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  1. #701
    Quote Originally Posted by mkultra55 View Post
    Not anymore.
    man WHAT? god damn it

    TAKE THE MAELSTROM REGEN BACK YOU ASSHOLES... I can't stand the silence from the developers

  2. #702
    @badlogic @Socialhealer OOOOOOOOOOOOOOOOOOOOOOOOO OK that's why lmao. Now it all makes sense! Thanks you two!

  3. #703
    It's depressing to even log on my shaman at the moment. I must have hit gust of wind key ten times last night in the two M+ dungeons I ran. One, full AOE spec I was getting shit on by less geared monk and DH. Then, I went ST and the spec feels so bad to play without echo and EB.
    "All that said, the fiery partisan passion that wells up in my heart watching this, it's a Herculean task trying to tamp it down"-Dacien

    Never forget that Trump supporters feel "fiery partisan passion" when an accused rapist is being forced onto the Supreme court. Deplorable to the end.

  4. #704
    Quote Originally Posted by Packers01 View Post
    It's depressing to even log on my shaman at the moment. I must have hit gust of wind key ten times last night in the two M+ dungeons I ran. One, full AOE spec I was getting shit on by less geared monk and DH. Then, I went ST and the spec feels so bad to play without echo and EB.
    Mages needed their identity back.

    Does anyone know if anyone has made a post on the wow forums about blizzard adding all these class specific raid buffs and giving classes "identity" by what they bring to the table and asking what the hell is shamans exactly? I'm just curious and I'm too lazy to sift through that shit show.

    I get pure dps being top dmg. They're pure dps I can accept if that's still their philosophy but then shouldn't hybrids at LEAST HAVE SOMETHING BENEFICIAL TO THE RAID? i.e. totem of wrath, bloodlust, SHIT EVEN STORMLASH IS GONE. I mean sure it was crap but at least we all knew "ayyyyyyyy they want us to be some kinda dps/support hybrid." It's like we were gutted and instead of putting anything back into the class we were just left to die out on the street. I just don't see how they can use the excuse of "Oh we don't think other classes should be using "mage-like" abilities." But when other classes have shaman abilities? "...oh well that's ok that's just you know making things "fair" and spread out."

  5. #705
    Quote Originally Posted by Vulgrim View Post
    Does anyone know if anyone has made a post on the wow forums about blizzard adding all these class specific raid buffs and giving classes "identity" by what they bring to the table and asking what the hell is shamans exactly? I'm just curious and I'm too lazy to sift through that shit show.
    Go watch Ions explanation over the removal of Gust of Wind / Displacer Beast.
    90% druid talk about Wild charge vs. Displacer beast

    Same thing goes for buffs.
    Just talk about druids Mark of the Wild, ignoring any other class / case.

    Not saying they love to talk about druid, but they love to ignore Shaman in their explanations.

    Quote Originally Posted by Vulgrim View Post
    They're pure dps I can accept if that's still their philosophy but then shouldn't hybrids at LEAST HAVE SOMETHING BENEFICIAL TO THE RAID? i.e. totem of wrath, bloodlust
    The problem is you're looking for consistency on an issue where no consistency exists.

    I made a thread about it awhile ago: The buff / support system is totally whack.

    Bloodlust is shared across 3 classes and has an profession item to substitute it.
    B-Rez is shared across 3 classes and has an profession item to substitute it.
    Buffs like Arcane Intellect / Battle Shout is brought by only one class but has an profession item to substitute it.
    Mystic touch (5% phys dmg) by Monk and Chaos Brand (5% magic dmg) by DH is brought only by one class and has no profession item to substitute it.

    Four Cases, three of them are different.
    Obviously, you can argue about Tremor, but Tremor is not not compareable with any of the mentioned buffs above.
    *If* they were consistent, then B-Rez and Bl would be Druid / Shaman only in BfA, but i guess Blizzard did not have the balls to change this, or too many Warlock / Mage players in their dev team.
    Last edited by Kralljin; 2018-07-21 at 11:56 AM.

  6. #706
    i just did a couple bosses on LFR to test the playstyle, the flame shock change didnt really bother me because of the design decision to focus on on lightning bolt, lava burst procs much higher now, I noticed that casting lava burst was a dps loss. gust of wind is real kick in the balls + getting used to ghost wolf defensive irritating. My overall feel is that yea elemental works skeleton is there, its just they need to make a final design choice. I might stick with elemental if the dps is fine, ele is still playable.

  7. #707
    The Unstoppable Force
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    4% buff! Wooohooo -_-'

    Amazing sig, done by mighty Lokann

  8. #708
    Earth Shock is so incredibly boring to use. The skill hits like a truck but there's no animation to go with it. I mean why don't they just implement the WoD "lightning" effect for Earth Shock?
    - Battle for Azeroth is the Michael Bay of WoW expansions -

  9. #709
    The Unstoppable Force
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    Quote Originally Posted by Nyel View Post
    Earth Shock is so incredibly boring to use. The skill hits like a truck but there's no animation to go with it. I mean why don't they just implement the WoD "lightning" effect for Earth Shock?
    I'm guessing it was removed because it was Fulmination that did that, not sure though. But yes, the shocks are awfully boring to look at. They should honestly just bring back Fulmination or the Lightning Shield stacks, that was much more fluid than Maelstrom which feels worse than ever.

    Amazing sig, done by mighty Lokann

  10. #710
    Quote Originally Posted by Venziir View Post
    I'm guessing it was removed because it was Fulmination that did that, not sure though. But yes, the shocks are awfully boring to look at. They should honestly just bring back Fulmination or the Lightning Shield stacks, that was much more fluid than Maelstrom which feels worse than ever.
    Yeah I know that Fulmination and Earth Shock consuming Lightning Shield stacks was the reason for the animation but c'mon, we need something. As it is now it's just incredibly disappointing. You've got such a hard hitter and you don't see it.

    Or maybe give it an "earth spike" animation that you impale the enemy, which would make sense due to it being "Earth" Shock. I think we already had an animation like that as well.
    - Battle for Azeroth is the Michael Bay of WoW expansions -

  11. #711
    Quote Originally Posted by Nyel View Post
    Or maybe give it an "earth spike" animation that you impale the enemy, which would make sense due to it being "Earth" Shock. I think we already had an animation like that as well.
    Enhancement already has Earthen Spike, that's why they probably not use it.

    To be honest, what "earth shock" actually is, is rather ambiguous, you don't hit people with a Rock / Earth, it's just a "shock of concussive force".
    In my opinion, they should rework / rename all those shock spells anyway, they no longer share a CD, so the names are kept purely for nostalgia.

    Just make Earth shock a "Lightning Strike", you call down a massive Bolt of Lightning that strikes the target, same functionality, just a new name / icon fitting for new animation.

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