Fucking lold @ blade flurry being a 10s duration on 2 charges. What a fucking joke
Fucking lold @ blade flurry being a 10s duration on 2 charges. What a fucking joke
Can someone check if shadowstrike still gives 2 cp in the alpha because they reworded the core ability descriptions.
Dying could endanger your health!
It does still give 2 cp. Just checked
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Ok so i just played around a little here and with the blade fury talent you can have it up almost all the time. We are talking like 2-3 seconds of downtime at most every 15 seconds. The low energy cost and the fact that it no longer ups the cost of abilities. Its not half bad tbh
Any retard or their dog could play subtlety now with no risk even if you fuck up it's ok you have more shadow dance to spam. This is why everyone in this game is spergsville cuz Blizz literally trains you to be horrible and not use your brain. It is simply unacceptable for abilities like killing spree and snd not be baseline, I will drop rogue in BfA like I did Legion. Blizz ignores all feedback like it doesn't exist.
B team D3 douchebag fuckheaded faggots over at Blizz just love to double down on their terrible rendition of classes since Legion began, at least I still find destro fun.. hope that isn't DEMOLISHED in BfA. I am running out of alts that haven't been hit with the D3 prunebat too hard. If it gets any worse I will just play GW2 or ESO or insert whatever other MMO that only let's you use 8 abilities at a time. I mean these are all essentially the same game at that point with the exception that the others don't ask 15/mo to fuck you in the ass.
I guess it really is going to come down to the heart of azeroth or w/e traits to see how much that affects abilities or if it gives you more to play with.
Infracted.
Last edited by Coldkil; 2018-03-30 at 12:09 PM.
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He is correct though, as much as he seems to have triggered people. Activision generally double down on their bad decisions and going by player numbers the game has declined massively since their acquisition of Blizzard and imposition of the same dim-witted philosophies that ruined D3.
I remain naively hopeful that BfA will be better than trash, but with the only talk about actual content being rather negative (if you can find any content beyond all the 12 year olds gossiping about new races) I'm not expecting to buy it.
With that language, does anyone take that dude serious? If one can't control his posts, how can you expect him to control a toon with more than three buttons?
And in spite of all the hate, WoW and D3 are still popular games. I'd bet my hat, if i had one, that the reduced playerbase is not caused by bad decisions and frustrated gamers but oversaturation, "burn out", alternative IPs with a more personal connection to a player, maybe even just getting older and shifting your priorities in life. If you want to see failed projects, don't look at blizzard, they are doing fine.
All these naysayers and insult hurlers fail to do better than the guys and gals working on the things.
The blizzard suite of games has one of the largest (if not THE largest) playerbases in the entire industry. All done after merging with Activision. Hearthstone and overwatch alone easily pull in twice as many players as WoW does these days. Mostly because the mmo scene is saturated by free mmo's - some are quality, some are not.
People realized that drip feeding content in an evolving game, with a sideboard buffet of things you can purchase for $$$ is more profitable than churning out game after game and hoping for great sales each time. Saves on advertisement too.
As far as doubling down on their mistakes - they have meetings about this shit, they talk it through, they do cost analysis for fixing vs trashing, etc. Some things get scrapped when they can easily be fixed, some things are kept because replacement is low priority, or costly in dev time. They also work for the lowest common denominator(mostly) - the average player. Which impacts many decisions like rotation complexity.
Their "Bad" decisions are just your point of view - we are not privy to their gameplan.
Is roll the bones removed yet? That designer still needs to be fired.
Well assassination gets more dots with better envenom pooling and outlaw pretty much gets their bracers as an azurite trait. The sub one though is... strange. For one it ramps up with auto attacks, and sub has never really been a ramp up spec. The other part of it is that sub might use Shuriken toss in ST if this trait stays.
Does sub lose their fall damage immunity in BfA? Because if yes, I'm probably going back to sin.
I realy hope theyr removing the spikes a bit for outlaw! Would love to play it in bfa.
Maybe make saber slash energy cost cheaper, reduce the energy regeneration in some circuments and compensate with a another skill relevant to use cooldown.
I realy hate to pop AR and know its my only phase im doing serious damage.
Last edited by mmoc96ce41db5d; 2018-04-08 at 08:20 PM.
Just got into alpha two days ago, and just wanted to share some first impressions I got from assassination from questing:
1. Open world/questing feels solid right now. Currently using dispatch, toxic blade, and poison bomb as talents, and with that set up I can take on about 3 regular mobs without too much issue. The rare elites aren't too difficult either. I never once felt the urge to get off the alpha for any gameplay reasons (I actually had this issue on the Legion beta) and overall, questing as assassination has been enjoyable.
2. Haste change is huge, probably the best change. Even at the crappy gear we all have, haste helps soothe out the rotation significantly and will give better scaling as time goes on. Mutilate also only costing 50 energy is a nice change.
3. The GCD change has little, if any, effect on assassination currently. As of now, vendetta is the only "new" ability that procs the GCD (Legion is actually the only expansion that it was off it). Kick, vanish, cloak, evasion, shadowstep, sprint, marked for death, and now crimson vial are all off the gcd. I didn't try outlaw yet, but for sub, shadow blades procs it, but symbols doesn't and dance still uses it's own mini gcd thing.
So I think the spec plays quite nicely right now on the alpha. It's not necessarily an amazing spec, but I have enjoyed playing it. The spec functions well, and there has never been a moment where I felt the spec was missing something, which appears to be a common complaint on other specs currently. So far my first impressions are positive.