1. #1

    Battle for Azeroth Alpha - Build 25902 Spell Changes (Part 2)

    Originally Posted by MMO-Champion
    Mounts

    Companions

    Item Set Bonuses


    Paladin (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
    • Ancient Fury Unleash the fury of ancient kings, causing [*10.7% [*2.68% of Spell Power*] Holy damage per application of Ancient Power, divided evenly among all targets within 10 yards. Instant.
    • Arcing Light Hurls a Light-infused hammer into the ground, where it blasts a 10 yard radius every 2 sec for 2 sec. Each blast deals [*2 + 103.2% 20.5% of Spell Power*] Holy damage to enemies and heals up to 6 allies for [*50% [*12.5% of Spell Power*]. 100 yd range. Instant.
    • Blessing of Freedom Places a blessing on a party or raid member, granting immunity to movement impairing and forced movement effects and increasing movement speed by 30% for until cancelled. 15% of Base Mana. 40 yd range. Instant. 1.5 sec cooldown.
    • Consecration Deals [*30% Deals [*2.94% of Attack Power*] Holy damage every 1 sec to enemies within 8 yards. Unlimited range. Instant.
    • Crusader Strike (Holy, Protection) Strike the target for [*290% [*98% of weapon damage * mult*] Physical damage.
    • Crusader Strike (Retribution) Strike the target for [*290% [*98% of weapon damage * mult*] Physical damage.
    • Flash of Light A quick spell, healing a friendly target for [*450% [*112.5% of Spell Power*]. 18% of Base Mana. 40 yd range. 1.5 sec cast.
    • Holy Prism A beam of light turns the target into a Holy Prism. An enemy target takes [*2 + 300% 75% of Spell Power*] Holy damage and radiates [*200% [*50% of Spell Power*] healing to 5 nearby allies within 15 yards. A friendly target is healed for [*400% [*100% of Spell Power*] and radiates [*225% [*45% of Spell Power*] Holy damage to 5 nearby enemies within 15 yards. 40 yd range. Instant. 20 sec cooldown.
    • Holy Prism A beam of light turns the target into a Holy Prism. An enemy target takes [*2 + 300% 75% of Spell Power*] Holy damage and radiates [*200% [*50% of Spell Power*] healing to 5 nearby allies within 15 yards. A friendly target is healed for [*400% [*100% of Spell Power*] and radiates [*225% [*45% of Spell Power*] Holy damage to 5 nearby enemies within 15 yards. 40 yd range. Instant. 20 sec cooldown.
    • Holy Shock Blasts the target with Holy energy, causing [*280% [*70% of Spell Power*] Holy damage to an enemy, or [*400% [*100% of Spell Power*] healing to an ally. 100 yd range. Instant.
    • Holy Shock Blasts the target with Holy energy, causing [*280% [*70% of Spell Power*] Holy damage to an enemy, or [*400% [*100% of Spell Power*] healing to an ally. 100 yd range. Instant.
    • Judgment (Holy) Judges the target, dealing [*250% [*75% of Spell Power*] Holy damage, and causing the target to take 30% increased damage from your Crusader Strike and Holy Shock for until cancelled.
    • Judgment (Protection) Judges the target, dealing [*250% [*75% of Spell Power*] Holy damage, and reducing the remaining cooldown on Shield of the Righteous by 2 sec, or 4 sec on a critical strike.
    • Judgment (Retribution) Judges the target and up to 3 other nearby enemies, dealing [*250% 2 other nearby enemies, dealing [*75% of Spell Power*] Holy damage, and causing them to take 0% increased damage taken from your Holy Power spenders for until cancelled.
    • Tyr's Deliverance Releases the Light within The Silver Hand for until cancelled, healing an injured ally within 15 yds for [*150% [*37.5% of Spell Power*] every 1 sec. Allies healed also receive 20% increased healing from your Holy Light and Flash of Light spells for until cancelled. 100 yd range. Instant.

    Talents
    • Aura of Mercy Restores [*15% Restores [*3.75% of Spell Power*] health to 3 injured allies within 10 yds every 1 sec. While Aura Mastery is active, heals all allies in the aura instead of 3 and healing is increased by 100% [*100 + 25% of Spell Power*]%. Holy Paladin - Level 60 Talent. 3 min cooldown.
    • Aura of Sacrifice While you are above 75% health, 10% [*10 + 25% of Spell Power*]% of all damage taken by allies within 10 [*10 + 25% of Spell Power* yds is redirected to you. While Aura Mastery is active, 15% of all effective healing you deal is replicated to all allies in the aura. Holy Paladin - Level 60 Talent.
    • Bestow Faith Infuse a friendly target with faith for until cancelled, healing them for [*600% [*150% of Spell Power*] at the end. Holy Paladin - Level 15 Talent. 6% of Base Mana. 40 yd range. Instant. 12 sec cooldown.
    • Blade of Wrath Your auto attacks have a chance to reset the cooldown of Blade of Justice. Retribution Paladin - Level 60 Talent. Approximately 4 procs per minute. 3 procs per minute.
    • Blessed Hammer Throws a Blessed Hammer that spirals outward, dealing [*57.4% [*9.45% of Attack Power*] Holy damage to enemies that it hits, and causing them to deal 12% less damage to you on their next auto attack. Protection Paladin - Level 15 Talent. Instant.
    • Cavalier Divine Steed now has 2 charges. Retribution Paladin - Level 90 Talent. Holy Paladin - Level 30 Talent.
    • Consecrated Ground Up to 6 allies standing within your Consecration receive [*8.3% [*2.07% of Spell Power*] healing every 1 sec, and enemies within your Consecration have 50% reduced movement speed. Protection Paladin - Level 90 Talent.
    • Devotion Aura Allies within 10 yards take 20% [*20 + 25% of Spell Power*]% reduced damage, split over the number of allies in the aura. While Aura Mastery is active, all affected allies gain the full damage reduction. Holy Paladin - Level 60 Talent.
    • Divine Hammer Divine Hammers spin around you, damaging enemies within 8 yds for (73% 140% of weapon damage) Holy damage instantly and every 2 sec for over until cancelled. Generates 2 Holy Power. Retribution Paladin - Level 60 Talent. Instant. 12 sec cooldown. 13.5 sec cooldown.
    • Execution Sentence A hammer slowly falls from the sky, dealing [*2,160% [*453.6% of Attack Power*] Holy damage after until cancelled. Retribution Paladin - Level 15 Talent. 3 Holy Power. 20 yd range. Instant. 20 sec cooldown.
    • Eye for an Eye Reduces Physical damage you take by 35%, and instantly counterattacks any enemy that strikes you in melee combat for (215% 73% of weapon damage) Physical damage. Lasts until cancelled. Retribution Paladin - Level 75 Talent. Instant. 60 sec cooldown.
    • Hand of the Protector Calls down the Light to heal a friendly target for 30% of the target's [*125% of Spell Power*], increased by up do 200% based on your missing health. Protection Paladin - Level 75 Talent. 40 yd range. Instant.
    • Holy Prism A beam of light turns the target into a Holy Prism. An enemy target takes [*2 + 300% 75% of Spell Power*] Holy damage and radiates [*200% [*50% of Spell Power*] healing to 5 nearby allies within 15 yards. A friendly target is healed for [*400% [*100% of Spell Power*] and radiates [*225% [*45% of Spell Power*] Holy damage to 5 nearby enemies within 15 yards. Holy Paladin - Level 75 Talent. 17% of Base Mana. 40 yd range. Instant. 20 sec cooldown.
    • Holy Shield Increases your block chance by 15%, allows you to block spells, and your successful blocks deal [*75% [*12.6% of Attack Power*] Holy damage to your attacker. Protection Paladin - Level 15 Talent.
    • Judgment of Light Judgment now applies Judgment of Light to the target, causing the next 40 successful attacks against the target to heal the attacker for [*20% [*5% of Spell Power*]. Paladin - Level 90 Talent.
    • Justicar's Vengeance A weapon strike that deals 0 Holy damage and restores health equal to the damage done. Deals 100% additional damage and healing when used against a stunned target. Limited to -1 targets. Retribution Paladin - Level 75 90 Talent. 5 Holy Power. Melee range. Instant.
    • Light's Hammer Hurls a Light-infused hammer into the ground, where it blasts a 10 yard radius every 2 sec for 2 sec. Each blast deals [*2 + 103.2% 20.5% of Spell Power*] Holy damage to enemies and heals up to 6 allies for [*50% [*12.5% of Spell Power*]. Holy Paladin - Level 15 Talent. 28% of Base Mana. 40 yd range. Instant. 60 sec cooldown.
    • Repentance Forces an enemy target to meditate, incapacitating them. Usable against Demons, Dragonkin, Giants, Humanoids, and Undead for until cancelled. Usable against Humanoids, Demons, Undead, Dragonkin, and Giants. Limited to 1 target. Paladin - Level 45 Talent. 10% of Base Mana. 30 yd range. 1.7 sec cast. 15 sec cooldown.
    • Retribution Aura Protects yourself and all party or raid members within 60 yards with an aura that deals [*4.5% [*0.94% of Attack Power*] Holy damage when melee attacked. Protection Paladin - Level 60 Talent.
    • Seraphim The Light temporarily magnifies your power, increasing your Haste, Critical Strike, Mastery, and Versatility by 5,500 249. Consumes up to 2 charges of Shield of the Righteous, and lasts until cancelled per charge. Protection Paladin - Level 100 Talent. Instant. 45 sec cooldown.
    • The Fires of Justice Reduces the cooldown of Crusader Strike by 1.0 sec and gives it a 15% chance to reduce the cost of your next damaging or healing Holy Power ability Holy Power spender by 1. Retribution Paladin - Level 30 Talent.
    • Unbreakable Spirit Holy: Reduces the cooldown of your Divine Shield, Divine Protection, and Lay on Hands by 30%. Holy Paladin - Level 30 Talent. Retribution: Reduces the cooldown of your Divine Shield, Shield of Vengeance, and Lay on Hands by 30%. Retribution Paladin - Level 75 Talent.
    • Wake of Ashes (New) Lash out at your enemies, dealing (1% of weapon damage) Radiant damage to all enemies within 12 yd in front of you and reducing their movement speed by 50% for until cancelled. Demon and Undead enemies are also stunned for until cancelled. Generates 5 Holy Power. Retribution Paladin - Level 100 Talent. Instant. 45 sec cooldown.
    • Word of Glory Heal yourself and up to 5 friendly targets within 15 yards for [*1,200% [*300% of Spell Power*]. Retribution Paladin - Level 75 90 Talent. 3 Holy Power. Instant.
    • Zeal Strike the target for (450% 153% of weapon damage) Physical damage. Maximum 2 charges. Grants Zeal, causing Zeal attacks to chain to an additional nearby target per stack. Maximum 3 stacks. Each jump deals 40% less damage. Generates 1 Holy Power. Retribution Paladin - Level 30 Talent. Melee range. Instant.

    PvP Talents
    • Hammer of Reckoning When you or allies with your Greater Blessings take damage, you gain Reckoning. Consume 50 stacks of Reckoning to hurl a magical hammer that strikes an enemy for [*700% [*175% of Spell Power*] Holy damage, and you gain Crusade for 12 sec. Retribution Paladin - Tier 5 PvP Talent. 30 yd range. Instant. 60 sec cooldown.
    • Holy Ritual Allies are healed for [*400% [*100% of Spell Power*] when you cast a Blessing spell on them, and healed again for [*400% [*100% of Spell Power*] when the blessing ends. Paladin - Tier 3 PvP Talent.
    • Judgments of the Pure Whenever you cast Judgment upon an enemy, a nearby ally within 40 yards is healed for [*250% [*62.5% of Spell Power*]. Protection Paladin - Tier 5 PvP Talent.

    Holy
    • Aura Mastery Empowers your chosen aura and increases its radius to 40 [*40 + 2.5% of Spell Power* yards for until cancelled. Devotion Aura: no longer split over the number of allies in the aura. Aura of Sacrifice: causes 15% of all effective healing you deal to be replicated on all allies in the aura. Aura of Mercy: has no target limit and healing increased by 100% [*100 + 25% of Spell Power*]%. Paladin - Holy Spec. Instant. 3 min cooldown.
    • Cleanse Cleanses a friendly target, removing all Poison, Disease, and Magic effects. Paladin - Holy Spec. 13% 6.5% of Base Mana. 40 yd range. Instant. 8 sec cooldown.
    • Holy Light An efficient spell, healing a friendly target for [*425% [*106.25% of Spell Power*]. Paladin - Holy Spec. 12% of Base Mana. 40 yd range. 2.5 sec cast.
    • Holy Shock Triggers a burst of Light on the target, dealing [*280% [*70% of Spell Power*] Holy damage to an enemy, or [*400% [*100% of Spell Power*] healing to an ally. Holy Shock has double the normal critical strike chance. Paladin - Holy Spec. 10% of Base Mana. 40 yd range. Instant. 9 sec cooldown.
    • Light of Dawn Unleashes a wave of holy energy, healing up to 5 injured allies within a 15 yd frontal cone for [*180% [*45% of Spell Power*]. Paladin - Holy Spec. 14% of Base Mana. Instant. 12 sec cooldown.
    • Light of the Martyr Sacrifice a portion of your own health to instantly heal an ally for [*500% [*125% of Spell Power*]. You take damage equal to 50% [*50 + 25% of Spell Power*]% of the healing done. Does not cause your Beacon of Light to be healed. Cannot be cast on yourself. Paladin - Holy Spec. 7.5% of Base Mana. 40 yd range. Instant.
    • Plate Specialization Increases your Intellect by 5% [*5 + 25% of Spell Power*]% while wearing only Plate armor. Paladin - Holy Spec.

    Holy & Protection
    • Consecration Consecrates the land beneath you, causing [*270% [*26.5% of Attack Power*] Holy damage over until cancelled to enemies who enter the area. Paladin - Holy & Protection Spec. Instant. 9 sec cooldown.

    Protection
    • Avenger's Shield Hurls your shield at an enemy target, dealing [*391.5% [*67.2% of Attack Power*] Holy damage, interrupting and silencing the non-Player target for until cancelled, and then jumping to 2 additional nearby enemies. Paladin - Protection Spec. 30 yd range. Instant. 15 sec cooldown.
    • Blessed Hammer Throws a Blessed Hammer that spirals outward, dealing [*57.4% [*9.45% of Attack Power*] Holy damage to enemies that it hits, and causing them to deal 12% less damage to you on their next auto attack. Paladin - Protection Spec.
    • Hammer of the Righteous Hammers the current target for (112% 38% of weapon damage) Physical damage. Hammer of the Righteous also causes a wave of light that hits all other targets within 8 yds for (67% 18% of weapon damage) Holy damage. Paladin - Protection Spec. Melee range. Instant.
    • Light of the Protector Calls down the Light to heal you for 30% of [*150% of Spell Power*], increased by up do 200% based on your missing health. Paladin - Protection Spec. Instant.
    • Mastery: Divine Bulwark Increases damage reduction from Increases the Armor bonus of Shield of the Righteous by 0% [*400% of Spell Power*]% of your Strength, and increases your chance to block melee attacks by 0% 0.0%. Also increases your attack power by 0%. Paladin - Protection Spec. 0.0%. Paladin - Protection Spec.
    • Plate Specialization Increases your Stamina by 5% [*5 + 25% of Spell Power*]% while wearing only Plate armor. Paladin - Protection Spec.
    • Shield of the Righteous Slams the target with your shield, causing [*360% Slams targets in front of you with your shield, causing [*42% of Attack Power*] Holy damage, and reducing damage you take by 25% increasing your Armor by 250% of your Strength for until cancelled. Paladin - Protection Spec. Melee range. Instant. 1 sec cooldown.

    Protection & Retribution
    • Avenging Wrath Increases all damage done by 35% [*35 + 25% of Spell Power*]% and all healing done by 35% for until cancelled. Paladin - Protection & Retribution Spec. Instant. 21 sec cooldown.
    • Cleanse Toxins Cleanses a friendly target, removing all Poison and Disease effects. Paladin - Protection & Retribution Spec. 13% 6.5% of Base Mana. 40 yd range. Instant. 8 sec cooldown.

    Retribution
    • Blade of Justice Strikes an enemy with the Blade of Justice, dealing [*755% [*256% of weapon damage * mult*] Physical damage. Generates 2 Holy Power. Paladin - Retribution Spec. 12 yd range. Instant. 10.5 sec cooldown. 12 sec cooldown.
    • Divine Storm Unleashes a whirl of divine energy, dealing (275% 83% of weapon damage) Holy damage to all nearby enemies. Limited to -1 targets. Paladin - Retribution Spec. 3 Holy Power. Instant.
    • Plate Specialization Increases your Strength by 5% [*5 + 25% of Spell Power*]% while wearing only Plate armor. Paladin - Retribution Spec.
    • Retribution Paladin Increases damage/healing by 5%: Arcing Light, Blade of Justice, Blessed Hammer, Consecration, Crusader Strike, Divine Hammer, Divine Storm, Execution Sentence, Eye for an Eye, Greater Judgment, Hammer of Reckoning, Holy Prism, Holy Shield, Holy Shock, Judgment, Justicar's Vengeance, Light's Hammer, Retribution Aura, Wake of Ashes, Zeal Increases periodic damage/healing by 5%: Arcing Light, Blade of Justice, Blessed Hammer, Consecration, Crusader Strike, Divine Hammer, Divine Storm, Execution Sentence, Eye for an Eye, Greater Judgment, Hammer of Reckoning, Holy Prism, Holy Shield, Holy Shock, Judgment, Justicar's Vengeance, Light's Hammer, Retribution Aura, Wake of Ashes, Zeal Increases damage/healing by 42%: Flash of Light Increases damage/healing by 44%: Greater Judgment and Judgment Increases damage/healing by 13%: Crusader Strike Increases damage/healing by 114%: Consecration Paladin - Retribution Spec.
    • Shield of Vengeance Creates a barrier of holy light that absorbs [*2,000% of Attack Power* shield;] damage for until cancelled. When the barrier is consumed, all damage absorbed is dealt as Holy damage divided across all enemies within 8 yds. Can be cast in Shadowform. Paladin - Retribution Spec. Instant. 2 min cooldown.
    • Templar's Verdict A powerful weapon strike that deals [*560% [*210% of weapon damage * mult*] Holy damage. Limited to -1 targets. Paladin - Retribution Spec. 3 Holy Power. Melee range. Instant.

    Priest (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
    • Divine Star Throw a Divine Star forward 24 yds, healing allies in its path for [*90% [*22.5% of Spell Power*] and dealing [*145% [*30% of Spell Power*] Holy damage to enemies. After reaching its destination, the Divine Star returns to you, healing allies and damaging enemies in its path again. 100 yd range. Instant.
    • Divine Star Throw a Divine Star forward 24 yds, healing allies in its path for [*90% [*22.5% of Spell Power*] and dealing [*145% [*30% of Spell Power*] Holy damage to enemies. After reaching its destination, the Divine Star returns to you, healing allies and damaging enemies in its path again. 100 yd range. Instant.
    • Flash Heal A fast spell that heals an ally for [*475% [*118.75% of Spell Power*]. Can be cast in Spirit of Redemption. Can't be cast in Shadowform. 2.8% of Base Mana. 40 yd range. 1.5 sec cast.
    • Halo Creates a ring of Holy energy around you that quickly expands to a 30 yd radius, healing allies for [*287.4% [*87.5% of Spell Power*] and dealing [*431.1% [*87.5% of Spell Power*] Holy damage to enemies. 100 yd range. Instant.
    • Halo Creates a ring of Holy energy around you that quickly expands to a 30 yd radius, healing allies for [*287.4% [*87.5% of Spell Power*] and dealing [*431.1% [*87.5% of Spell Power*] Holy damage to enemies. 100 yd range. Instant.
    • Leap of Faith Pulls the spirit of a party or raid member, instantly moving them directly in front of you. Priest - Discipline & Holy Spec. 2.6% of Base Mana. 40 yd range. Instant. 1.5 min cooldown.
    • Light's Wrath Draws upon the power of Light's Wrath, dealing [*700% [*175% of Spell Power*] Radiant damage to the target, increased by 10% per ally affected by your Atonement. 100 yd range. Instant.
    • Mass Dispel Dispels magic in a 15 yard radius, removing all harmful Magic from 5 friendly targets and 1 beneficial Magic effects from 5 enemy targets. Potent enough to remove Magic that is normally undispellable. 8% of Base Mana. 30 yd range. 1.5 sec cast. 15 sec cooldown. 45 sec cooldown.
    • Mysticism Increases your Intellect by 5%. Passive. [*5 + 25% of Spell Power*]%. Passive.
    • Penance Launches a volley of holy light at the target, causing [*760% [*190% of Spell Power*] Holy damage to an enemy or [*900% [*225% of Spell Power*] healing to an ally over until cancelled. Castable while moving. 40 yd range. Instant.
    • Penance Launches a volley of holy light at the target, causing [*760% [*190% of Spell Power*] Holy damage to an enemy or [*900% [*225% of Spell Power*] healing to an ally over until cancelled. Castable while moving. 40 yd range. Instant.
    • Power Word: Fortitude (New) Infuses the target with vitality, increasing their Stamina by 10% for until cancelled. If the target is in your party or raid, all party and raid members will be affected. 1% of Base Mana. 40 yd range. Instant.
    • Prayer of Mending Places a ward on a party or raid member that heals them for [*175% [*43.75% of Spell Power*] the next time they take damage, and then jumps to another party or raid member within 20 yds. Jumps up to 5 times and lasts until cancelled after each jump. Unlimited range. Instant.
    • Smite (Discipline) Smites an enemy for [*173.3% [*53.3% of Spell Power*] Holy damage and absorbs the next shield damage dealt by the enemy.
    • Smite (Holy) Smites an enemy for [*173.3% [*53.3% of Spell Power*] Holy damage and has a 20% chance to reset the cooldown of Holy Fire.
    • Smite (Shadow) Smites an enemy for [*173.3% [*53.3% of Spell Power*] Holy damage.

    Talents
    • Afterlife Increases the duration of Spirit of Redemption by 50%. Holy Priest - Level 45 Talent. [*50 + 25% of Spell Power*]%. Holy Priest - Level 60 Talent.
    • Angelic Feather Places a feather at the target location, granting the first ally to walk through it 40% [*40 + 25% of Spell Power*]% increased movement speed for until cancelled. Only 3 feathers can be placed at one time. Maximum 3 charges. Priest - Level 30 Talent. 40 yd range. Instant.
    • Auspicious Spirits Your Shadowy Apparitions now deal 100% increased damage and generate 3 2 Insanity. Shadow Priest - Level 75 Talent.
    • Binding Heal Heals you, another friendly target, and a third friendly target within 20 yards for [*300% [*75% of Spell Power*]. Can be cast in Spirit of Redemption. Can't be cast in Shadowform. Holy Priest - Level 75 Talent. 1.7% of Base Mana. 40 yd range. 1.5 sec cast.
    • Body and Mind Heals the target for [*60% [*15% of Spell Power*] every 1 sec and increases their movement speed by 40% [*40 + 25% of Spell Power*]% for until cancelled. Holy Priest - Level 30 Talent. 40 yd range. Instant. 10 sec cooldown.
    • Body and Soul (Discipline) Power Word: Shield and Leap of Faith increase your target's movement speed by 40% for until cancelled. [*40 + 25% of Spell Power*]% for until cancelled.
    • Body and Soul (Shadow) Power Word: Shield increases your target's movement speed by 40% for until cancelled. [*40 + 25% of Spell Power*]% for until cancelled.
    • Censure Holy Word: Chastise stuns the target for until cancelled and is not broken by damage. Holy Priest - Level 45 Talent. 60 Talent.
    • Circle of Healing Heals the target and 4 injured allies within 30 yards of the target for [*300% [*75% of Spell Power*]. Can be cast in Spirit of Redemption. Can't be cast in Shadowform. Holy Priest - Level 100 Talent. 3% of Base Mana. 40 yd range. Instant. 15 sec cooldown.
    • Clarity of Will Shields the target with a protective ward for until cancelled, absorbing [*900% of Spell Power* shield;] damage. Priest - Level 75 Talent. 2.8% of Base Mana. 40 yd range. 2 sec cast.
    • Dark Void (New) Void Eruption applies Shadow Word: Pain to all targets hit. Shadow Priest - Level 45 Talent.
    • Divine Star Throw a Divine Star forward 24 yds, healing allies in its path for [*90% [*22.5% of Spell Power*] and dealing [*145% [*30% of Spell Power*] Holy damage to enemies. After reaching its destination, the Divine Star returns to you, healing allies and damaging enemies in its path again. Can be cast in Spirit of Redemption. Priest - Level 90 Talent. 2% of Base Mana. 30 yd range. Instant. 15 sec cooldown.
    • Dominant Mind You may also control your own character while Mind Control is active, but Mind Control has a 2 min cooldown, and it may not be used against players. Priest - Level 45 Talent. Discipline Priest - Level 60 Talent.
    • Guardian Angel When Guardian Spirit expires without saving the target from death, reduce its remaining cooldown to 90 seconds. Holy Priest - Level 60 Talent. 45 Talent.
    • Halo Creates a ring of Holy energy around you that quickly expands to a 30 yd radius, healing allies for [*287.4% [*87.5% of Spell Power*] and dealing [*431.1% [*87.5% of Spell Power*] Holy damage to enemies. Can be cast in Spirit of Redemption. Priest - Level 90 Talent. 2.7% of Base Mana. 30 yd range. 1.5 sec cast. 40 sec cooldown.
    • Last Word (New) Reduces the cooldown of Silence by 15 sec. Shadow Priest - Level 60 Talent.
    • Legacy of the Void Void Eruption Void Eruption's cast time is reduced by 40% and may be cast anytime your Insanity level is 65 or higher, and Voidform increases Shadow damage dealt by an additional 5% 60 or higher. Shadow Priest - Level 100 Talent.
    • Light of the Naaru Serendipity reduces the remaining cooldown on the appropriate Holy Word by an additional 2 sec. Holy Priest - Level 60 Talent. 45 Talent.
    • Lingering Insanity When Voidform ends, its haste bonus fades by 2% 1% every second, instead of ending immediately. Shadow Priest - Level 60 Talent. 90 Talent.
    • Mania You move 1% faster for every 3 Insanity you have Your movement speed is increased by up to 35% based on your current Insanity. Shadow Priest - Level 30 Talent.
    • Masochism When you cast Shadow Mend on yourself, its damage over time effect heals you instead, and reduces all damage you take by 10%. Priest - Level 30 Talent. Discipline Priest - Level 30 Talent.
    • Mind Bomb Inflicts the target with a Mind Bomb. After until cancelled, or if the target dies, it unleashes a psychic explosion, stunning fearing all enemies within 8 yds of the target for until cancelled. Shadow Priest - Level 45 60 Talent. 30 yd range. Instant. 30 sec cooldown.
    • Mindbender Summons a Mindbender to attack the target for until cancelled. You regenerate 0.50% of maximum mana each time the Mindbender attacks. Can be cast in Shadowform. Priest - Level 60 45 Talent. 40 yd range. Instant. 60 sec cooldown.
    • Mindbender Summons a Mindbender to attack the target for until cancelled. Generates 8 6 Insanity each time the Mindbender attacks. Can be cast in Shadowform. Shadow Priest - Level 90 Talent. 40 yd range. Instant. 60 sec cooldown.
    • Misery Vampiric Touch also applies Shadow Word: Pain to the target. Shadow Priest - Level 90 Talent. 45 Talent.
    • Power Infusion (Discipline) Infuses you with power for until cancelled, increasing haste by 25% [*25 + 25% of Spell Power*]% and reducing the mana cost of all spells by 25%.
    • Power Infusion (Shadow) Infuses you with power for until cancelled, increasing haste by 25% and increasing Insanity generation by 25%. [*25 + 25% of Spell Power*]% and Insanity generation by 25%.
    • Power Word: Solace Strikes an enemy with heavenly power, dealing [*350% [*87.5% of Spell Power*] Holy damage and restoring 1.00% of your maximum mana. Priest - Level 60 45 Talent. 40 yd range. Instant. 12 sec cooldown.
    • Psychic Horror Terrifies the target in place, stunning them for until cancelled. All Shadow Orbs Shadow Priest - Level 60 Talent. 30 yd range. Instant. 45 sec cooldown.
    • Psychic Voice Reduces the cooldown of Psychic Scream by 30 sec. Priest - Level 45 Talent. Discipline Priest - Level 60 Talent.
    • Purge the Wicked Cleanses the target with fire, causing [*100% [*20% of Spell Power*] Fire damage and an additional [*50% [*10% of Spell Power*] Fire damage over until cancelled. Spreads to an additional nearby enemy when you cast Penance on the target. Can't be cast in Shadowform. Discipline Priest - Level 90 Talent. 2% of Base Mana. 40 yd range. Instant.
    • San'layn Increases the damage of your Vampiric Touch by 20%, and the healing of your Vampiric Embrace by 20%. Shadow Priest - Level 75 Talent. Reduces the cooldown of Vampiric Embrace by 45 sec increases its healing done by 25%. Shadow Priest - Level 30 Talent.
    • Schism Attack the enemy's soul with a surge of Shadow energy, dealing [*425% [*106.25% of Spell Power*] Shadow damage and increasing damage that you deal to the target by 30% for until cancelled. Discipline Priest - Level 15 Talent. 2.5% of Base Mana. 40 yd range. 1.5 sec cast. 6 sec cooldown.
    • Shadow Covenant Draws on the power of shadow to heal the target and 4 injured allies within 30 yds for [*500% [*125% of Spell Power*], but leaves a shell on them that absorbs the next [*250% [*62.5% of Spell Power + 0.3% of Spell Power*] healing they receive within until cancelled. Can be cast in Spirit of Redemption. Can't be cast in Shadowform. Priest - Level 75 Talent. 5% of Base Mana. 40 yd range. Instant.
    • Shadow Crash Hurl a bolt of slow-moving Shadow energy at the destination, dealing [*800% [*200% of Spell Power*] Shadow damage to all targets within 8 yards. Generates 20 Insanity. Shadow Priest - Level 100 75 Talent. 40 yd range. Instant. 20 sec cooldown.
    • Shadow Word: Death A word of dark binding that inflicts [*325% [*220% of Spell Power*] Shadow damage to the target. Only usable on enemies that have less than 20% health. Generates 15 20 Insanity, or 30 Insanity if the target dies. Priest - Shadow Spec. 40 yd range. Instant. Shadow Priest - Level 45 Talent. 40 yd range. Instant.
    • Shadow Word: Void Blasts the target's mind for [*220% target with a word of void for [*125% of Spell Power*] Shadow damage. Generates 25 15 Insanity. Shadow Priest - Level 15 Talent. 40 yd range. 1.5 sec cast.
    • Shadowy Insight Shadow Word: Pain periodic damage has a 10% chance to reset the remaining cooldown on Mind Blast and cause your next Mind Blast to be instant. Shadow Priest - Level 75 Talent. 15 Talent. Approximately 3 procs per minute.
    • Shield Discipline When your Power Word: Shield is completely absorbed, you instantly regenerate 1% of your maximum mana. Priest - Level 60 Talent. 45 Talent.
    • Shining Force Creates a burst of light around a friendly target, knocking away nearby enemies and slowing their movement speed by 70% for until cancelled. Priest - Level 45 60 Talent. 2.5% of Base Mana. 40 yd range. Instant. 45 sec cooldown.
    • Surge of Light Your healing spells and Smite have a 8% [*8 + 25% of Spell Power*]% chance to make your next Flash Heal instant and cost no mana. Maximum 2 charges. Holy Priest - Level 75 Talent.
    • Surrender to Madness All your Insanity-generating abilities generate 100% more Insanity, and you can cast while moving, until you exit Voidform. Then you die. Horribly for until cancelled. Then, you take damage equal to 90% of your maximum health and cannot generate Insanity for until cancelled. Shadow Priest - Level 100 Talent. Instant. 10 min cooldown. 4 min cooldown.
    • Symbol of Hope Bolster the morale of all healers in your party or raid within 40 yards, allowing them to cast spells for no mana for until cancelled. Can't be cast in Shadowform. Holy Priest - Level 60 45 Talent. 40 yd range. 12 sec cast (Channeled). 6 min cooldown.
    • Twist of Fate (Discipline) After healing a target below 35% health, you deal 20% increased damage and 20% 15% increased damage and 15% increased healing for until cancelled.
    • Twist of Fate (Shadow) After damaging a target below 35% health, you deal 20% increased damage and 20% 15% increased damage and 15% increased healing for until cancelled.
    • Twist of Fate Discipline Priest - Level 15 Talent. Shadow Priest - Level 75 Talent.
    • Void Torrent (New) Channel a torrent of void energy into the target, dealing [*55% of Spell Power*] Shadow damage over until cancelled. Insanity does not drain during this channel. Requires Voidform. Shadow Priest - Level 100 Talent. 40 yd range. 4 sec cast (Channeled). 60 sec cooldown.

    PvP Talents
    • Premonition Heals nearby targets within 20 yards for [*300% [*75% of Spell Power*], and applies Atonement to yourself. Deals [*PS * BC1*] Shadow damage to yourself for each Atonement you have active, and increases their duration by [*5 + 0.2% 0.1% of Spell Power*] sec. Discipline Priest - Tier 3 PvP Talent. Instant. 12 sec cooldown.
    • Strength of Soul Your Power Word: Shield instantly heals targets for [*350% [*87.5% of Spell Power*] and reduces all Physical damage taken by 20% while the shield persists. Discipline Priest - Tier 4 PvP Talent.

    Discipline
    • Penance Launches a volley of holy light at the target, causing [*760% [*190% of Spell Power*] Holy damage to an enemy or [*900% [*225% of Spell Power*] healing to an ally over until cancelled. Castable while moving. Priest - Discipline Spec. 2.8% of Base Mana. 40 yd range. Instant. 9 sec cooldown.
    • Plea A quick, efficient plea to heal an ally for [*225% [*56.25% of Spell Power*]. Can be cast in Spirit of Redemption. Can't be cast in Shadowform. Priest - Discipline Spec. 1.8% of Base Mana. 40 yd range. Instant.
    • Power Word: Radiance A burst of light heals the target and 4 injured allies within 30 yards for [*250% [*62.5% of Spell Power*], and applies Atonement for 60% of its normal duration. Can be cast in Spirit of Redemption. Can't be cast in Shadowform. Priest - Discipline Spec. 6.5% of Base Mana. 40 yd range. 2 sec cast.
    • The Penitent Penance may be cast on a friendly target, healing them for [*900% [*225% of Spell Power*] over until cancelled. Priest - Discipline Spec.

    Discipline & Holy
    • Purify Dispels harmful effects on the target, removing all Magic and Disease effects. Can be cast in Spirit of Redemption. Can't be cast in Shadowform. Priest - Discipline & Holy Spec. 2.6% 1.3% of Base Mana. 40 yd range. Instant. 8 sec cooldown.

    Discipline & Shadow
    • Shadow Mend Wraps an ally in shadows which heal for [*750% [*187.5% of Spell Power*], but at a price. The ally will take [*37.5% [*9.4% of Spell Power*] damage every 1 sec, until they have taken [*375% [*93.8% of Spell Power*] total damage from all sources, or leave combat. Priest - Discipline & Shadow Spec. 2.8% of Base Mana. 40 yd range. 1.5 sec cast.
    • Shadow Word: Pain (Discipline) A word of darkness that causes [*31% [*7.5% of Spell Power*] Shadow damage instantly, and an additional [*31% [*7.5% of Spell Power*] Shadow damage over until cancelled.
    • Shadow Word: Pain (Shadow) A word of darkness that causes [*31% [*7.5% of Spell Power*] Shadow damage instantly, and an additional [*31% [*7.5% of Spell Power*] Shadow damage over until cancelled.
    • Shadowfiend Summons a shadowy fiend to attack the target for until cancelled. Generates 3 Insanity each time the Shadowfiend attacks. Can be cast in Shadowform. Priest - Discipline & Shadow Spec. 40 yd range. Instant. 3 min cooldown.

    Holy
    • Divine Hymn Heals all party or raid members within 40 yards for [*720% [*180% of Spell Power*] over until cancelled, and increases healing done to them by 10% for until cancelled. Healing increased by 100% when not in a raid. Can be cast in Spirit of Redemption. Can't be cast in Shadowform. Priest - Holy Spec. 4.4% of Base Mana. 40 yd range. 8 sec cast (Channeled). 3 min cooldown.
    • Heal An efficient spell that heals an ally for [*500% [*125% of Spell Power*]. Can be cast in Spirit of Redemption. Can't be cast in Shadowform. Priest - Holy Spec. 1.7% of Base Mana. 40 yd range. 2.5 sec cast.
    • Holy Fire Consumes the enemy in Holy flames that cause [*200% [*50% of Spell Power*] Holy damage and an additional [*33% [*8.25% of Spell Power*] Holy damage over until cancelled. Stacks up to 1 times. Can't be cast in Shadowform. Priest - Holy Spec. 1% of Base Mana. 40 yd range. Instant. 10 sec cooldown.
    • Holy Nova Causes an explosion of holy light around you, dealing [*137% [*20.5% of Spell Power*] Holy damage to all enemies within 12 yds. Has a 20% chance to reset the cooldown of Holy Fire if any targets are hit. Can't be cast in Shadowform. Priest - Holy Spec. 1.6% of Base Mana. Instant.
    • Holy Word: Chastise Chastises the target for [*450% [*112.5% of Spell Power*] Holy damage and stuns them for until cancelled. Can't be cast in Shadowform. Priest - Holy Spec. 2% of Base Mana. 30 yd range. Instant. 60 sec cooldown.
    • Holy Word: Sanctify Releases miraculous light at a target location, healing up to 6 allies within 10 yds for [*600% [*150% of Spell Power*]. Can be cast in Spirit of Redemption. Can't be cast in Shadowform. Priest - Holy Spec. 5% of Base Mana. 40 yd range. Instant. 60 sec cooldown.
    • Holy Word: Serenity Perform a miracle, healing an ally for [*2,000% [*500% of Spell Power*]. Can be cast in Spirit of Redemption. Can't be cast in Shadowform. Priest - Holy Spec. 4% of Base Mana. 40 yd range. Instant.
    • Prayer of Healing A powerful prayer that heals the target and the 4 nearest allies within 40 yards for [*250% [*62.5% of Spell Power*]. Can be cast in Spirit of Redemption. Can't be cast in Shadowform. Priest - Holy Spec. 4.5% of Base Mana. 40 yd range. 2 sec cast.
    • Prayer of Mending Places a ward on a party or raid member that heals them for [*175% [*43.75% of Spell Power*] the next time they take damage, and then jumps to another party or raid member within 20 yds. Jumps up to 5 times and lasts until cancelled after each jump. Can be cast in Spirit of Redemption. Can't be cast in Shadowform. Priest - Holy Spec. 2% of Base Mana. 40 yd range. 1.5 sec cast. 12 sec cooldown.
    • Renew Fill the target with faith in the light, healing them instantly for [*62% [*15.5% of Spell Power*] and then [*62% [*15.5% of Spell Power*] over until cancelled. Can be cast in Shadowform, Spirit of Redemption. Priest - Holy Spec. 2% of Base Mana. 40 yd range. Instant.

    Shadow
    • Mind Blast Blasts the target's mind for [*310% [*100% of Spell Power*] Shadow damage. Generates 15 12 Insanity. Priest - Shadow Spec. 40 yd range. 1.5 sec cast.
    • Mind Flay Assaults the target's mind with Shadow energy, causing [*65% [*22.5% of Spell Power*] Shadow damage over until cancelled and slowing their movement speed by 50%. Generates 12 Insanity over the duration. Can be cast in Shadowform. Priest - Shadow Spec. 40 yd range. 3 sec cast (Channeled).
    • Mind Sear (New) Corrosive shadow energy radiates from the target, dealing [*48% of Spell Power*] Shadow damage over until cancelled to all enemies within 10 yards of the target. Generates 4 Insanity over the duration per target hit. Priest - Shadow Spec. 40 yd range. 3 sec cast (Channeled).
    • Purify Disease Removes all Disease effects from a friendly target. Can be cast in Spirit of Redemption. Can't be cast in Shadowform. Priest - Shadow Spec. 2.6% 1.3% of Base Mana. 40 yd range. Instant. 8 sec cooldown.
    • Shadow Priest Increases damage/healing by 23%: Mind Blast, Mind Sear 25%: Divine Star, Halo, Light's Wrath, Mind Blast, Mind Flay, Penance, Power Word: Solace, Purge the Wicked, Schism, Shadow Crash, Shadow Word: Death, Shadow Word: Pain, Shadow Word: Void, Shadowy Apparitions, Void Bolt, Void Eruption Smite, Vampiric Touch, Void Bolt, Void Eruption, Void Torrent Increases periodic damage/healing by 23%: Mind Flay, Shadow Word: Pain, Vampiric Touch, Void Corruption 25%: Divine Star, Halo, Light's Wrath, Mind Blast, Mind Flay, Penance, Power Word: Solace, Purge the Wicked, Schism, Shadow Crash, Shadow Word: Death, Shadow Word: Pain, Shadow Word: Void, Shadowy Apparitions, Smite, Vampiric Touch, Void Bolt, Void Eruption, Void Torrent Decreases damage/healing by 25%: Shadow Mend Priest - Shadow Spec.
    • Shadowform Assume a Shadowform, increasing your Shadow spell damage dealt by 10%, and reducing your Physical damage taken by 10%. Priest - Shadow Spec. Instant.
    • Shadowy Apparitions When your Shadow Word: Pain damage over time critically strikes, you also create a shadowy version of yourself that floats towards the target and deals [*27.5% [*15% of Spell Power*] Shadow damage. Priest - Shadow Spec.
    • Vampiric Embrace Fills you with the embrace of Shadow energy for until cancelled, causing you to heal a nearby ally for 40% of any single-target Shadow spell damage you deal. Priest - Shadow Spec. Instant. 3 min cooldown. 2 min cooldown.
    • Vampiric Touch A touch of darkness that causes [*57.9% [*12.5% of Spell Power*] Shadow damage over until cancelled, and heals the Priest for 50% 30% of damage dealt. If Vampiric Touch is dispelled, the dispeller flees in Horror for until cancelled. Generates 6 Insanity. Priest - Shadow Spec. 40 yd range. 1.5 sec cast.
    • Void Bolt Void Bolt extends the duration of your Shadow Word: Pain and Vampiric Touch on all nearby targets by 3 sec. Priest - Shadow Spec. 2 sec. Priest - Shadow Spec.
    • Void Eruption Releases an explosive blast of pure void energy, activating Voidform and causing [*1,200% [*150% of Spell Power*] Shadow damage to all enemies afflicted by your Shadow Word: Pain or Vampiric Touch within 10 yds of your target. During Voidform, this ability is replaced by Void Bolt. Requires [*1% of C*] Insanity to activate. Priest - Shadow Spec. All Shadow Orbs. 2 sec cast. 1.5 sec cooldown. 40 yd range. 2.5 sec cast.
    • Voidform Activated by casting Void Eruption. Twists your Shadowform with the powers of the Void, increasing Shadow damage you deal by 20% spell damage you deal by 10%, reducing the cooldown on Mind Blast by 3 1.5 sec, and granting an additional 1% 0.5% Haste every 1 sec. Your Insanity will drain increasingly fast until it reaches 0 and Voidform ends. Priest - Shadow Spec.

    Rogue (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
    • Blade Flurry While active, your melee attacks also strike all nearby enemies for 30% of normal damage, but your Energy regeneration is reduced by 20%. Lasts for until cancelled. 100 yd range. Instant.
    • Cloak of Shadows Provides a moment of magic immunity, instantly removing all harmful spell effects. The cloak lingers, causing you to resist harmful spells for until cancelled. Instant. 1.5 min cooldown. 2 min cooldown.
    • Deadly Poison Poisoned weapons have a chance to deal [*25.42% [*6.3% of Attack Power*] Nature damage to a target already affected by Deadly Poison. 100 yd range. Instant.
    • Deadly Poison Coats your weapons with a Lethal Poison that lasts for until cancelled. Each strike has a 30% chance to poison the enemy for [*143% of Attack Power* 0;] Nature damage over until cancelled. Subsequent poison applications will instantly deal [*25.42% [*6.3% of Attack Power*] Nature damage. 100 yd range. Instant.
    • Expose Armor (New) Your damage exposes weaknesses in the target's armor, increasing Physical damage taken by 5% for until cancelled.
    • Feint Performs an evasive maneuver, reducing damage taken from area-of-effect attacks by 50% 40% and all other damage taken by 0% for until cancelled. 35 Energy. Instant.15 sec cooldown.
    • Goremaw's Bite Lashes out at the target, inflicting (2,000% 680% of weapon damage) Shadow damage and reducing movement speed by 60% for until cancelled. Grants 5 Energy over until cancelled. Awards 3 combo points. 8 yd range. Instant.
    • Goremaw's Bite Lashes out at the target, inflicting (2,000% 680% of weapon damage) Shadow damage and reducing movement speed by 60% for until cancelled. Grants 5 Energy over until cancelled. Awards 3 combo points. 8 yd range. Instant.
    • Kingsbane Releases lethal poison within The Kingslayers and injects it into your target, dealing (480% 162% of weapon damage) Nature damage instantly and an additional [*5 + 36% 7.56% of Attack Power*] Nature damage over until cancelled. Each time you apply a Lethal Poison to a target affected by Kingsbane, Kingsbane damage increases by 15%. Awards 1 combo points. 100 yd range. Instant.
    • Kingsbane Releases lethal poison within The Kingslayers and injects it into your target, dealing (480% 162% of weapon damage) Nature damage instantly and an additional [*5 + 36% 7.56% of Attack Power*] Nature damage over until cancelled. Each time you apply a Lethal Poison to a target affected by Kingsbane, Kingsbane damage increases by 15%. Awards 1 combo points. 100 yd range. Instant.
    • Leather Specialization Increases your Agility by 5% [*5 + 25% of Spell Power*]% while wearing only Leather armor. Passive.
    • Main Gauche A vicious attack that deals (210% 71% of weapon damage) Physical damage with your off-hand. 100 yd range. Instant.
    • Mutilate Instantly attacks for (432% 122% of weapon damage) Physical damage. Awards 2 combo points. Melee range. Instant.
    • Mutilate Off-Hand Instantly attacks for (432% 122% of weapon damage) Physical damage. Awards 2 combo points. Melee range. Instant.
    • Shroud of Concealment Extend a cloak that wraps shrouds party and raid members within 20 yards in shadows, providing stealth for until cancelled. Requires Stealth. Instant. 6 min cooldown.
    • Stealth Assassination, Subtlety: Conceals you in the shadows until cancelled, allowing you to stalk enemies without being seen. Movement speed while stealthed is increased by 0% and damage dealt is increased by 0%. Outlaw: Conceals you in the shadows until cancelled, allowing you to stalk enemies without being seen. Subtlety: Conceals you in the shadows until cancelled, allowing you to stalk enemies without being seen. Movement speed while stealthed is increased by 0% and damage dealt is increased by 0%. Attacks from Stealth and for 5 sec after deal 10% more damage. Instant. 2 sec cooldown. Instant. 2 sec cooldown.
    • Wound Poison Coats a weapon with poison that lasts for 1 hour. Each strike has a 30% chance of poisoning the enemy, which instantly inflicts [*13% [*2.73% of Attack Power*] Nature damage and reduces the effect of healing received for until cancelled. 100 yd range. Instant.

    Talents
    • Acrobatic Strikes Increases the range on all your melee attacks by 3 [*3 + 25% of Spell Power* yards. Outlaw Rogue - Level 30 Talent.
    • Alacrity Your finishing moves have a 20% chance per combo point to grant 2% 3% Haste for until cancelled, stacking up to 10 times. Rogue - Level 90 Talent. 5 times. Outlaw Rogue - Level 90 Talent.
    • Blinding Powder (New) Reduce the cooldown of Blind by 30 sec and increase its range by 15 yds. Outlaw Rogue - Level 75 Talent.
    • Cannonball Barrage Command a ghost ship crew to barrage the target area with cannonballs doing [*1,170% [*201.6% of Attack Power*] Physical damage over until cancelled and slowing enemies by 50% for until cancelled. Outlaw Rogue - Level 90 Talent. 35 yd range. Instant. 60 sec cooldown.
    • Crimson Tempest (New) Finishing move that slashes at all enemies within 10 yards, dealing [*21% of Attack Power*] Physical damage and causing victims to bleed for additional damage over until cancelled: 1 point : 0 damage 2 points: 0 damage 3 points: 0 damage 4 points: 0 damage 5 points: 0 damage Assassination Rogue - Level 100 Talent. 35 Energy. Instant.
    • Dark Shadow While Shadow Dance is active, all damage you deal is increased by 30% 25%. Subtlety Rogue - Level 90 Talent.
    • Death from Above Assassination: Finishing move that empowers your weapons with shadow energy and performs a devastating two-part attack. You whirl around, dealing up to [*440% of Attack Power*] damage to all enemies within 8 yds, then leap into the air and Envenom your target on the way back down, with such force that it has a 50% stronger effect. Outlaw: Finishing move that empowers your weapons with shadow energy and performs a devastating two-part attack. You whirl around, dealing up to [*440% of Attack Power*] damage to all enemies within 8 yds, then leap into the air and Run Through your target on the way back down, with such force that it has a 50% stronger effect. Subtlety: Finishing move that empowers your weapons with shadow energy and performs a devastating two-part attack. You whirl around, dealing up to [*440% [*73.5% of Attack Power*] damage to all enemies within 8 yds, then leap into the air and Eviscerate your target on the way back down, with such force that it has a 50% stronger effect. Rogue - Level 100 Talent. 25 Energy. 15 yd range. Instant. 20 sec cooldown.
    • Dispatch (New) Exploits the vulnerability of foes with less than 35% health, causing (400% of weapon damage) Physical damage to the target. Your successful Mutilates have a 30% chance to make your next Dispatch free and usable on any target. Awards 1 combo points. Assassination Rogue - Level 15 Talent. 30 Energy. Melee range. Instant.
    • Elusiveness Feint also reduces all damage you take from non-area-of-effect attacks by 30% [*30 + 25% of Spell Power*]% for until cancelled. Rogue - Level 60 Talent.
    • Enveloping Shadows Deepening Shadows reduces the remaining cooldown of Shadow Dance by an additional 1.0 1 sec per combo point spent. Shadow Dance gains 1 additional charge. Subtlety Rogue - Level 90 Talent.
    • Exsanguinate Twist your blades into the target's wounds, causing your Bleed effects on them to bleed out 150% 100% faster. Rogue - Level 90 Talent. 25 Energy. Melee range. Instant. 45 sec cooldown.
    • Find Weakness (New) Your Shadowstrike and Cheap Shot abilities reveal a flaw in your target's defenses, causing all your attacks to bypass 75% of that enemy's armor for until cancelled. Subtlety Rogue - Level 15 Talent.
    • Ghostly Strike Strikes an enemy with your cursed weapon, dealing (252% 85% of weapon damage) Physical damage and causing the target to take 10% increased damage from your abilities for until cancelled. Awards 1 combo points. Outlaw Rogue - Level 15 Talent. 30 Energy. Melee range. Instant.
    • Gloomblade Punctures your target with your shadow-infused blade for (575% 195% of weapon damage) Shadow damage, bypassing armor. Awards 1 combo points. Subtlety Rogue - Level 15 Talent. 35 Energy. Melee range. Instant.
    • Hit and Run Increases your movement speed at all times by 15% [*15 + 25% of Spell Power*]%. Outlaw Rogue - Level 30 Talent.
    • Internal Bleeding Kidney Shot also deals [*24% up to [*31.5% of Attack Power*] Bleed damage per combo point over until cancelled over until cancelled, based on combo points spent. Assassination Rogue - Level 75 Talent.
    • Iron Wire Name changed from "Thuggee" to "Iron Wire". Resets the remaining cooldown on Garrote when a target dies with your Garrote active Increase the duration of Garrote's silence effect to 8 sec. Enemies silenced by Garrote deal 15% reduced damage for until cancelled. Assassination Rogue - Level 75 Talent.
    • Killing Spree Teleport to an enemy within 10 yards, attacking 7 6 times over until cancelled with both weapons for a total of [*14.000 * 338% [*12.000 * 136% of weapon damage*] Physical damage. While Blade Flurry is active, each Killing Spree attack will teleport to and damage a different nearby enemy target. Outlaw Rogue - Level 90 Talent. 10 yd range. Instant. 2 min cooldown.
    • Leeching Poison Coats your weapons with a Non-Lethal Poison that lasts for until cancelled, granting you 10% Leech. Assassination Rogue - Level 60 Talent. 1.5 sec cast.
    • Loaded Dice (New) Activating Adrenaline Rush causes your next Slice and Dice to be 30% more effective. Outlaw Rogue - Level 100 Talent.
    • Master Assassin (New) While Stealth is active and for 3 sec after breaking Stealth, your critical strike chance is increased by 50%. Assassination Rogue - Level 30 Talent.
    • Nightstalker (Assassination) While Stealth is active, you move 20% [*20 + 25% of Spell Power*]% faster and your abilities deal 50% more damage. [*50 + 25% of Spell Power*]% more damage.
    • Nightstalker (Subtlety) While Stealth or Shadow Dance is active, you move 20% [*20 + 25% of Spell Power*]% faster and your abilities deal 50% more damage. [*50 + 25% of Spell Power*]% more damage.
    • Poison Bomb (New) Envenom and Rupture have a 4% chance per combo point spent to smash a vial of poison at the target's location, creating a pool of acidic death that deals [*75.6% of Attack Power*] Nature damage over until cancelled to all enemies within it. Assassination Rogue - Level 100 Talent.
    • Prey on the Weak (Assassination, Subtlety) Enemies disabled with your Blind, Kidney Shot, Cheap Shot, or Sap by your Cheap Shot or Kidney Shot take 10% increased damage from all sources.for until cancelled.
    • Prey on the Weak (Outlaw) Enemies disabled with your Dismantle, Blind, Gouge, Cheap Shot, or Sap by your Cheap Shot, Dismantle, or Between the Eyes take 10% increased damage from all sources.for until cancelled.
    • Quick Draw Free uses of Pistol Shot granted by Saber Slash now generate 1 [*25% of Spell Power* additional combo point, and deal 50% [*50 + 25% of Spell Power*]% increased damage. Outlaw Rogue - Level 15 Talent.
    • Retractable Hook (New) Reduce the cooldown of Grappling Hook by 30 sec. Outlaw Rogue - Level 30 Talent.
    • Shadow Focus Assassination: Abilities cost 75% less Energy while Stealth is active. Subtlety: Abilities cost 75% Abilities cost 25% less Energy while Stealth or Shadow Dance is active. Rogue - Level 30 Talent. Subtlety Rogue - Level 30 Talent.
    • Shot in the Dark (New) After entering Stealth or Shadow Dance, your next Cheap Shot is free. Subtlety Rogue - Level 75 Talent.
    • Slice and Dice Finishing move that consumes combo points to increase attack speed by 125% 60% and Energy regeneration rate by 15% [*15 + 25% of Spell Power*]%. Lasts longer per combo point. 1 point : 12 seconds 2 points: 18 seconds 3 points: 24 seconds 4 points: 30 seconds 5 points: 36 seconds 6 points: 42 seconds Outlaw Rogue - Level 100 Talent. 25 Energy. 100 yd range. Instant.
    • Soothing Darkness You heal 3% of your maximum life [*3 + 25% of Spell Power*]% of your maximum health every 1 sec while Stealth or Shadow Dance is active. Subtlety Rogue - Level 60 Talent.
    • Swordmaster Saber Slash has a 10% [*10 + 25% of Spell Power*]% increased chance to strike an additional time. Outlaw Rogue - Level 15 Talent.
    • Toxic Blade Stab your enemy with a toxic poisoned blade, dealing (600% 272% of weapon damage) Nature damage. The damage of your poisons against the target is increased by 35% 30% for until cancelled. Awards 1 combo points. Assassination Rogue - Level 90 Talent. 20 Energy. Melee range. Instant. 25 sec cooldown.
    • Venom Rush Venomous Wounds grants 3 additional Energy each time it grants Energy. Assassination Rogue - Level 100 Talent. Mutilate refunds 5 Energy when used against a poisoned target. Assassination Rogue - Level 90 Talent.
    • Vigor Increases your maximum Energy by 50 [*50 + 25% of Spell Power* and your Energy regeneration by 10%. Rogue - Level 45 Talent. [*10 + 25% of Spell Power*]%. Rogue - Level 45 Talent.

    PvP Talents
    • Cheap Tricks After coming out of Parley Blind, the target's chance to miss attacks is increased by 75% for until cancelled. Between the Eyes reduces the energy cost of your Pistol Shot by 100% for until cancelled. Outlaw Rogue - Tier 5 PvP Talent.
    • Creeping Venom Your Envenom applies Creeping Venom, dealing [*1,200 + 150% 31.5% of Attack Power*] Nature damage over until cancelled. Creeping Venom's duration is refreshed when the target moves. Assassination Rogue - Tier 5 PvP Talent.
    • Mind-numbing Poison Deadly Poison will also infect the target with Mind-numbing Poison. Casting spells while under the effects of Mind-numbing Poison will cause you to take [*40% [*8.4% of Attack Power*] Nature damage. Assassination Rogue - Tier 4 PvP Talent.
    • Neurotoxin Stabs the target with your off-hand weapon, causing (100% 34% of weapon damage) Nature damage, and applies a deadly neurotoxin for until cancelled. The neurotoxin causes any ability used to incur a 3 sec cooldown. Assassination Rogue - Tier 4 PvP Talent. 25 Energy. Melee range. Instant. 25 sec cooldown.
    • Shiv Deals (500% Deals (170% of weapon damage) Physical damage, and reduces the target's movement speed by 70% for until cancelled. Cannot be blocked, dodged or parried. Rogue - Tier 2 PvP Talent. Melee range. Instant. 10 sec cooldown.
    • System Shock Casting Envenom with at least 5 combo points on a target afflicted by your Garrote, Rupture, and lethal poison deals [*200% [*42% of Attack Power*] Nature damage, and reduces their movement speed by 90% for until cancelled. Assassination Rogue - Tier 5 PvP Talent.

    Assassination
    • Assassination Rogue Increases damage/healing by 28%: Bag of Tricks 10%: Bag of Tricks, Cannonball Barrage, Creeping Venom, Deadly Poison, Death from Above, Envenom, Eviscerate, Fan of Knives, From the Shadows, Garrote, Hemorrhage, Internal Bleeding, Kingsbane Ghostly Strike, Gloomblade, Goremaw's Bite, Internal Bleeding, Killing Spree, Kingsbane, Main Gauche, Mind-numbing Poison, Mutilate, Mutilate Off-Hand, Neurotoxin, Poison Bomb, Poisoned Knife, Rupture, Shiv, Sinister Strike, System Shock, Toxic Blade, Wound Poison Increases periodic damage/healing by 28%: Bag of Tricks 10%: Bag of Tricks, Cannonball Barrage, Creeping Venom, Deadly Poison, Death from Above, Envenom, Eviscerate, Fan of Knives, From the Shadows, Garrote, Hemorrhage, Internal Bleeding, Kingsbane Ghostly Strike, Gloomblade, Goremaw's Bite, Internal Bleeding, Killing Spree, Kingsbane, Main Gauche, Mind-numbing Poison, Mutilate, Mutilate Off-Hand, Neurotoxin, Poison Bomb, Poisoned Knife, Rupture, Shiv, Sinister Strike, System Shock, Toxic Blade, Wound Poison Rogue - Assassination Spec.
    • Deadly Poison Coats your weapons with a Lethal Poison that lasts for until cancelled. Each strike has a 30% chance to poison the enemy for [*143% of Attack Power* 0;] Nature damage over until cancelled. Subsequent poison applications will instantly deal [*25.42% [*6.3% of Attack Power*] Nature damage. Rogue - Assassination Spec. 1.5 sec cast.
    • Envenom Finishing move that drives your poisoned blades in deep, dealing instant Nature damage and increasing your poison application chance by 30%. Damage and duration increased per combo point. 1 point : [*60% [*15.7% of Attack Power*] damage, 2 sec 2 points: [*120% [*31.5% of Attack Power*] damage, 3 sec 3 points: [*180% [*47.2% of Attack Power*] damage, 4 sec 4 points: [*240% [*63% of Attack Power*] damage, 5 sec 5 points: [*300% [*78.7% of Attack Power*] damage, 6 sec 6 points: [*360% [*94.5% of Attack Power*] damage, 7 sec Rogue - Assassination Spec. 35 Energy. Melee range. Instant.
    • Fan of Knives Sprays knives at all targets within 10 yards, dealing [*150% [*26.25% of Attack Power*] Physical damage and applying your active poisons at their normal rate. Awards 1 combo points. Rogue - Assassination Spec. 35 Energy. Instant.
    • Garrote Garrote the enemy, causing [*90% [*10.5% of Attack Power*] Bleed damage over until cancelled. Silences the target for until cancelled when used from Stealth. Awards 1 combo points. Rogue - Assassination Spec. 45 Energy. Melee range. Instant. 15 sec cooldown. 6 sec cooldown.
    • Mastery: Potent Assassin Name changed from "Mastery: Potent Poisons" to "Mastery: Potent Assassin". Increases the damage done by your poisons by [*400% and bleeds by [*160% of Spell Power*]%. Rogue - Assassination Spec.
    • Mutilate Attack with both weapons, dealing a total of (864% 244% of weapon damage) Physical damage. Awards 2 combo points. Rogue - Assassination Spec. 55 Energy. Melee range. Instant. 50 Energy. Melee range. Instant.
    • Poisoned Knife Throws a poison-coated knife, dealing [*60% [*12.6% of Attack Power*] damage and applying your active Lethal and Non-Lethal Poisons. Awards 1 combo points. Rogue - Assassination Spec. 40 Energy. 30 yd range. Instant.
    • Rupture Finishing move that tears open the target, dealing Bleed damage over time. Lasts longer per combo point. 1 point : [*600% [*71.4% of Attack Power*] over 8 sec 2 points: [*900% [*107.1% of Attack Power*] over 12 sec 3 points: [*1,200% [*142.8% of Attack Power*] over 16 sec 4 points: [*1,500% [*178.5% of Attack Power*] over 20 sec 5 points: [*1,800% [*214.2% of Attack Power*] over 24 sec 6 points: [*2,100% [*249.9% of Attack Power*] over 28 sec Rogue - Assassination Spec. 25 Energy. Melee range. Instant.
    • Sinister Strike An instant strike that causes (270% 90% of weapon damage) Physical damage. Awards 1 combo points. Rogue - Assassination Spec. 40 Energy. Melee range. Instant.
    • Vendetta Marks an enemy for death for until cancelled, increasing the damage your abilities and auto attacks deal to the target by 30%, and making the target visible to you even through concealments such as stealth and invisibility. Grants 40 Energy plus an addtional 0 Energy over until cancelled. Rogue - Assassination Spec. 30 yd range. Instant. 2 min cooldown.
    • Venomous Wounds You regain 10 Energy each time your abilities 12 Energy each time your Garrote, Rupture, or Internal Bleeding deal Bleed damage to a poisoned target. If an enemy dies while afflicted by your Rupture, you regain energy based on its remaining duration. Rogue - Assassination Spec.
    • Wound Poison Coats your weapons with a Lethal Poison that lasts for until cancelled. Each strike has a 30% chance to poison the enemy, which instantly inflicts [*13% [*2.73% of Attack Power*] Nature damage and reduces all healing received for until cancelled. Rogue - Assassination Spec. 1.5 sec cast.

    Assassination & Subtlety
    • Eviscerate Finishing move that disembowels the target, causing damage per combo point. 1 point : [*98.1% [*20.6% of Attack Power*] damage 2 points: [*196.3% [*41.2% of Attack Power*] damage 3 points: [*294.4% [*61.8% of Attack Power*] damage 4 points: [*392.5% [*82.4% of Attack Power*] damage 5 points: [*490.6% [*103% of Attack Power*] damage 6 points: [*588.8% [*123.6% of Attack Power*] damage Rogue - Assassination & Subtlety Spec. 35 Energy. Melee range. Instant.

    Outlaw
    • Adrenaline Rush Increases your Energy regeneration rate by 60% [*60 + 25% of Spell Power*]% and your attack speed by 20% for until cancelled. Rogue - Outlaw Spec. Instant. 3 min cooldown.
    • Ambush Ambush the target, causing (780% 272% of weapon damage) Physical damage. Awards 2 combo points. Requires Stealth. Rogue - Outlaw Spec. 60 Energy. Melee range. Instant.
    • Between the Eyes Finishing move that deals damage with your pistol and stuns the target. Critical strikes with this ability deal four times normal damage. 1 point : [*110.5% [*23.2% of Attack Power*] damage, 1 sec 2 points: [*221% [*46.4% of Attack Power*] damage, 2 sec 3 points: [*331.5% [*69.6% of Attack Power*] damage, 3 sec 4 points: [*442% [*92.8% of Attack Power*] damage, 4 sec 5 points: [*552.5% [*116% of Attack Power*] damage, 5 sec 6 points: [*663% [*139.2% of Attack Power*] damage, 6 sec Rogue - Outlaw Spec. 35 Energy. 20 yd range. Instant. 20 sec cooldown.
    • Blade Flurry While active, your melee attacks also strike all nearby enemies for 30% of normal damage, but your Energy regeneration is reduced by 20%. Lasts for until cancelled. Rogue - Outlaw Spec. Instant. 10 sec cooldown. 10 Energy. Instant. 1 sec cooldown.
    • Combat Potency Your off-hand attacks have a 30% [*40 + 25% of Spell Power*]% chance to generate 10 Energy. Rogue - Outlaw Spec.
    • Gouge Gouges the eyes of an enemy target, incapacitating for until cancelled. Damage will interrupt the effect. Awards 1 combo points. Rogue - Outlaw Spec. 25 Energy. Melee range. Instant. 10 sec cooldown. 15 sec cooldown.
    • Grappling Hook Launch a grappling hook and pull yourself to the target location. Outlaw Rogue - Level 30 Talent. 40 yd range. Instant. 30 sec cooldown. Rogue - Outlaw Spec. 40 yd range. Instant. 60 sec cooldown.
    • Mastery: Main Gauche Your main-hand attacks have a [*220% of Spell Power*]% chance to trigger an attack with your off-hand that deals (210% 71% of weapon damage) Physical damage. Rogue - Outlaw Spec.
    • Outlaw Rogue Increases damage/healing by 10% 42%: Ambush, Between the Eyes, Blunderbuss, Cannonball Barrage, Death from Above, Ghostly Strike, Greed, Killing Spree, Main Gauche, Pistol Shot, Run Through, Saber Slash Creeping Venom, Deadly Poison, Death from Above, Ghostly Strike, Gloomblade, Goremaw's Bite, Greed, Internal Bleeding, Killing Spree, Kingsbane, Main Gauche, Mind-numbing Poison, Mutilate, Mutilate Off-Hand, Neurotoxin, Pistol Shot, Poison Bomb, Run Through, Saber Slash, Shiv, System Shock, Toxic Blade, Wound Poison Increases periodic damage/healing by 10% 42%: Ambush, Between the Eyes, Blunderbuss, Cannonball Barrage, Death from Above, Ghostly Strike, Greed, Killing Spree, Main Gauche, Pistol Shot, Run Through, Saber Slash Creeping Venom, Deadly Poison, Death from Above, Ghostly Strike, Gloomblade, Goremaw's Bite, Greed, Internal Bleeding, Killing Spree, Kingsbane, Main Gauche, Mind-numbing Poison, Mutilate, Mutilate Off-Hand, Neurotoxin, Pistol Shot, Poison Bomb, Run Through, Saber Slash, Shiv, System Shock, Toxic Blade, Wound Poison Increases damage/healing by 30%: Death from Above Rogue - Outlaw Spec.
    • Pistol Shot Draw a concealed pistol and fire a quick shot at an enemy, dealing [*214.5% [*45.04% of Attack Power*] Physical damage and reducing movement speed by 50% for until cancelled. Awards 1 combo points. Rogue - Outlaw Spec. 40 Energy. 20 yd range. Instant.
    • Restless Blades Finishing moves reduce the remaining cooldown of Adrenaline Rush, Between the Eyes, Sprint, Grappling Hook, Cannonball Barrage, Killing Spree, Marked for Death, Death from Above ,and Vanish by 0.5 and Vanish by 1.0 sec per combo point spent. Rogue - Outlaw Spec.
    • Riposte Grants 100% chance to parry for until cancelled, and each time you parry an attack you will riposte the target for (130% 44% of weapon damage) Physical damage. Cannot occur more often than once per 1 sec. Rogue - Outlaw Spec. Instant. 2 min cooldown.
    • Run Through Lunging finishing move that causes damage per combo point and has increased range: 1 point : [*184.6% [*38.8% of Attack Power*] damage 2 points: [*369.2% [*77.5% of Attack Power*] damage 3 points: [*553.8% [*116.3% of Attack Power*] damage 4 points: [*738.4% [*155.1% of Attack Power*] damage 5 points: [*923% [*193.8% of Attack Power*] damage 6 points: [*1,107.6% [*232.6% of Attack Power*] damage Rogue - Outlaw Spec. 35 Energy. Melee range. Instant.
    • Saber Slash Viciously slash an enemy, causing [*392% [*129% of weapon damage * mult*] Physical damage. Saber Slash has a 35% chance to strike an additional time, making your next Pistol Shot free. Awards 1 combo points each time it strikes. Rogue - Outlaw Spec. 50 Energy. Melee range. Instant. 45 Energy. Melee range. Instant.
    • Vitality Increases your Energy regeneration rate by 20% and your Attack Power by 50%. Rogue - Outlaw Spec. Rogue - Outlaw Spec.

    Subtlety
    • Backstab Stab the target, causing [*500% [*170% of weapon damage * mult*] Physical damage. Damage increased by 20% when you are behind your target. Awards 1 combo points. Rogue - Subtlety Spec. 35 Energy. Melee range. Instant.
    • Nightblade Finishing move that infects the target with shadowy energy, dealing Shadow damage over time and causing attacks against the target to reduce movement speed by 50% 20% for until cancelled. Lasts longer per combo point. 1 point : [*360% [*64.7% of Attack Power*] over 8 sec 2 points: [*450% [*80.8% of Attack Power*] over 10 sec 3 points: [*540% [*97% of Attack Power*] over 12 sec 4 points: [*630% [*113.2% of Attack Power*] over 14 sec 5 points: [*720% [*129.4% of Attack Power*] over 16 sec 6 points: [*810% [*145.5% of Attack Power*] over 18 sec You deal 15% increased damage to enemies afflicted by your Nightblade. Rogue - Subtlety Spec. 25 Energy. Melee range. Instant.
    • Relentless Strikes Your finishing moves generate 6 [*6 + 25% of Spell Power* Energy per combo point spent. Rogue - Subtlety Spec.
    • Shadow Blades Draws upon surrounding shadows to empower your weapons, causing auto attacks to deal Shadow damage and abilities that generate combo points to generate 1 additional combo point. Lasts until cancelled for until cancelled, causing your Shadowstrike and auto attacks to deal Shadowstrike damage and your Gloomblade to deal 30% increased damage. Additionally, your combo point generating abilities generate 1 additional combo point. Rogue - Subtlety Spec. Instant. 3 min cooldown.
    • Shadow Dance Allows use of all Stealth abilities and grants all the combat benefits of Stealth for until cancelled. Effect not broken from taking damage or attacking. Movement speed while active is increased by 0% and damage dealt is increased by 0%. Attacks from Shadow Dance and for 5 sec after deal 10% more damage. Rogue - Subtlety Spec. Instant. 1 sec cooldown.
    • Shadow Techniques Your auto attacks have a chance to generate a combo point. Rogue - Subtlety Spec. 1 combo point and 8 Energy. Rogue - Subtlety Spec.
    • Shadowstrike Strike the target, dealing (850% 289% of weapon damage) Physical damage. While Stealth is active, you strike through the shadows and appear behind your target up to 25 yds away, dealing 25% additional damage. Awards 2 combo points. Requires Stealth. Rogue - Subtlety Spec. 40 Energy. Melee range. Instant.
    • Shuriken Combo Shuriken Storm increases the damage of your next Eviscerate by 10% 5% for each enemy hit beyond the first. Stacks up to 5 times. Rogue - Subtlety Spec.
    • Shuriken Storm Sprays shurikens at all targets within 10 yards, dealing [*120% [*20.16% of Attack Power*] Physical damage. Damage increased by 100% while Stealth or Shadow Dance is active. Awards 1 combo points per target hit. Rogue - Subtlety Spec. 35 Energy. Instant.
    • Shuriken Toss Throws a shuriken at an enemy target for [*120% [*25.2% of Attack Power*] Physical damage. Awards 1 combo points. Rogue - Subtlety Spec. 40 Energy. 30 yd range. Instant.
    • Subtlety Rogue Increases damage/healing by 27%: Akaari's Soul, Backstab, Death from Above, Eviscerate, Gloomblade, Goremaw's Bite, Nightblade, Second Shuriken, Shadowstrike, Shuriken Storm, Shuriken Toss 25%: Akaari's Soul, Backstab, Cannonball Barrage, Creeping Venom, Deadly Poison, Death from Above, Eviscerate, Ghostly Strike, Gloomblade, Goremaw's Bite, Internal Bleeding, Killing Spree, Kingsbane, Main Gauche, Mind-numbing Poison, Mutilate, Mutilate Off-Hand, Neurotoxin, Nightblade, Poison Bomb, Second Shuriken, Shadowstrike, Shiv, Shuriken Storm, Shuriken Toss, System Shock, Toxic Blade, Wound Poison Increases periodic damage/healing by 27%: Akaari's Soul, Backstab, Death from Above, Eviscerate, Gloomblade, Goremaw's Bite, Nightblade, Second Shuriken, Shadowstrike, Shuriken Storm, Shuriken Toss Rogue - Subtlety Spec. 25%: Akaari's Soul, Backstab, Cannonball Barrage, Creeping Venom, Deadly Poison, Death from Above, Eviscerate, Ghostly Strike, Gloomblade, Goremaw's Bite, Internal Bleeding, Killing Spree, Kingsbane, Main Gauche, Mind-numbing Poison, Mutilate, Mutilate Off-Hand, Neurotoxin, Nightblade, Poison Bomb, Second Shuriken, Shadowstrike, Shiv, Shuriken Storm, Shuriken Toss, System Shock, Toxic Blade, Wound Poison Rogue - Subtlety Spec.

    Shaman (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
    • Bloodlust Increases Haste by 30% [*30 + 25% of Spell Power*]% for all party and raid members for until cancelled. Allies receiving this effect will become Sated and unable to benefit from Bloodlust or Time Warp again for until cancelled. 21.5% of Base Mana. Instant. 5 min cooldown.
    • Fire Nova Causes the Shaman's Flame Shocked targets to emit a wave of flames, inflicting [*48.07% [*12.02% of Spell Power*] Fire damage to enemies within 10 yards of each. 100 yd range. Instant.
    • Flametongue Attack Scorches your target, dealing [*150% [*31.5% of Attack Power*] Fire damage, and enhances your weapons with fire for until cancelled, causing each weapon attack to deal up to [*coeff * Attack Power*] Fire damage, based on weapon speed. Unlimited range. Instant.
    • Heroism Increases haste by 30% [*30 + 25% of Spell Power*]% for all party and raid members for until cancelled. Allies receiving this effect will become Exhausted and unable to benefit from Heroism or Time Warp again for until cancelled. 21.5% of Base Mana. Instant. 5 min cooldown.
    • Stormstrike Energizes both your weapons with lightning and delivers a massive blow to your target, dealing a total of (1,500% 510% of weapon damage) Physical damage. Melee range. Instant.
    • Stormstrike Off-Hand Energizes both your weapons with lightning and delivers a massive blow to your target, dealing a total of (1,500% 510% of weapon damage) Physical damage. Melee range. Instant.
    • Tremor Totem (New) Summons an Earth Totem with 5 health at the feet of the caster that shakes the ground around it for until cancelled, removing Fear, Charm and Sleep effects from party and raid members within 30 yards. Earth Totem. 2.3% of Base Mana. Instant. 60 sec cooldown.
    • Windfury Attack Each of your main hand attacks has a 20% chance to trigger two extra attacks, dealing (100% 34% of weapon damage) Physical damage each. 100 yd range. Instant.
    • Windlash A massive gust of air that deals (100% 34% of weapon damage) Physical damage. 30 yd range. Instant.
    • Windlash Off-Hand A massive gust of air that deals (100% 34% of weapon damage) Physical damage. 30 yd range. Instant.
    • Windstrike Hurl a staggering blast of wind at an enemy, dealing a total of (1,500% 510% of weapon damage) Physical damage, bypassing armor. 100 yd range. Instant.
    • Windstrike Hurl a staggering blast of wind at an enemy, dealing a total of (1,500% 510% of weapon damage) Physical damage, bypassing armor. 40 30 Maelstrom. 30 yd range. Instant. 15 sec cooldown.
    • Windstrike Off-Hand Hurl a staggering blast of wind at an enemy, dealing a total of (1,500% 510% of weapon damage) Physical damage, bypassing armor. 100 yd range. Instant.

    Talents
    • Aftershock Your spells refund 30% of all Maelstrom spent on them. Elemental Shaman - Level 60 Talent. 30 Talent.
    • Ancestral Guidance For the next until cancelled, 20% of your damage and healing is converted to healing on up to 3 nearby injured party or raid members. Elemental Shaman - Level 30 Restoration Shaman - Level 60 Talent. Instant. 2 min cooldown.
    • Ancestral Swiftness Increases Haste by 6%. Shaman - Level 60 Talent. . Enhancement Shaman - Level 60 Talent.
    • Capacitor Totem Name changed from "Lightning Surge Totem" to "Capacitor Totem". Summons a totem at the target location that gathers electrical energy from the surrounding air and then explodes after 2 sec to stun all enemies within 8 yards for until cancelled. Shaman - Level 45 Talent. 10% of Base Mana. 35 yd range. Instant. 45 sec cooldown. 60 sec cooldown.
    • Crashing Storm Crash Lightning also electrifies the ground, leaving an electrical field behind which damages enemies within it for [*112% [*19.1% of Attack Power*] Nature damage over until cancelled. Enhancement Shaman - Level 90 Talent.
    • Earth Shield (New) Protects the target with an earthen shield, increasing the effectiveness of Shaman healing spells on that target by 20%, and causing attacks to heal the shielded target for [*15.75% of Spell Power*]. 9 charges. Lasts until cancelled. This effect can only occur once every few seconds. Earth Shield can only be placed on one target at a time. Shaman - Level 45 Talent. 10% of Base Mana. 40 yd range. Instant.
    • Earthen Rage Your damaging spells incite the earth around you to come to your aid for until cancelled, repeatedly dealing [*55% [*13.75% of Spell Power*] Nature damage to your most recently attacked target. Elemental Shaman - Level 15 Talent.
    • Earthen Spike Summons an Earthen Spike under an enemy, dealing [*1,375% [*288.75% of Attack Power*] Physical damage and increasing Physical and Nature damage you deal to the target by 30% for until cancelled. Enhancement Shaman - Level 100 Talent. 20 Maelstrom. 10 yd range. Instant. 20 sec cooldown.
    • Earthgrab Totem Summons a totem at the target location for until cancelled. The totem pulses every 2 sec, rooting all enemies within 8 yards for until cancelled. Enemies previously rooted by the totem instead suffer 50% movement speed reduction. Restoration Shaman - Level 45 Talent. 10% of Base Mana. 35 yd range. Instant. 30 sec cooldown.
    • Electric Discharge (New) Increases the bonus damage of Lightning Bolt from Fulmination by 20%. Elemental Shaman - Level 100 Talent.
    • Elemental Blast Harnesses the raw power of the elements, dealing [*725% [*181.25% of Spell Power*] Elemental damage and increasing your Critical Strike, Haste, or Mastery by 2,000 91 for until cancelled. Elemental Shaman - Level 75 60 Talent. 40 yd range. 2 sec cast. 12 sec cooldown.
    • Elemental Mastery Elemental forces empower you with 20% haste for until cancelled. Shaman - Level 60 Talent. Instant. 2 min cooldown. Lightning Bolt has a 10% chance to cause your Earth Shock to not consume any Maelstrom for until cancelled. Lava Burst has a chance to cause Frost Shock to deal 20% increased damage for until cancelled. Elemental Shaman - Level 30 Talent. 2 min cooldown.
    • Elemental Spirits (New) Your Feral Spirits will be imbued with Fire, Frost, or Lightning, enhancing your abilities. Enhancement Shaman - Level 75 Talent. 100 yd range.
    • Feral Lunge Lunge at your enemy as a ghostly wolf, biting them to deal [*200% [*42% of Attack Power*] Physical damage. Enhancement Shaman - Level 30 Talent. 8-25 yd range. Instant. 30 sec cooldown.
    • Fury of Air Creates a vortex of wind 8 yards around you, dealing [*46% [*7.98% of Attack Power*] Nature damage every 1 sec to enemies caught in the storm, and slowing them by 30% for until cancelled. Enhancement Shaman - Level 90 Talent. 3 Maelstrom, plus 3 per sec. Instant.
    • Hailstorm Frostbrand now also enhances your weapon's damage, causing each of your weapon attacks to also deal (30% 10% of weapon damage) Frost damage. Enhancement Shaman - Level 60 Talent.
    • High Voltage (New) Lightning Bolt can now cause a second Elemental Overload. Elemental Shaman - Level 90 Talent.
    • Lightning Shield Surround yourself with a shield of lighting for until cancelled which has a chance to deal [*60% [*12.6% of Attack Power*] Nature damage when you deal or take melee damage. Enhancement Shaman - Level 60 Talent. Instant.
    • Liquid Magma Totem Summons a totem at the target location for until cancelled that hurls liquid magma at a random nearby target every 1 sec, dealing [*110% [*22% of Spell Power*] Fire damage to all enemies within 8 yards. Elemental Shaman - Level 90 Talent. 40 yd range. Instant. 60 sec cooldown.
    • Molten Fury (New) Lava Surge now also causes Lava Burst to generate 50% more Maelstrom. Elemental Shaman - Level 15 Talent.
    • Nature's Guardian (New) Attacks that bring your health below 30% increase your maximum health by 25% for until cancelled. Cannot occur more than once every 30 sec. Elemental Shaman - Level 75 Talent.
    • Primal Elementalist Your Earth, Fire, and Storm Elementals are drawn from primal elementals 80% more powerful than regular elementals, with additional abilities, and you gain direct control over them. Elemental Shaman - Level 75 Talent. 90 Talent.
    • Rainfall Blankets the target area in healing rain, restoring [*500% [*125% of Spell Power*] health to up to 6 allies over until cancelled. Stormstrike and Lava Lash extend the duration of Rainfall by 3 sec, up to a maximum of 30 sec. Enhancement Shaman - Level 30 Talent. 40 yd range. Instant. 10 sec cooldown.
    • Seismic Armor (New) Targets affected by your Earthquake deal 20% less damage to you. Elemental Shaman - Level 75 Talent.
    • Spirit Wolf (New) While transformed into a Ghost Wolf, you gain 5% increased movement speed and 5% damage reduction every 1 sec, stacking up to 4 times. Shaman - Level 45 Talent.
    • Storm Elemental Calls forth a Greater Storm Elemental to hurl gusts of wind that damage the Shaman's enemies and generate Maelstrom for the Shaman for until cancelled. Elemental Shaman - Level 90 While the Storm Elemental is active, each time you cast Lightning Bolt or Chain Lightning, the cast time of Lightning Bolt and Chain Lightning is reduced by 3%, stacking up to 30 times. Elemental Shaman - Level 60 Talent. 40 yd range. Instant. 2.5 min cooldown.
    • Stormkeeper Name changed from "Static Overload" to "Stormkeeper". After using Stormkeeper, your next Lightning Bolt or Chain Lightning causes Elemental Overload to trigger on every target. Instant. Charge yourself with lightning, causing your next 2 Lightning Bolts or Chain Lightnings to be instant cast and trigger an Elemental Overload on every target. Elemental Shaman - Level 100 Talent. 1.5 sec cast. 60 sec cooldown.
    • Sundering Shatters a line of earth in front of you with your main hand weapon, causing [*1,300% [*400% of Attack Power*] Physical damage and knocking enemies to the side Incapacitating any enemy hit for until cancelled. Enhancement Shaman - Level 90 Talent. 20 Maelstrom. Instant. 40 sec cooldown.
    • Totem Mastery (New) Summons four totems that increase your combat capabilities for until cancelled. Resonance Totem Generates 1 Maelstrom every 1 sec. Storm Totem Increases the damage of Stormstrike by 5%. Ember Totem Increases Lava Lash damage by 5%. Tailwind Totem Increases your chance to trigger Windfury by 5%. Enhancement Shaman - Level 15 Talent. 40 yd range. Instant.
    • Unleash Life Unleashes elemental forces of Life, healing a friendly target for [*350% [*87.5% of Spell Power*] and increasing the effect of the Shaman's next direct heal by 45%. Restoration Shaman - Level 15 Talent. 5% of Base Mana. 40 yd range. Instant.
    • Volcanic Rage (New) Erupt a volcano under your target's location, causing [*250% of Spell Power*] Fire damage to all enemies within 8 and applying Flame Shock to all targets hit for 12.0 sec. Elemental Shaman - Level 30 Talent. 40 yd range. 1.5 sec cast. 45 sec cooldown.
    • Wellspring Creates a surge of water that flows forward, healing friendly targets in a wide arc in front of you for [*450% [*112.5% of Spell Power*]. Restoration Shaman - Level 100 Talent. 20% of Base Mana. 30 yd range. 1.5 sec cast. 20 sec cooldown.
    • Windfury Totem (New) Drop a Windfury Totem at your side, enhancing the next 20 auto-attacks of all allies within 20 yards to deal an additional [*2.000 * 75% of weapon damage*] Physical damage to the target. Enhancement Shaman - Level 75 Talent. 100 yd range. Instant. 60 sec cooldown.

    PvP Talents
    • Earth Shield Protects the target with an earthen shield, reducing all damage the target receives by 10% [*10 + 25% of Spell Power*]% and causes the target to be healed for [*450% [*112.5% of Spell Power*] when they take an attack equal to 4% of their total health. 4 Charges. Earth Shield can only be placed on one target at a time. Restoration Shaman - Tier 5 PvP Talent. 15% of Base Mana. 40 yd range. Instant. 6 sec cooldown.
    • Forked Lightning When you use Stormstrike, you conjure bolts of lightning to up to two furthest enemies within 40 yards dealing [*200% [*50% of Spell Power*] Nature damage. Enhancement Shaman - Tier 4 PvP Talent.
    • Ride the Lightning When you use Stormstrike you also cast a Chain Lightning on the target. Chain Lightning Hurls a lightning bolt at the enemy, dealing [*200% [*50% of Spell Power*] Nature damage and then jumping to additional nearby enemies. Affects 3 total targets. Enhancement Shaman - Tier 4 PvP Talent.
    • Rippling Waters Riptide has 1 additional charge. Riptide Heals for [*270% [*67.5% of Spell Power*] when the spell ends its duration, is refreshed on the target, or is dispelled. Restoration Shaman - Tier 5 PvP Talent.
    • Shamanism Your Bloodlust spell now has a 60 sec. cooldown, but increases Haste by 20% [*20 + 25% of Spell Power*]%, and only affects you and your friendly target when cast for until cancelled. In addition, Bloodlust is no longer affected by Sated. Enhancement Shaman - Tier 5 PvP Talent.
    • Windfury Totem Summons a Windfury Totem with 5 health at the target destination for until cancelled. If the totem is destroyed, Windfury Totem incurs a 30 sec cooldown. Windfury Totem enchants all allies' weapons within 10 yards with wind causing attacks to have a 40% chance to generate an additional 3 extra attacks, dealing (100% 34% of weapon damage) Physical damage. Shaman - Tier 2 PvP Talent. 5% of Base Mana. Instant. 30 sec cooldown.

    Elemental
    • Chain Lightning Hurls a lightning bolt at the enemy, dealing [*150% [*30% of Spell Power*] Nature damage and then jumping to additional nearby enemies. Affects 3 total targets. Generates 6 4 Maelstrom per target hit. Shaman - Elemental Spec. 40 yd range. 2 sec cast.
    • Earth Shock Instantly shocks the target with concussive force, causing up to [*1,230% of Spell Power* [*20% of Spell Power*] Nature damage and up to 400 additional;] Nature damage based on Maelstrom spent. Shaman - Elemental Spec. 10 Maelstrom. 40 yd range. Instant. Consumes up to 60 Maelstrom when cast. Shaman - Elemental Spec. 40 yd range. Instant. 6 sec cooldown.
    • Earthquake Causes the earth within 8 yards of the target location to tremble and break, dealing damage Physical damage over until cancelled and sometimes knocking down enemies. Shaman - Elemental Spec. 50 Maelstrom. 35 yd range. Instant. 35 yd range. 2.5 sec cast. 15 sec cooldown.
    • Elemental Fury Your damaging critical strikes deal 250% [*250 + 25% of Spell Power*]% damage instead of the usual 200%. Shaman - Elemental Spec.
    • Elemental Shaman Elemental Shaman baseline passive Increases damage/healing by 9%: Chain Lightning, Earth Shock, Earthen Rage, Earthquake, Elemental Blast, Flame Shock, Frost Shock, Icefury, Lava Burst, Lightning Bolt, Seismic Storm, Thunderstorm, Volcanic Inferno Crashing Storm, Earth Shock, Earthen Rage, Earthen Spike, Earthquake, Elemental Blast, Feral Lunge, Flame Shock, Flametongue Attack, Frost Shock, Fury of Air, Hailstorm, Lava Burst, Lightning Bolt, Lightning Shield, Seismic Storm, Stormstrike, Stormstrike Off-Hand, Sundering, Thunderstorm, Volcanic Inferno, Windfury Attack, Windstrike, Windstrike Off-Hand Increases periodic damage/healing by 9%: Chain Lightning, Earth Shock, Earthen Rage, Earthquake, Elemental Blast, Flame Shock, Frost Shock, Icefury, Lava Burst, Lightning Bolt, Seismic Storm, Thunderstorm, Volcanic Inferno Shaman - Elemental Spec. Crashing Storm, Earth Shock, Earthen Rage, Earthen Spike, Earthquake, Elemental Blast, Feral Lunge, Flame Shock, Flametongue Attack, Frost Shock, Fury of Air, Hailstorm, Lava Burst, Lightning Bolt, Lightning Shield, Seismic Storm, Stormstrike, Stormstrike Off-Hand, Sundering, Thunderstorm, Volcanic Inferno, Windfury Attack, Windstrike, Windstrike Off-Hand Shaman - Elemental Spec.
    • Epicenter (New) Each target hit by Chain Lightning increases the damage of your next Earthquake by 20% and reduces the cast time of your next Earthquake by 20%. Shaman - Elemental Spec.
    • Fire Elemental Calls forth a Greater Fire Elemental to rain destruction on your enemies for until cancelled. While the Greater Fire Elemental is active, Lava Surge recharges 0% faster and Flame Shock generates 0 Maelstrom when it deals damage over time. Shaman - Elemental Spec. 40 yd range. Instant. 5 min cooldown. 2.5 min cooldown.
    • Flame Shock Sears the target with fire, causing [*80% [*35% of Spell Power*] Fire damage and then an additional [*40% [*17.5% of Spell Power*] Fire damage over until cancelled. Maelstrom increases duration up to 100%. Shaman - Elemental Spec. 40 yd range. Instant. 6 sec cooldown.
    • Frost Shock Chills the target with frost, causing [*90% [*22.5% of Spell Power*] Frost damage and reducing the target's movement speed by 50% for until cancelled. Maelstrom increases damage and duration up to 100%. Shaman - Elemental Spec. 40 yd range. Instant.
    • Fulmination (New) When you Earth Shock a target, every 25 Maelstrom you have, up to 75, will cause the target to take an additional 100% damage from Lightning Bolt. Shaman - Elemental Spec. 100 yd range.
    • Lightning Bolt Hurls a bolt of lightning at the target, dealing [*175% [*50.31% of Spell Power*] Nature damage. Generates 8 Maelstrom. Shaman - Elemental Spec. 40 yd range. Instant.
    • Mail Specialization Increases your Intellect by 5% [*5 + 25% of Spell Power*]% while wearing only Mail armor. Shaman - Elemental Spec.
    • Mastery: Elemental Overload Your Lightning Bolt, Elemental Blast, Icefury, Chain Lightning, and Lava Burst casts have a [*187.5% of Spell Power*]% chance to trigger a second cast on the same target for 85% of normal damage and 75% of normal Maelstrom generation. Shaman - Elemental Spec.
    • Thunderstorm Calls down a bolt of lightning, dealing [*2 + 41.79% 10.45% of Spell Power*] Nature damage to all enemies within 10 yards, reducing their movement speed by 40% for until cancelled, and knocking them away from the Shaman. Usable while stunned. Shaman - Elemental Spec. Instant. 45 sec cooldown.

    Elemental & Enhancement
    • Cleanse Spirit Removes all Curse effects from a friendly target. Shaman - Elemental & Enhancement Spec. 13% 6.5% of Base Mana. 40 yd range. Instant. 8 sec cooldown.

    Elemental & Restoration
    • Healing Surge A quick surge of healing energy that restores [*475% [*118.75% of Spell Power*] of a friendly target's health. Shaman - Elemental & Restoration Spec. 20% of Base Mana. 40 yd range. 1.5 sec cast.
    • Lava Burst (Elemental) Hurls molten lava at the target, dealing [*275% [*53.12% of Spell Power*] Fire damage.
    • Lava Burst (Restoration) Hurls molten lava at the target, dealing [*275% [*53.12% of Spell Power*] Fire damage.

    Enhancement
    • Crash Lightning Electrocutes all enemies in front of you, dealing (150% 40% of weapon damage) Nature damage. Hitting 2 or more targets enhances your weapons for until cancelled, causing Stormstrike and Lava Lash to also deal (150% 51% of weapon damage) Nature damage to all targets in front of you. Shaman - Enhancement Spec. 20 Maelstrom. Melee range. Instant. 6 sec cooldown.
    • Enhancement Shaman Increases damage/healing by 13% 10%: Crash Lightning, Crashing Storm, Doom Vortex, Earthen Spike Rage, Earthen Spike, Earthquake, Elemental Blast, Feral Lunge, Flametongue, Flametongue Attack, Frostbrand, Fury of Air, Hailstorm, Lava Lash, Lightning Bolt, Lightning Shield, Rockbiter, Stormlash, Stormstrike, Stormstrike Off-Hand, Sundering, Unleash Doom, Windfury, Windfury Attack, Windsong, Windstrike, Windstrike Off-Hand Increases periodic damage/healing by 13% 10%: Crash Lightning, Crashing Storm, Doom Vortex, Earthen Spike Rage, Earthen Spike, Earthquake, Elemental Blast, Feral Lunge, Flametongue, Flametongue Attack, Frostbrand, Fury of Air, Hailstorm, Lava Lash, Lightning Bolt, Lightning Shield, Rockbiter, Stormlash, Stormstrike, Stormstrike Off-Hand, Sundering, Unleash Doom, Windfury, Windfury Attack, Windsong, Windstrike, Windstrike Off-Hand Shaman - Enhancement Spec.
    • Flametongue Scorches your target, dealing [*150% [*31.5% of Attack Power*] Fire damage, and enhances your weapons with fire for until cancelled, causing each weapon attack to deal up to [*coeff * Attack Power*] Fire damage, based on weapon speed. Shaman - Enhancement Spec. 10 20 yd range. Instant. 12 sec cooldown.
    • Frostbrand Chills your target, dealing [*92.5% [*19.43% of Attack Power*] Frost damage and reducing the target's movement speed by 50% for until cancelled, and enhances your weapons with frost for until cancelled, causing each weapon attack to reduce the target's movement speed by 50% for until cancelled. Shaman - Enhancement Spec. 20 Maelstrom. 10 yd range. Instant. 20 yd range. Instant.
    • Healing Surge Heals a friendly target for [*550% [*137.5% of Spell Power*]. Consumes 20 Maelstrom, if available, to become instant. Shaman - Enhancement Spec. 22% of Base Mana. 40 yd range. 2 sec cast.
    • Lava Lash Charges your off-hand weapon with lava and burns your target, dealing (781% 265% of weapon damage) Fire damage. Shaman - Enhancement Spec. 30 Maelstrom. Melee range. Instant. 25 Maelstrom. Melee range. Instant.
    • Lightning Bolt Fires a bolt of lightning at the target, dealing up to [*900% [*225% of Spell Power*] Nature damage. Shaman - Enhancement Spec. 40 yd range. Instant.
    • Mail Specialization Increases your Agility by 5% [*5 + 25% of Spell Power*]% while wearing only Mail armor. Shaman - Enhancement Spec.
    • Rockbiter Assaults your target with earthen power, dealing [*343.75% [*72.19% of Attack Power*] Nature damage. Generates 25 Maelstrom. Shaman - Enhancement Spec. 10 yd range. Instant. 20 yd range. Instant.
    • Stormlash While your weapons are enhanced, your attacks have a chance to grant Stormlash to up to 3 2 party or raid members for until cancelled, causing attacks and spellcasts to deal additional Nature damage. Shaman - Enhancement Spec. Approximately 3 procs per minute.
    • Stormstrike Energizes both your weapons with lightning and delivers a massive blow to your target, dealing a total of (1,500% 510% of weapon damage) Physical damage. Shaman - Enhancement Spec. 40 30 Maelstrom. Melee range. Instant. 15 sec cooldown.
    • Windfury Each of your main hand attacks has a 20% chance to trigger two extra attacks, dealing (100% 34% of weapon damage) Physical damage each. Shaman - Enhancement Spec.

    Restoration
    • Chain Heal Heals the friendly target for [*380% [*95% of Spell Power*], then jumps to heal the most injured nearby party or raid members. Healing is reduced by 15% after each jump. Heals 3 total targets. Shaman - Restoration Spec. 25% of Base Mana. 40 yd range. 2.5 sec cast.
    • Chain Lightning Hurls a lightning bolt at the enemy, dealing [*220% [*43.75% of Spell Power*] Nature damage and then jumping to additional nearby enemies. Affects 3 total targets. Shaman - Restoration Spec. 1% of Base Mana. 40 yd range. 2 sec cast.
    • Flame Shock Sears the target with fire, causing [*175% [*43.75% of Spell Power*] Fire damage and then an additional [*87.5% [*21.88% of Spell Power*] Fire damage over until cancelled. Shaman - Restoration Spec. 15% of Base Mana. 40 yd range. Instant. 6 sec cooldown.
    • Healing Rain Blanket the target area in healing rains, restoring [*300% [*75% of Spell Power*] health to up to 6 allies over until cancelled. Shaman - Restoration Spec. 21.6% of Base Mana. 40 yd range. 2 sec cast. 10 sec cooldown.
    • Healing Stream Totem Summons a totem at your feet for until cancelled that heals an injured party or raid member within 40 yards for [*82% [*20.5% of Spell Power*] every 2 sec. Shaman - Restoration Spec. 11% of Base Mana. Instant.
    • Healing Tide Totem Summons a totem at your feet for until cancelled, which pulses every 2 sec, healing all party or raid members within 40 yards for [*96% [*24% of Spell Power*]. Shaman - Restoration Spec. 5.6% of Base Mana. Instant. 3 min cooldown.
    • Healing Wave An efficient wave of healing energy that restores [*475% [*131.25% of Spell Power*] of a friendly target’s health. Shaman - Restoration Spec. 9% of Base Mana. 40 yd range. 2.5 sec cast.
    • Lightning Bolt Hurls a bolt of lightning at the target, dealing [*285% [*71.25% of Spell Power*] Nature damage. Shaman - Restoration Spec. 40 yd range. Instant.
    • Mail Specialization Increases your Intellect by 5% [*5 + 25% of Spell Power*]% while wearing only Mail armor. Shaman - Restoration Spec.
    • Purify Spirit Removes all Curse and Magic effects from a friendly target. Shaman - Restoration Spec. 13% 6.5% of Base Mana. 40 yd range. Instant.
    • Restoration Shaman Restoration Shaman core passive Increases damage/healing by 14%: Lava Burst Increases damage/healing by 25%: Chain Lightning, Flame Shock, Lava Burst, Lightning Bolt, Ride the Lightning 25%: Chain Lightning, Crashing Storm, Earthen Rage, Earthen Spike, Earthquake, Elemental Blast, Feral Lunge, Flame Shock, Flametongue Attack, Fury of Air, Hailstorm, Lava Burst, Lightning Bolt, Lightning Shield, Stormstrike, Stormstrike Off-Hand, Sundering, Windfury Attack, Windstrike, Windstrike Off-Hand Increases periodic damage/healing by 25%: Chain Lightning, Flame Shock, Lava Burst, Lightning Bolt, Ride the Lightning Shaman - Restoration Spec. Crashing Storm, Earthen Rage, Earthen Spike, Earthquake, Elemental Blast, Feral Lunge, Flame Shock, Flametongue Attack, Fury of Air, Hailstorm, Lava Burst, Lightning Bolt, Lightning Shield, Stormstrike, Stormstrike Off-Hand, Sundering, Windfury Attack, Windstrike, Windstrike Off-Hand Increases damage/healing by 14%: Lava Burst Shaman - Restoration Spec.
    • Riptide Restorative waters wash over a friendly target, healing them for [*250% [*62.5% of Spell Power*] and an additional [*50% [*12.5% of Spell Power*] over until cancelled. Shaman - Restoration Spec. 8% of Base Mana. 40 yd range. Instant.

    Warlock (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
    • Banish Banishes an enemy Demon, Aberration, or Elemental, preventing any action for until cancelled. Limit 1. Casting Banish again on the target will cancel the effect. 2.5% 1.5% of Base Mana. 30 yd range. 1.5 sec cast.
    • Chaos Barrage Deals [*55% Deals [*13.75% of Spell Power*] Chaos damage. 100 yd range. Instant.
    • Chaos Bolt Unleashes a devastating blast of chaos, causing [*800% [*200% of Spell Power*] Chaos damage. Chaos Bolt always critically strikes and your critical strike chance increases its damage. 100 yd range. Instant.
    • Command Demon Commands your demon to perform its most powerful ability. This spell will transform based on your active pet. Imp: Cauterize Master Voidwalker: Suffering Succubus: Whiplash Singe Magic Voidwalker: Suffering Succubus: Seduction Felhunter: Spell Lock Felguard: Felstorm Doomguard: Shadow Lock Infernal: Meteor Strike Instant. Instant.
    • Corruption Corrupts the target, causing [*32.4% [*9% of Spell Power*] Shadow damage over until cancelled. 40 yd range. Instant.
    • Create Healthstone Creates a Healthstone that can be consumed to restore 25% health. 5% 40% health. 2% of Base Mana. 3 sec cast.
    • Create Soulwell Creates a Soulwell for until cancelled. Party and raid members can use the Soulwell to acquire a Healthstone. 10% 5% of Base Mana. 30 yd range. 3 sec cast. 2 min cooldown.
    • Demonic Gateway Creates a demonic gateway between two locations. Activating the gateway transports the user to the other gateway. Each player can use a Demonic Gateway only once per until cancelled. 10% 3% of Base Mana. 10-40 yd range. 3 2 sec cast. 10 sec cooldown.
    • Drain Life Drains life from the target, causing [*40.4% [*10% of Spell Power*] Shadow damage over until cancelled, and healing you for 600% of the damage done. Warlock - Demonology & Destruction Spec. 0% of Base Mana, plus 3% 0% of Base Mana, plus 1% per sec. 40 yd range. 6 sec cast (Channeled).
    • Enslave Demon Enslaves the target demon up to level 57, forcing it to do your bidding for until cancelled. 5% 2% of Base Mana. 30 yd range. 3 sec cast.
    • Eye of Kilrogg Summons an Eye of Kilrogg and binds your vision to it. The eye is stealthed and moves quickly but is very fragile. 4% 3% of Base Mana. Unlimited range. 45 sec cast (Channeled).
    • Fear Strikes fear in the enemy, disorienting for until cancelled. Damage may cancel the effect. Limit 1. 10% 1.5% of Base Mana. 30 yd range. 1.7 sec cast.
    • Rain of Fire Calls down a rain of hellfire, dealing [*640% [*128% of Spell Power*] Fire damage over until cancelled to enemies in the area. 100 yd range. Instant.
    • Ritual of Summoning Begins a ritual to create a summoning portal, requiring the caster and 2 allies to complete. This portal can be used to summon party and raid members. 4% 5% of Base Mana. 30 yd range. 2 min cast (Channeled). 2 min cooldown.
    • Seed of Corruption Embeds a demon seed in the enemy target that will explode after until cancelled, dealing [*172% [*50% of Spell Power*] Shadow damage to all enemies within 10 yards and applying Corruption to them. The seed will detonate early if the target is hit by other detonations, or takes [*300% [*50% of Shadow Spell Power*] damage from your spells. Unlimited range. Instant.
    • Shadow Bolt Sends a shadowy bolt at the enemy, causing [*200% [*50% of Spell Power*] Shadow damage. 100 yd range. Instant.
    • Shadowfury Stuns all enemies within 8 yds for until cancelled. Warlock - Level 45 Talent. 30 35 yd range. 1.5 sec cast. 30 sec cooldown. 60 sec cooldown.
    • Soul Leech All single-target damage done by you and your minions grants you and your pet shadowy shields that absorb 10% 8% of the damage dealt, up to 20% 15% of maximum health. Talent. Unlimited range. Instant.
    • Soul Leech All single-target damage done by you and your minions grants you and your pet shadowy shields that absorb 10% 8% of the damage dealt, up to 20% of maximum health. 15% of maximum health.
    • Soul Shards Affliction, Demonology: Soul Shards are generated by some of your spells and consumed to cast your most powerful spells and summon demons to serve you. While out of combat you regenerate up to 3 Soul Shards.Destruction: Soul Shards and Soul Shard Fragments are generated by some of your spells and consumed to cast your most powerful spells and summon demons to serve you. 10 Soul Shard Fragments make up 1 Soul Shard. While out of combat you regenerate up to 3 Soul Shards.
    • Soulstone Stores the soul of the target party or raid member, allowing resurrection upon death. Also castable to resurrect a dead target. Targets resurrect with 60% 100% health and 20% mana. Can be cast in Metamorphosis, Spirit of Redemption. 5% of Base Mana. 40 yd range. 3 sec cast. 10 min cooldown.
    • Unending Resolve Hardens your skin, reducing all damage you take by 40% and granting immunity to interrupt and silence effects for until cancelled. 10% 2% of Base Mana. Instant. 3 min cooldown.

    Talents
    • Absolute Corruption Corruption is now permanent and deals 25% 20% increased damage. Duration reduced to 24 sec against players. Affliction Warlock - Level 30 Talent.
    • Burning Rush Increases your movement speed by 50% [*50 + 25% of Spell Power*]%, but also damages you for 4% of your maximum health every 1 sec. Movement impairing effects may not reduce you below 100% [*100 + 25% of Spell Power*]% of normal movement speed. Lasts until cancelled. Warlock - Level 75 Talent. Instant. 45 Talent. Instant.
    • Cataclysm Conjures a cataclysm at the target location, dealing [*750% [*150% of Spell Power*] Shadowflame damage to all enemies within 8 yards and afflicting them with Immolate. Destruction Warlock - Level 60 Talent. 40 yd range. 2.5 2 sec cast. 30 sec cooldown.
    • Channel Demonfire Launches 15 bolts of felfire over until cancelled at random targets afflicted by your Immolate within 40 yds. Each bolt deals [*100% [*25% of Spell Power*] Fire damage to the target and [*50% [*10% of Spell Power*] Fire damage to nearby enemies. Destruction Warlock - Level 100 Talent. 4.8% 1.5% of Base Mana. 40 yd range. 3 sec cast (Channeled). 25 sec cooldown.
    • Creeping Death (New) Your Agony, Corruption, and Unstable Affliction deal their full damage 15% faster. Affliction Warlock - Level 100 Talent.
    • Dark Pact Sacrifices 20% of your demon's current health to shield you for 400% of the sacrificed health for until cancelled. If you have no demon, your health is sacrificed instead. Usable while suffering from control impairing effects. Warlock - Level 75 45 Talent. 100 yd range. Instant. 60 sec cooldown.
    • Deathbolt (New) Launches a bolt of death at the target, dealing 15% of the total remaining damage of your damage over time effects on the target. Counts up to 16 sec of your Corruption's damage. Affliction Warlock - Level 15 Talent. 2% of Base Mana. 40 yd range. 2 sec cast. 25 sec cooldown.
    • Death's Embrace Agony, Corruption, Unstable Affliction, Siphon Life, Seed of Corruption, Phantom Singularity, and Drain Soul Shadow Bolt deal up to 50% increased damage on targets below 35% health. Higher damage increase Damage increase is higher against lower health targets. Affliction Warlock - Level 100 Talent. 90 Talent.
    • Demon Skin Your Soul Leech absorption now passively recharges at a rate of 1% 0.5% of maximum health every 1 sec, and may now absorb up to 20% 15% of maximum health. Warlock - Level 75 Talent. 45 Talent.
    • Demonbolt Draws energy from your demons and launches a ball of demonic energy at the target, dealing [*125% [*31.25% of Spell Power*] Chaos damage. Damage increased 10% for each demon you have active. Generates 1 Soul Shard. Demonology Warlock - Level 100 Talent. 4.8% 2% of Base Mana. 40 yd range. 2 sec cast.
    • Demonic Circle Summons a Demonic Circle for until cancelled, allowing you to cast it again to teleport to its location and remove all movement slowing effects. Limit 1. Warlock - Level 45 Talent. 5% 75 Talent. 2% of Base Mana. 0.5 sec cast.
    • Empowered Healthstone (New) Healthstone heals you for an additional 0% of your maximum health over until cancelled and makes your spell casts not delayed by taking damage. Warlock - Level 75 Talent.
    • Eradication Chaos Bolt increases the damage you deal to the target by 15% for until cancelled. Destruction Warlock - Level 30 Talent. 15 Talent.
    • Fire and Brimstone Incinerate now hits all enemies near your target. for 50% damage. Destruction Warlock - Level 60 Talent.
    • Grimoire of Sacrifice Sacrifice your demon to gain Demonic Power, causing your spells to sometimes also deal [*75% of Spell Power*] Shadow damage to the target and other enemies within 8 yds pet for power, gaining its command demon ability and 15% increased damage done. Lasts until cancelled or until you summon a demon pet. Warlock - Level 90 Talent. Unlimited range. Instant. 30 sec cooldown.
    • Grimoire of Service Affliction, Destruction: Summons a second demon which fights for you for 25 sec and deals 100% increased damage. 1.5 min cooldown. The demon will immmediately use one of its special abilities when summoned: Grimoire: Imp: Cleanses 1 harmful Magic effect from you. Grimoire: Voidwalker Taunts its target. Grimoire: Succubus Seduces its target. Grimoire: Felhunter Interrupts its target. Demonology: Summons a second demon which fights for you for 25 sec and deals 100% increased damage. 1.5 min cooldown. The demon will immmediately use one of its special abilities when summoned: Grimoire: Imp: Cleanses 1 harmful Magic effect from you. Grimoire: Voidwalker Taunts its target. Grimoire: Succubus Seduces its target. Grimoire: Felhunter Interrupts its target. Grimoire: Felguard Stuns its target. Demonology Warlock - Level 90 Talent. 1.5 min cooldown.
    • Grimoire of Synergy Damage done by you or your demon has a chance to grant the other one 25% increased damage for until cancelled. Demonology 10% increased damage for until cancelled Warlock - Level 90 Talent. Approximately 2.5 procs per minute.
    • Haunt A ghostly soul haunts the target, dealing [*500% [*100% of Spell Power*] Shadow damage and increasing your damage dealt to the target by 15% 10% for until cancelled. If the target dies, Haunt's cooldown is reset. Affliction Warlock - Level 15 Talent. 5% 2% of Base Mana. 40 yd range. 1.5 sec cast. 25 sec cooldown. 10 sec cooldown.
    • Life Tap Restores 30% of your maximum mana, at the cost of 10% of your maximum health. Instant. Grants 1 Soul Shard at the cost of 15% of your maximum health. Warlock - Level 30 Talent. Instant.
    • Mortal Coil Horrifies an enemy target into fleeing, incapacitating for until cancelled and healing you for 20% of maximum health. Warlock - Level 45 Talent. 6% 75 Talent. 2% of Base Mana. 20 yd range. Instant. 45 sec cooldown.
    • Nightfall (New) Corruption has a chance when it deals damage to cause your next Shadow Bolt to be instant and deal 25% increased damage. Affliction Warlock - Level 90 Talent. Approximately 3.5 procs per minute.
    • Phantom Singularity Places a phantom singularity above the target, which consumes the life of all enemies within 15 yards, dealing [*1,440% [*200% of Spell Power*] damage over until cancelled, healing you for 20% 25% of the damage done. Warlock - Level 60 Talent. 40 yd range. Instant. 40 sec cooldown.
    • Shadow Embrace (New) Shadow Bolt applies Shadow Embrace, increasing your damage dealt to the target by 3% for until cancelled. Stacks up to 3 times. Affliction Warlock - Level 15 Talent.
    • Shadowburn Blasts a target for [*315% of Spell Power*] Shadowflame damage. Generates 5 Soul Shard Fragments and an additional 5 Soul Shard Fragments [*60% of Spell Power*] Shadowflame damage if the target dies within until cancelled. Destruction Warlock - Level 15 Talent. 2% and yields experience or honor, Shadowburn's cooldown is reset. Generates 3 Soul Shard Fragments. Destruction Warlock - Level 30 Talent. 1% of Base Mana. 40 yd range. Instant.
    • Shadowflame Lobs a ball of Shadowflame at the target, dealing [*110% [*27.5% of Spell Power*] Shadowflame damage immediately, and another [*38.5% [*9.62% of Spell Power*] Shadowflame damage over until cancelled, stacking up to 3 times. Generates 1 Soul Shard. Demonology Warlock - Level 15 Talent. 40 yd range. Instant.
    • Siphon Life Siphons the target's life essence, dealing [*75% [*12% of Spell Power*] damage over until cancelled and healing you for 60% 30% of the damage done. Warlock - Level 100 Talent. 40 yd range. Instant.
    • Soul Conduit Every Soul Shard you spend has a 20% 15% chance to be refunded. Warlock - Level 100 Talent.
    • Soul Fire (New) Burns the enemy's soul, dealing a critical strike for [*280% of Spell Power*] Fire damage. Damage is further increased by your critical strike chance. Destruction Warlock - Level 15 Talent. 10 Soul Shard. 40 yd range. 4 sec cast. 45 sec cooldown.
    • Soul Harvest (Affliction) Lasts until cancelled, increased by 4 6 sec for each target afflicted by your Agony, up to a maximum of 36 sec.
    • Soul Harvest (Demonology) Lasts until cancelled, increased by 4 6 sec for each target afflicted by your Doom, up to a maximum of 36 sec.
    • Soul Harvest (Destruction) Lasts until cancelled, increased by 4 6 sec for each target afflicted by your Immolate, up to a maximum of 36 sec.
    • Sow the Seeds Seed of Corruption will now embed a demon seed in 2 additional nearby enemies now embeds a demon seed into 1 additional nearby enemy. Affliction Warlock - Level 60 Talent.
    • Summon Darkglare Summons a Darkglare for until cancelled that launches Eye Lasers at all targets afflicted by your Doom, dealing [*110% [*22% of Spell Power*] Shadow damage. Demonology Warlock - Level 100 Talent. 10 Soul Shard. Instant. 24 sec cooldown.
    • Writhe in Agony Agony's damage may now ramp up to 15 stacks. Affliction Warlock - Level 15 Talent. 30 Talent.

    PvP Talents
    • Casting Circle Summons a Casting Circle for until cancelled. While within the casting circle, the duration of silence and interrupt effects are reduced by 70%. Limit 1. Warlock - Tier 3 PvP Talent. 5% 2% of Base Mana. 0.5 sec cast. 30 sec cooldown.
    • Curse of Fragility Reduces the target's maximum health by 20% for until cancelled. Warlock - Tier 2 PvP Talent. 4% 1.25% of Base Mana. 40 yd range. Instant. 45 sec cooldown.
    • Curse of Shadows Magical damage over time effects will strike the target an additional time for 20% of their damage as Shadow. Lasts until cancelled. Affliction Warlock - Tier 5 PvP Talent. 4% 1.25% of Base Mana. 40 yd range. Instant. 30 sec cooldown.
    • Curse of Tongues Forces the target to speak in Demonic, increasing the casting time of all spells by 30% for until cancelled. Warlock - Tier 2 PvP Talent. 4% 1.25% of Base Mana. 40 yd range. Instant. 15 sec cooldown.
    • Curse of Weakness Reduces the target's Physical damage dealt by 25% for until cancelled. Warlock - Tier 2 PvP Talent. 4% 1.25% of Base Mana. 40 yd range. Instant. 20 sec cooldown.
    • Essence Drain Affliction: Whenever you heal yourself with Drain Soul, the enemy target deals 5% reduced damage to you for until cancelled. Stacks up to 5 times. Demonology, Destruction: Whenever you heal yourself with Drain Life, the enemy target deals 5% reduced damage to you for until cancelled. Stacks up to 5 times. Warlock - Tier 3 PvP Talent.

    Affliction
    • Affliction Warlock Increases damage/healing by 14%: Agony, Compounding Horror, Corruption, Drain Soul 20%: Agony, Cataclysm, Channel Demonfire, Compounding Horror, Corruption, Demonbolt, Drain Life, Grimoire of Sacrifice, Harvester of Souls, Haunt, Phantom Singularity, Rend Soul, Seed of Corruption, Siphon Life Rain of Fire, Rend Soul, Seed of Corruption, Shadow Bolt, Shadowburn, Shadowflame, Siphon Life, Soul Fire, Soul Flame, Unstable Affliction Increases periodic damage/healing by 14%: Agony, Compounding Horror, Corruption, Drain Soul 20%: Agony, Cataclysm, Channel Demonfire, Compounding Horror, Corruption, Demonbolt, Drain Life, Grimoire of Sacrifice, Harvester of Souls, Haunt, Phantom Singularity, Rend Soul, Seed of Corruption, Siphon Life, Soul Flame, Unstable Affliction Decreases damage/healing by 33%: Grimoire of Sacrifice Warlock - Affliction Spec. Rain of Fire, Rend Soul, Seed of Corruption, Shadow Bolt, Shadowburn, Shadowflame, Siphon Life, Soul Fire, Soul Flame, Unstable Affliction Warlock - Affliction Spec.
    • Agony Inflicts increasing agony on the target, causing up to [*21.2% [*4.5% of Spell Power*] Shadow damage over until cancelled. Damage starts low and increases over the duration. Refreshing Agony maintains its current damage level. Agony damage sometimes generates 1 Soul Shard. Warlock - Affliction Spec. 3% 1% of Base Mana. 40 yd range. Instant.
    • Corruption Corrupts the target, causing [*32.4% [*9% of Spell Power*] Shadow damage over until cancelled. Warlock - Affliction Spec. 3% 1% of Base Mana. 40 yd range. Instant.
    • Seed of Corruption Embeds a demon seed in the enemy target that will explode after until cancelled, dealing [*172% [*50% of Spell Power*] Shadow damage to all enemies within 10 yards and applying Corruption to them. The seed will detonate early if the target is hit by other detonations, or takes [*300% [*50% of Shadow Spell Power*] damage from your spells. Warlock - Affliction Spec. 10 Soul Shard. 40 yd range. 2.5 sec cast.
    • Shadow Bolt Sends a shadowy bolt at the enemy, causing [*160% [*50% of Spell Power*] Shadow damage. Warlock - Affliction Spec. 6% 2% of Base Mana. 40 yd range. 2 sec cast.
    • Unstable Affliction Afflicts the target with [*92.7% [*16% of Spell Power*] Shadow damage over until cancelled. You may afflict a target with up to 5 Unstable Afflictions at once. If dispelled, deals [*370.8% You deal 10% increased damage to targets affected by your Unstable Affliction. If dispelled, deals [*64% of Spell Power*] damage to the dispeller and silences them for until cancelled. Refunds 1 Soul Shards if the target dies while afflicted. Warlock - Affliction Spec. 10 Soul Shard. 40 yd range. 1.5 sec cast.

    Demonology
    • Demonic Empowerment Empowers your active demons with dark energies, increasing their haste by 50%, health by 20%, and damage by 0% for until cancelled. Warlock - Demonology Spec. 6% 1.5% of Base Mana. 100 yd range. 1.5 sec cast.
    • Demonwrath Causes your demons to crackle with demonic energy, dealing [*103.5% [*21% of Spell Power*] Shadow damage to all enemies within 10 yds of any of your demons over until cancelled. Castable while moving. Demonwrath damage has a 15% chance to generate 1 Soul Shard. Warlock - Demonology Spec. 0% of Base Mana, plus 2.5% 1% per sec. 100 yd range. 3 sec cast (Channeled).
    • Doom Inflicts impending doom upon the target, causing [*550% [*137.5% of Spell Power*] Shadow damage after until cancelled. Doom damage generates 1 Soul Shard. Warlock - Demonology Spec. 2% 1% of Base Mana. 40 yd range. Instant.
    • Hand of Gul'dan Calls down a demonic meteor full of Wild Imps which burst forth to attack the target for until cancelled. Deals up to [*480% of Spell Power* Spell Power;] Shadowflame damage on impact to all enemies within 8 yds of the target, applies Doom to each target, and summons up to 4 Wild Imps, based on Soul Shards consumed. Warlock - Demonology Spec. 10 Soul Shard. 40 yd range. 1.5 sec cast.

    Demonology & Destruction

    Destruction
    • Chaos Bolt Unleashes a devastating blast of chaos, dealing a critical strike for [*1,120% [*240% of Spell Power*] Chaos damage. Damage is further increased by your critical strike chance. Warlock - Destruction Spec. 20 Soul Shard. 40 yd range. 3 sec cast.
    • Conflagrate Triggers an explosion on the target, dealing [*226.55% [*75% of Spell Power*] Fire damage. Reduces the cast time of your next two Incinerates or Chaos Bolts by 30% for until cancelled. Generates 5 Soul Shard Fragments. Warlock - Destruction Spec. 2% of Base Chi. 40 yd range. Instant. 1% of Base Mana. 40 yd range. Instant.
    • Destruction Warlock Increases damage/healing by 15%: Cataclysm, Channel Demonfire, Chaos Bolt, Conflagrate, Drain Life, Grimoire of Sacrifice, Immolate, Incinerate, Rain of Fire, Shadowburn Corruption, Demonbolt, Drain Life, Grimoire of Sacrifice, Haunt, Immolate, Incinerate, Phantom Singularity, Rain of Fire, Seed of Corruption, Shadow Bolt, Shadowburn, Shadowflame, Siphon Life, Soul Fire Increases periodic damage/healing by 15%: Cataclysm, Channel Demonfire, Chaos Bolt, Conflagrate, Drain Life, Grimoire of Sacrifice, Immolate, Incinerate, Rain of Fire, Shadowburn Warlock - Destruction Spec. Corruption, Demonbolt, Drain Life, Grimoire of Sacrifice, Haunt, Immolate, Incinerate, Phantom Singularity, Rain of Fire, Seed of Corruption, Shadow Bolt, Shadowburn, Shadowflame, Siphon Life, Soul Fire Warlock - Destruction Spec.
    • Havoc Marks a target with Havoc for until cancelled, causing your single target spells to also strike the Havoc victim. Limit 1. Warlock - Destruction Spec. 8% Warlock - Destruction Spec. 2% of Base Mana. 40 yd range. Instant. 45 sec cooldown. 25 sec cooldown.
    • Immolate Burns the enemy, causing [*133.2% [*40% of Spell Power*] Fire damage immediately and an additional [*72.15% [*25% of Spell Power*] Fire damage over until cancelled. Periodic damage generates 1 Soul Shard Fragment and has a 50% chance to generate an additional 1 on critical strikes. Warlock - Destruction Spec.
    • Immolate Burns the enemy, causing [*133.2% [*40% of Spell Power*] Fire damage immediately and an additional [*72.15% [*25% of Spell Power*] Fire damage over until cancelled. Periodic damage generates 1 Soul Shard Fragment and has a 50% chance to generate an additional 1 on critical strikes. Warlock - Destruction Spec. 6% 1.5% of Base Mana. 40 yd range. 1.5 sec cast.
    • Incinerate Draws fire toward the enemy, dealing [*233.1% [*58.28% of Spell Power*] Fire damage. Generates 2 Soul Shard Fragments and an additional 1 on critical strikes. Warlock - Destruction Spec. 5% 2% of Base Mana. 40 yd range. 2 sec cast.
    • Rain of Fire Calls down a rain of hellfire, dealing [*640% [*128% of Spell Power*] Fire damage over until cancelled to enemies in the area. Warlock - Destruction Spec. 30 Soul Shard. 35 yd range. 8 sec cast (Channeled).
    • Summon Infernal Summons an Infernal from the Twisting Nether, impacting for [*50% [*60% of Spell Power*] Fire damage and stunning all enemy targets enemies in the area for until cancelled. The Infernal will serve you for until cancelled, dealing strong area-of-effect damage. Guardian [*50% of Spell Power*] damage to all nearby enemies every 2 sec and generating 1 Soul Shard Fragment every 0.5 sec. Warlock - Destruction Spec. 10 Soul Shard. 30 yd range. Instant. 3 min cooldown.

    Pets
    • Felstorm The Felguard recklessly swings its weapon, striking all nearby targets within 8 yards for 130% 34% weapon damage every 1 sec for until cancelled. The Felguard cannot take any other action during Felstorm. Special Ability. 60 Energy. Instant. 45 sec cooldown.
    • Firebolt Deals [*100% Deals [*25% of Spell Power*] Fire damage to a target. (Right-Click to toggle) Basic Attack. 40 Energy. 40 yd range. 1.8 sec cast.
    • Lash of Pain Lashes the target for [*110% [*27.5% of Spell Power*] Shadow damage. (Right-Click to toggle) Basic Attack. 60 Energy. 20 yd range. Instant.
    • Legion Strike A sweeping attack that does 160% 44% of the Felguard's weapon damage to all enemies in front of it, and reduces the effectiveness of any healing the victim receives by 10% for until cancelled. (Right-Click to toggle) Basic Attack. 60 Energy. Melee range. Instant.
    • Meteor Strike The infernal releases a powerful burst of flames, dealing [*50% [*12.5% of Spell Power*] Fire damage to nearby targets, and stunning them for until cancelled. Unlimited range. Instant. 60 sec cooldown.
    • Seduction Seduces the target, disorienting for until cancelled. Damage will break the effect. Only usable against Humanoids. Auto-Cast: Cast upon targets who attack, stun, silence or fear the master. (Right-Click to toggle) Special Ability. 20 Energy Command Demon Ability. 30 yd range. 30 sec cast (Channeled). 30 sec cooldown.
    • Shadow Bite Bites the enemy, causing [*45% [*11.25% of Spell Power*] Shadow damage. (Right-Click to toggle) Basic Attack. 60 Energy. Melee range. Instant.
    • Shadow Shield Encases the Voidwalker in shadow energy, reducing physical damage taken by 60% for until cancelled. Each time the Voidwalker is struck, a blast of Shadow damage is released, dealing [*100% [*25% of Spell Power*] Shadow damage and reducing the power of Shadow Shield by 20%. Auto-Cast: Use this ability when being attacked. (Right-Click to toggle) Special Ability. 60 Energy. Instant. 10 sec cooldown.
    • Singe Magic Burns harmful spells, removing 1 harmful Magic effect from an ally. Auto-Cast: Cast only upon master when he is unable to cast spells due to a Magic effect. (Right-Click to toggle) Can be cast in Shadowform. Special Ability. 40 Energy. 30 yd range. Instant. 10 sec cooldown. Command Demon Ability. 30 yd range. Instant. 15 sec cooldown.
    • Spell Lock Counters the enemy's spellcast, preventing any spell from that school of magic from being cast for until cancelled. Special Ability. 20 Energy Command Demon Ability. 40 yd range. Instant. 24 sec cooldown.
    • Whiplash Deals [*46% Deals [*11.5% of Spell Power*] Shadow damage and knocks back all enemies within 5 yards. Special Ability. 40 Energy. 30 yd range. Instant. 25 sec cooldown.

    Warrior (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
    • Battle Shout (New) Increases the Strength and Agility of all raid and party members within 100 yards by 5% for until cancelled. Instant.
    • Bladestorm You become a whirling storm of destructive force, striking all nearby targets with your main hand weapon for (157% 70% of weapon damage) Physical damage. Limited to -1 targets. Instant.
    • Bladestorm Off-Hand You become a whirling storm of destructive force, striking all nearby targets with your off-hand weapon for (157% 42% of weapon damage) Physical damage. Limited to -1 targets. Instant.
    • Charge (Arms, Fury) Charge to an enemy, dealing [*70% [*14.7% of Attack Power*] Physical damage, rooting it for until cancelled and then reducing its movement speed by 50% for until cancelled.
    • Charge (Protection) Charge to an enemy, dealing [*70% [*14.7% of Attack Power*] Physical damage, rooting it for until cancelled and then reducing its movement speed by 50% for until cancelled, and stunning it for until cancelled.
    • Deep Wounds Your Devastator and Revenge also cause [*105% [*15% of Attack Power*] Bleed damage over until cancelled. 100 yd range. Instant.
    • Execute Off-Hand Attempt to finish off a wounded foe, causing (800% 272% of weapon damage) Physical damage. Only usable on enemies that have less than 20% health. Melee range. Instant.
    • Heroic Leap (Arms, Fury) Leap through the air toward a target location, slamming down with destructive force to deal [*62.4% [*13.1% of Attack Power*] Physical damage to all enemies within 8 yards.
    • Heroic Leap (Protection) Leap through the air toward a target location, slamming down with destructive force to deal [*62.4% [*13.1% of Attack Power*] Physical damage to all enemies within 8 yards, and resetting the remaining cooldown on Taunt.
    • Heroic Leap (Arms, Fury) Leap through the air toward a target location, slamming down with destructive force to deal [*62.4% [*13.1% of Attack Power*] Physical damage to all enemies within 8 yards.
    • Heroic Leap (Protection) Leap through the air toward a target location, slamming down with destructive force to deal [*62.4% [*13.1% of Attack Power*] Physical damage to all enemies within 8 yards, and resetting the remaining cooldown on Taunt.
    • Heroic Throw Throws your weapon at the enemy, causing (50% 17% of weapon damage) Physical damage. Generates high threat. 8-30 yd range. Instant. 6 sec cooldown.
    • Neltharion's Fury Enter a defensive posture, critically blocking all attacks while a stream of shadowflame erupts from Scale of the Earth-Warder, dealing [*540% [*113.4% of Attack Power*] Shadowflame over until cancelled to all enemies in front of you. You can use defensive abilities while this is active. 100 yd range. Instant.
    • Odyn's Fury Unleashes the fiery power Odyn bestowed the Warswords, dealing (540% 182% of weapon damage) Fire damage and an additional [*100% [*21% of Attack Power*] Fire damage over until cancelled to all enemies within 14 yards. Limited to -1 targets. Instant.
    • Odyn's Fury Unleashes the fiery power Odyn bestowed the Warswords, dealing (540% 182% of weapon damage) Fire damage and an additional [*100% [*21% of Attack Power*] Fire damage over until cancelled to all enemies within 14 yards. Limited to -1 targets. Instant.
    • Opportunity Strikes Your melee abilities have up to a 60% chance, based on the target's missing health, to trigger an extra attack that deals (160% 100% of weapon damage) Physical damage and generates 5 Rage. 100 yd range. Instant.
    • Raging Blow A mighty blow with both weapons that deals a total of [*2.000 * 165% 56% of weapon damage * mult*] Physical damage. Generates 5 Rage. 100 yd range. Instant.
    • Raging Blow A mighty blow with both weapons that deals a total of [*2.000 * 165% 56% of weapon damage * mult*] Physical damage. Generates 5 Rage. 100 yd range. Instant.
    • Rallying Cry Name changed from "Commanding Shout" to "Rallying Cry". Lets loose a commanding shout rallying cry, granting all party or raid members within 30 yards 15% increased maximum health for until cancelled. After this effect expires, the health is lost. Warrior - Arms & Fury Spec. Instant. 3 min cooldown. Instant. 3 min cooldown.
    • Ravager Throws a whirling weapon at the target location that inflicts [*2,362.5% [*396.9% of Attack Power*] damage to all enemies within 8 yards over until cancelled. Generates 7 Rage each time it deals damage. 100 yd range. Instant.
    • Victory Rush Strikes the target, causing [*200% [*42% of Attack Power*] damage and healing you for rush% of your maximum health. Only usable within until cancelled after you kill an enemy that yields experience or honor. Melee range. Instant. 30 sec cooldown.
    • Whirlwind Off-Hand Unleashes a whirlwind of steel, striking all enemies within 8 yards for [*6.000 * 45% 12% of weapon damage*] Physical damage. Causes your next Bloodthirst or Rampage to strike up to 4 additional targets for 50% 40% damage. Limited to -1 targets. Instant.

    Talents
    • Anger Management (Arms) Every 20 Rage you spend reduces the remaining cooldown on Battle Cry Warbreaker and Bladestorm by 1 sec.
    • Anger Management (Protection) Every 10 Rage you spend reduces the remaining cooldown on Battle Cry Recklessness, Last Stand, Shield Wall, and Demoralizing Shout by 1 sec.
    • Bladestorm Become an unstoppable storm of destructive force, striking all targets within 8 yards with both weapons for [*14.000 * 157% [*7.000 * 70% of weapon damage + 7.000 * 42% of weapon damage*] Physical damage over until cancelled. You are immune to movement impairing and loss of control effects, but can use defensive abilities and can avoid attacks. Fury Warrior - Level 100 Talent. Instant. 1.5 min cooldown.
    • Cleave Strikes all enemies in front of you with a sweeping attack for (90% 100% of weapon damage) Physical damage. For each target up to 5 hit, your next Whirlwind deals 20% more damage. Warrior - Arms Spec inflicting Deep Wounds. Arms Warrior - Level 75 Talent. 100 Rage. Melee range. Instant. 6 sec cooldown. 12 sec cooldown.
    • Coming Soon (New) This talent is not yet implemented. Arms Warrior - Level 30 Talent.
    • Deadly Calm (New) Reduces the Rage cost of your abilities by 100% for until cancelled. Arms Warrior - Level 90 Talent. Instant. 2 min cooldown.
    • Devastator Your auto attacks deal an additional [*278% [*94% of weapon damage * mult*] Physical damage, generate 5 2 Rage, and have a 30% chance to reset the remaining cooldown on Shield Slam. Protection Warrior - Level 75 Talent.
    • Dragon Roar Roar explosively, dealing [*162% [*28.35% of Attack Power*] damage to all enemies within 8 yards and increasing all damage you deal by 16% 15% for until cancelled. Dragon Roar ignores all armor and always critically strikes. Fury Warrior - Level 100 Talent. Instant. 25 sec cooldown.
    • Dreadnaught (New) Overpower has 2 charges, and it increases the damage of your next Mortal Strike or Execute by an additional 20%. Arms Warrior - Level 100 Talent.
    • Fervor of Battle Whirlwind deals 80% 200% increased damage to your primary target. Arms Warrior - Level 75 Talent. 90 Talent.
    • Impending Victory Instantly attack the target, causing [*240% [*50.4% of Attack Power*] damage and healing you for 15% of your maximum health. Killing an enemy that yields experience or honor resets the cooldown of Impending Victory. Protection Warrior - Level 30 Talent. 100 Rage. Melee range. Instant. 30 sec cooldown.
    • Indomitable Increases your maximum health by 20%, and the maximum effect of Ignore Pain by 20%. Protection Warrior - Level 75 Talent.
    • Inner Rage Raging Blow no longer requires Enrage and deals 150% 100% increased damage, but has a 4.5 sec cooldown. Fury Warrior - Level 90 Talent.
    • Mortal Combo (New) Mortal Strike increases the damage of your next melee ability by 15%. Arms Warrior - Level 90 Talent.
    • Never Surrender Ignore Pain will ignore up to 100% more damage, based on your missing health an additional 20% damage. Protection Warrior - Level 75 Talent.
    • Ravager Throws a whirling weapon at the target location that inflicts [*2,362.5% [*396.9% of Attack Power*] damage to all enemies within 8 yards over until cancelled. Generates 7 Rage each time it deals damage. Arms Warrior - Level 100 Talent. 40 yd range. Instant. 60 sec cooldown.
    • Ravager Throws a whirling weapon at the target location that inflicts [*2,362.5% [*396.9% of Attack Power*] damage to all enemies within 8 yards over until cancelled. Also increases your Parry chance by 35% for until cancelled. Protection Warrior - Level 100 Talent. 40 yd range. Instant. 60 sec cooldown.
    • Rend Wounds the target, causing (150% 48% of weapon damage) Physical damage instantly and an additional [*250% [*26% of Attack Power*] Bleed damage over until cancelled. Arms Warrior - Level 45 Talent. 300 Rage. Melee range. Instant.
    • Shockwave Sends a wave of force in a frontal cone, causing [*47.5% [*9.97% of Attack Power*] damage and stunning all enemies within 10 yards for until cancelled. Cooldown reduced by 20 sec if it strikes at least 3 targets. Fury Warrior - Level 30 Talent. Instant. 40 sec cooldown. Protection Warrior - Level 15 Talent. Instant. 30 sec cooldown.
    • Skullsplitter (New) Bash an enemy's skull, dealing (140% of weapon damage) Physical damage. Generates 30 Rage. Arms Warrior - Level 15 Talent. Melee range. Instant. 21 sec cooldown.
    • Storm Bolt Hurls your weapon at an enemy, causing [*100% [*21% of Attack Power*] Physical damage and stunning for until cancelled. Arms Fury Warrior - Level 30 Talent. 20 yd range. Instant. 30 sec cooldown.
    • Sudden Death (New) Your damaging melee abilities have a chance to make your next Execute cost no Rage, be usable on any target regardless of their health, and deal damage as if you spent 30 Rage. Arms Warrior - Level 15 Talent. Approximately 2.5 procs per minute.
    • Unbridled Wrath (New) Ravager and Whirlwind critical strikes generate 1 Rage. Arms Warrior - Level 75 Talent.
    • Vengeance Ignore Pain Shield Block reduces the Rage cost of your next Revenge by 35% 33%, and Revenge reduces the Rage cost of your next Ignore Pain by 35% Shield Block by 33%. Protection Warrior - Level 90 Talent.
    • War Machine (New) Your auto attacks generate 10% more Rage. Killing an enemy instantly generates 20 Rage, and increases your movement speed by 30% for until cancelled. Arms Warrior - Level 15 Talent.
    • Warbreaker (New) Smash the ground and shatter the armor of all enemies within 8 yds, dealing (250% of weapon damage) Physical damage and increasing damage you deal to them by 30% for until cancelled. Arms Warrior - Level 75 Talent. Instant. 45 sec cooldown.
    • Warbringer Intercept now deals [*108% of Attack Power*] damage to all enemies within 5 yds of [*22.68% of Attack Power*] additional damage to the target, and stuns them for until cancelled. Protection Warrior - Level 15 Talent.
    • Wrecking Ball Your attacks have a chance to make your next Whirlwind deal 250% 300% increased damage. Fury Warrior - Level 45 Talent. Approximately 3 procs per minute.

    PvP Talents
    • Thirst for Battle Bloodthirst clears all snares and increases your movement speed by 15% [*15 + 25% of Spell Power*]% for until cancelled. Fury Warrior - Tier 4 PvP Talent.

    Arms
    • Arms Warrior Increases damage/healing by 10%: Bladestorm, Bladestorm Off-Hand, Cleave, Colossus Smash, Deep Wounds, Execute, Execute Off-Hand, Hamstring, Heroic Leap, Heroic Throw, Impending Victory, Mortal Strike, Opportunity Strikes, Overpower, Ravager, Rend, Shockwave, Slam, Storm Bolt, Sweeping Strikes, Victory Rush, Whirlwind, Whirlwind Off-Hand Increases periodic damage/healing by 10%: Deep Wounds, Ravager, Rend Increases damage/healing by 50%: Bladestorm and Bladestorm Off-Hand Warrior - Arms Spec.
    • Bladestorm Become an unstoppable storm of destructive force, striking all targets within 8 yards for (1,099% 490% of weapon damage) Physical damage over until cancelled. You are immune to movement impairing and loss of control effects, but can use defensive abilities and can avoid attacks. Warrior - Arms Spec. Instant. 1.5 min cooldown.
    • Colossus Smash Smashes the enemy's armor, dealing (222% 210% of weapon damage) Physical damage, and increasing damage you deal to them by 15% 30% for until cancelled. Warrior - Arms Spec. Melee range. Instant. 20 sec cooldown. 45 sec cooldown.
    • Deep Wounds (New) Mortal Strike and Execute inflict Deep Wounds, causing [*20% of Attack Power*] Bleed damage over until cancelled. Warrior - Arms Spec.
    • Die by the Sword Increases your parry chance by 100% [*100 + 25% of Spell Power*]% and reduces all damage you take by 30% [*30 + 25% of Spell Power*]% for until cancelled. Warrior - Arms Spec. Instant. 3 min cooldown.
    • Execute Attempts to finish off a foe, causing (202% of weapon damage) Physical damage, and consuming up to extraCost additional Rage to deal up to (202% of weapon damage) additional damage up to damage Physical damage based on Rage spent. Only usable on enemies that have less than 20% health. If your foe survives, 30% of the Rage spent is refunded they take 25% more damage from your next Mortal Strike. Stacks up to 2 times. Warrior - Arms Spec. 100 Rage. Melee range. Instant.
    • Executioner's Precision Name changed from "Execute" to "Executioner's Precision". Execute can consume up to 20 additional rage to deal further increased damage. Warrior - Arms Spec. Execute causes the target to take 25% more damage from your next Mortal Strike, stacking up to 2 times. Warrior - Arms Spec.
    • Hamstring Maims the enemy for (105% 35% of weapon damage) Physical damage, reducing movement speed by 50% for until cancelled. Warrior - Arms Spec. 100 Rage. Melee range. Instant.
    • Mastery: Deep Wounds (New) Deep Wounds damage is increased by 8.0%, dealing [*20% of Attack Power*] Bleed damage over until cancelled. Striking an enemy with Mortal Strike, Cleave, or Execute inflicts Deep Wounds. Warrior - Arms Spec.
    • Mortal Strike A vicious strike that deals (274% 180% of weapon damage) Physical damage and reduces the effectiveness of healing on the target by 25% for until cancelled. Warrior - Arms Spec. 200 Rage. Melee range. Instant. 300 Rage. Melee range. Instant. 6 sec cooldown.
    • Overpower Overpowers the enemy, causing (375% of weapon damage Overpower the enemy, critically striking them for [*2.000 * 80% of weapon damage*) Physical damage. Cannot be blocked, dodged or parried, and has a 60% increased chance to critically strike. Your other melee abilities have a chance to activate Overpower. Arms Warrior - Level 15 Talent. Melee range. Instant. Increases the damage of your next Mortal Strike or Execute by 30%. Warrior - Arms Spec. Melee range. Instant.
    • Plate Specialization Increases your Strength by 5% [*5 + 25% of Spell Power*]% while wearing only Plate armor. Warrior - Arms Spec.
    • Slam Slams an opponent, causing (190% 115% of weapon damage) Physical damage. Warrior - Arms Spec. 200 Rage. Melee range. Instant.
    • Sweeping Strikes (New) For until cancelled your Rend, Skullsplitter, Overpower, Mortal Strike, Slam, and Execute hit 1 additional targets within 8 yds for 100% damage. Warrior - Arms Spec. Instant. 25 sec cooldown.
    • Tactician You have a 0.75% chance per Rage spent on damaging abilities to reset the remaining cooldown on Colossus Smash Overpower and Mortal Strike. Warrior - Arms Spec.
    • Whirlwind Unleashes a whirlwind of steel, striking all your primary target for fervorDmg Physical damage, and all other enemies within 8 yards for (270% of weapon damage baseDmg) Physical damage. Limited to -1 targets. Warrior - Arms Spec. 300 Rage. Instant.

    Arms & Protection
    • Victory Rush Strikes the target, causing [*200% [*42% of Attack Power*] damage and healing you for rush% of your maximum health. Only usable within until cancelled after you kill an enemy that yields experience or honor. Warrior - Arms & Protection Spec. Melee range. Instant.

    Fury
    • Bloodthirst Assault the target in a bloodthirsty craze, dealing [*262% [*89% of weapon damage * mult*] Physical damage and restoring 4% of your health. Generates 10 Rage. Warrior - Fury Spec. Melee range. Instant. 4.5 sec cooldown.
    • Enrage Bloodthirst critical strikes or activating Berserker Rage will Enrage you, increasing your attack speed by 100% 50% and damage you take by 20% for until cancelled. Warrior - Fury Spec.
    • Execute Attempt to finish off a wounded foe, causing (800% 272% of weapon damage) Physical damage. Only usable on enemies that have less than 20% health. Warrior - Fury Spec. 250 Rage. Melee range. Instant.
    • Furious Slash Furious Slash increases your Bloodthirst critical strike chance by 15% 20% until it next deals a critical strike, stacking up to 6 times. Warrior - Fury Spec.
    • Furious Slash Aggressively strike with your off-hand weapon for [*307% [*104% of weapon damage * mult*] Physical damage. Increases your Bloodthirst critical strike chance by 15% 20% until it next deals a critical strike, stacking up to 6 times. Warrior - Fury Spec. Melee range. Instant.
    • Fury Warrior Increases damage/healing by 10%: Bladestorm, Bladestorm Off-Hand, Bloodthirst, Bloodthirst Heal, Charge, Death and Glory, Dragon Roar, Execute, Execute Off-Hand, Furious Slash, Heroic Leap, Heroic Throw, Odyn's Fury, Raging Blow, Rampage, Shockwave, Storm Bolt, Sweeping Strikes, Whirlwind, Whirlwind Off-Hand Increases periodic damage/healing by 10%: Odyn's Fury Warrior - Fury Spec. Warrior - Fury Spec.
    • Plate Specialization Increases your Strength by 5% [*5 + 25% of Spell Power*]% while wearing only Plate armor. Warrior - Fury Spec.
    • Raging Blow A mighty blow with both weapons that deals a total of [*2.000 * 165% 56% of weapon damage * mult*] Physical damage. Generates 5 Rage. Warrior - Fury Spec. Melee range. Instant.
    • Rampage Enrages you and unleashes a series of 5 brutal strikes over 2 sec for a total of (889% 300% of weapon damage) Physical damage. Warrior - Fury Spec. 850 Rage. Melee range. Instant. 1.5 sec cooldown.
    • Whirlwind Unleashes a whirlwind of steel, striking all enemies within 8 yards for [*6.000 * 45% 12% of weapon damage*] Physical damage. Causes your next Bloodthirst or Rampage to strike up to 4 additional targets for 50% 40% damage. Limited to -1 targets. Warrior - Fury Spec. Instant.
    • Whirlwind Whirlwind causes your next Bloodthirst or Rampage to strike up to 4 additional targets for 50% damage. Warrior - Fury Spec. 40% damage. Warrior - Fury Spec.

    Fury & Protection

    Protection
    • Deep Wounds Your Devastator and Revenge also cause [*105% [*15% of Attack Power*] Bleed damage over until cancelled. Warrior - Protection Spec.
    • Defensive Stance A tanking combat stance that decreases damage taken by 0%, increases threat generation, and causes you to generate Rage from damage taken instead of dealt increases Stamina by 30%, reduces damage taken by 10%, and generates 3 Rage whenever you are hit by a melee attack. Warrior - Protection Spec. 1.5 sec cooldown.
    • Demoralizing Shout Demoralizes all enemies within 10 yards, reducing the damage they do by 20% for until cancelled. Generates 0 Rage. Warrior - Protection Spec. Instant. 1.5 min cooldown. 60 sec cooldown.
    • Devastate A direct strike, dealing [*278% [*94% of weapon damage * mult*] Physical damage. Warrior - Protection Spec. Melee range. Instant.
    • Ignore Pain (New) Fight through the pain for the next until cancelled, causing 60% of damage taken to reduce your Rage instead. Warrior - Protection Spec. Instant. 12 sec cooldown.
    • Intercept Run at high speed toward an ally or enemy. When targeting an enemy, Intercept deals [*70% [*14.7% of Attack Power*] Physical damage, roots the target for until cancelled and then reduces the target's movement speed by 50% for until cancelled, but has a minimum range of 8 yds. When targeting an ally, Intercept will intercept the next melee or ranged attack against the ally within until cancelled while the target remains within 10 yards. Generates 15 Rage. Warrior - Protection Spec. 8-25 yd range (25 for friends). Instant. 1.5 sec cooldown.
    • Mastery: Critical Block Increases your chance to block by [*50% of Spell Power*]% Power*]%% and your chance to critically block (blocking twice the amount) by [*150% of Spell Power*]%. Also increases your attack power by 0%. Warrior - Protection Spec. 0.0%. Warrior - Protection Spec.
    • Plate Specialization Increases your Stamina by 5% [*5 + 25% of Spell Power*]% while wearing only Plate armor. Warrior - Protection Spec.
    • Protection Warrior Decreases damage/healing by 89%: Ravager Decreases damage/healing by 10%: Impending Victory, Shockwave, Storm Bolt, Victory Rush Decreases damage/healing by 5%: Devastate, Devastator, Heroic Throw, Impending Victory, Ravager, Revenge, Shield Slam, Thunder Clap, Victory Rush, Warbringer Decreases periodic damage/healing by 5%: Deep Wounds Warrior - Protection Spec. and Victory Rush Warrior - Protection Spec.
    • Revenge Swing in a wide arc, dealing [*350% [*58.8% of Attack Power*] damage to all enemies in front of you. Your successful dodges and parries cause your next Revenge to become free. Warrior - Protection Spec. 300 Rage. Melee range. Instant. 3 sec cooldown.
    • Shield Block Raise your shield, blocking every melee attack all melee attacks against you for until cancelled. These blocks can be critical blocks. Increases Shield Slam damage by 30% while active. Warrior - Protection Spec. 150 350 Rage. Instant. 1 sec cooldown.
    • Shield Slam Slams the target with your shield, causing [*492.8% [*103.49% of Attack Power*] Physical damage. Devastate, Thunder Clap, and Revenge have a 30% chance to reset the cooldown of Shield Slam. Generates 20 15 Rage. Warrior - Protection Spec. Melee range. Instant. 9 sec cooldown.
    • Thunder Clap Blasts all enemies within 8 yards for [*300% [*50.4% of Attack Power*] damage, rooting them for until cancelled and reducing their movement speed by 50% 20% for until cancelled. Generates 5 Rage. Warrior - Protection Spec. Instant. 6 sec cooldown.
    Last edited by chaud; 2018-01-26 at 03:11 AM.

  2. #2
    Artifact Power Changes
    Originally Posted by MMO-Champion
    Death Knight (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
    Blood
    • Consumption (Rank 1) Strikes all enemies in front of you with a hungering attack that deals (258% 87% of weapon damage) Physical damage and heals you for 100% of that damage.

    Frost
    • Hypothermia (Rank 1) Each time Frost Fever deals damage, it has a chance to erupt, dealing [ 300% [ 63% of AP ] Frost damage to the target.
    • Sindragosa's Fury (Rank 1) Summons Sindragosa, who breathes frost on all enemies within 40 yd in front of you, dealing [ 2,000% [ 420% of AP ] Frost damage and slowing movement speed by 50% for 10 sec. [ 50 + 25% of Spell Power ]% for 10 sec.

    Unholy
    • Apocalypse (Rank 1) Strikes the enemy, dealing (900% 306% of weapon damage) Physical damage and bursting up to 6 Festering Wounds on the target, summoning a member of your Army of the Dead for 15 sec for each burst Festering Wound.
    • Portal to the Underworld (Rank 1) Your Army of the Dead Ghouls explode when they die, dealing [ 162% [ 34.02% of AP ] Shadow damage to nearby enemies.
    • The Shambler (Rank 1) Your attacks have a chance to summon a Super Zombie that shambles forward and explodes, dealing [ 1 + 400% 84% of AP ] Shadow damage to nearby enemies.

    Demon Hunter (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
    Havoc
    • Anguish of the Deceiver (Rank 1) Each time Eye Beam deals damage to a target, it also applies Anguish. When Anguish expires, it deals [ 10 + 40% 8.4% of AP ] Chaos damage to the victim per application.
    • Fury of the Illidari (Rank 1) Throws the Twinblades of the Deceiver in a whirlwind of energy, causing [ 14.000 * 112% 38% of weapon damage ] Chaos damage over 3 sec to all nearby enemies.
    • Inner Demons (Rank 1) Chaos Strike has a chance to unleash your inner demon, causing it to crash into your target and deal [ 650% [ 136.5% of AP ] Chaos damage to all nearby enemies.

    Vengeance
    • Erupting Souls (Rank 1) Soul Cleave deals [ 115% [ 24.15% of AP ] additional damage for each Soul Fragment it consumes.
    • Painbringer (Rank 1) Each Soul Fragment you consume reduces all damage you take by 3% for 4 sec. 5% for 4 sec.
    • Soul Carver (Rank 1) Carve into the soul of your target, dealing (1,014% 344% of weapon damage) Fire damage and an additional [ 3 + 465% 97.6% of AP ] Fire damage over 3 sec. Immediately shatters 2 Lesser Soul Fragments from the target and 1 additional Lesser Soul Fragment every 1 sec.

    Druid (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
    Balance
    • Echoing Stars (Rank 1) Each time Starfall deals damage, it also damages another nearby enemy for [ 11.44% [ 2.86% of Spell Power ] Astral damage.
    • New Moon (Rank 1) Deals [ 1 + 468% 117% of Spell Power ] Arcane damage to the target and empowers New Moon to become Half Moon. Generates 10 Astral Power.
    • Power of Goldrinn (Rank 1) Starsurge has a chance to summon the Spirit of Goldrinn, which immediately deals [ 416% [ 104% of Spell Power ] Arcane damage to the target.
    • Touch of the Moon (Rank 1) When you take damage, you have a 20% chance to heal yourself for [ 1 + 360% 90% of Spell Power ]. Cannot occur more than once every proccooldown sec.
    • Touch of the Moon (Rank 2) When you take damage, you have a 20% chance to heal yourself for [ 4 + 720% 180% of Spell Power ]. Cannot occur more than once every proccooldown sec.
    • Touch of the Moon (Rank 3) When you take damage, you have a 20% chance to heal yourself for [ 9 + 1,080% 270% of Spell Power ]. Cannot occur more than once every proccooldown sec.
    • Touch of the Moon (Rank 4) When you take damage, you have a 20% chance to heal yourself for [ 16 + 1,440% 360% of Spell Power ]. Cannot occur more than once every proccooldown sec.
    • Touch of the Moon (Rank 5) When you take damage, you have a 20% chance to heal yourself for [ 25 + 1,800% 450% of Spell Power ]. Cannot occur more than once every proccooldown sec.
    • Touch of the Moon (Rank 6) When you take damage, you have a 20% chance to heal yourself for [ 36 + 2,160% 540% of Spell Power ]. Cannot occur more than once every proccooldown sec.
    • Touch of the Moon (Rank 7) When you take damage, you have a 20% chance to heal yourself for [ 49 + 2,520% 630% of Spell Power ]. Cannot occur more than once every proccooldown sec.
    • Touch of the Moon (Rank 8) When you take damage, you have a 20% chance to heal yourself for [ 64 + 2,880% 720% of Spell Power ]. Cannot occur more than once every proccooldown sec.
    • Wax and Wane (Rank 1) Moonfire and Sunfire increase the direct damage of Moonfire and Sunfire by 6% 25%, stacking up to 5 times.

    Feral
    • Ashamane's Frenzy (Rank 1) Unleash Ashamane's Frenzy, clawing your target 15 times over 3 sec for [ 15 + 366% 76.9% of AP ] Physical damage and an additional [ 45 + 1,098% 230.6% of AP ] Bleed damage over 6 sec. Awards 3 combo points.
    • Fury of Ashamane (Rank 1) Tiger's Fury grants 600 27 Versatility to you and 4 allies for 10 sec.
    • Shadow Thrash (Rank 1) Thrash has a 25% chance to release part of Ashamane's soul, causing all nearby enemies to take [ 2 + 244% 51.2% of AP ] Shadow damage over 2 sec.

    Guardian
    • Rage of the Sleeper (Rank 1) Unleashes the rage of Ursoc for 10 sec, preventing 25% of all damage you take and reflecting [ 1 + 225% 47.25% of AP ] Nature damage back at your attackers.

    Restoration
    • Dreamwalker (Rank 1) Wild Growth has a 50% chance to momentarily shift your mind into the Emerald Dream, instantly healing all allies affected by your Rejuvenation for [ 250% of Spell Power ]. [ 62.5% of Spell Power ].
    • Nature's Essence (Rank 1) Wild Growth instantly heals its targets for 0. [ 25% of Spell Power ].

    Hunter (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
    Beast Mastery
    • Thunderslash (Rank 1) While Aspect of the Wild is active, Hati and your primary pet also trigger a Thunderslash with each auto attack, dealing [ 50.9% of AP ] Nature damage. [ 10.7% of AP ] Nature damage.

    Marksmanship
    • Cyclonic Burst (Rank 1) The trail of wind left by Windburst deals [ 300% [ 63% of AP ] damage every 1 sec to enemies within, and reduces their movement speed by 50%.
    • Windburst (Rank 1) Focuses the power of Wind through Thas'dorah, dealing (800% 272% of weapon damage) Physical damage to your target, and leaving behind a trail of wind for 5 sec that increases the movement speed of allies by 50%.

    Survival
    • Eagle's Bite (Rank 1) Harpoon applies On the Trail, a unique damage over time effect that deals [ 360% [ 75.6% of AP ] damage over 12 sec. Your melee autoattacks extend its duration by 6 sec.
    • Echoes of Ohn'ara (Rank 1) Flanking Strike has a 20% chance to summon the spirit of Ohn'ara to smite your foe for [ 1,000% of AP ] Nature damage. [ 210% of AP ] Nature damage.
    • Fury of the Eagle (Rank 1) Furiously strikes all enemies in front of you, dealing [ 1,125% [ 236.2% of AP ] Physical damage over 4 sec. Damage increased by Mongoose Fury.

    Mage (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
    Arcane
    • Arcane Rebound (Rank 1) When Arcane Barrage hits more than two targets, it explodes for [ 1 + 200% 50% of Spell Power ] additional Arcane damage to all enemies within 10 yds of the primary target.
    • Mark of Aluneth (Rank 1) Creates a rune around the target, inflicting [ 960% [ 240% of Spell Power ] Arcane damage over 6 sec to all enemies within 6 yds, and then detonating for Arcane damage equal to 20% of your maximum mana.

    Fire
    • Blast Furnace (Rank 1) Fire Blast deals an additional [ 9 + 7% 1.75% of Spell Power ] Fire damage over 9 sec.
    • Phoenix Reborn (Rank 1) Targets affected by your Ignite have a chance to erupt in flame, taking [ 50% [ 12.5% of Spell Power ] additional Fire damage and reducing the remaining cooldown on Phoenix's Flame by 10 sec.
    • Phoenix's Flames (Rank 1) Hurls a Phoenix that causes [ 389.4% [ 97.35% of Spell Power ] Fire damage to the target and splashes [ 129.8% [ 32.45% of Spell Power ] Fire damage to other nearby enemies. This damage is always a critical strike.
    • Warmth of the Phoenix (Rank 1) Phoenix's Flames has a 50% chance to grant 800 36 Critical Strike to you and 4 allies for 12 sec.

    Frost
    • Ebonbolt (Rank 1) Deals [ 1,287% Deals [ 321.75% of Spell Power ] Shadowfrost damage and causes Brain Freeze.
    • Glacial Eruption (Rank 1) When Ebonbolt damages a target, a pillar of ice bursts from the ground at that location after 1 sec, dealing [ 702% [ 175.5% of Spell Power ] Shadowfrost damage.

    Monk (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
    Brewmaster
    • Dragonfire Brew (Rank 1) After using Breath of Fire, you breathe fire 2 additional times, each dealing [ 2 + 63% 13.23% of AP ] Fire damage. Increases the duration of Breath of Fire by 100%.
    • Exploding Keg (Rank 1) Hurls a flaming keg at the target location, dealing [ 1 + 900% 189% of AP ] Fire damage to nearby enemies and causing them to miss their melee attacks for the next 3 sec.

    Mistweaver
    • Celestial Breath (Rank 1) Activating Thunder Focus Tea causes you to exhale the breath of Yu'lon, healing up to 6 allies within 12 yards for [ 3 + 270% 67.5% of Spell Power ] over 3 sec.
    • Sheilun's Gift (Rank 1) Draws in all nearby clouds of mist generated by Sheilun, healing the target for [ 200% [ 50% of Spell Power ] per cloud absorbed.
    • The Mists of Sheilun (Rank 1) Your healing spells have a chance to awaken Sheilun, increasing your healing over time by 20% for 10 sec. When this effect ends, Sheilun releases a wave of mist that heals all allies within 15 yds for [ 200% of Spell Power ]. [ 50% of Spell Power ].
    • Whispers of Shaohao (Rank 1) Consuming the Mists of Sheilun causes each active mist to additionally heal a nearby target for [ 200% of Spell Power ]. [ 50% of Spell Power ].

    Windwalker
    • Master of Combinations (Rank 1) Triggering Combo Strikes has a chance to grant 600 27 Mastery to you and 4 allies for 6 sec.
    • Strike of the Windlord (Rank 1) Strike with both Fists of the Heavens at all enemies in front of you, dealing 5,490% 1,866% of weapon damage damage and reducing movement speed by 50% for 6 sec.

    Paladin (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
    Holy
    • Tyr's Deliverance (Rank 1) Releases the Light within The Silver Hand for 10 sec, healing an injured ally within 15 yds for [ 150% [ 37.5% of Spell Power ] every 1 sec. Allies healed also receive 20% increased healing from your Holy Light and Flash of Light spells for 10 sec.

    Protection
    • Eye of Tyr (Rank 1) Releases a blinding flash from Truthguard, causing [ 1 + 270% 56.7% of AP ] Holy damage to all nearby enemies within 8 yds and reducing all damage they deal to you by 25% for 9 sec.
    • Painful Truths (Rank 1) While Ardent Defender is active, all melee attacks that strike you deal [ 72% [ 18% of Spell Power ] Holy damage back to the attacker.
    • Tyr's Enforcer (Rank 1) The knowledge of the Watchers causes Truthguard to deal [ 33.7% [ 7.08% of AP ] damage to all enemies within 5 yards of each target hit by Avenger's Shield.

    Retribution
    • Ashes to Ashes (Rank 1) Wake of Ashes also generates 5 Holy Power and causes all enemies hit to burn for [ 140% [ 29.4% of AP ] Radiant damage over 6 sec.
    • Ashes to Ashes (Rank 1) Wake of Ashes also generates 5 Holy Power and causes all enemies hit to burn for [ 140% [ 29.4% of AP ] Radiant damage over 6 sec.

    Priest (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
    Discipline
    • Light's Wrath (Rank 1) Draws upon the power of Light's Wrath, dealing [ 700% [ 175% of Spell Power ] Radiant damage to the target, increased by 10% per ally affected by your Atonement.

    Holy
    • Cosmic Ripple (Rank 1) When Holy Word: Serenity or Holy Word: Sanctify finish their cooldown, you emit a burst of light that heals up to 5 injured targets for [ 120% of Spell Power ]. [ 30% of Spell Power ].
    • Holy Mending (Rank 1) When Prayer of Mending jumps to a target affected by your Renew, that target is instantly healed for [ 150% of Spell Power ]. [ 37.5% of Spell Power ].
    • Light of T'uure (Rank 1) Applies Light of the Naaru to the target, healing for [ 1 + 400% of Spell Power 1;] and increasing your healing done to that target by 25% for 10 sec.

    Shadow
    • Mind Quickening (Rank 1) Void Torrent grants 800 36 Haste to you and 4 allies for 15 sec.
    • Void Torrent (Rank 1) Raise your dagger into the sky, channeling a torrent of void energy into the target for [ 4 + 220% 55% of Spell Power ] Shadow damage over 4 sec. Insanity does not drain during this channel. Requires Voidform.

    Rogue (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
    Assassination
    • Bag of Tricks (Rank 1) Envenom and Rupture have a 2.5% chance per combo point spent to smash a vial of poison at the target's location, creating a pool of acidic death that deals [ 6 + 720% 151.2% of AP ] Nature damage over 3 sec to all enemies within it.
    • From the Shadows (Rank 1) Declaring your Vendetta unleashes a barrage of poisoned daggers at the target for [ 400 + 1,400% 294% of AP ] Nature damage over 20 sec.
    • Kingsbane (Rank 1) Releases lethal poison within The Kingslayers and injects it into your target, dealing (480% 162% of weapon damage) Nature damage instantly and an additional [ 35 + 36% 7.56% of AP ] Nature damage over 14 sec. Each time you apply a Lethal Poison to a target affected by Kingsbane, Kingsbane damage increases by 15%. Awards 1 combo points.

    Outlaw
    • Blunderbuss (Rank 1) When Saber Slash strikes an additional time, there is a 33% chance that your next Pistol Shot will be replaced with Blunderbuss. Blunderbuss Draws a concealed blunderbuss and fires a quick shot at the target, dealing [ 629.2% [ 132.1% of AP ] damage and reducing movement speed by 50% for 6 sec. Awards 1 combo points.
    • Greed (Rank 1) Run Through occasionally awakens The Dreadblades, unleashing a sweeping attack against all nearby enemies for (700% 238% of weapon damage) Physical damage, and healing you for [ 5% of Total Health ] per target hit.

    Subtlety
    • Akaari's Soul (Rank 1) After using Shadowstrike or Cheap Shot, Akaari's Soul appears 2 sec later and Soul Rips your target, dealing [ 1 + 150% of AP ] Shadow damage. 31.5% of AP ] Shadow damage.
    • Goremaw's Bite (Rank 1) Lashes out at the target, inflicting (2,000% 680% of weapon damage) Shadow damage and reducing movement speed by 60% for 8 sec. Grants 30 Energy over 6 sec. Awards 3 combo points.
    • Second Shuriken (Rank 1) Shuriken Storm has a chance per target hit to deal [ 1 + 21% of + AP ] additional Physical damage to that target. Damage increased by 100% while Stealth or Shadow Dance is active.
    • Shadow Nova (Rank 1) After using Shadowstrike or Cheap Shot or using Shuriken Storm while Shadow Dance is active, you explode dealing [ 250% [ 52.5% of AP ] Shadow damage to all nearby enemies. This effect may occur once every proccooldown sec.

    Shaman (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
    Elemental
    • Seismic Storm (Rank 1) Earthquake damage has a 5% chance to cause Seismic Lightning, dealing [ 700% [ 175% of Spell Power ] Nature damage to the target.
    • Shamanistic Healing (Rank 1) When your health drops below 1%, The Fist of Ra-den heals you for [ 1 + 412.5% 103.1% of Spell Power ]. Can occur only once every 30 sec.
    • Shamanistic Healing (Rank 2) When your health drops below 2%, The Fist of Ra-den heals you for [ 4 + 825% 206.3% of Spell Power ]. Can occur only once every 30 sec.
    • Shamanistic Healing (Rank 3) When your health drops below 3%, The Fist of Ra-den heals you for [ 9 + 1,237.5% 309.4% of Spell Power ]. Can occur only once every 30 sec.
    • Shamanistic Healing (Rank 4) When your health drops below 4%, The Fist of Ra-den heals you for [ 16 + 1,650% 412.5% of Spell Power ]. Can occur only once every 30 sec.
    • Shamanistic Healing (Rank 5) When your health drops below 5%, The Fist of Ra-den heals you for [ 25 + 2,062.5% 515.6% of Spell Power ]. Can occur only once every 30 sec.
    • Shamanistic Healing (Rank 6) When your health drops below 6%, The Fist of Ra-den heals you for [ 36 + 2,475% 618.8% of Spell Power ]. Can occur only once every 30 sec.
    • Shamanistic Healing (Rank 7) When your health drops below 7%, The Fist of Ra-den heals you for [ 49 + 2,887.5% 721.9% of Spell Power ]. Can occur only once every 30 sec.
    • Shamanistic Healing (Rank 8) When your health drops below 8%, The Fist of Ra-den heals you for [ 64 + 3,300% 825% of Spell Power ]. Can occur only once every 30 sec.
    • Volcanic Inferno (Rank 1) Lava Burst has a chance to open a volcanic fissure under your target, dealing [ 30 + 360% 90% of Spell Power ] Fire damage over 6 sec to all enemies within 3 yds of the target.

    Enhancement
    • Doom Vortex (Rank 1) Lava Lash has a chance to cause Doomhammer to release a fiery tornado at your target's location, dealing [ 3 + 180% 37.8% of AP ] Fire damage over 3 sec to enemies within 3 yards.
    • Unleash Doom (Rank 1) Stormstrike has a chance to unleash the power of Doomhammer, causing your special attacks to heave molten lava or lightning spikes at your target for [ 1 + 80% 16.8% of AP ] Fire or Nature damage.

    Restoration
    • Gift of the Queen (Rank 1) Heals up to six injured allies within 12 yards for [ 400% of Spell Power 0;] and increases their maximum health by 10% for 6 sec.
    • Queen's Decree (Rank 1) Healing Stream Totem heals each affected ally for an additional [ 24% [ 6% of Spell Power ] over 6 sec.
    • Tidal Pools (Rank 1) Riptide has a chance to summon a Tidal Totem at the target's location, which heals nearby allies for [ 175% [ 43.8% of Spell Power ] over 6 sec.

    Warlock (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
    Affliction
    • Compounding Horror (Rank 1) Each time Agony and Corruption deal damage, they have a 10% chance cause your next Unstable Affliction to instantly deal [ 32% [ 8% of Spell Power ] Shadow damage, stacking up to 5 times.
    • Harvester of Souls (Rank 1) Each time Corruption deals damage, it has a 15% chance to deal [ 1 + 130% 32.5% of Spell Power ] Shadow damage to the target and heal you for 100% of the damage dealt.
    • Rend Soul (Rank 1) Drain Soul damage has a 4% chance to rend the target's soul, dealing [ 300% [ 75% of Spell Power ] Shadow damage and summoning an additional Tormented Soul.
    • Soul Flame (Rank 1) When you kill a target, its soul bursts into flames, dealing [ 1 + 120% 30% of Spell Power ] Shadowflame damage to all nearby enemies.

    Demonology
    • Thal'kiel's Ascendance (Rank 1) Demonic Empowerment has a 50% chance to enrage Thal'kiel, causing each of your pets to deal [ 50% [ 12.5% of Spell Power ] Shadow damage to its current target.
    • Thal'kiel's Discord (Rank 1) Shadowbolt and Demonwrath sometimes enrage Thal'kiel, causing him to teleport to an enemy and scream for [ 600% [ 150% of Spell Power ] Shadow damage to all nearby enemies over 6 sec.

    Warrior (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
    Arms
    • Void Cleave (Rank 1) When Cleave strikes at least 3 targets, Strom'kar releases a burst of void energy, dealing [ 3 + 150% 31.5% of AP ] Shadow damage to all nearby enemies.
    • Warbreaker (Rank 1) Stomp the ground, causing a ring of corrupted spikes to erupt upwards, dealing (350% 119% of weapon damage) Shadow damage and applying the Colossus Smash effect to all nearby enemies.

    Fury
    • Odyn's Fury (Rank 1) Unleashes the fiery power Odyn bestowed the Warswords, dealing (540% 182% of weapon damage) Fire damage and an additional [ 4 + 21% of + AP ] Fire damage over 4 sec to all enemies within 14 yards.

    Protection
    • Neltharion's Fury (Rank 1) Enter a defensive posture, critically blocking all attacks while a stream of shadowflame erupts from Scale of the Earth-Warder, dealing [ 6 + 540% 113.4% of AP ] Shadowflame over 3 sec to all enemies in front of you. You can use defensive abilities while this is active.
    • Scales of Earth (Rank 1) Critical blocks have a chance to cause an eruption from Scale of the Earth-Warder, increasing your armor by 30% and dealing [ 30 + 225% 47.25% of AP ] Physical damage to all enemies in front of you.

  3. #3
    How are their artifact changes? Does this just imply we're not losing things like "Apocalypse" for dk?

  4. #4
    The Patient Asaliah's Avatar
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    Unholy

    Apocalypse (Rank 1) Strikes the enemy, dealing (900% 306% of weapon damage) Physical damage and bursting up to 6 Festering Wounds on the target, summoning a member of your Army of the Dead for 15 sec for each burst Festering Wound.
    Portal to the Underworld (Rank 1) Your Army of the Dead Ghouls explode when they die, dealing [ 162% [ 34.02% of AP ] Shadow damage to nearby enemies.
    The Shambler (Rank 1) Your attacks have a chance to summon a Super Zombie that shambles forward and explodes, dealing [ 1 + 400% 84% of AP ] Shadow damage to nearby enemies.

    Ok we keep the most useful !

  5. #5
    Spell coefficients have been cut quite hard, that combined with the already planned stat squish will give us tbc levels of numbers.

  6. #6
    Furious Slash 20% increased crit!?


  7. #7
    Wax and Wane (Rank 1) Moonfire and Sunfire increase the direct damage of Moonfire and Sunfire by 6% 25%, stacking up to 5 times.
    Really? 2 weeks ago form 25% to 6% and now alpha build again to 25%?

  8. #8
    Quote Originally Posted by Jowany View Post
    Really? 2 weeks ago form 25% to 6% and now alpha build again to 25%?
    Really? You have no clue what alpha means? You have no idea what the numbers look like, alpha numbers mean absolutely nothing because they will be modified many times because of changes and SOMEHOW you are surprised by percentages? Like did you make a life decision to never think or judge ever again?

  9. #9
    Legendary! Zka's Avatar
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    hungary
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    Quote Originally Posted by klaps_05 View Post
    Spell coefficients have been cut quite hard, that combined with the already planned stat squish will give us tbc levels of numbers.
    I really hope that is going to happen.

  10. #10
    Looks like warlocks got shadowbolt for affliction back at max level.
    My name is what makes me so manly.


  11. #11
    The small numbers make me happy... let's hope they don't shoot up to ridiculous amounts again in the very same expansion, like in WoD

  12. #12
    So, if I get it right, this means that Afflocks now get back SB as their filler? No more channeling shit?! I hope this is the case, cause I'm super excited now!

  13. #13
    "Rallying Cry Name changed from "Commanding Shout" to "Rallying Cry". Lets loose a commanding shout rallying cry, granting all party or raid members within 30 yards 15% increased maximum health for until cancelled. After this effect expires, the health is lost. Warrior - Arms & Fury Spec. Instant. 3 min cooldown. Instant. 3 min cooldown."

    Look kids, this is how you produce a shitload of text without any effort while pretending to be doing your work and being a tottal digrace to human kind.

  14. #14
    Looks like shadowbolt is back for affliction? What happened to drain soul?

  15. #15
    Shadow Priests rejoice, Mind Sear is coming back as a standalone spell

  16. #16
    "Cavalier Divine Steed now has 2 charges. Retribution Paladin - Level 90 Talent. Holy Paladin - Level 30 Talent."

    Oh no baby, what! is you doin'???

  17. #17
    Wait, hang on - Retribution Paladins pretty much end up with a copy-paste version of Arms Warriors' mastery in Legion, which we never liked, and now they are changing Arms' mastery to something completely different but we're stuck with it? Whyyy? ;_: Really hoping they'll change it.

  18. #18
    is it in their policy to fuckup Shamans every beginning of the Expansion?? Ok, i understand this is just first built... but common guys ... Ofc mid beta babyface will tel as that shamans are fine and then mas buff and triple every number but after 11 years i'm tired of this ...

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