You didn't adequately address most of it so that's why it bears repeating.
How is melee a logical conclusion for a class that is defined around ranged weapon? That's the exact opposite of a logical conclusion. It took a huge amount of extra time and effort to make the spec melee only to condemn it to niche popularity. Hazzikostas even says they knew most Hunters wouldn't like it. So they spend an inordinate amount of time developing something that is guaranteed a worse outcome. If that sounds logical to you I hope you stay away from any sort of managerial role. Working to further explore SV's multidotting theme would have required less effort and produced a spec Hunters would actually enjoy and they wouldn't have had to remake it in the very next expansion.
Do you realise how laughably reductionist this "shots and pets, that's it" statement sounds? I can do that for any class. Warriors? Weapons and rage, that's it. Rogues? Weapons and stealth, that's it. Warlocks? Spells and pets, that's it. Again with the ridiculous double-standards. You are continually applying a standard that expects the level of difference between
classes to the three Hunter
specialisations... and ONLY for this class. I agree that there are only so many shots you can dream up of. The same also applies for spells and melee attacks, but nevertheless: we aren't asking for more than 3 specs to use ranged weapons. We can and did come up with enough different ways of shooting to satisfy 3 different specs in this class. If you think that's not true, you're free to try to explain to me the standard you came up with that somehow says Hunters with their 3 ranged weapon specs were too similar but Rogues with their 3 1-handed melee weapon specs were fine.
Did you accidentally spend the last 10 years playing a BC private server or something?
Here's a guide on the rotations of the two specs in 2.4:
https://www.youtube.com/watch?v=A8d0bUnqwCQ&t=42s
https://www.youtube.com/watch?v=gss2EPPsDZc&t=28s
Literally identitcal. They didn't just "feel" the same: they
were the same. Meanwhile, in WoD the entire toolkit was different; the only commonality was having a casted focus generator and Multi-Shot for AoE. Even if you think they were too similar as of WoD, you cannot argue with sincerety that they were was more distinction in earlier expansions.
How can you explain your statement? You're just stating it bluntly without backing it up with everything, presumably because of how opposite to the truth it is. I want you to actually try to back this point up because I really would like to see the thought process that leads one to look at the WoD specs where they had different toolkits althogether, look at the BC toolkits where the specs literally had the same core gameplay and 90% of the difference was passive, and conclude "Yep, the later version is more converged/homogenised!". I did ask you to do this in the last post and you evidently ignored it.
Do you actually remember what ranged SV was, the toolkit it had, and how it plays? Because it legitimately seems like you have no idea and you're arguing from a position of ignorance because so far you haven't actually tried to evaluate the two playstyles, the similaries, and the differences and you have instead just repeated blanket statements about how they were the same thing.
Yes, I hate melee and I don't like to play it. That is why I picked a class with 3 ranged specs; because I like ranged weapons. And I picked the ranged weapon spec I liked the most and stuck with it...
...
then it became melee.
How hard is this to understand? I'm not obligated to suddenly start liking melee. The rotation could flow well and the talent options could be great, both of which are things can be said of current Survival, and I still wouldn't like it because melee is not my preferred playstyle. Hence why I picked a ranged class. How is it fair for that to then later get thrown away in favour of melee? I never went around to other classes and demanded their melee specs become ranged. Why is it fair, then, for those people to come to the Hunter class and demand that our specs become melee?
And as for the fanboy comment: you literally came to this thread to mope about how people apparently give Blizzard shit no matter what they do. Pot, meet kettle.
Elemental wants to know your location.
In all seriousness: it's true that we don't know, but it's also foolish to assume there aren't biases. And I think those biases do show in some class design decisions. For example, look at how much new stuff melee specs got, from animations to tooltips to new classes to our Survival spec, when Legion launched. Some melee specs were worse off, true, but it's clear melee got a lot more attention. It was a few patches later when ranged specs got their new animations but Blizzard ensured melee specs got theirs right on launch.
Every single new DPS spec added to the game has been melee, and now we lost a ranged spec in favour of melee. That ranged spec, by the way, had key abilities removed from it in WoD not long before it was utterly gutted in 6.2 and made totally non-viable in raiding content. Even if they didn't have it out for ranged SV Hunters, it sure as fuck felt like it. I don't believe they accidentally trashed the spec and then deleted it and I don't think it's unreasonable to say that if they had any respect for the players of the spec they wouldn't have done what they did, especially in the way they did it.
Not a real argument.