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  1. #401
    Deleted
    Quote Originally Posted by Sinte View Post
    That makes literally no sense, in ST you would always take PB, because it doesn't require you to waste resources and is only a benefit.
    exactly my thoughts ^^

  2. #402
    Quote Originally Posted by elfporn View Post
    Zero RNG means a 100% predictable rotation that never changes. Ever. In order to keep things mildly interesting, random elements are introduced into the rotation (blindside/poison bomb/greed/rtb/shadow techniques, etc)

    These random elements make gameplay more interesting. If all RNG was removed, everyone would cry out "IT'S SOOOOO BORING".... among other things.

    It's like pressing 1 - 2 - 3 repeatedly for 10 minutes vs 1 - 2 - 3 with 4 5 and 6 randomly.

    I continue to be amazed that this is so difficult for people to understand. Blizzard could definitely do a better job with dps variance and ability synergy. But zero rng is a bad idea.

    btw poison bomb's proc chance is now 4% proc chance per combo point, and dmg over 2sec vs 2.5% chance per cp and dmg over 3sec.
    Theres examples of good rng and bad rng though.

    Poison bomb is bad rng - oh you get the perfect proc when mobs come out and you have vendetta up? >90% log. Oh it procs after the adds are dead? 80> log.

    RtB is bad rng - Oh you get the perfect roll on pull? Nice log again. Oh you get the perfect roll after the boss is already dead and we're clearing trash? too bad.

  3. #403
    Quote Originally Posted by RobertoCarlos View Post
    Theres examples of good rng and bad rng though.

    Poison bomb is bad rng - oh you get the perfect proc when mobs come out and you have vendetta up? >90% log. Oh it procs after the adds are dead? 80> log.

    RtB is bad rng - Oh you get the perfect roll on pull? Nice log again. Oh you get the perfect roll after the boss is already dead and we're clearing trash? too bad.
    right - this is what i meant by the dps variance. There are ways to make things less punishing while still interesting. They just don't make the effort because they're afraid to change things during the expansion. It didn't help that artifact power was a thing and it took a significant time investment to farm up an alternate weapon until 2/3 through legion.

  4. #404
    Quote Originally Posted by elfporn View Post
    right - this is what i meant by the dps variance. There are ways to make things less punishing while still interesting. They just don't make the effort because they're afraid to change things during the expansion. It didn't help that artifact power was a thing and it took a significant time investment to farm up an alternate weapon until 2/3 through legion.
    They have reworked/major overhauled classes before mid expansion, They did it in legion with shadow priest and constant surrender to madness fuckery.

    When can you expect changes? They rush through alpha/beta with minimal work on classes unless theres such public outcry they give a few specs some love. They seem to give rogue the least amount of time possible because we are somewhat stable/unique with the solid energy system meanwhile warlocks get a 6th rework.

  5. #405
    Go sub, the bfa version has only one rng component outside crit and gear drops.
    It is Shadow Technique procs and that is predictable rng with very good weakauras available.
    Dying could endanger your health!

  6. #406
    Having mixed feelings about Shuriken Tornado.

    It looks bland and uninspired, I think Blizz should go back to the drawing board with this talent. Also, I noticed Sin is getting the talent from the Legendary cloak. It would've made more sense if Sub got it instead since Sin is mainly about multi dotting everything and Sub is about upfront damage.

  7. #407
    Quote Originally Posted by xZerocidex View Post
    Having mixed feelings about Shuriken Tornado.

    It looks bland and uninspired, I think Blizz should go back to the drawing board with this talent. Also, I noticed Sin is getting the talent from the Legendary cloak. It would've made more sense if Sub got it instead since Sin is mainly about multi dotting everything and Sub is about upfront damage.
    unfortunately the legendary cloak effect is shitty for anything except periodic burst aoe on low hp mobs, not effective aoe imo. it should ramp per target or funnel.

  8. #408
    Quote Originally Posted by elfporn View Post
    unfortunately the legendary cloak effect is shitty for anything except periodic burst aoe on low hp mobs, not effective aoe imo. it should ramp per target or funnel.
    Wow really? I haven't gotten the cloak yet but I always assumed when paired with SD the damage would be up there.

  9. #409
    Quote Originally Posted by xZerocidex View Post
    Wow really? I haven't gotten the cloak yet but I always assumed when paired with SD the damage would be up there.
    it stacks up once a minute. Not very useful in the most heavily aoe centric part of the game - mythic+

  10. #410
    The cape is definatly a good/viable legendary but only with the legendary shoulders in m+ for the guaranteed crit

    You dont spam fan of knives, you open with it once and let it build up and follow up with DFA and they are normally dead or near dying.

    It also doesnt need to be at max stacks because yeah often you're not gonna have time. Also it kinda sucks if you have a tank that doesnt allow for restealths because of their pulling techique but I digress.

    I run it with an aoe set up and switch to ST set up with the bracers/shoulder for bosses with teh wow macros

  11. #411
    i always ran back+shoulder for aoe trashes and never had problem.
    even tried with another mythic geared rogue on my server that use shoulder+bracer and did same total damage at the end of m+ on non-tiranny week. considering that i have like 5 less IL and im not used to shoulders on bosses, so improvising vanish combo, im pretty sure that both setup are fine
    Last edited by omeomorfismo; 2018-05-19 at 12:37 PM.

  12. #412
    Quote Originally Posted by RobertoCarlos View Post
    Theres examples of good rng and bad rng though.

    Poison bomb is bad rng - oh you get the perfect proc when mobs come out and you have vendetta up? >90% log. Oh it procs after the adds are dead? 80> log.

    RtB is bad rng - Oh you get the perfect roll on pull? Nice log again. Oh you get the perfect roll after the boss is already dead and we're clearing trash? too bad.
    RTB is good RNG in concept just bad RNG In execution

    you could tune the rolls to be very closely balanced together and not have any outliers (mainly remove 5 roll and true bearing to start with)


    Quote Originally Posted by elfporn View Post
    unfortunately the legendary cloak effect is shitty for anything except periodic burst aoe on low hp mobs, not effective aoe imo. it should ramp per target or funnel.

    what? it's great for AOE
    unless you literally have no downtime on shurriken storm it's gonna have a pretty good benefit.

    in m+ it recharges between packs
    and in raids there are almost no bosses where you have no downtime on AOE, most of them are periodic bursts.

    the only recent exception I can think of is the desolate host.
    Last edited by shaunika123; 2018-05-19 at 01:02 PM.

  13. #413
    Bloodsail Admiral Msi's Avatar
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    God I wish devs made gear like this https://imgur.com/gallery/DZiIL2f

    Instead we get this..


  14. #414
    Quote Originally Posted by Msi View Post
    God I wish devs made gear like this https://imgur.com/gallery/DZiIL2f

    Instead we get this..

    whats the problem? a titanesque leather armor. i would prefer the blood trolls sado armor but whatever

  15. #415
    The helmet looks awful

  16. #416
    Pit Lord shade3891's Avatar
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    Agree the helmet ruins it! Is there any armour available that resembles the kul'tiran coats?

  17. #417
    Quote Originally Posted by shade3891 View Post
    Agree the helmet ruins it! Is there any armour available that resembles the kul'tiran coats?
    The Kul'tiran dungeon armor looks nice though it doesn't have a coat, it does have a collar and a few other nice 3D assets. The Kul'tiran leather questing gear looks quite nice too imo.

  18. #418
    Im sure people in this thread could have done a better job than that crap blizzard put out.

    Im ashamed stuff like that gets past their quality control

  19. #419
    Bloodsail Admiral Msi's Avatar
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    Guess this is semi-oke ish



    WTF is this

    Quote Originally Posted by Varolyn View Post
    The Kul'tiran dungeon armor looks nice though it doesn't have a coat, it does have a collar and a few other nice 3D assets. The Kul'tiran leather questing gear looks quite nice too imo.
    http://wow.zamimg.com/uploads/screen...mal/730016.jpg This one?
    Last edited by Msi; 2018-05-24 at 06:13 AM.

  20. #420
    I had some stat priority questions for BFA outlaw rogue. I assume this is the place..
    "Honor, young heroes. No matter how dire the battle, never forsake it."
    Varok Saurfang

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