec. 1 Runes. 30 yd range. Instant.
    • Plate Specialization Increases your Strength by 5% [*5 + 25% of Spell Power*]% while wearing only Plate armor. Death Knight - Unholy Spec.
    • Scourge Strike An unholy strike that deals (132% 44% of weapon damage) Physical damage and (68% 23% of weapon damage) Shadow damage, and causes 1 Festering Wound to burst. Death Knight - Unholy Spec. 1 Runes. Melee range. Instant.
    • Unholy Death Knight Increases damage/healing by 5%: Apocalypse, Bursting Sores, Clawing Shadows Avalanche, Blood Plague, Blooddrinker, Bonestorm, Breath of Sindragosa, Bursting Sores, Clawing Shadows, Consumption, Death and Decay, Death Coil, Death Strike, Defile, Epidemic, Festering Strike, Outbreak Frost Breath, Frost Fever, Frostscythe, Frozen Pulse, Glacial Advance, Heartbreaker, Inexorable Assault, Outbreak, Rune of Razorice, Scourge Strike, Soul Reaper Increases periodic damage/healing by 5%: Apocalypse, Bursting Sores, Clawing Shadows Avalanche, Blood Plague, Blooddrinker, Bonestorm, Breath of Sindragosa, Bursting Sores, Clawing Shadows, Consumption, Death and Decay, Death Coil, Death Strike, Defile, Epidemic, Festering Strike, Outbreak Frost Breath, Frost Fever, Frostscythe, Frozen Pulse, Glacial Advance, Heartbreaker, Inexorable Assault, Outbreak, Rune of Razorice, Scourge Strike, Soul Reaper Death Knight - Unholy Spec.

    Runeforging
    • Rune of Razorice Affixes your weapon with a rune that causes 10% 3% extra weapon damage as Frost damage and increases enemies' vulnerability to your Frost attacks by 3%, stacking up to 5 times. Modifying your rune weapon requires a Rune Forge in Ebon Hold. 5 sec cast.
    • Rune of the Stoneskin Gargoyle Affixes your two-handed rune weapon with a rune that increases Armor by 5% [*5 + 25% of Spell Power*]% and all stats by 5%. Modifying your rune weapon requires a Rune Forge in Ebon Hold. 5 sec cast.

    Demon Hunter (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
    • Blade Dance 10 9 sec cooldown.
    • Chaos Brand (New) Your damage brands the target, increasing magic damage taken by 5% for until cancelled.
    • Chaos Nova Unleash an eruption of fel energy, stunning dealing [*26.25% of Attack Power*] Chaos damage and disorienting all nearby enemies for until cancelled and dealing [*125% of Attack Power*] Chaos damage Damage will cancel the effect. Each enemy disoriented by Chaos Nova has a 50% chance to generate a Lesser Soul Fragment. 30 Fury. Instant. 60 sec cooldown.
    • Chaos Strike Slice your target for (790% 267% of weapon damage) Chaos damage. Critical strikes Chaos Strike has a 40% chance to refund 20 Fury. 40 Fury. Melee range. Instant.
    • Consume Magic 20 10 yd range.
    • Eye Beam Blasts all enemies directly in front of you for dmg Chaos damage. Eye Beam always critically strikes. 50 in front of you, dealing guaranteed critical strikes for a total of dmg Chaos damage over until cancelled. Your primary target takes 100% increased damage. 30 Fury. 20 yd range. 2 sec cast (Channeled). 45 sec cooldown. 30 sec cooldown.
    • Fel Rush Havoc: Rush forward, incinerating anything in your path for [*294% of Attack Power*] Chaos damage. Generates 30 Fury if you damage an enemy. Vengeance: Rush forward, incinerating anything in your path for [*294% [*19.95% of Attack Power*] Chaos damage. Instant. 1 sec cooldown.
    • Fury of the Illidari Throws the Twinblades of the Deceiver in a whirlwind of energy, causing [*14.000 * 112% 38% of weapon damage*] Chaos damage over until cancelled to all nearby enemies. 100 yd range. Instant.
    • Fury of the Illidari Throws the Twinblades of the Deceiver in a whirlwind of energy, causing [*14.000 * 112% 38% of weapon damage*] Chaos damage over until cancelled to all nearby enemies. 100 yd range. Instant.
    • Metamorphosis Leap into the air and land with explosive force, dealing [*200% [*42% of Attack Power*] Chaos damage to enemies within 8 yds, and stunning them for until cancelled. Players are Dazed for until cancelled instead. Upon landing, you are transformed into a hellish demon for until cancelled, greatly empowering your Chaos Strike and Blade Dance abilities, gaining 30% 20% Leech, and 25% Haste. 40 yd range. Instant. 5 min cooldown. 4 min cooldown.
    • Soul Carver Carve into the soul of your target, dealing (1,014% 344% of weapon damage) Fire damage and an additional [*465% [*97.6% of Attack Power*] Fire damage over until cancelled. Immediately shatters 2 Lesser Soul Fragments from the target and 1 additional Lesser Soul Fragment every 1 sec. Melee range. Instant. 60 sec cooldown.
    • Throw Glaive Throw a demonic glaive at the target, dealing (490% 95% of weapon damage) Physical damage. The glaive can ricochet to 2 additional enemies within 10 yards. 30 yd range. Instant.
    • Vengeful Retreat (Normal) Nearby enemies take (100% of weapon damage) Physical damage and have their movement speed reduced by 70% for until cancelled. Generates 0 Fury over until cancelled if you damage an enemy. Nearby enemies take (34% of weapon damage) Physical damage and have their movement speed reduced by 70% for until cancelled.
    • Vengeful Retreat (Prepared) Nearby enemies take (100% of weapon damage) Physical damage and have their movement speed reduced by 70% for until cancelled. Nearby enemies take (34% of weapon damage) Physical damage and have their movement speed reduced by 70% for until cancelled. Generates 0 Fury over until cancelled if you damage an enemy.

    Talents
    • Burning Alive Every 2 Every 5 sec, your Fiery Brand deals [*52% of Attack Power* 40;] Fire damage and spreads to one nearby enemy. Vengeance Demon Hunter - Level 100 Talent.
    • Charred Flesh (New) Fiery Brand increases the Fire damage your abilities deal to the target by 20%. Vengeance Demon Hunter - Level 102 Talent.
    • Coming Soon This talent has been imprisoned by the Wardens and will be released soon! Honor Talent. Vengeance Demon Hunter - Level 110 Talent.
    • Cycle of Hatred (New) When Chaos Strike refunds Fury, it also reduces the cooldown of Metamorphosis by 3 sec. Havoc Demon Hunter - Level 106 Talent.
    • Dark Slash (New) Slash an enemy for (153% of weapon damage) Physical damage, and increase the damage your Chaos Strike deals to them by 40% for until cancelled. Havoc Demon Hunter - Level 106 Talent. Melee range. Instant. 20 sec cooldown.
    • Demonic Appetite Chaos Strike has a 25% chance to spawn a Lesser Soul Fragment, and consuming any Soul Fragment grants 35 30 Fury. Havoc Demon Hunter - Level 100 Talent. 99 Talent.
    • Feast of Souls Soul Cleave heals you for an additional [*468% of Attack Power * Percent Health* [*16.8% of Attack Power*;] over until cancelled. Vengeance Demon Hunter - Level 100 Talent.
    • Feed the Demon Consuming a Soul Fragment reduces the remaining cooldown of Demon Spikes by 1 0.5 sec. Vengeance Demon Hunter - Level 104 Talent.
    • Fel Barrage (New) Unleash a torrent of Fel energy over until cancelled, inflicting [*40% of Attack Power*] Chaos damage to all enemies within 8 yds. Havoc Demon Hunter - Level 102 Talent. Instant. 60 sec cooldown.
    • Fel Devastation Unleash the fel within you, damaging enemies directly in front of you for [*1,150% [*199.5% of Attack Power*] Fire damage over until cancelled. Causing damage also heals you for up to [*2,500% [*525% of Attack Power*] health. Vengeance Demon Hunter - Level 108 Talent. 300 Pain. 20 yd range. 2 sec cast (Channeled). 60 sec cooldown.
    • Fel Eruption Impales the target for [*1,365% [*42% of Attack Power*] Chaos damage and stuns them for until cancelled. Inflicts an additional 100% damage against targets permanently immune to stuns. Havoc Demon Hunter - Level 106 Havoc Demon Hunter - Level 108 Talent. 10 Fury / 100 Pain. 20 yd range. Instant. 30 sec cooldown.
    • Fel Mastery Increases Fel Rush damage by 30%, and grants 30 Fury when Fel Rush damages at least one target. Havoc Demon Hunter - Level 99 Talent. 100%. Havoc Demon Hunter - Level 102 Talent.
    • Felblade (Havoc) Charge to your target and deal (560% 190% of weapon damage) Fire damage.
    • Felblade (Vengeance) Charge to your target and deal (560% 190% of weapon damage) Fire damage.
    • First Blood Reduces the Fury cost of Blade Dance by 20 and increases its damage to firstbloodDmg against the first target struck. Havoc Demon Hunter - Level 102 Talent. 106 Talent.
    • Fracture (New) Rapidly slash your target for (457% of weapon damage) Physical damage, and shatter 2 Lesser Soul Fragments from them. Generates 25 Pain. Vengeance Demon Hunter - Level 104 Talent. Melee range. Instant.
    • Gluttony (New) Consuming a Soul Fragment has a chance to activate Metamorphosis for 5 sec. Vengeance Demon Hunter - Level 108 Talent. Approximately 1 proc per minute.
    • Immolation Aura (New) Engulf yourself in flames, instantly causing [*31.5% of Attack Power*] Fire damage to enemies within 8 yards and radiating [*11.76% of Attack Power*] Fire damage every sec. Lasts until cancelled. Generates 10 Fury over until cancelled. Havoc Demon Hunter - Level 100 Talent. Instant. 15 sec cooldown.
    • Insatiable Hunger (New) Demon's Bite generates up to 10 additional Fury. Havoc Demon Hunter - Level 100 Talent.
    • Master of the Glaive Throw Glaive now has 2 charges, and snares all enemies hit by 50% for until cancelled. Havoc Demon Hunter - Level 108 Talent.
    • Momentum Fel Rush and Vengeful Retreat increase your damage done by 20% for until cancelled. Havoc Demon Hunter - Level 106 Talent. increases your damage done by 15% for until cancelled. Vengeful Retreat's cooldown is reduced by 10 sec, and it generates 0 Fury over until cancelled if it damages at least one enemy. Havoc Demon Hunter - Level 110 Talent.
    • Nemesis Increases damage you inflict against the target by 25% for until cancelled. When the target is slain, you will inflict 25% additional damage against all creature types matching the original target (Humanoid, Dragonkin, etc.) for the remaining duration. Havoc Demon Hunter - Level 106 110 Talent. 50 yd range. Instant. 2 min cooldown.
    • Razor Spikes While Demon Spikes is active, you deal 30% increased Physical damage and your melee attacks snare targets by 50% 20% for until cancelled. Vengeance Demon Hunter - Level 99 Talent.
    • Soul Barrier (New) Shield yourself for until cancelled, absorbing [*1,000% of Attack Power * Percent Health*] damage. Consumes all Soul Fragments within 25 yds to add [*200% of Attack Power * Percent Health*] to the shield per fragment. Vengeance Demon Hunter - Level 110 Talent. Instant. 30 sec cooldown.
    • Soul Rending Gain an additional 70% Leech increased by 10%. Gain an additional 10% Leech while Metamorphosis is active. Havoc Demon Hunter - Level 104 Talent.
    • Soul Rending Gain 50% Leech increased by 5%. Gain an additional 25% Leech while Metamorphosis is active. Vengeance Demon Hunter - Level 104 Talent.
    • Spirit Bomb Consume all Consume up to 3 Soul Fragments within 25 yds and then explode, afflicting nearby enemies with Frailty for until cancelled and damaging them for [*180% [*28.35% of Attack Power*] Fire per fragment. You heal for 20% 10% of all damage you deal to enemies with Frailty. Vengeance Demon Hunter - Level 108 Talent. 40 yd range. Instant. 300 Pain. 40 yd range. Instant.
    • Trail of Ruin (New) The final slash of Blade Dance inflicts an additional [*12% of Attack Power*] Chaos damage over until cancelled. Havoc Demon Hunter - Level 102 Talent.

    PvP Talents
    • Demonic Trample You enter Metamorphosis, moving at 200% increased speed for until cancelled, knocking down all enemies in your path and dealing [*63% [*13.23% of Attack Power*] Physical damage. During Demonic Trample you are unaffected by snares but cannot cast spells or use your normal attacks. Vengeance DemonHunter - Tier 5 PvP Talent. Instant. 30 sec cooldown.
    • Illidan's Grasp You strangle the target with demonic magic, dangling them in place for until cancelled. Use Illidan's Grasp again to toss the target to a location within 0 yards, stunning them and all nearby enemies for until cancelled and dealing [*63% [*13.23% of Attack Power*] Shadow damage. Vengeance DemonHunter - Tier 5 PvP Talent. 10 yd range. Instant. 60 sec cooldown.

    Havoc
    • Chaos Strike Slice your target for (790% 267% of weapon damage) Chaos damage. Critical strikes refund 20 Fury. Passive. Chaos Strike has a 40% chance to refund 20 Fury. Demon Hunter - Havoc Spec.
    • Demon's Bite Quickly attack for (380% 129% of weapon damage) Physical damage. Generates 20 to 30 40 Fury. Demon Hunter - Havoc Spec. Melee range. Instant.
    • Havoc Demon Hunter Increases damage/healing by 14%: Anguish of the Deceiver, Blade Dance, Chaos Nova, Chaos Strike, Dark Slash, Demon's Bite, Eye Beam, Eye of Leotheras, Fel Barrage, Fel Eruption, Fel Rush, Felblade, Fury of the Illidari, Inner Demons Immolation Aura, Inner Demons, Insatiable Hunger, Metamorphosis, Throw Glaive, Vengeful Retreat Increases periodic damage/healing by 14%: Anguish of the Deceiver, Blade Dance, Chaos Nova, Chaos Strike, Dark Slash, Demon's Bite, Eye Beam, Eye of Leotheras, Fel Barrage, Fel Eruption, Fel Rush, Felblade, Fury of the Illidari, Inner Demons Immolation Aura, Inner Demons, Insatiable Hunger, Metamorphosis, Throw Glaive, Vengeful Retreat Demon Hunter - Havoc Spec.
    • Leather Specialization Increases your Agility by 5% [*5 + 25% of Spell Power*]% while wearing only leather armor. Demon Hunter - Havoc Spec.
    • Mastery: Demonic Presence Increases your Chaos damage by [*150% of Spell Power*]% and your movement speed by 0%. Demon Hunter - Havoc Spec. [*60% of Spell Power*]%. Demon Hunter - Havoc Spec.
    • Shattered Souls Killing an enemy sometimes creates a Soul Fragment that is consumed when you approach it, healing you for 25% of maximum health and generating 35 30 Fury. If the Soul Fragment came from a Demon, you will deal 20% increased damage for until cancelled. Demon Hunter - Havoc Spec.

    Vengeance
    • Demon Spikes Surge with fel power, increasing your Parry chance by 20% and reducing Physical damage taken by 12% Armor by 80% of your Agiliry, and youy Parry chance by 15% for until cancelled. Demon Hunter - Vengeance Spec. 200 Pain. Instant. 1.5 sec cooldown. Instant. 1.5 sec cooldown.
    • Demonic Wards Your tattoos reduce all damage taken by 20% 10%, and increase your Stamina by 65% and your Armor by 75%. Demon Hunter - Vengeance Spec.
    • Immolation Aura Engulf yourself in flames, instantly causing [*243% [*31.5% of Attack Power*] Fire damage to enemies within 8 yards and radiating [*69% [*11.76% of Attack Power*] Fire damage every sec. Lasts until cancelled. Generates 8 Pain over until cancelled. Demon Hunter - Vengeance Spec. Instant. 15 sec cooldown.
    • Infernal Strike Leap through the air toward a targeted location, dealing [*316% [*39.9% of Attack Power*] Fire damage to all enemies within 6 yards. Demon Hunter - Vengeance Spec. 30 yd range. Instant. 0.8 sec cooldown.
    • Leather Specialization Increases your Stamina by 5% [*5 + 25% of Spell Power*]% while wearing only leather armor. Demon Hunter - Vengeance Spec.
    • Mastery: Fel Blood Demon Spikes reduces Physical damage taken by an additional [*75% of Spell Power*]% Increases the Armor bonus of Demon Spikes by an additional [*200% of Spell Power*]% of your Agility. Also increases your attack power by 0%. Demon Hunter - Vengeance Spec. 0.0%. Demon Hunter - Vengeance Spec.
    • Shattered Souls Killing a target will sometimes shatter their soul, leaving a Soul Fragment behind for until cancelled. The Soul Fragment will be consumed when you approach it, healing you for [*2,125% of Attack Power* [*446.25% of Attack Power*] health. Consuming a Lesser Soul Fragment heals you for 8% of all damage taken in the last 5 sec, minimum 1% of maximum;] health. Consuming a Demon's soul will grant you 20% increased damage for until cancelled. Demon Hunter - Vengeance Spec.
    • Shear Shear has a small chance to shatter Shear shatters the target's soul, leaving a Lesser Soul Fragment behind for until cancelled. The Lesser Soul Fragment will be consumed when you approach it or cast Soul Cleave, healing you for [*250% of Attack Power*]% of maximum health. If the Greater Soul Fragment comes from a Demon, you will deal 20% increased damage for until cancelled. Demon Hunter - Vengeance Spec. Consuming a Lesser Soul Fragment heals you for 8% of all damage taken in the last 5 sec, minimum 1% of maximum health. Demon Hunter - Vengeance Spec.
    • Shear Shears an enemy for (340% 115% of weapon damage) Physical damage, and has a small chance to shatter shatters a Lesser Soul Fragment from your target that heals you for [*250% of Attack Power*] health when consumed. Generates 10 Pain. Demon Hunter - Vengeance Spec. Melee range. Instant.
    • Sigil of Flame Place a Sigil of Flame at the target location that activates after until cancelled. Deals [*186% [*33.6% of Attack Power*] Fire damage, and an additional [*68% [*11.13% of Attack Power*] Fire damage over until cancelled, to all enemies affected by the sigil. Demon Hunter - Vengeance Spec. 30 yd range. Instant. 30 sec cooldown.
    • Soul Cleave Viciously strike all enemies in front of you for up to cleaveDamage 93% of weapon damage Physical damage and heal yourself for up to cleaveHeal, based on Pain spent. Consumes all [*100% of Attack Power*]. Consumes up to 3 Soul Fragments within 25 yds. Demon Hunter - Vengeance Spec. 250 Pain. Melee range. Instant. 300 Pain. Melee range. Instant.
    • Throw Glaive Throw a demonic glaive at the target, dealing (170% 45% of weapon damage) Physical damage. The glaive can ricochet to 2 additional enemies within 10 yards. Generates high threat. Demon Hunter - Vengeance Spec. 30 yd range. Instant. 3 sec cooldown.
    • Vengeance Demon Hunter Decreases damage/healing by 5%: Burning Alive, Demonic Trample, Erupting Souls, Eye of Leotheras, Fel Devastation, Fel Eruption, Felblade, Fiery Brand, Immolation Aura, Infernal Strike, Shear, Sigil of Flame, Soul Carver, Soul Cleave, Throw Glaive Decreases periodic damage/healing by 5%: Burning Alive, Demonic Trample, Erupting Souls, Eye of Leotheras, Fel Devastation, Fel Eruption, Felblade, Fiery Brand, Immolation Aura, Infernal Strike, Shear, Sigil of Flame, Soul Carver, Soul Cleave, Throw Glaive Decreases damage/healing by 35%: Felblade Decreases damage/healing by 60%: Fel Eruption Demon Hunter - Vengeance Spec.

    Druid (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
    • Ashamane's Frenzy Unleash Ashamane's Frenzy, clawing your target 15 times over until cancelled for [*366% [*76.9% of Attack Power*] Physical damage and an additional [*1,098% [*230.6% of Attack Power*] Bleed damage over until cancelled. Awards 3 combo points. Melee range. Instant.
    • Bear Form You gain 20 [*20 + 2.5% of Spell Power* Rage upon shapeshifting into Bear Form. Instant.
    • Bear Form Shapeshift into Bear Form, increasing armor by 200% 220% and Stamina by 55%, granting protection from Polymorph effects, and increasing threat generation. The act of shapeshifting frees you from movement impairing effects. Shapeshift. Instant.
    • Cat Form Shapeshift into Cat Form, increasing auto-attack damage by [*40 + 25% of Spell Power*]% movement speed by 30%, granting protection from Polymorph effects, and reducing falling damage. The act of shapeshifting frees you from movement impairing effects. Shapeshift. Instant.
    • Cenarion Ward Heals the target for [*220% [*55% of Spell Power*] every 2 sec for until cancelled. 100 yd range. Instant.
    • Dash Activates Cat Form and increases movement speed by 70% 60% while in Cat Form for until cancelled. Instant. 3 min cooldown. 2 min cooldown.
    • Efflorescence Restores [*56.45% Restores [*14.11% of Spell Power*] health to three injured allies within 10 yards of the initial target every 2 sec for until cancelled. 100 yd range. Instant.
    • Enraged Maul Maul the target for (500% 170% of weapon damage) Physical damage. Requires Bear Form. Honor Talent. 200 Rage. Melee range. Instant.
    • Full Moon Deals [*1,872% Deals [*468% of Spell Power*] Arcane damage to the target and reduced damage to all other nearby enemies, and resets Full Moon to become New Moon. Generates 40 Astral Power. Can't be cast in Cat Form, Tree of Life Form, Travel Form, Bear Form, Flight Form. Artifact. 40 yd range. 3 sec cast.
    • Half Moon Deals [*936% Deals [*234% of Spell Power*] Arcane damage to the target and empowers Half Moon to become Full Moon. Generates 20 Astral Power. Can't be cast in Cat Form, Tree of Life Form, Travel Form, Bear Form, Flight Form. Artifact. 40 yd range. 2 sec cast.
    • Hibernate (New) Forces the enemy target to sleep for up to until cancelled. Any damage will awaken the target. Only one target can be forced to hibernate at a time. Only works on Beasts and Dragonkin. Can be cast in Tree of Life Form, Moonkin Form. 6.5% of Base Mana. 30 yd range. 1.5 sec cast.
    • Lifebloom Heals the target for [*25% [*6.25% of Spell Power*] over until cancelled. When Lifebloom expires or is dispelled, the target is instantly healed for [*250% [*62.5% of Spell Power*]. Limit 1. 40 yd range. Instant.
    • Moonfire (Balance) A quick beam of lunar light burns the enemy for [*114.4% [*22.5% of Spell Power*] Arcane damage and then an additional [*57.2% [*11.25% of Spell Power*] Arcane damage over until cancelled.
    • Moonfire (Feral, Guardian, Restoration) A quick beam of lunar light burns the enemy for [*114.4% [*22.5% of Spell Power*] Arcane damage and then an additional [*57.2% [*11.25% of Spell Power*] Arcane damage over until cancelled.
    • Moonfire (Bear Form) A quick beam of lunar light burns the enemy for [*114.4% [*22.5% of Spell Power*] Arcane damage and then an additional [*57.2% [*11.25% of Spell Power*] Arcane damage over until cancelled.
    • Moonfire (Balance) A quick beam of lunar light burns the enemy for [*114.4% [*22.5% of Spell Power*] Arcane damage and then an additional [*57.2% [*11.25% of Spell Power*] Arcane damage over until cancelled.
    • Moonfire (Feral, Guardian, Restoration) A quick beam of lunar light burns the enemy for [*114.4% [*22.5% of Spell Power*] Arcane damage and then an additional [*57.2% [*11.25% of Spell Power*] Arcane damage over until cancelled.
    • Moonfire (Bear Form) A quick beam of lunar light burns the enemy for [*114.4% [*22.5% of Spell Power*] Arcane damage and then an additional [*57.2% [*11.25% of Spell Power*] Arcane damage over until cancelled.
    • Rage of the Sleeper Deals [*225% Deals [*47.25% of Attack Power*] Nature damage. 100 yd range. Instant.
    • Rebirth Returns the spirit to the body, restoring a dead target to life with 60% 100% health and 20% mana. Castable in combat. Usable in all shapeshift forms. 100 Rage. 40 yd range. Instant. 10 min cooldown.
    • Regrowth (Balance) Heals a friendly target for [*350% [*87.5% of Spell Power*] and another [*10% [*2.5% of Spell Power * mult*] over until cancelled.
    • Regrowth (Feral, Guardian) Heals a friendly target for [*350% [*87.5% of Spell Power*] and another [*10% [*2.5% of Spell Power * mult*] over until cancelled.
    • Regrowth (Restoration) Heals a friendly target for [*350% [*87.5% of Spell Power*] and another [*10% [*2.5% of Spell Power * mult*] over until cancelled.
    • Soothe (New) Soothes the target, dispelling all enrage effects. Can be cast in Tree of Life Form, Moonkin Form. 5.6% of Base Mana. 40 yd range. Instant.
    • Sunfire (Balance) A quick beam of solar light burns the enemy for [*114.4% [*22.5% of Spell Power*] Nature damage and then an additional [*57.2% [*11.25% of Spell Power*] Nature damage over until cancelled to the primary target and all enemies within 5 yards.
    • Sunfire (Restoration) A quick beam of solar light burns the enemy for [*114.4% [*22.5% of Spell Power*] Nature damage and then an additional [*57.2% [*11.25% of Spell Power*] Nature damage over until cancelled to the primary target and all enemies within 5 yards.
    • Thrash Strikes all nearby enemies, dealing [*55.3% [*7.98% of Attack Power*] Bleed damage and an additional [*12.1% [*1.08% of Attack Power*] Bleed damage over until cancelled. When applied from Bear Form, this effect can stack up to 3 times. Generates 4 5 Rage. Requires Bear Form. Feral, Guardian. 8 yd range. Instant. 6 sec cooldown.
    • Thrash Strikes all nearby enemies, dealing [*50.02% [*8.4% of Attack Power*] Bleed damage and an additional [*35.62% [*5.04% of Attack Power*] Bleed damage over until cancelled. Awards 1 combo points. Requires Cat Form. Feral, Guardian. 45 Energy. 8 yd range. Instant.
    • Tranquility Heals all allies within 40 yards for [*900% [*225% of Spell Power*] over until cancelled. Healing increased by 100% when not in a raid. Limited to 60 targets. 40 yd range. Instant.

    Talents
    • Brambles Sharp brambles protect you, absorbing and reflecting up to [*24% [*20% of Attack Power*] damage from each attack. While Barkskin is active, the brambles also deal [*21.6% [*3.36% of Attack Power*] Nature damage to all nearby enemies every 1 sec. Guardian Druid - Level 15 Talent.
    • Brutal Slash Strikes all nearby enemies with a massive slash, inflicting (2,470% 408% of weapon damage) Physical damage. Awards 1 combo points. Requires Cat Form. Feral Druid - Level 90 Talent. 20 30 Energy. 8 yd range. Instant.
    • Cenarion Ward Protects a friendly target for until cancelled. Any damage taken will consume the ward and heal the target for [*220% [*55% of Spell Power*] over until cancelled. Can't be cast in Moonkin Form. Restoration Druid - Level 15 Talent. 9.2% of Base Mana. 40 yd range. Instant. 30 sec cooldown.
    • Cultivation When Rejuvenation heals a target below 60% health, it applies Cultivation to the target, healing them for [*60% [*15% of Spell Power*] over until cancelled. Restoration Druid - Level 75 Talent.
    • Feral Affinity You gain: Feline Swiftness Increases your movement speed by 15% [*15 + 25% of Spell Power*]%. You also learn: Shred Rake Rip Ferocious Bite Swipe Your energy regeneration is increased by 35%. Restoration Druid - Level 45 Talent.
    • Feral Affinity You gain: Feline Swiftness Increases your movement speed by 15% [*15 + 25% of Spell Power*]%. You also learn: Shred Rake Rip Ferocious Bite Your energy regeneration is increased by 35%. Guardian Druid - Level 45 Talent.
    • Feral Affinity You gain: Feline Swiftness Increases your movement speed by 15% [*15 + 25% of Spell Power*]%. You also learn: Shred Rake Rip Ferocious Bite Swipe Your energy regeneration is increased by 35%. Balance Druid - Level 45 Talent.
    • Fury of Elune Calls down a beam of pure celestial energy at the target location, dealing [*353.6% [*88.4% of Spell Power*] Astral damage every 1 sec until your Astral Power is exhausted. While Fury of Elune is active, you may recast it for no cost to direct the beam to move to a new location. Balance Druid - Level 100 Talent. 60 Lunar Power, plus 120 per sec. 40 yd range. Instant. 1.5 min cooldown.
    • Guttural Roars Increases the radius of Stampeding Roar by 200% Increases, the radius of Incapacitating Roar by 100%, and reduces the cooldown of Stampeding Roar by 50%. Guardian Druid - Level 30 Talent.
    • Incarnation: Guardian of Ursoc An improved Bear Form that reduces the cooldown on all melee damage abilities and Growl to 1.5 sec, causes Mangle to hit up to 3 [*3 + 25% of Spell Power* targets, and increases armor by 15% [*15 + 25% of Spell Power*]%. Lasts until cancelled. You may freely shapeshift in and out of this improved Bear Form for its duration. Guardian Druid - Level 75 Talent. Instant. 3 min cooldown.
    • Incarnation: King of the Jungle An improved Cat Form that allows the use of Prowl once while in combat, causes Shred and Rake to deal damage as if stealth were active, reduces the cost of all Cat Form abilities by 50% [*50 + 25% of Spell Power*]%, and increases maximum Energy by 50 [*50 + 25% of Spell Power*. Lasts until cancelled. You may shapeshift in and out of this improved Cat Form for its duration. Feral Druid - Level 75 Talent. Instant. 3 min cooldown.
    • Jagged Wounds Your Rip, Rake, and Thrash abilities deal the same damage as normal, but in 20% less time their full damage 20% faster. Feral Druid - Level 75 Talent.
    • Lunar Beam Summons a beam of lunar light at your location, dealing [*720% [*109.2% of Attack Power*] Arcane damage and healing you for [*2,400% [*504% of Attack Power*] over 8 sec. Guardian Druid - Level 100 Talent. 40 yd range. Instant. 1.2 min cooldown.
    • Moment of Clarity Omen of Clarity now triggers 100% more often, stacks up to [*1u + 1*] times and increases the damage of your next Shred, Thrash, or Brutal Slash by 20% 15%. Your maximum Energy is increased by 30. Feral Druid - Level 100 Talent.
    • Pulverize A devastating blow that consumes 2 stacks of your Thrash on the target to deal (850% 289% of weapon damage) Physical damage, and reduces all damage you take by 9% for until cancelled. Requires Bear Form. Guardian Druid - Level 100 Talent. Melee range. Instant.
    • Savage Roar Finishing move that grants 15% increased damage increases damage by 15% while in Cat Form. Lasts longer per combo point: 1 point : 12 seconds 2 points: 18 seconds 3 points: 24 seconds 4 points: 30 seconds 5 points: 36 seconds Feral Druid - Level 90 Talent. 40 30 Energy. 100 yd range. Instant.
    • Shooting Stars Moonfire and Sunfire damage over time has a 10% chance to call down a falling star, dealing [*57.2% [*11.25% of Spell Power*] Astral damage and generating 4 Astral Power. Balance Druid - Level 90 Talent.
    • Spring Blossoms Each target healed by Efflorescence is healed for an additional [*20% [*5% of Spell Power*] over until cancelled. Restoration Druid - Level 90 Talent.
    • Stellar Flare Burns the target for [*260% [*52.5% of Spell Power*] Astral damage, and then an additional [*83.2% [*17.5% of Spell Power*] damage over until cancelled. Stellar Flare benefits from Starfall's Stellar Empowerment. Balance Druid - Level 75 Talent. 100 Lunar Power. 40 yd range. 1.5 sec cast.
    • Tiger Dash Name changed from "Dash" to "Tiger Dash". Activates Cat Form and increases movement speed by 150%, reducing by 13% every second, while in Cat Form for until cancelled. Instant. 60 sec cooldown. 200%, reducing gradually over until cancelled. Druid - Level 30 Talent. Instant. 45 sec cooldown.

    PvP Talents
    • Enraged Maim You deal (600% 204% of weapon damage) Physical damage and incapacitate the target for until cancelled. Requires Cat Form. Feral Druid - Tier 4 PvP Talent. 35 Energy. Melee range. Instant. 10 sec cooldown.
    • Prickling Thorns When your Entangling Roots is removed, dispelled, or ends, the target will take [*300% [*75% of Spell Power*] damage. Balance Druid - Tier 4 PvP Talent.
    • Revitalize Casting Rejuvenation grants the target 2 charges of Revitalize. Revitalize will heal the target for [*200% [*50% of Spell Power*] after taking a melee critical strike, and increase the duration of Rejuvenation by 3 sec. Restoration Druid - Tier 4 PvP Talent.
    • Tooth and Claw Maximum health while in Bear Form increased by 15% and damage while in Bear Form increased by 30%. You also learn: Enraged Maul Maul the target for (500% 170% of weapon damage) Physical damage. Feral Druid - Tier 2 PvP Talent.

    Balance
    • Leather Specialization Increases your Intellect by 5% [*5 + 25% of Spell Power*]% while wearing only Leather armor. Druid - Balance Spec.
    • Lunar Strike Call down a strike of lunar energy, causing [*319% [*85% of Spell Power*] Arcane damage to the target, and [*111.7% [*21.3% of Spell Power*] Arcane damage to all other enemies within 5 yards. Generates 12 Astral Power. Can be cast in Tree of Life Form, Moonkin Form. Druid - Balance Spec. 40 yd range. 2.5 sec cast.
    • Moonkin Form Shapeshift into Moonkin Form, increasing your Arcane and Nature damage the damage of your Druid spells by 10% and your armor by 200% 125%, and granting protection from Polymorph effects. While in this form, single-target attacks against you have a 0% chance make your next Lunar Strike instant. The act of shapeshifting frees you from movement impairing effects. Can't be cast in Tree of Life Form. Druid - Balance Spec. Instant.
    • Solar Wrath Hurl a ball of solar energy at the target, dealing [*225% [*60% of Spell Power*] Nature damage. Generates 0 Astral Power. Can be cast in Moonkin Form. Druid - Balance Spec. 40 yd range. 1.5 sec cast.
    • Starfall Calls down waves of falling stars at the targeted area, dealing [*411.8% [*83.3% of Spell Power*] Astral damage over until cancelled. Also applies Stellar Empowerment to each target, which increases periodic damage taken from your Moonfire and Sunfire by 20%. Can be cast in Moonkin Form. Can't be cast in Tree of Life Form. Druid - Balance Spec. 600 Lunar Power. 40 yd range. Instant.
    • Starsurge Launch a surge of stellar energies at the target, dealing [*520% [*150% of Spell Power*] Astral damage. Also grants you Lunar and Solar Empowerments, which increase the damage of your next Lunar Strike and Solar Wrath by 20%, respectively. You can accumulate up to 1 of each Empowerment. Can be cast in Moonkin Form. Can't be cast in Tree of Life Form. Druid - Balance Spec. 400 Lunar Power. 40 yd range. Instant.

    Balance & Restoration
    • Killer Instinct Grants 100% Grants [*100 + 25% of Spell Power*]% of your Intellect as Agility when you shapeshift into Bear Form or Cat Form. Druid - Balance & Restoration Spec.
    • Sunfire (Balance) A quick beam of solar light burns the enemy for [*114.4% [*22.5% of Spell Power*] Nature damage and then an additional [*57.2% [*11.25% of Spell Power*] Nature damage over until cancelled to the primary target and all enemies within 5 yards.
    • Sunfire (Restoration) A quick beam of solar light burns the enemy for [*114.4% [*22.5% of Spell Power*] Nature damage and then an additional [*57.2% [*11.25% of Spell Power*] Nature damage over until cancelled to the primary target and all enemies within 5 yards.

    Balance, Feral, Guardian
    • Remove Corruption Nullifies corrupting effects on the friendly target, removing all Curse and Poison effects. Druid - Balance, Feral, Guardian Spec. 13% 6.5% of Base Mana. 40 yd range. Instant. 8 sec cooldown.

    Feral
    • Berserk Reduces the cost of all Cat Form abilities by 50% [*50 + 25% of Spell Power*]% and increases maximum Energy by 50 [*50 + 25% of Spell Power* for until cancelled. Requires Cat Form. Druid - Feral Spec. Instant. 3 min cooldown.
    • Feline Swiftness Increases your movement speed by 15%. Druid - Feral Spec. [*15 + 25% of Spell Power*]%. Druid - Feral Spec.
    • Ferocious Bite Finishing move that causes Physical damage per combo point and consumes up to 12.5 [*12.5 - 6.25% of Spell Power* additional Energy to increase damage by up to 100%. Ferocious Bite will also refresh the duration of your Rip on your target. 1 point : [*120% [*25.2% of Attack Power*] damage 2 points: [*240% [*50.4% of Attack Power*] damage 3 points: [*360% [*75.6% of Attack Power*] damage 4 points: [*480% [*100.8% of Attack Power*] damage 5 points: [*600% [*126% of Attack Power*] damage Requires Cat Form. Druid - Feral Spec. 25 Energy. Melee range. Instant.
    • Infected Wounds Rake causes an Infected Wound in the target, reducing the target's movement speed by 50% 20% for until cancelled. Druid - Feral Spec.
    • Leather Specialization Increases your Agility by 5% [*5 + 25% of Spell Power*]% while wearing only Leather armor. Druid - Feral Spec.
    • Maim Finishing move that causes Physical damage and stuns the target. Damage and duration increased per combo point: 1 point : 140% 47% of weapon damage, 1 sec 2 points: 280% 95% of weapon damage, 2 sec 3 points: 420% 142% of weapon damage, 3 sec 4 points: 560% 190% of weapon damage, 4 sec 5 points: 700% 238% of weapon damage, 5 sec Requires Cat Form. Druid - Feral Spec. 35 Energy. Melee range. Instant. 10 sec cooldown.
    • Rake Rake the target for [*111.26% [*23.37% of Attack Power*] Bleed damage and an additional [*111.26% [*19.95% of Attack Power*] Bleed damage over until cancelled. Reduces the target's movement speed by 50% 20% for until cancelled. While stealthed, Rake will also stun the target for until cancelled, and deal 100% increased damage. Awards 1 combo points. Requires Cat Form. Druid - Feral Spec. 35 Energy. Melee range. Instant.
    • Shred Shred the target, causing [*847% [*287% of weapon damage * mult*] Physical damage to the target. Deals 20% increased damage against bleeding targets. While stealthed, Shred deals 50% increased damage, and has double the chance to critically strike. Awards 1 combo points. Requires Cat Form. Druid - Feral Spec. 40 Energy. Melee range. Instant.

    Feral & Guardian
    • Stampeding Roar Lets loose a wild roar, increasing the movement speed of all friendly players within 10 15 yards by 60% for until cancelled. Using this ability outside of Bear Form or Cat Form activates Bear Form. Druid - Feral & Guardian Spec. 10 yd range. Instant. 2 min cooldown.

    Guardian
    • Frenzied Regeneration Heals you for 50% of all damage taken in the last 5 sec over until cancelled, minimum 5% of maximum health 5% of maximum health over until cancelled. Requires Bear Form. Druid - Guardian Spec. 100 Rage. Instant. 1 sec cooldown.
    • Guardian Druid Increases damage/healing by 4%: Enraged Maul, Mangle, Maul, Moonfire, Thrash, Tooth and Claw Brambles, Lunar Beam, Mangle, Maul, Moonfire, Pulverize, Thrash Increases periodic damage/healing by 4%: Moonfire and Brambles, Lunar Beam, Mangle, Maul, Moonfire, Pulverize Thrash Increases damage/healing by 50%: Regrowth Increases periodic damage/healing by 50%: Regrowth Decreases damage/healing by 46%: Moonfire Increases periodic damage/healing by 8%: Moonfire Druid - Guardian Spec.
    • Ironfur Increases armor by 65% 40% of your Agility for until cancelled. Multiple uses of this ability may overlap. Requires Bear Form. Can't be cast in Flight Form. Druid - Guardian Spec. 450 Rage. Instant. 0.5 sec cooldown.
    • Leather Specialization Increases your Stamina in Bear Form by 5% [*5 + 25% of Spell Power*]% while wearing only Leather armor. Requires Bear Form. Druid - Guardian Spec.
    • Mangle Mangle the target for (387% 131% of weapon damage) Physical damage. Deals 20% additional damage against bleeding targets. Generates 5 8 Rage. Requires Bear Form. Druid - Guardian Spec. Melee range. Instant. 6 sec cooldown.
    • Mastery: Nature's Guardian Increases your maximum health and healing received by [*50% of Spell Power*]%. Also increases your attack power by 0%. Druid - Guardian Spec. 0.0%. Druid - Guardian Spec.
    • Mastery: Nature's Guardian Increases your maximum health and healing received by [*50% of Spell Power*]%. Also increases your attack power by 0%. Druid - Guardian Spec. 0.0%. Druid - Guardian Spec.
    • Maul Maul the target for (750% 255% of weapon damage) Physical damage. Requires Bear Form. Druid - Guardian Spec. 450 Rage. Melee range. Instant.

    Restoration
    • Efflorescence Grows a healing blossom at the target location, restoring [*56.45% [*14.11% of Spell Power*] health to three injured allies within 10 yards every 2 sec for until cancelled. Limit 1. Can't be cast in Moonkin Form. Druid - Restoration Spec. 21.6% of Base Mana. 40 yd range. Instant.
    • Healing Touch Heals a friendly target for [*450% [*112.5% of Spell Power*]. Can't be cast in Moonkin Form. Druid - Restoration Spec. 9% of Base Mana. 40 yd range. 2.5 sec cast.
    • Leather Specialization Increases your Intellect by 5% [*5 + 25% of Spell Power*]% while wearing only Leather armor. Druid - Restoration Spec.
    • Lifebloom Heals the target for [*25% [*6.25% of Spell Power*] over until cancelled. When Lifebloom expires or is dispelled, the target is instantly healed for [*250% [*62.5% of Spell Power*]. Limit 1. Can be cast in Tree of Life Form. Can't be cast in Cat Form, Travel Form, Bear Form, Moonkin Form. Limited to 1 target. Druid - Restoration Spec. 12% of Base Mana. 40 yd range. Instant.
    • Nature's Cure Cures harmful effects on the friendly target, removing all Magic, Curse, and Poison effects. Druid - Restoration Spec. 13% 6.5% of Base Mana. 40 yd range. Instant.
    • Rejuvenation Heals the target for [*60% [*15% of Spell Power*] over until cancelled. Tree of Life: Healing increased by 50% and Mana cost reduced by 30%. Can't be cast in Cat Form, Travel Form, Bear Form, Moonkin Form. Druid - Restoration Spec. 10% of Base Mana. 40 yd range. Instant.
    • Solar Wrath Causes [*231% Causes [*57.75% of Spell Power*] Nature damage to the target. Can be cast in Moonkin Form. Druid - Restoration Spec. 3.5% of Base Mana. 40 yd range. Instant.
    • Swiftmend Instantly heals a friendly target for [*770% [*192.5% of Spell Power*]. Can be cast in Tree of Life Form. Can't be cast in Cat Form, Travel Form, Bear Form, Moonkin Form. Druid - Restoration Spec. 14% of Base Mana. 40 yd range. Instant.
    • Tranquility Heals all allies within 40 yards for [*900% [*225% of Spell Power*] over until cancelled. Healing increased by 100% when not in a raid. Can't be cast in Moonkin Form. Druid - Restoration Spec. 18.4% of Base Mana. 8 sec cast (Channeled). 3 min cooldown.
    • Wild Growth Heals up to 6 injured allies within 30 yards of the target for [*34% [*8.5% of Spell Power*] over until cancelled. Healing starts high and declines over the duration. Tree of Life: Affects an additional 2 targets. Can't be cast in Cat Form, Travel Form, Bear Form, Moonkin Form. Druid - Restoration Spec. 34% of Base Mana. 40 yd range. 1.5 sec cast. 10 sec cooldown.

    Hunter (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
    • Aspect of the Turtle Deflects all attacks and reduces all damage you take by 30% [*30 + 25% of Spell Power*]% for until cancelled, but you cannot attack. Instant. 3 min cooldown.
    • Binding Shot Breaking the tether of Binding Shot will stun the target root the target in place for until cancelled (3 sec PvP). 100 yd range. Instant.
    • Disengage Leap backwards, clearing movement impairing effects, and increasing your movement speed by 60% for until cancelled. Survival Hunter - Level 45 Talent 50% for until cancelled. Unlimited range. Instant. 1 sec cooldown.
    • Fury of the Eagle Furiously strikes all enemies in front of you, dealing [*1,125% [*236.2% of Attack Power*] Physical damage over until cancelled. Damage increased by Mongoose Fury. 8 yd range. Instant.
    • Mail Specialization Increases your Agility by 5% [*5 + 25% of Spell Power*]% while wearing only Mail armor. Passive.
    • Tar Trap Hurls a tar trap to the target location that creates a 8 yd radius pool of tar around itself for until cancelled when the first enemy approaches. All enemies have 50% [*50 + 25% of Spell Power*]% reduced movement speed while in the area of effect. Trap will exist for until cancelled. 40 yd range. Instant. 30 sec cooldown.
    • Titan's Thunder (Beast Mastery) Also causes your next Dire Frenzy to deal [*200% [*42% of Attack Power*] additional Nature damage on each of the 5 Dire Frenzy attacks.

    Talents
    • A Murder of Crows Summons a flock of crows to attack your target over the next until cancelled. If the target dies while under attack, A Murder of Crows' cooldown is reset. Survival Hunter - Level 30 60 Talent. 30 Focus. 40 yd range. Instant. 60 sec cooldown.
    • A Murder of Crows Summons a flock of crows to attack your target, dealing [*2,592% [*544.3% of Attack Power*] Physical damage over until cancelled. When a target dies while affected by this ability, its cooldown will reset. Hunter - Level 90 Marksmanship Hunter - Level 15 Talent. 30 Focus. 40 yd range. Instant. 60 sec cooldown.
    • Arctic Bola (New) Throw an icy bola at an enemy, inflicting (204% of weapon damage) Frost damage and reducing their movement speed by 30% for until cancelled. Survival Hunter - Level 90 Talent. 40 Focus. 100 yd range. Instant. 9 sec cooldown.
    • Aspect of the Beast Beast Mastery: Kill Command causes an additional effect, based on your pet's Specialization. Ferocity The target also bleeds for [*90% [*18.9% of Attack Power*] Physical damage over until cancelled. Tenacity Your pet also takes 30% reduced damage for until cancelled. Cunning The target's movement speed is also reduced by 50% for until cancelled. Survival: Flanking Strike causes an additional effect, based on your pet's Specialization. Ferocity The target also bleeds for [*90% of Attack Power*] Physical damage over until cancelled. Tenacity Your pet also takes 30% reduced damage for until cancelled. Cunning The target's movement speed is also reduced by 50% for until cancelled. Hunter - Level 100 Talent. Beast Mastery Hunter - Level 100 Talent.
    • Barrage Rapidly fires a spray of shots for until cancelled, dealing an average of damageSec Physical damage to all enemies in front of you. Usable while moving. Marksmanship Hunter - Level 90 Talent. 60 Focus. 40 yd range. 3 sec cast (Channeled). 20 sec cooldown.
    • Binding Shot (New) Fires a magical projectile, tethering the enemy and any other enemies within 5 yards for until cancelled, rooting them in place for until cancelled if they move more than 5 yards from the arrow. Player targets are rooted for a shorter duration. Survival Hunter - Level 75 Talent. 30 yd range. Instant. 45 sec cooldown.
    • Binding Shot Fires a magical projectile, tethering the enemy and any other enemies within 5 yards for until cancelled, stunning them rooting them in place for until cancelled if they move more than 5 yards from the arrow. Player targets are stunned for a shorter duration rooted for a shorter duration. Marksmanship. Hunter - Level 75 Talent. 30 yd range. Instant. 45 sec cooldown.
    • Birds of Prey (New) Mongoose Biting your pet's target extends the duration of Aspect of the Eagle by 1 sec. Survival Hunter - Level 100 Talent.
    • Bloodseeker (New) Kill Command causes the target to bleed for 0 damage over until cancelled. You and your pet gain 10% attack speed for every bleeding enemy within 12 yds. Survival Hunter - Level 60 Talent. Unlimited range.
    • Bombardier (New) Bombardment now also increases the damage of your next Aimed Shot or Rapid Fire by 25%. Marksmanship Hunter - Level 90 Talent.
    • Butchery Strike all nearby enemies in a flurry of strikes, inflicting (694% 120% of weapon damage) Physical damage to each. Survival Hunter - Level 90 Talent. 40 30 Talent. 20 Focus. 8 yd range. Instant.
    • Calling the Shots (New) Casting Quick Shot reduces the cooldown of Hunter's Mark by 2.0 sec. Marksmanship Hunter - Level 100 Talent.
    • Camouflage You and your pet blend into the surroundings and gain stealth for until cancelled. While camouflaged, you will heal for 2% of maximum health every 1 secs. Marksmanship Survival Hunter - Level 75 Talent. Unlimited range. Instant. 60 sec cooldown.
    • Camouflage You blend into the surroundings and gain stealth for until cancelled. While camouflaged, you will heal for 2% every 1 secs. Instant. 60 sec cooldown. Marksmanship Hunter - Level 45 Talent. Instant. 60 sec cooldown.
    • Careful Aim (New) Aimed Shot has a chance to deal 200% bonus damage to targets who are above 80% health or below 20% health. Marksmanship Hunter - Level 15 Talent.
    • Chakrams (New) Throw a pair of chakrams at your target, slicing all enemies in the chakrams' path for (170% of weapon damage) Physical damage. The chakrams will return to you, damaging enemies again as they return. Survival Hunter - Level 100 Talent. 40 yd range. Instant. 20 sec cooldown.
    • Chimaera Shot A two-headed shot that hits your primary target and another nearby target, dealing (720% 195% of weapon damage) Nature damage to one and (720% 195% of weapon damage) Frost damage to the other. Generates 10 Focus for each target hit. Beast Mastery Hunter - Level 30 Talent. 40 yd range. Instant. 15 sec cooldown.
    • Dire Beast Summons a powerful wild beast to attack your target for until cancelled. Generates 0 Focus over until cancelled. Hunter - Beast Mastery Spec. 40 yd range. Instant. Beast Mastery Hunter - Level 15 Talent. 40 yd range. Instant.
    • Dire Stable Dire Frenzy Dire Beast generates 12 additional Focus over its duration. Beast Mastery Hunter - Level 15 Talent. 30 Talent.
    • Explosive Shot Fires a slow-moving munition directly forward. Activating this ability a second time detonates the Shot, dealing up to [*1,000% [*168% of Attack Power*] Fire damage to all enemies within 8 yds, damage based on proximity. Marksmanship Hunter - Level 60 30 Talent. 20 Focus. 40 yd range. Instant. 30 sec cooldown.
    • Farstrider Beast Mastery: Your ability critical strikes have a 15% chance to reset the remaining cooldown on Disengage. Hunter - Level 45 Talent. Survival: Your ability critical strikes have a 15% chance to reset the remaining cooldown on Harpoon. Survival Hunter - Level 45 Talent.
    • Flanking Strike (New) When you Kill Command you will also strike the enemy for (100% of weapon damage) Physical damage and generate 10 Focus, if you are within melee range. Survival Hunter - Level 15 Talent.
    • Guerrilla Tactics (New) Wildfire Bomb now has 2 charges. Survival Hunter - Level 15 Talent.
    • Hydra's Bite (New) Serpent Sting fires arrows at 2 additional enemies near your target, and its damage over time is increased by 30%. Survival Hunter - Level 30 Talent.
    • Lock and Load Your ranged auto attacks have a 8% chance to trigger Lock and Load, causing your next two Aimed Shots to cost no Focus and be instant. Marksmanship Hunter - Level 30 Talent. 100 Talent.
    • Mongoose Bite (New) A brutal attack that deals (102% of weapon damage) Physical damage and grants you Mongoose Fury. Mongoose Fury Increases the damage of Mongoose Bite by 20% for until cancelled, stacking up to 5 times. Successive attacks do not increase duration. Survival Hunter - Level 90 Talent. 30 Focus. Melee range. Instant.
    • Natural Mending (New) Exhilaration heals you for an additional 20% of your maximum health over until cancelled. Marksmanship Hunter - Level 75 Talent.
    • One with the Pack Grants Wild Call a 30% increased chance to reset the cooldown of Dire Frenzy. Beast Mastery Hunter - Level 60 Talent. 30 Talent.
    • Piercing Shot A powerful shot which deals up to (1,550% 525% of weapon damage) Physical damage to the target and up to (775% 210% of weapon damage) Physical damage to all enemies between you and the target. Damage increased against targets with Vulnerable. Marksmanship Hunter - Level 100 Talent. 20 Marksmanship Hunter - Level 100 Talent. 70 Focus. 40 yd range. Instant. 30 sec cooldown.
    • Posthaste (Beast Mastery, Marksmanship) Disengage also frees you from all movement impairing effects and increases your movement speed by 60% for until cancelled. 50% for until cancelled.
    • Posthaste (Survival) Harpoon also frees you from all movement impairing effects and increases your movement speed by 60% for until cancelled. 50% for until cancelled.
    • Posthaste Hunter - Level 45 Talent. Marksmanship Hunter - Level 75 Talent.
    • Precise Shots (New) When Aimed Shot activates your Hunter's Mark, the cost of all of your abilities is reduced by 50% for until cancelled. Marksmanship Hunter - Level 15 Talent.
    • Primal Instincts (New) Harpoon increases the Critical Strike chance of your abilities by 15% for until cancelled. Disengage increases your Haste by 15% for until cancelled. You may only have one of these effects active at once. Survival Hunter - Level 100 Talent.
    • Quickdraw (New) When you cast Hunter's Mark, your next 3 Quick Shots within until cancelled will consume no Focus. Marksmanship Hunter - Level 60 Talent.
    • Rapid Killing (New) Each extra target that Aimed Shot hits during Bombardment reduces the cooldown of Hunter's Mark by 1.0 sec, and each ricochet of Rapid Fire during Bombardment reduces the cooldown of Hunter's Mark by 1.0 sec. Marksmanship Hunter - Level 90 Talent.
    • Sentinel (New) When Aimed Shot activates Hunter's Mark, a Sentinel swoops into the battle, applying Hunter's Mark to all other targets within 10 yards. Marksmanship Hunter - Level 30 Talent.
    • Spitting Cobra Summons a Spitting Cobra for until cancelled that attacks your target for [*100% [*40% of Attack Power*] Nature damage every 2 sec. While the Cobra is active you gain an extra 3 Focus every 1 sec. Survival 2 Focus every sec. Beast Mastery Hunter - Level 100 Talent. Instant. 60 sec cooldown. 1.5 min cooldown.
    • Stampede Summon a herd of stampeding animals from the wilds around you that deal damage to your enemies for until cancelled. Beast Mastery Hunter - Level 100 90 Talent. 30 yd range. Instant. 3 min cooldown.
    • Steady Focus Sidewinders increases your Focus Regeneration by 25% for until cancelled. Marksmanship Hunter - Level 15 Talent. Using Steady Shot reduces the cast time of Steady Shot by 0.25 sec, up to 4 times. Using any other shot removes this effect. Marksmanship Hunter - Level 60 Talent.
    • Steel Trap Hurls a Steel Trap to the target location that immobilizes snaps shut on the first enemy that approaches for until cancelled and deals [*100% immobilizing them for until cancelled and dealing [*30% of Attack Power*] bleed damage over until cancelled. Other damage Damage other than Steel Trap may break the immobilization effect. Limit 1. Trap will exist for until cancelled. Waylay: Fully arms after 2 sec, dealing 500% increased damage if triggered by an enemy that is not in combat. Survival Hunter - Level 60 Talent. 40 yd range. Instant. 60 sec cooldown. 30 sec cooldown.
    • Stomp When your Dire Beasts charge in, they will stomp the ground, dealing [*9.5% of Attack Power + 420% [*1.6% of Attack Power + 70.6% of Attack Power*] Physical damage to all nearby enemies. Beast Mastery Hunter - Level 30 Talent. 90 Talent.
    • Streamline (New) Rapid Fire now lasts an additional 2.0 sec. Marksmanship Hunter - Level 60 Talent.
    • Swiftwind (New) Casting Aimed Shot reduces the cooldown of Aspect of the Cheetah by 10.0 sec per cast. Marksmanship Hunter - Level 45 Talent.
    • Thrill of the Hunt (New) Dire Beast increases your critical strike chance by 3% for until cancelled, stacking up to 3 times. Beast Mastery Hunter - Level 60 Talent.
    • Throw Axe Name changed from "Throwing Axes" to "Throw Axe". Tosses 3 axes at an enemy, each dealing [*312.5% of Attack Power*] Physical damage Hurl an axe at your target, dealing (129% of weapon damage) Physical damage. Generates 30 Focus. Survival Hunter - Level 15 Talent. 15 Focus. 30 yd range. Instant. 40 yd range. Instant.
    • Tip of the Spear (New) Kill Command increases the damage of your next Raptor Strike by 15%, stacking up to 3 times. Survival Hunter - Level 90 Talent.
    • Venomous Bite (New) Cobra Shot reduces the cooldown Bestial Wrath by 1 sec. Beast Mastery Hunter - Level 60 Talent.
    • Volatile Mixture (New) Serpent Sting damage reacts violently with your Wildfire Bomb, causing an explosion of [*31.5% of Attack Power*] Nature damage to all enemies within 8 yds. Survival Hunter - Level 30 Talent.
    • Volley (New) When you cast Multi-Shot, you have a chance to cause a volley of arrows to rain down on all targets hit by Multi-Shot, dealing (51% of weapon damage) Physical damage to each enemy hit. Marksmanship Hunter - Level 30 Talent.
    • Wyvern Sting A stinging shot that puts the target to sleep, incapacitating them for until cancelled. Damage will cancel the effect. Usable while moving. Beast Mastery Hunter - Level 75 Talent. 40 yd range. 1.5 sec cast. 45 sec cooldown.
    • Wyvern Sting (New) A stinging shot that puts the target to sleep, incapacitating them for until cancelled. Damage will cancel the effect. Usable while moving. Survival Hunter - Level 75 Talent. 40 yd range. 1.5 sec cast. 45 sec cooldown.

    PvP Talents
    • Hi-Explosive Trap Hurls a fire trap to the target location that explodes when an enemy approaches, causing [*350% [*73.5% of Attack Power*] Fire damage and knocking all enemies away. Trap will exist for until cancelled. Marksmanship Hunter - Tier 4 PvP Talent. 40 yd range. Instant. 40 sec cooldown.
    • Roar of Sacrifice Protects a friendly target from critical strikes, making attacks against that target unable to be critical strikes, but 20% of all damage taken by that target is also taken by the pet. Lasts until cancelled. None - Cunning & Cunning Spec Survival Hunter - Tier 4 PvP Talent. 40 yd range. Instant. 60 sec cooldown.
    • Scatter Shot A short-range shot that deals 35% [*11 + 25% of Spell Power*]% weapon damage, removes all harmful damage over time effects, and incapacitates the target for until cancelled. Any damage caused will remove the effect. Turns off your attack when used. Marksmanship Hunter - Tier 4 PvP Talent. 20 yd range. Instant. 30 sec cooldown.
    • Sniper Shot Take a sniper's stance, firing a well-aimed shot dealing (700% 238% of weapon damage) Physical damage. Increases the range of all shots by 40% for until cancelled. Marksmanship Hunter - Tier 5 PvP Talent. 50 Focus. 55 yd range. Instant.
    • Sticky Tar Enemies who stand in your Caltrops Tar Trap for until cancelled have their gear coated with tar, slowing melee attack speed by 50% for until cancelled. Survival Hunter - Tier 5 PvP Talent.

    Beast Mastery
    • Aspect of the Wild Grants you and your pet 10 Focus per 1 6 Focus per sec and 10% increased critical strike chance on all attacks for until cancelled. Hunter - Beast Mastery Spec. 100 yd range. Instant. 2 min cooldown.
    • Beast Cleave After you Multi-Shot, your pet's melee attacks also strike all other nearby enemy targets for 100% 75% as much for the next until cancelled. Hunter - Beast Mastery Spec.
    • Beast Mastery Hunter Increases damage/healing by 12%: A Murder of Crows, Barrage, Chimaera Shot, Cobra Shot, Kill Command, Multi-Shot, Stampede 6%: A Murder of Crows, Arctic Bola, Barrage, Butchery, Chakrams, Chimaera Shot, Cobra Shot, Explosive Shot, Flanking Strike, Fury of the Eagle, Kill Command, Mongoose Bite, Multi-Shot, Piercing Shot, Stampede, Steel Trap, Stomp, Surge of the Stormgod, Volley Throw Axe, Volatile Mixture Increases periodic damage/healing by 12%: A Murder of Crows, Barrage, Chimaera Shot, Cobra Shot, Kill Command, Multi-Shot, Stampede 6%: A Murder of Crows, Arctic Bola, Barrage, Butchery, Chakrams, Chimaera Shot, Cobra Shot, Explosive Shot, Flanking Strike, Fury of the Eagle, Kill Command, Mongoose Bite, Multi-Shot, Piercing Shot, Stampede, Steel Trap, Stomp, Surge of the Stormgod, Volley Throw Axe, Volatile Mixture Decreases damage/healing by 45: A Murder of Crows Increases damage/healing by 100%: Barrage Increases damage/healing by 50%: Volley Hunter - Beast Mastery Spec. Hunter - Beast Mastery Spec.
    • Cobra Shot A quick shot causing (270% of weapon damage) Physical damage. Hunter - Beast Mastery & Marksmanship Spec. 50 [*68% of weapon damage * mult*] Physical damage. Reduces the cooldown of Kill Command by 1 sec. Hunter - Beast Mastery Spec. 45 Focus. 40 yd range. Instant.
    • Dire Frenzy Causes your pet to enter a frenzy, performing a flurry of 5 attacks on the target, and gaining 30% increased attack speed for until cancelled, stacking up to 3 times. Generates 0 Focus over until cancelled. Beast Mastery Hunter - Level 30 Talent. 100 yd range. Instant. Hunter - Beast Mastery Spec. 40 yd range. Instant.
    • Kill Command Give the command to kill, causing your pet to savagely deal damage Physical damage to its target. 40 yd range the enemy. Hunter - Beast Mastery Spec. 30 Focus. 100 40 yd range. Instant. 7.5 sec cooldown.
    • Kindred Spirits Increases your maximum Focus and your pet's maximum Focus by 20. Hunter - Beast Mastery Spec. [*20 + 25% of Spell Power*]. Hunter - Beast Mastery Spec.
    • Multi-Shot Beast Mastery: Fires several missiles, hitting your current target and all enemies within 8 yards for (100% 27% of weapon damage) Physical damage and triggering Beast Cleave. Marksmanship: Fires several missiles, hitting your current target and all enemies within 8 yards for (100% of weapon damage) Physical damage. Generates 3 Focus per target hit. Hunter - Beast Mastery & Marksmanship Hunter - Beast Mastery Spec. 40 Focus. 40 yd range. Instant.

    Beast Mastery & Marksmanship
    • Tranquilizing Shot (New) Removes [*25% of Spell Power*] Enrage and 1 Magic effect from an enemy target. Hunter - Beast Mastery & Marksmanship Spec. 40 yd range. Instant. 10 sec cooldown.

    Marksmanship
    • Aimed Shot A powerful aimed shot that deals [*425% [*275% of weapon damage * mult*] Physical damage. Damage increased by 50% against a target you have not yet damaged. Hunter - Marksmanship Spec. 50 Focus. 40 yd range. Instant.0.5 sec cooldown.
    • Bombardment (New) When you use Multi-Shot, your next Aimed Shot will ricochet and hit up to 5 additional targets, or each shot of your next Rapid Fire will ricochet to an additional nearby target. Hunter - Marksmanship Spec.
    • Bursting Shot Fires an explosion of bolts at all enemies in front of you, knocking them back, disorienting them for until cancelled, and dealing (40% 13% of weapon damage) Physical damage. Hunter - Marksmanship Spec. 10 Focus. Instant. 30 sec cooldown.
    • Hunting Party After you kill a target, the remaining cooldown on Exhilaration is reduced by 30 sec. Hunter - Marksmanship Spec. [*30 + 25% of Spell Power*] sec. Hunter - Marksmanship Spec.
    • Lone Wolf Increases your damage by 18%, but you can no longer use Call Pet. Marksmanship Hunter - Level 15 Talent. Hunter - Marksmanship Spec.
    • Marksmanship Hunter Increases damage/healing by 12%: A Murder of Crows, Aimed Shot, Arcane Shot, Barrage, Black Arrow, Bursting Shot, Glaive Toss, Marked Shot, Multi-Shot, Piercing Shot, Sidewinders, Volley, Windburst Arctic Bola, Barrage, Bursting Shot, Butchery, Chakrams, Chimaera Shot, Explosive Shot, Flanking Strike, Fury of the Eagle, Mongoose Bite, Multi-Shot, Piercing Shot, Quick Shot, Rapid Fire, Stampede, Steel Trap, Stomp, Throw Axe, Volatile Mixture Increases periodic damage/healing by 12%: Black Arrow Hunter - Marksmanship Spec. A Murder of Crows, Aimed Shot, Arctic Bola, Barrage, Bursting Shot, Butchery, Chakrams, Chimaera Shot, Explosive Shot, Flanking Strike, Fury of the Eagle, Mongoose Bite, Multi-Shot, Piercing Shot, Quick Shot, Rapid Fire, Stampede, Steel Trap, Stomp, Throw Axe, Volatile Mixture Hunter - Marksmanship Spec.
    • Multi-Shot (New) Fires several missiles, hitting your current target and all enemies within 8 yards for (51% of weapon damage) Physical damage Hunter - Marksmanship Spec. 25 Focus. 40 yd range. Instant.
    • Quick Shot Name changed from "Arcane Shot" to "Quick Shot". A quick shot that causes [*200% of weapon damage * mult*] Arcane damage. Generates 8 Focus. Hunter - Marksmanship Spec. 40 yd range. Instant. 37% of weapon damage) Physical damage. Hunter - Marksmanship Spec. 15 Focus. 40 yd range. Instant.
    • Rapid Fire (New) Shoot a stream of arrows at your target, dealing (11% of weapon damage) Physical damage every 0.33 sec for until cancelled. Each arrow generates 3 Focus. Usable while moving. Hunter - Marksmanship Spec. 40 yd range. 3 sec cast (Channeled). 20 sec cooldown.
    • Steady Shot (New) A steady shot that causes (37% of weapon damage) Physical damage. Usable while moving. Generates 10 Focus. Hunter - Marksmanship Spec. 40 yd range. 2 sec cast.

    Pets
    • Acid Spit (New) The Worm spits acid at the target, slowing movement by 50% for until cancelled. Special Ability. 30 yd range. Instant. 10 sec cooldown.
    • Ancient Hysteria Increases haste by 30% [*30 + 25% of Spell Power*]% for all party and raid members for until cancelled. Allies receiving this effect will become Sated and unable to benefit from Ancient Hysteria or similar effects again for until cancelled. Exotic Ability. Instant. 6 min cooldown.
    • Bristle (New) The Boar bristles its hide, reducing damage taken by [*50 + 25% of Spell Power*]% for until cancelled. Special Ability. Instant. 60 sec cooldown.
    • Catlike Reflexes (New) The Cat heightens its senses, increasing dodge chance by 30% for until cancelled. Special Ability. Instant. 1.5 min cooldown.
    • Dragon's Guile (New) The Dragonhawk takes on a defensive posture, increasing dodge chance by 30% for until cancelled. Special Ability. Instant. 1.5 min cooldown.
    • Dust Cloud (New) The Tallstrider kicks up a cloud of dust towards the target, slowing movement by 50% for until cancelled. Special Ability. Melee range. Instant. 25 sec cooldown.
    • Frost Breath Your pet simultaneously breathes frost and lightning at an enemy target, slowing the target The Chimera blasts the target with frost breath, reducing movement speed by 50% for until cancelled. Special Ability. 30 yd range. Instant. 10 sec cooldown.
    • Furious Bite (New) The Wolf bites the target's feet, reducing movement speed by 50% for until cancelled. Special Ability. Melee range. Instant. 10 sec cooldown.
    • Infected Bite (New) The Hyena sinks its fangs into the target, infecting the target with Mortal Wounds. [ability_criticalstrike] Mortal Wounds Grievously wounds the target, reducing the effectiveness of any healing received for until cancelled. Special Ability. Melee range. Instant. 6 sec cooldown.
    • Molten Hide When the core hound takes melee attacks, it infuses its hide with molten lava, causing [*50% [*10.5% of Attack Power*] Fire damage to all further melee attackers for until cancelled. Molten Hide can only activate every 60 sec. Special Ability. 30 yd range.
    • Monstrous Bite Your devilsaur ferociously bites the enemy The Devilsaur ferociously bites the enemy, causing the Mortal Wounds effect. [ability_criticalstrike] Mortal Wounds Grievously wounds the target, reducing the effectiveness of any healing received for until cancelled. Exotic Ability. Melee range. Instant. 8 sec cooldown.
    • Nether Shock (New) The Nether Ray focuses a blast of nether energy at the enemy target, removing [*25% of Spell Power*] Enrage and 1 Magic effect. Melee range. Instant. 10 sec cooldown.
    • Netherwinds Increases haste by 30% [*30 + 25% of Spell Power*]% for all party and raid members for until cancelled. Allies receiving this effect will become Fatigued and unable to benefit from Netherwinds or similar abilities again for until cancelled. Instant. 6 min cooldown.
    • Obsidian Skin (New) The Core Hound suddenly cools and hardens the magma on its skin, reducing damage taken by [*50 + 25% of Spell Power*]% for until cancelled. Special Ability. Instant. 60 sec cooldown.
    • Pin (New) The Crab claws at the target's feet with its pincers, slowing movement by 50% for until cancelled. Can't be cast in Tree of Life Form. Special Ability. Melee range. Instant. 10 sec cooldown.
    • Prowl Puts your pet in stealth mode, but slows its movement speed by 50%. The first attack from stealth receives a 20% [*20 + 25% of Spell Power*]% bonus to damage. Lasts until cancelled. Bonus Ability. Instant. 10 sec cooldown.
    • Ravage (New) The Ravager tears into the enemy, causing the Mortal Wounds effect. [ability_criticalstrike] Mortal Wounds Grievously wounds the target, reducing the effectiveness of any healing received for until cancelled. Special Ability. Melee range. Instant. 6 sec cooldown.
    • Savage Rend (New) The Raptor slashes deep into the target, causing Mortal Wounds. [ability_criticalstrike] Mortal Wounds Grievously wounds the target, reducing the effectiveness of any healing received for until cancelled. Special Ability. Melee range. Instant. 6 sec cooldown.
    • Serenity Dust (New) The Moth vibrates its wings, scattering tranquil dust over the enemy target, removing [*25% of Spell Power*] Enrage and 1 Magic effect. Melee range. Instant. 10 sec cooldown.
    • Serpent's Swiftness (New) The Serpent takes on a defensive posture, increasing dodge chance by 30% for until cancelled. Special Ability. Instant. 1.5 min cooldown.
    • Shell Shield The turtle partially withdraws into its shell, reducing damage taken by 50% [*50 + 25% of Spell Power*]% for until cancelled. Special Ability. Instant. 60 sec cooldown.
    • Silverback (New) When falling below 40% health, the Gorilla will shrug off attacks, granting [*50 + 25% of Spell Power*]% reduced incoming damage for until cancelled. This effect can only occur once every 120 sec. Special Ability. 100 yd range.
    • Sonic Blast (New) The Bat emits a sonic pulse towards the enemy target, removing [*25% of Spell Power*] Enrage and 1 Magic effect. Melee range. Instant. 10 sec cooldown.
    • Spirit Shock (New) The Spirit Beast blasts the enemy target, removing [*25% of Spell Power*] Enrage and 1 Magic effect. Melee range. Instant. 10 sec cooldown.
    • Spirit Walk Puts your pet in stealth mode, but slows its movement speed by 50%. The first attack from stealth receives a 20% [*20 + 25% of Spell Power*]% bonus to damage. Lasts until cancelled. Bonus Ability. Instant. 10 sec cooldown.
    • Spore Cloud (New) The Sporebat emits a could of imbued spores around the enemy target, removing [*25% of Spell Power*] Enrage and 1 Magic effect. Melee range. Instant. 10 sec cooldown.
    • Talon Rend (New) The Bird of Prey claws at the target's feet, reducing movement speed by 50% for until cancelled. Special Ability. Melee range. Instant. 10 sec cooldown.
    • Tendon Rip Claw The Silithid slashes at the target's feet, reducing movement speed by 50% for until cancelled. Special Ability. Melee range. Instant. 10 sec cooldown.
    • Thick Fur (New) When falling below 40% health, the Bear's fur will thicken, granting [*50 + 25% of Spell Power*]% reduced incoming damage for until cancelled. This effect can only occur once every 120 sec. Special Ability. 100 yd range.
    • Thick Hide When falling below 40% health, the Clefthoof's skin will thicken, granting 50% [*50 + 25% of Spell Power*]% reduced incoming damage for until cancelled. This effect can only occur once every 120 sec. Special Ability. 100 yd range.
    • Toxic Sting (New) The Wasp dives in and stings the target, causing the Mortal Wounds effect. [ability_criticalstrike] Mortal Wounds Grievously wounds the target, reducing the effectiveness of any healing received for until cancelled. Special Ability. Melee range. Instant. 6 sec cooldown.
    • Warp Time The Warp Stalker Slows time around the enemy, reducing their movement speed by 50% for until cancelled. Special Ability. 25 yd range. Instant. 15 sec cooldown. Melee range. Instant. 10 sec cooldown.
    • Web Spray Shoot webs at The Spider wraps webs around the target, slowing movement by 50% for until cancelled. Special Ability. 25 yd Melee range. Instant. 10 sec cooldown.
    • Winged Agility (New) The Wind Serpent takes on a defensive posture, increasing dodge chance by 30% for until cancelled. Special Ability. Instant. 1.5 min cooldown.

    Survival
    • Aspect of the Eagle (New) Grants you and your pet 0% increased Critical Strike chance on all abilities, and the range of your Raptor Strike is increased by 35 yds. Lasts until cancelled. Hunter - Survival Spec. 100 yd range. Instant. 2 min cooldown.
    • Disengage (New) The cooldown of Disengage is reduced by 10 sec. Hunter - Survival Spec.
    • Harpoon Hurls a harpoon at an enemy, rooting them in place for until cancelled and pulling you to them. Hunter - Survival Spec. 5-40 yd range. Instant. 30 yd range. Instant.
    • Harpoon The cooldowns of Harpoon and Disengage are The cooldown of Harpoon is reduced by 10 sec. Hunter - Survival Spec.
    • Kill Command (New) Give the command to kill, causing your pet to savagely deal damage Physical damage to the enemy. Has a 30% chance to immediately reset its cooldown. Generates 20 Focus. Hunter - Survival Spec. 40 yd range. Instant. 6 sec cooldown.
    • Kill Command (New) Kill Command has a 30% chance to immediately reset its cooldown. Hunter - Survival Spec.
    • Mastery: Spirit Bond (New) You and your pet's Focus spending abilities deal 0.0% increased damage. While your pet is active, you both regenerate [*15% of Spell Power*]% of maximum health every 5 sec. Hunter - Survival Spec. 100 yd range.
    • Raptor Strike A vicious slash dealing (257% 130% of weapon damage) Physical damage. Hunter - Survival Spec. 25 Focus. Melee range. Instant. 30 Focus. Melee range. Instant.
    • Serpent Sting (New) Fire a poison-tipped arrow at an enemy, dealing (42% of weapon damage) Nature damage instantly and an additional [*30.45% of Attack Power*] damage over until cancelled. Hunter - Survival Spec. 15 Focus. 40 yd range. Instant.
    • Survival Hunter Increases damage/healing by 12%: A Murder of Crows, Butchery, Caltrops, Carve, Dragonsfire Grenade, Eagle's Bite, Echoes of Ohn'ara, Expert Trapper, Explosive Trap, Flanking Strike, Fury of the Eagle, Hatchet Toss, Lacerate, Mongoose Bite, Raptor Strike, Steel Trap, Throwing Axes Increases periodic damage/healing by 12%: A Murder of Crows, Butchery, Caltrops, Carve, Dragonsfire Grenade, Eagle's Bite, Echoes of Ohn'ara, Expert Trapper, Explosive Trap, Flanking Strike, Fury of the Eagle, Hatchet Toss, Lacerate, Mongoose Bite, Raptor Strike, Steel Trap, Throwing Axes Hunter - Survival Spec. Hunter - Survival Spec.
    • Wildfire Bomb (New) Hurl a wildfire bomb at the target, inflicting [*21% of Attack Power*] Fire damage over until cancelled. While burning, they scorch other enemies within 8 yds for [*14.7% of Attack Power*] Fire damage every 1 sec. Hunter - Survival Spec. 40 yd range. Instant.

    Mage (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
    • Arcane Intellect (New) Infuses the target with brilliance, increasing their Intellect by 5% for until cancelled. If target is in your party or raid, all party and raid members will be affected. 1% of Base Mana. 30 yd range. Instant.
    • Arcane Missiles Launches five waves of Arcane Missiles at the enemy over until cancelled, causing a total of [*268% [*300% of Spell Power*] Arcane damage. Damage increased by 60% per Arcane Charge. Each damaging spell cast has a 15% chance to activate Arcane Missiles. Chance doubled for Arcane Blast. Limit 3 charges. Generates 1 Arcane Charge. 60 yd range. Instant. 60 yd range. Instant.
    • Frost Bomb Places a Frost Bomb on the target for until cancelled. Limit 1 target. Your Ice Lances that benefit from Shatter will trigger the release of a wave of freezing ice, dealing [*184.27% [*50% of Spell Power*] Frost damage to the target and [*115.13% [*25% of Spell Power*] Frost damage to all other enemies within 10 yards. Unlimited range. Instant.
    • Frost Nova Blasts enemies within 12 yds of you for [*17.91% [*4.48% of Spell Power*] Frost damage and freezes them in place for until cancelled. Damage may interrupt the freeze effect. 2% of Base Mana. Instant.
    • Frozen Orb Launches an orb of swirling ice up to 40 yards forward which deals up to [*615.4% [*130% of Spell Power*] Frost damage to all enemies it passes through. Grants 1 charge of Fingers of Frost when it first damages an enemy. Enemies damaged by the Frost Orb are slowed by 50% for until cancelled. 100 yd range. Instant.
    • Living Bomb The target becomes a Living Bomb, taking [*29.5% [*6% of Spell Power*] Fire damage over until cancelled, and then exploding to deal an additional [*94.4% [*14% of Spell Power*] Fire damage to the target and all other enemies within 10 yards. Other enemies hit by this explosion also become a Living Bomb, but this effect cannot spread further. Unlimited range. Instant.
    • Mana Attunement Your mana regeneration is increased by 50%. Passive. 100%. Passive.
    • Mark of Aluneth Deals [*160% Deals [*40% of Spell Power*] Arcane damage to enemies within 6 yds. 100 yd range. Instant.
    • Mark of Aluneth Creates a runic prison at the target's location, slowing enemy movement speed by 70%, inflicting [*960% [*240% of Spell Power*] Arcane damage over until cancelled, and then detonating for Arcane damage equal to 15% of your maximum mana. Artifact. 40 yd range. 2 sec cast. 60 sec cooldown.
    • Nether Tempest Places a Nether Tempest on the target which deals [*5.69% [*1.42% of Spell Power*] Arcane damage over until cancelled to the target and [*68.2% [*13.5% of Spell Power*] to all enemies within 10 yards. Limit 1 target. Damage increased by 60% per Arcane Charge. Unlimited range. Instant.
    • Time Warp Warp the flow of time, increasing haste by 30% [*30 + 25% of Spell Power*]% for all party and raid members for until cancelled. Allies will be unable to benefit from Bloodlust, Heroism, or Time Warp again for until cancelled. 4% of Base Mana. Instant. 5 min cooldown.
    • Wizardry Increases your Intellect by 5%. Passive. [*5 + 25% of Spell Power*]%. Passive.

    Talents
    • Arcane Orb Launches an Arcane Orb forward from your position, traveling up to 40 yards, dealing [*605% [*120% of Spell Power*] Arcane damage to enemies it passes through. Grants 1 Arcane Charge when cast and every time it deals damage. Arcane Mage - Level 100 Talent. 1% of Base Mana. 40 yd range. Instant. 20 sec cooldown.
    • Blast Wave Causes an explosion around yourself, dealing [*118% [*25% of Spell Power*] Fire damage to all enemies within 8 yards, and reducing movement speed by 70% for until cancelled. Fire Mage - Level 30 Talent. 40 yd range. Instant. 25 sec cooldown. Instant. 25 sec cooldown.
    • Bone Chilling Whenever you attempt to chill a target, you gain Bone Chilling, increasing Frost spell damage you deal by 0.5% for until cancelled, stacking up to 12 times. Frost Mage - Level 15 Talent.
    • Cinderstorm Throws a spread of 6 cinders that travel in an arc, each dealing [*76.7% [*15% of Spell Power*] Fire damage to enemies it hits. Damage increased by 30% if the target is affected by your Ignite. Fire Mage - Level 100 Talent. 1% of Base Mana. 40 yd range. 1.5 sec cast. 9 sec cooldown.
    • Comet Storm Calls down a series of 7 icy comets on and around the target, each of which deals [*152.1% [*31.25% of Spell Power*] Frost damage to all enemies within 6 yds of its impact. Frost Mage - Level 100 Talent. 1% of Base Mana. 40 yd range. Instant. 30 sec cooldown.
    • Conflagration Fireball also applies Conflagration to the target, dealing an additional [*5% [*1.65% of Spell Power*] Fire damage over until cancelled. Enemies affected by either Conflagration or Ignite have a 10% chance to flare up and deal [*45% [*6.75% of Spell Power*] Fire damage to nearby enemies. Fire Mage - Level 15 Talent.
    • Flame Patch Flamestrike leaves behind a patch of flames which burns enemies within it for [*236% [*48% of Spell Power*] Fire damage over until cancelled. Fire Mage - Level 90 Talent.
    • Frost Bomb Places a Frost Bomb on the target for until cancelled. Limit 1 target. Your Ice Lances that benefit from Shatter will trigger the release of a wave of freezing ice, dealing [*184.27% [*50% of Spell Power*] Frost damage to the target and [*115.13% [*25% of Spell Power*] Frost damage to all other enemies within 10 yards. Frost Mage - Level 90 Talent. 1.25% of Base Mana. 40 yd range. 1.5 sec cast.
    • Glacial Insulation Ice Barrier increases your armor by 100% 200% while active, and Ice Block applies Ice Barrier to you when it fades. Frost Mage - Level 30 Talent.
    • Glacial Spike Conjures a massive spike of ice, and merges your current Icicles into it. It impales your target, dealing [*1,755% [*438.75% of Spell Power*] damage plus the damage stored in your Icicles, and freezes the target in place for until cancelled. Damage may interrupt the freeze effect. Requires 5 Icicles to cast. Passive: Ice Lance no longer launches Icicles. Frost Mage - Level 100 Talent. 1% of Base Mana. 40 yd range. 3 sec cast.
    • Ice Floes Makes your next Mage spell with a cast time shorter than 10 sec castable while moving. Unaffected by the global cooldown and castable while casting. Max 3 charges. Frost Mage - Level 30 Talent. Instant.
    • Ice Nova Causes a whirl of icy wind around the target enemy or ally, dealing [*526.5% [*106.25% of Spell Power*] Frost damage to all enemies within 8 yards, and freezing them in place for until cancelled. A primary enemy target will take 100% increased damage. Frost Mage - Level 60 Talent. 40 yd range. Instant. 25 sec cooldown.
    • Living Bomb The target becomes a Living Bomb, taking [*29.5% [*6% of Spell Power*] Fire damage over until cancelled, and then exploding to deal an additional [*94.4% [*14% of Spell Power*] Fire damage to the target and all other enemies within 10 yards. Other enemies hit by this explosion also become a Living Bomb, but this effect cannot spread further. Fire Mage - Level 90 Talent. 1.5% of Base Mana. 40 yd range. Instant. 12 sec cooldown.
    • Mana Adept (New) While you are above 80% mana, Arcane Missiles fires 2 additional missiles. Arcane Mage - Level 15 Talent.
    • Meteor Calls down a meteor which lands at the target location after until cancelled, dealing [*1,298% [*260% of Spell Power*] Fire damage, split evenly between all targets within 8 yards, and burns the ground, dealing [*330.4% [*66% of Spell Power*] Fire damage over until cancelled to all enemies in the area. Fire Mage - Level 100 Talent. 1% of Base Mana. 40 yd range. Instant. 45 sec cooldown.
    • Nether Tempest Places a Nether Tempest on the target which deals [*5.69% [*1.42% of Spell Power*] Arcane damage over until cancelled to the target and [*68.2% [*13.5% of Spell Power*] to all enemies within 10 yards. Limit 1 target. Damage increased by 60% per Arcane Charge. Limited to 1 target. Arcane Mage - Level 90 Talent. 1.5% of Base Mana. 40 yd range. Instant.
    • Phoenix Flames (New) Hurls a Phoenix that deals 0 Fire damage to the target and splashes [*31.25% of Spell Power*] Fire damage to other nearby enemies. This damage is always a critical strike. Fire Mage - Level 60 Talent. 40 yd range. Instant.
    • Ray of Frost For the next until cancelled, you can channel a beam of icy power at an enemy, slowing movement by 50% and dealing [*269.1% [*67.27% of Spell Power*] Frost damage every 1 sec. Each time Ray of Frost deals damage, its damage increases by 20%. Frost Mage - Level 15 Talent. 40 yd range. 10 sec cast (Channeled). 60 sec cooldown.
    • Rule of Threes (NYI) (New) When you gain your third Arcane Charge, your next spell costs no mana. Arcane Mage - Level 15 Talent.
    • Supernova Pulses arcane energy around the target enemy or ally, dealing [*205.7% [*30% of Spell Power*] Arcane damage to all enemies within 8 yards, and knocking them upward. A primary enemy target will take 100% increased damage. Arcane Mage - Level 60 Talent. 40 yd range. Instant. 25 sec cooldown.
    • Temporal Flux Arcane Blast's cast time is reduced by 5% for each Arcane Charge 5 sec after Evocation ends, you gain its effect again. Arcane Mage - Level 100 Talent.
    • Unstable Magic (Arcane) Arcane Blast has a 20% chance to explode on impact, dealing 50% 40% additional damage to the target and all other enemies within 8 yds.
    • Unstable Magic (Fire) Fireball has a 25% chance to explode on impact, dealing 50% 40% additional damage to the target and all other enemies within 8 yds.
    • Unstable Magic (Frost) Frostbolt has a 20% chance to explode on impact, dealing 50% 40% additional damage to the target and all other enemies within 8 yds.

    PvP Talents
    • Chilled to the Bone Your Frost Nova deals [*400% [*100% of Spell Power*] Frost damage when the effect ends. Damage is doubled if Frost Nova is dispelled. Frost Mage - Tier 4 PvP Talent.

    Arcane
    • Arcane Barrage Launches bolts of arcane energy at the enemy target, causing [*157.3% [*40% of Spell Power*] Arcane damage. Damage increased by 60% per Arcane Charge. Hits 0 additional targets within 10 yds per Arcane Charge for 50% 40% damage. Consumes all Arcane Charges. Mage - Arcane Spec. 0.5% of Base Mana. 40 yd range. Instant. 4.5 sec cooldown.
    • Arcane Barrage Arcane Barrage hits 1 additional targets within 10 yds per Arcane Charge for 50% damage. Mage - Arcane Spec. 40% damage. Mage - Arcane Spec.
    • Arcane Blast Blasts the target with energy, dealing [*232.8% [*55% of Spell Power*] Arcane damage. Damage increased by 60% per Arcane Charge. Mana cost increased by 125% 100% per Arcane Charge. Generates 1 Arcane Charge Mage - Arcane Spec. 3% 2.75% of Base Mana. 40 yd range. 2.2 sec cast. 2.5 sec cast.
    • Arcane Explosion Causes an explosion of magic around the caster, dealing [*90.75% [*13.5% of Spell Power*] Arcane damage to all enemies within 10 yards. Damage increased by 60% per Arcane Charge. Mana cost increased by 125% 100% per Arcane Charge. Generates 1 Arcane Charge if any targets are hit. Mage - Arcane Spec. 2% of Base Mana. Instant.
    • Arcane Mage Increases damage/healing by 3%: Arcane Barrage, Arcane Blast, Arcane Explosion, Arcane Missiles, Arcane Orb, Arcane Rebound, Frost Nova, Mark of Aluneth, Nether Tempest Blast Wave, Cinderstorm, Comet Storm, Conflagration, Flame Patch, Frost Bomb, Frost Nova, Frozen Orb, Glacial Spike, Ice Nova, Living Bomb, Mark of Aluneth, Meteor, Nether Tempest, Phoenix Flames, Ray of Frost, Supernova, Time and Space Increases periodic damage/healing by 3%: Arcane Barrage, Arcane Blast, Arcane Explosion, Arcane Missiles, Arcane Orb, Arcane Rebound, Frost Nova, Mark of Aluneth, Nether Tempest Blast Wave, Cinderstorm, Comet Storm, Conflagration, Flame Patch, Frost Bomb, Frost Nova, Frozen Orb, Glacial Spike, Ice Nova, Living Bomb, Mark of Aluneth, Meteor, Nether Tempest, Phoenix Flames, Ray of Frost, Supernova, Time and Space Mage - Arcane Spec.
    • Arcane Missiles Launches five waves of Arcane Missiles at the enemy over until cancelled, causing a total of [*268% [*300% of Spell Power*] Arcane damage. Damage increased by 60% per Arcane Charge. Each damaging spell cast has a 15% chance to activate Arcane Missiles. Chance doubled for Arcane Blast. Limit 3 charges. Generates 1 Arcane Charge. Mage - Arcane Spec. 40 yd range. 2 sec cast (Channeled). Mage - Arcane Spec. 18% of Base Mana. 40 yd range. 3 sec cast (Channeled).
    • Clearcasting Name changed from "Arcane Missiles" to "Clearcasting". Mage - Arcane Spec. For each 1% of your maximum mana you spend, you have a 2.5% chance to gain Clearcasting, making your next Arcane Missiles cost no mana. Mage - Arcane Spec.
    • Prismatic Barrier Shields you for until cancelled, absorbing [*700% of Frost Spell Power* shield;] damage, reducing magical damage taken by 15%, and reducing the duration of all harmful Magic effects against you by 25%. Mage - Arcane Spec. 3% of Base Mana. Instant. 25 sec cooldown.

    Fire
    • Blazing Barrier Shields you for until cancelled, absorbing [*700% of Frost Spell Power* shield;] damage. Melee attacks against you cause the attacker to take [*50% [*12.5% of Spell Power*] Fire damage. Mage - Fire Spec. 3% of Base Mana. Instant. 25 sec cooldown.
    • Combustion Engulfs you in flames for until cancelled, increasing your spells critical strike chance by 100% and granting you Mastery equal to 50% your Critical Strike stat. Castable while casting other spells. Mage - Fire Spec. 10% of Base Mana. Instant. 2 min cooldown.
    • Dragon's Breath Enemies in a cone in front of you take [*295% [*58.25% of Spell Power*] Fire damage and are disoriented for until cancelled. Damage will cancel the effect. Mage - Fire Spec. 4% of Base Mana. Instant. 20 sec cooldown.
    • Fire Mage Increases damage/healing by 9%: Aftershocks, Blast Wave, Blazing Barrier, Cinderstorm Arcane Missiles, Arcane Orb, Blast Wave, Blazing Barrier, Cinderstorm, Comet Storm, Conflagration, Dragon's Breath, Fire Blast, Fireball, Flame Patch, Flamestrike, Frost Nova, Living Bomb, Meteor Bomb, Frost Nova, Frozen Orb, Glacial Spike, Ice Nova, Living Bomb, Mark of Aluneth, Meteor, Nether Tempest, Phoenix Flames, Phoenix Reborn, Phoenix's Flames, Pyroblast, Scorch Ray of Frost, Scorch, Supernova Increases periodic damage/healing by 9%: Aftershocks, Blast Wave, Blazing Barrier, Cinderstorm Arcane Missiles, Arcane Orb, Blast Wave, Blazing Barrier, Cinderstorm, Comet Storm, Conflagration, Dragon's Breath, Fire Blast, Fireball, Flame Patch, Flamestrike, Frost Nova, Living Bomb, Meteor Bomb, Frost Nova, Frozen Orb, Glacial Spike, Ice Nova, Living Bomb, Mark of Aluneth, Meteor, Nether Tempest, Phoenix Flames, Phoenix Reborn, Phoenix's Flames, Pyroblast, Scorch Mage - Fire Spec. Ray of Frost, Scorch, Supernova Mage - Fire Spec.
    • Fireball Throws a fiery ball that causes [*236% [*59% of Spell Power*] Fire damage. Mage - Fire Spec. 2% of Base Mana. 40 yd range. 2.2 sec cast.
    • Flamestrike Calls down a pillar of fire, burning all enemies within the area for [*271.4% [*55% of Spell Power*] Fire damage and reducing their movement speed by 50% 20% for until cancelled. Mage - Fire Spec. 2.5% of Base Mana. 40 yd range. 4 sec cast.
    • Pyroblast Hurls an immense fiery boulder that causes [*495.6% [*123.9% of Spell Power*] Fire damage. Mage - Fire Spec. 2% of Base Mana. 40 yd range. 4.5 sec cast.
    • Scorch Scorches an enemy for [*70.8% [*17.7% of Spell Power*] Fire damage. Castable while moving. Mage - Fire Spec. 1% of Base Mana. 40 yd range. 1.5 sec cast.

    Fire & Frost

    Frost
    • Blizzard Ice shards pelt the target area, dealing [*463.3% [*70% of Spell Power*] Frost damage over until cancelled and reducing movement speed by 50% for until cancelled. Each time Blizzard deals damage, the cooldown of Frozen Orb is reduced by 0.5 sec. Mage - Frost Spec. 2.5% of Base Mana. 35 yd range. 8 sec cast (Channeled). 8 sec cooldown.
    • Brain Freeze Frostbolt has a 15% 20% chance to empower your next Flurry to be instant cast, deal 50% increased damage, and apply Winter's Chill to the target. Winter's Chill causes the target to take damage from your spells as if it were frozen. Mage - Frost Spec.
    • Cone of Cold Targets in a cone in front of you take [*180% [*37.5% of Spell Power*] Frost damage and have movement slowed by 70% for until cancelled. Mage - Frost Spec. 4% of Base Mana. Instant. 12 sec cooldown.
    • Flurry Unleash a flurry of ice, striking the target 3 times for a total of [*534.6% [*133.6% of Spell Power*] Frost damage. Each hit reduces the target's movement speed by 70% for until cancelled. While Brain Freeze is active, Flurry applies Winter's Chill, causing your target to take damage from your spells as if it were frozen. Mage - Frost Spec. 1% of Base Mana. 40 yd range. Instant.
    • Frostbolt Launches a bolt of frost at the enemy, causing [*204.75% [*51.19% of Spell Power*] Frost damage and slowing movement speed by 50% for until cancelled. Mage - Frost Spec. 2% of Base Mana. 40 yd range. 2 sec cast.
    • Frozen Orb Launches an orb of swirling ice up to 40 yards forward which deals up to [*615.4% [*130% of Spell Power*] Frost damage to all enemies it passes through. Grants 1 charge of Fingers of Frost when it first damages an enemy. Enemies damaged by the Frost Orb are slowed by 50% for until cancelled. Mage - Frost Spec. 1% of Base Mana. 40 yd range. 15 sec cast (Channeled). 60 sec cooldown.
    • Ice Barrier Shields you for until cancelled, absorbing [*1,000% of Frost Spell Power* shield;] damage and increasing your armor by 0%. Melee attacks against you reduce the attacker's movement speed by 50%. Mage - Frost Spec. 3% of Base Mana. Instant. 25 sec cooldown.
    • Ice Lance Quickly fling a shard of ice at the target, dealing [*140.4% [*35.1% of Spell Power*] Frost damage, and [*112.3% [*28.1% of Spell Power*] Frost damage to a second nearby target. Ice Lance damage is tripled against frozen targets. Mage - Frost Spec. 1% of Base Mana. 40 yd range. Instant.
    • Water Jet Your Water Elemental can now cast Water Jet: Water Jet Channels a jet of icy water at the target, dealing [*82.6% [*20.65% of Spell Power*] Frost damage to the target over until cancelled. The Mage's Frostbolts that hit the target while it is being blasted with icy water will grant a charge of Fingers of Frost. Mage - Frost Spec.

    Monk (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
    • Blackout Kick Brewmaster, Mistweaver: Kick with a blast of Chi energy, dealing [*469.7% of Attack Power*] Physical damage [*98.64% of Attack Power*] Physical damage. Windwalker: Kick with a blast of Chi energy, dealing [*98.64% of Attack Power*] Physical damage. Reduces the cooldown of Rising Sun Kick and Fists of Fury by 1.0 sec when used. 3 Chi. Melee range. Instant. 3 sec cooldown.
    • Breath of Fire Breathe fire on targets in front of you, causing [*2 + 180% of Attack Power*] Fire damage and generating a stack of Elusive Brawler for each target 30.45% of Attack Power*] Fire damage. Targets affected by Keg Smash will also burn for [*24.3% taking [*4.2% of Attack Power*] Fire damage over and dealing 5% reduced damage to you for until cancelled. Unlimited range. Instant.
    • Chi Burst Brewmaster: Hurls a torrent of Chi energy up to 40 yds forward, dealing [*503.25% [*84% of Attack Power*] Nature damage to all enemies, and [*412.5% [*86.62% of Attack Power*] healing to the Monk and all allies in its path. Casting Chi Burst does not prevent avoiding attacks. Windwalker, Hurls a torrent of Chi energy up to 40 yds forward, dealing [*84% of Attack Power*] Nature damage to all enemies, and [*86.62% of Attack Power*] healing to the Monk and all allies in its path. Chi Burst generates 1 Chi per enemy target damaged. Mistweaver: Hurls a torrent of Chi energy up to 40 yds forward, dealing [*503.25% [*84% of Attack Power*] Nature damage to all enemies, and [*412.5% [*86.62% of Attack Power*] healing to the Monk and all allies in its path. 100 yd range. Instant.
    • Chi Wave A wave of Chi energy flows through friends and foes, dealing [*86.7% [*18.21% of Attack Power*] Nature damage or [*150% [*31.5% of Attack Power*] healing. Bounces up to 7 times to targets within 25 yards. Unlimited range. Instant.
    • Chi Wave A wave of Chi energy flows through friends and foes, dealing [*86.7% [*18.21% of Attack Power*] Nature damage or [*150% [*31.5% of Attack Power*] healing. Bounces up to 7 times to targets within 25 yards. Unlimited range. Instant.
    • Crackling Jade Lightning Channel Jade lightning, causing [*42.7% [*8.97% of Attack Power*] Nature damage over until cancelled to the target and sometimes knocking back melee attackers. 20 Energy, plus 20 per sec / 20 Energy, plus 20 per sec. 40 yd range. 4 sec cast (Channeled).
    • Fists of Fury Pummels all targets in front of you, dealing [*2,867% [*603.7% of Attack Power*] damage over until cancelled to your primary target and [*301.9% of Attack Power*] damage over until cancelled to other targets. Can be channeled while moving. 8 yd range. Instant.
    • Flying Serpent Kick Soar forward through the air at high speed for until cancelled. If used again while active, you will land, dealing [*53.66% [*11.27% of Attack Power*] damage to all enemies within 8 yards and reducing movement speed by 70% for until cancelled. Instant.
    • Gift of the Ox When you take damage, you have a chance to summon a Healing Sphere visible only to you. Moving through this Healing Sphere heals you for [*750% [*105% of Attack Power*]. Unlimited range. Instant.
    • Healing Sphere When you kill an enemy, you summon a Healing Sphere, healing you for [*1,200% [*252% of Attack Power*] when you walk through it. When you kill an enemy with Blackout Kick, you have a 50% chance to summon a Chi Sphere, granting 1 Chi when you walk through it. Unlimited range. Instant.
    • Leg Sweep Knocks down all enemies within 5 yards, stunning them for until cancelled. Monk - Level 60 Talent. Instant. 45 sec cooldown. Instant. 60 sec cooldown.
    • Renewing Mist Surrounds the target with healing mists, restoring [*70% [*17.5% of Spell Power*] health over until cancelled. If Renewing Mist heals a target past maximum health, it will travel to another injured ally within range yds. Each time Renewing Mist heals, it has a 4% chance to increase the healing of your next Vivify by 40%. Unlimited range. Instant.
    • Soothing Mist Heals the target for [*90% [*22.5% of Spell Power*] over until cancelled. While channeling, Effuse and Enveloping Mist are instant cast, and will heal the soothed target without breaking the Soothing Mist channel. Honor Talent. 0% of Base Mana, plus 0.3% per sec. 40 yd range. 20 sec cast (Channeled). 1 sec cooldown.
    • Spinning Crane Kick (Windwalker) Spin while kicking in the air, dealing [*488% [*84% of Attack Power*] damage over until cancelled to enemies within 8 yds. Spinning Crane Kick's damage is increased by 40% 10% for each unique target you've struck in the last until cancelled with Tiger Palm, Blackout Kick, Rising Sun Kick, or Rushing Jade Wind. or Rising Sun Kick.
    • Spinning Crane Kick (Mistweaver) Spin while kicking in the air, dealing [*488% [*84% of Attack Power*] damage over until cancelled to enemies within 8 yds.
    • Strike of the Windlord Strike with both Fists of the Heavens at all enemies in front of you, dealing 5,490% 1,866% of weapon damage and reducing movement speed by 50% for until cancelled. 12 yd range. Instant.
    • Strike of the Windlord Strike with both Fists of the Heavens at all enemies in front of you, dealing 5,490% 1,866% of weapon damage and reducing movement speed by 50% for until cancelled. 12 yd range. Instant.
    • Tiger Palm (Brewmaster) Attack with the palm of your hand, dealing [*128.1% of Attack Power*] damage. [*34.65% of Attack Power*] damage.
    • Tiger Palm (Windwalker) Attack with the palm of your hand, dealing [*128.1% of Attack Power*] damage. [*34.65% of Attack Power*] damage.
    • Tiger Palm (Mistweaver) Attack with the palm of your hand, dealing [*128.1% of Attack Power*] damage. [*34.65% of Attack Power*] damage.
    • Transcendence: Transfer Your body and spirit swap locations. 40 yd range. Instant. 25 sec cooldown. 45 sec cooldown.

    Talents
    • Ascension Increases your maximum Chi by 1, maximum Energy by 20, and your Energy regeneration by 10%. Windwalker Monk - Level 45 Talent.
    • Celerity Reduces the cooldown of Roll Chi Torpedo by 5 sec and increases its maximum number of charges by 1. Monk - Level 30 Talent.
    • Chi Burst Brewmaster: Hurls a torrent of Chi energy up to 40 yds forward, dealing [*503.25% [*84% of Attack Power*] Nature damage to all enemies, and [*412.5% [*86.62% of Attack Power*] healing to the Monk and all allies in its path. Casting Chi Burst does not prevent avoiding attacks. Windwalker, Hurls a torrent of Chi energy up to 40 yds forward, dealing [*84% of Attack Power*] Nature damage to all enemies, and [*86.62% of Attack Power*] healing to the Monk and all allies in its path. Chi Burst generates 1 Chi per enemy target damaged. Mistweaver: Hurls a torrent of Chi energy up to 40 yds forward, dealing [*503.25% [*84% of Attack Power*] Nature damage to all enemies, and [*412.5% [*86.62% of Attack Power*] healing to the Monk and all allies in its path. Monk - Level 15 Talent. 40 yd range. Instant. 30 sec cooldown.
    • Chi Torpedo Torpedoes you forward a long distance and increases your movement speed by 30% for until cancelled, stacking up to 2 times. Monk - Level 30 Talent. Instant. Windwalker Monk - Level 75 Talent. Instant.
    • Chi Wave A wave of Chi energy flows through friends and foes, dealing [*86.7% [*18.21% of Attack Power*] Nature damage or [*150% [*31.5% of Attack Power*] healing. Bounces up to 7 times to targets within 25 yards. Monk - Level 15 Talent. 40 yd range. Instant. 15 sec cooldown.
    • Combo Breaker (New) When Tiger Palm causes the Blackout Kick! effect, the cooldown of Rising Sun Kick is reset. Windwalker Monk - Level 60 Talent. 100 yd range.
    • Dampen Harm Reduces all damage you take by 20% to 50% [*20 + 25% of Spell Power*]% to [*50 + 25% of Spell Power*]% for until cancelled, with larger attacks being reduced by more. Monk - Level 75 Talent. Instant. 2 min cooldown.
    • Diffuse Magic Reduces magic damage you take by 60% [*60 + 25% of Spell Power*]% for until cancelled, and transfers all currently active harmful magical effects on you back to their original caster if possible. Windwalker Monk - Level 75 Talent. Instant. 1.5 min cooldown.
    • Energizing Elixir Chug an Energizing Elixir, refilling all your Energy and instantly generate 2 Chi. Windwalker Monk - Level 45 Talent. Instant. 60 sec cooldown.
    • Eye of the Tiger Tiger Palm also applies Eye of the Tiger, dealing [*43% [*9.03% of Attack Power*] Nature damage to the enemy and [*43% [*9.03% of Attack Power*] healing to the Monk over until cancelled. Monk - Level 15 Talent.
    • Fist of the White Tiger (New) Strike your target with the technique of the White Tiger, dealing (500% of weapon damage) Physical damage to your target while generating 3 Chi. Windwalker Monk - Level 60 Talent. 40 Energy. Melee range. Instant. 30 sec cooldown.
    • Hit Combo Each successive attack that triggers Combo Strikes in a row grants 2% 1% increased damage, stacking up to 6 times. Windwalker Monk - Level 90 Talent.
    • Inner Strength (New) Each Chi you spend reduces damage taken by 3% for 4 sec. Windwalker Monk - Level 75 Talent. 100 yd range.
    • Invoke Chi-Ji, the Red Crane Summons an effigy of Chi-Ji, the Red Crane for until cancelled. Chi-Ji heals nearby allies with Crane Heal for [*135% [*28.35% of Attack Power*]. Mistweaver Monk - Level 90 Talent. 40 yd range. Instant. 3 min cooldown.
    • Invoke Xuen, the White Tiger Summons an effigy of Xuen, the White Tiger for until cancelled. Xuen attacks your primary target, and strikes 3 enemies within 10 yards every 1 sec with Tiger Lightning for [*30% [*5.25% of Attack Power*] Nature damage. Windwalker Monk - Level 90 Talent. 40 yd range. Instant. 3 min cooldown. 2 min cooldown.
    • Leg Sweep [TBD] (New) The cooldown of Leg Sweep is reduced by 15 sec. Monk - Level 60 Talent.
    • Power Strikes Every 15 sec, your next Tiger Palm generates 1 additional Chi will generate 1 additional Chi and deal 200% additional damage. Windwalker Monk - Level 45 Talent.
    • Refreshing Jade Wind Summon a whirling tornado around you, causing [*429% [*107.3% of Spell Power*] healing over until cancelled to up to 6 allies within 10 yards. Mistweaver Monk - Level 90 Talent. 3.5% of Base Mana. Instant. 9 sec cooldown.
    • Rushing Jade Wind Brewmaster: Summons a whirling tornado around you, causing [*69% [*11.8% of Attack Power*] damage over until cancelled to enemies within 8 yards. Windwalker: Summons a whirling tornado around you, causing [*69% of Attack Power*] damage over until cancelled to enemies within 8 yards. Applies Mark of the Crane to up to 2 nearby targets Brewmaster. Monk - Level 90 Talent. 1 Chi. Instant. 6 sec cooldown.
    • Rushing Jade Wind (New) Summons a whirling tornado around you, causing [*11.8% of Attack Power*] damage over until cancelled to enemies within 8 yards. Windwalker Monk - Level 90 Talent. 4 Energy, plus 4 per sec. Instant. 6 sec cooldown.
    • Special Delivery Drinking Ironskin or Purifying Brew has a 100% chance to toss a keg high into the air that lands nearby after 3 sec, dealing [*243% [*42% of Attack Power*] damage to all enemies within 8 yards and reducing their movement speed by 50% for until cancelled. Brewmaster Monk - Level 90 Talent.
    • Summon Black Ox Statue Summons a Black Ox Statue at the target location for until cancelled, pulsing threat to all enemies within 30 yards. You may cast Provoke on the statue to taunt all enemies near the statue. Windwalker Brewmaster Monk - Level 60 Talent. 40 yd range. Instant. 10 sec cooldown.
    • Tornado Kicks (New) Rising Sun Kick strikes a second time for 25% additional damage. Windwalker Monk - Level 60 Talent. 100 yd range.
    • Whirling Dragon Punch Performs a devastating whirling upward strike, dealing [*1,518.9% [*319% of Attack Power*] damage to all nearby enemies. Only usable while Fists of Fury and Rising Sun Kick are on cooldown. Windwalker Monk - Level 100 Talent. Instant. 24 sec cooldown.
    • Wind Strikes (New) When you use Fists of Fury, you next 3 Tiger Palm attacks release a gust of wind that deals (150% of weapon damage) Physical damage to all enemies 8 yards in front of you. Windwalker Monk - Level 100 Talent. 100 yd range.
    • Zen Pulse Trigger a Zen Pulse around an ally. Deals [*220% [*43.75% of Spell Power*] damage to all enemies within 8 yds of the target. The ally is healed for [*220% [*55% of Spell Power*] per enemy damaged. Mistweaver Monk - Level 15 Talent. 40 yd range. Instant. 15 sec cooldown.

    PvP Talents
    • Healing Sphere Coalesces a Healing Sphere out of the mists at the target location after 1.5 sec. If allies walk through it, they consume the sphere, healing themselves for [*400% [*100% of Spell Power*] and dispelled of all harmful periodic magic effects. Maximum of 3 Healing Spheres can be active by the Monk at any given time. Mistweaver Monk - Tier 5 PvP Talent. 1.9% of Base Mana. 40 yd range. Instant.

    Brewmaster
    • Blackout Strike Strike with a blast of Chi energy, dealing [*373.5% [*78.43% of Attack Power*] Physical damage and generating a stack of Elusive Brawler. Monk - Brewmaster Spec. Melee range. Instant. 3 sec cooldown.
    • Breath of Fire Breathe fire on targets in front of you, causing [*2 + 180% of Attack Power*] Fire damage and generating a stack of Elusive Brawler for each target 30.45% of Attack Power*] Fire damage. Targets affected by Keg Smash will also burn for [*24.3% taking [*4.2% of Attack Power*] Fire damage over and dealing 5% reduced damage to you for until cancelled. Monk - Brewmaster Spec. Instant. 15 sec cooldown.
    • Brewmaster Monk Increases damage/healing by 9%: Blackout Kick, Blackout Strike, Breath of Fire, Chi Burst, Chi Wave, Dragonfire Brew, Incendiary Breath Crackling Jade Lightning, Crosswinds, Eye of the Tiger, Fists of Fury, Flying Serpent Kick, Keg Smash, Rushing Jade Wind, Song of Chi-Ji, Tiger Palm Special Delivery, Spinning Crane Kick, Strike of the Windlord, Tiger Palm, Whirling Dragon Punch, Zen Pulse Increases periodic damage/healing by 9%: Breath of Fire, Crackling Jade Lightning, Eye of the Tiger Blackout Kick, Blackout Strike, Breath of Fire, Chi Burst, Chi Wave, Crackling Jade Lightning, Crosswinds, Eye of the Tiger, Fists of Fury, Flying Serpent Kick, Keg Smash, Rushing Jade Wind, Special Delivery, Spinning Crane Kick, Strike of the Windlord, Tiger Palm, Whirling Dragon Punch, Zen Pulse Decreases damage/healing by 44%: Rushing Jade Wind Decreases damage/healing by 10%: Chi Burst, Chi Wave, Song of Chi-Ji, Tiger Palm Decreases periodic damage/healing by 10%: Eye of the Tiger Monk - Brewmaster Spec.
    • Gift of the Ox When you take damage, you have a chance to summon a Healing Sphere visible only to you. Moving through this Healing Sphere heals you for [*750% [*105% of Attack Power*]. Monk - Brewmaster Spec.
    • Ironskin Brew Increases the damage you delay with Stagger by an additional 35% 30% for until cancelled. Shares charges with Purifying Brew. Monk - Brewmaster Spec. Instant. 1 sec cooldown.
    • Keg Smash Smash a keg of brew on the target, dealing [*670% [*110.25% of Attack Power*] damage to all enemies within 8 yds and reducing their movement speed by 50% 20% for until cancelled. Reduces the remaining cooldown on your Brews by 4 sec. Monk - Brewmaster Spec. 40 Energy. 15 yd range. Instant. 1 sec cooldown.
    • Leather Specialization Increases your Stamina by 5% [*5 + 25% of Spell Power*]% while wearing only Leather armor. Monk - Brewmaster Spec.
    • Mastery: Elusive Brawler Each time you are hit by a melee attack, or hit with Blackout Strike or Breath of Fire, you gain stacking 0% you gain stacking 0.0% increased Dodge chance until your next successful Dodge. Also increases your attack power by 0%. Monk - Brewmaster Spec. 0.0%. Monk - Brewmaster Spec.
    • Purifying Brew Clears 40% Clears 50% of your damage delayed with Stagger. Shares charges with Ironskin Brew. Monk - Brewmaster Spec. Instant. 1 sec cooldown.
    • Stagger You shrug off attacks, delaying 50% of Physical damage, instead taking it over until cancelled. Affects magical attacks at 40% effectiveness. Monk - Brewmaster Spec. 20% effectiveness. Monk - Brewmaster Spec.

    Mistweaver
    • Detox Removes all Magic, Poison, and Disease effects from the target. Monk - Mistweaver Spec. 2.6% 1.3% of Base Mana. 40 yd range. Instant.
    • Enveloping Mist Wraps the target in healing mists, healing for [*165% [*41.25% of Spell Power*] over until cancelled, and increasing healing received from your other spells by 0%. Monk - Mistweaver Spec. 5.2% of Base Mana. 40 yd range. Instant.
    • Essence Font Each bolt of Essence Font heals a target for an additional [*12% [*3% of Spell Power*] over until cancelled. Gust of Mists will heal affected targets twice. Monk - Mistweaver Spec.
    • Essence Font Unleashes a rapid twirl of healing bolts at up to 6 allies within 25 yds, every 1 sec for until cancelled. Each bolt heals a target for [*135% [*33.75% of Spell Power*], plus an additional [*12% [*3% of Spell Power*] over until cancelled. Gust of Mists will heal affected targets twice. Castable while moving. Monk - Mistweaver Spec. 7.2% of Base Mana. 3 sec cast (Channeled). 12 sec cooldown.
    • Leather Specialization Increases your Intellect by 5% [*5 + 25% of Spell Power*]% while wearing only Leather armor. Monk - Mistweaver Spec.
    • Mastery: Gust of Mists Effuse, Renewing Mist, Enveloping Mist, and Vivify also cause a gust of healing mists, instantly healing the primary target for [*9.99999974737875E [*2.49999993684469E-500% of Spell Power*]. Monk - Mistweaver Spec.
    • Renewing Mist Surrounds the target with healing mists, restoring [*70% [*17.5% of Spell Power*] health over until cancelled. If Renewing Mist heals a target past maximum health, it will travel to another injured ally within range yds. Each time Renewing Mist heals, it has a 4% chance to increase the healing of your next Vivify by 40%. Monk - Mistweaver Spec. 3% of Base Mana. 40 yd range. Instant. 8 sec cooldown.
    • Revival Heals all party and raid members within 40 yards for [*720% [*180% of Spell Power*] and clears them of all harmful Magical, Poison, and Disease effects. Monk - Mistweaver Spec. 4.374% of Base Mana. Instant. 3 min cooldown.
    • Soothing Mist Effuse, Enveloping Mist, Vivify, and Life Cocoon also trigger Soothing Mist. After casting these spells, you continue to channel healing mists into the target, healing them for [*64% [*16% of Spell Power*] every 0.5 sec, until you take any other action. Monk - Mistweaver Spec. 40 yd range.
    • Vivify Causes a surge of invigorating mists around the target, healing them and their 2 nearest injured allies for [*300% [*75% of Spell Power*]. Monk - Mistweaver Spec. 4% of Base Mana. 40 yd range. 1.5 sec cast.

    Mistweaver & Windwalker
    • Rising Sun Kick (Windwalker) Kick upwards, dealing [*653% [*137% of Attack Power*] damage, and reducing the effectiveness of healing on the target for until cancelled.
    • Rising Sun Kick (Mistweaver) Kick upwards, dealing [*653% of Attack Power*] damage. [*137% of Attack Power*] damage.
    • Spinning Crane Kick (Windwalker) Spin while kicking in the air, dealing [*488% [*84% of Attack Power*] damage over until cancelled to enemies within 8 yds. Spinning Crane Kick's damage is increased by 40% 10% for each unique target you've struck in the last until cancelled with Tiger Palm, Blackout Kick, Rising Sun Kick, or Rushing Jade Wind. or Rising Sun Kick.
    • Spinning Crane Kick (Mistweaver) Spin while kicking in the air, dealing [*488% [*84% of Attack Power*] damage over until cancelled to enemies within 8 yds.
    • Spinning Crane Kick 3 2 Chi / 1% of Base Mana / 3 Chi.

    Windwalker
    • Afterlife When you kill an enemy, you summon a Healing Sphere, healing you for [*1,200% [*252% of Attack Power*] when you walk through it. When you kill an enemy with Blackout Kick, you have a 50% chance to summon a Chi Sphere, granting 1 Chi when you walk through it. Monk - Windwalker Spec.
    • Cyclone Strikes (Windwalker) Spin while kicking in the air, dealing [*488% [*84% of Attack Power*] damage over until cancelled to enemies within 8 yds. Spinning Crane Kick's damage is increased by 40% 10% for each unique target you've struck in the last until cancelled with Tiger Palm, Blackout Kick, Rising Sun Kick, or Rushing Jade Wind. or Rising Sun Kick.
    • Cyclone Strikes (Mistweaver) Spin while kicking in the air, dealing [*488% [*84% of Attack Power*] damage over until cancelled to enemies within 8 yds.
    • Fists of Fury Pummels all targets in front of you, dealing [*2,867% [*603.7% of Attack Power*] damage over until cancelled to your primary target and [*301.9% of Attack Power*] damage over until cancelled to other targets. Can be channeled while moving. Monk - Windwalker Spec. 3 Chi. 8 yd range. 4 sec cast (Channeled). 24 sec cooldown.
    • Flying Serpent Kick Soar forward through the air at high speed for until cancelled. If used again while active, you will land, dealing [*53.66% [*11.27% of Attack Power*] damage to all enemies within 8 yards and reducing movement speed by 70% for until cancelled. Monk - Windwalker Spec. Instant. 25 sec cooldown.
    • Leather Specialization Increases your Agility by 5% [*5 + 25% of Spell Power*]% while wearing only Leather armor. Monk - Windwalker Spec.
    • Stance of the Fierce Tiger Increases all damage dealt by 0%. Monk - Windwalker Spec. 500%. Monk - Windwalker Spec.
    • Windwalker Monk Increases damage/healing by 25%: Blackout Kick, Chi Burst, Chi Orbit 5%: Blackout Kick, Breath of Fire, Chi Burst, Chi Wave, Crackling Jade Lightning, Crosswinds, Eye of the Tiger, Fists of Fury, Flying Serpent Kick, Rising Sun Kick, Rushing Jade Wind, Special Delivery, Spinning Crane Kick, Strike of the Windlord, Thunderfist, Tiger Palm, Whirling Dragon Punch Increases periodic damage/healing by 25%: Blackout Kick, Chi Burst, Chi Orbit Zen Pulse Increases periodic damage/healing by 5%: Blackout Kick, Breath of Fire, Chi Burst, Chi Wave, Crackling Jade Lightning, Crosswinds, Eye of the Tiger, Fists of Fury, Flying Serpent Kick, Rising Sun Kick, Rushing Jade Wind, Special Delivery, Spinning Crane Kick, Strike of the Windlord, Thunderfist, Tiger Palm, Whirling Dragon Punch, Zen Pulse Increases damage/healing by 26%: Blackout Kick, Rising Sun Kick, Tiger Palm Increases damage/healing by 22%: Chi Wave, Refreshing Jade Wind and, Rushing Jade Wind Increases periodic damage/healing by 22%: Eye of the Tiger Monk - Windwalker Spec. Increases damage/healing by 200%: Spinning Crane Kick Increases damage/healing by 50%: Blackout Kick Monk - Windwalker Spec.

    None
    Cunning & Cunning
    • Master's Call Your pet removes all root and movement impairing effects from itself and its target, and grants immunity to all such effects for until cancelled. Survival Hunter - Tier 4 PvP Talent None - Cunning & Cunning Spec. 40 yd range. Instant. 45 sec cooldown.
    • Pathfinding (New) You and your pet gain 8% increased movement speed. None - Cunning & Cunning Spec. Unlimited range.

    Cunning, Cunning, Ferocity, Ferocity
    • Dash Increases your pet's movement speed by 80% for until cancelled. None - Cunning, Cunning, Ferocity, Ferocity Spec. Instant. 32 sec cooldown. 20 sec cooldown.

    Cunning, Cunning, Ferocity, Tenacity
    • Boar's Speed Increases your pet's movement speed by 30% [*30 + 25% of Spell Power*]%. None - Cunning, Cunning, Ferocity, Tenacity Spec.

    Ferocity & Ferocity
    • Predator's Thirst (New) You and your pet gain 3% Leech. None - Ferocity & Ferocity Spec. Unlimited range.
    • Primal Rage (New) Increases haste by [*30 + 25% of Spell Power*]% for all party and raid members for until cancelled. Allies receiving this effect will become Sated and unable to benefit from Primal Rage or similar effects again for until cancelled. None - Ferocity & Ferocity Spec. Instant. 6 min cooldown.

    Tenacity & Tenacity
    • Charge Your pet charges an enemy, immobilizing the target for until cancelled, and increasing the pet's melee attack power by 25% [*25 + 25% of Spell Power*]% for its next attack. None - Tenacity & Tenacity Spec. 8-25 yd range. Instant. 25 sec cooldown.
    • Circle of Life (New) Returns the spirit to the body, restoring a dead target to life with 60% health and 20% mana. None - Tenacity & Tenacity Spec. 40 yd range. Instant. 10 min cooldown.
    • Endurance Training (New) You and your pet gain 10% increased maximum health. None - Tenacity & Tenacity Spec. Unlimited range.


  2. #2
    Scarab Lord TriHard's Avatar
    10+ Year Old Account
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    rip hati, lololol. hunters crying like babies inc

  3. #3
    Havoc's changes are interesting.

    Fury of the Illidari going baseline ?
    Chaos Strike having a 40% chance to reduce Metamorphosis cooldown by 3sec if talented
    Immolation aura as a talent
    Nemesis as lvl 110 talent, that seems a bit redundant with the Chaos Blades though
    Chaos Nova no longer stuns, that could be a big blow in DH's utility in dungeon, to see

  4. #4
    Quote Originally Posted by Ophenia View Post
    Havoc's changes are interesting.
    ...
    Chaos Nova no longer stuns, that could be a big blow in DH's utility in dungeon, to see
    As far as i can see all aoe-stuns have been changed to immobilization effects.


    "Chaos Brand (New) Your damage brands the target, increasing magic damage taken by 5% for until cancelled."
    I wonder if this is an increase for the DH only or for everyone attacking the target..



    "Soothe (New) Soothes the target, dispelling all enrage effects...."
    "Tranquilizing Shot (New) Removes [*25% of Spell Power*] Enrage and 1 Magic effect from an enemy target..."

    Dispellable enrage mechanics making a comeback?

  5. #5
    Immortal Nnyco's Avatar
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    death knight gets a better spellsteal, nice

    and masteries now only increase only frost/shadow dmg of abilities rather than all, fix that was needed kinda since it made some trinkets broken
    Originally Posted by Blizzard Entertainment
    Crabs have been removed from the game... because if I see another one I’m just going to totally lose it. *sobbing* I’m sorry, I just can’t right now... I just... OK just give me a minute, I’ll be OK..

  6. #6
    Quote Originally Posted by quez View Post
    "Chaos Brand (New) Your damage brands the target, increasing magic damage taken by 5% for until cancelled."
    I wonder if this is an increase for the DH only or for everyone attacking the target..
    They have added back the stamina buff for Shadow Priest, so that would mean the raidbuffs will come back, so Demon Hunters will likely inherit the +magic damage (it was provided by Warlocks through the Curse and a few hunter pets I think)

  7. #7
    Ripperino timewarp

  8. #8
    Quote Originally Posted by Ophenia View Post
    They have added back the stamina buff for Shadow Priest, so that would mean the raidbuffs will come back, so Demon Hunters will likely inherit the +magic damage (it was provided by Warlocks through the Curse and a few hunter pets I think)
    You re late to the party ^^

    DH will give a haste buff

  9. #9
    Stood in the Fire Azarak's Avatar
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    Quote Originally Posted by Makorus View Post
    Ripperino timewarp
    You may have misread the change, it says (30+25% of SP)% haste for until canceled lol Most definitely not correct.

  10. #10
    Pit Lord rogoth's Avatar
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    Quote Originally Posted by azarak View Post
    You may have misread the change, it says (30+25% of SP)% haste for until canceled lol Most definitely not correct.
    or, it is correct and they are giving it a buff to the casting mage (maybe all mages in the group) so everyone gets the baseline 30% and mages get an extra haste bonus based on spellpower, another thing i have noticed reading the mage spell changes is aside from all the numbers being tuned down likely in prep for the stat squish, they are changing a lot of the core fundamentals of the class, again, will have to see how much of a clusterfuck they make of that one.

    - - - Updated - - -

    Quote Originally Posted by Engal View Post
    You re late to the party ^^

    DH will give a haste buff
    who's to say they don't provide both?

  11. #11
    Deleted
    Arcane Mis seem to get less rng design.

    And stat squish is most likely coming.

    EDIT: Also, arcane brilliance is back. Class buffs make a return?

  12. #12
    well rip both bm and bear nerfed hard...guess they didnt listen again

  13. #13
    Quote Originally Posted by Roudene View Post
    Arcane Mis seem to get less rng design.

    And stat squish is most likely coming.

    EDIT: Also, arcane brilliance is back. Class buffs make a return?
    Both of these things have already been confirmed. So yes.

  14. #14
    Quote Originally Posted by TriHard View Post
    rip hati, lololol. hunters crying like babies inc
    Most of the hunters will enjoy this change...

  15. #15
    Sooooo were getting 2H Frost DK back right?....Right?!?!?

  16. #16
    Blademaster Nich's Avatar
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    Ranged survival? :<

  17. #17
    Quote Originally Posted by rogoth View Post
    who's to say they don't provide both?
    Blizzard? http://www.wowhead.com/news=275398/c...le-for-azeroth

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