I had 12 Maxed Horde chars and since I'm done with Argus I decided to get 12 Maxed Alliance chars
I don't know, i've never had a long dungeon que yet (the lenght is decided by the balance of roles anyways, not by the amount of players queuing). Did you queue for a specific dungeon as dps in the very early morning or something?
My level 35 warrior with no heirlooms equipped kills mobs on average with 6 to 7 abilities (Colossus smash, mortal strike, 3 slams and 1 execute is usual). For my level 73 rogue it's pretty much the same, and they didn't really even increase mob health before level 10 almost at all. Maybe very low level mages are completely broken? I think I'll have to make one later and try to see this extreme deviation from what has been my experience thus far for myself.
Except that it is. Relatively to what it used to be.
Finally players can experience zones without being forced to do gray quests. This wasn't possible during any expansion after WoTLK.
There are still many problems though, such as professions being useless, heirlooms making gear pointless, mobs hitting like sissies, but overall its major improvement.
They should just increase the xp gain from heirlooms honestly. I like the leveling now, but for those who want 5 lvls for each mob they kill can equip heirlooms. Problem solved. Although I am against them increasing the stats to god mode on the heirlooms as that would just make the dungeons stupid again.
I started leveling a new character, level 30 currently. I really appreciate staying in a zone more than three levels, and I don't mind the heirlooms nerf that much. But the dungeons take ages. They are not harder if the tank pulls carefully, just more tedious and boring for minimal gain.
I have 5 110s and leveling a monk right now. Part to see actually finish a few zones, part because monks are fun and also to get another class order missions cash cow for more tokens.
Even though I believe more people are doing it right now, it also takes longer so you there are more chances to see them.
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I love how new leveling described as ruined. It takes slightly more time to exp, and you actually need to do SOME mechanics in old dungeons instead of mindless zerging and at least very basic understanding of your class. And that's the bad thing? No wander LFR right now is more like a trip to a zoo.
Oh the humanity...
Its mostly people too useless to do hard endgame content which is now out leveling cause they think this new leveling is "hard" like vanilla. Vanilla leveling was not hard. The 7.3.5 leveling is NOT hard. Its grindy. Nothing more.