It's incomplete because, as you already know, they're changing the spec's rotation fundamentally. I call everything in the alpha incomplete, because that what it all is, so by extension of course the spec that's getting retooled is also going to be incomplete
They aren't improving the base, they're replacing it. Is that not why you made this shitty thread in the first place? Are you slowly deteriorating while frantically trying to reply to everyone?
Yeah that's what I meant. Still does their combat in melee, just having some abilities you can happen to toss at distant enemies
Last edited by Tenant; 2018-01-26 at 05:04 PM.
I mean, it's not like they're bound to change anything this early in the alpha or anything...right?
"May the way of the Hero lead to the Triforce"
"May the Goddess smile upon you."
"Hero", is what they've all been saying. This world, it isn't worth the saving."
The class that we see in the notes seem like a half class really. Alot of the things does not make much sense, such as the new bomb together with the serpent sting, 2 dots who work nearly the same way. Furthermore, the class is without a core, because if they don't have mongoose bite, what is the fun thing about survival, what it is gimmick?
We just saw a watercooler decussion about giving classes/specs identity and it seems like the opposite has happend to Survival, who already had quite a unique playstyle thanks to mongoose bite spamming in specific moments.
So i will say, that we must be looking at a half-finished prototype, which is still lacking some additions to its tool kit, just like many other classes.
May the lore be great and the stories interesting. A game without a story, is a game without a soul. Value the lore and it will reward you with fun!
Don't let yourself be satisfied with what you expect and what you seem as obvious. Ask for something good, surprising and better. Your own standards ends up being other peoples standard.
As opposed to spamming Flanking Strike on cooldown and Raptor Strike when there is nothing else to do outside of Mongoose windows on live? It really doesn't seem all that different to me from a functional standpoint. Serpent Sting is just an extra dot to throw on in addition to lacerate and our traps.
With the flanking strike talent kill command functions pretty much exactly the same as FS on live except with some extras and no chance to grant a mongoose charge, but with Fury of the Eagle gone it won't be so crucial to get to 6 stacks every time. I'll tell ya, I won't miss FotE. It was just annoying for a mob to leap/run away or you to get knocked back and waste half of it.
If this was the prototype though, and this is why I am so damned angry, Why is our core mechanics, the Mongoose bite and such, in the talents. Wouldn't it be easier to swap it around?
Why make Serpent Sting again? It seems to be exactly the same as lacerate, but now it has less function but 40 yards. I would have prefered NEW things not just destroying the old things to add half-baked versions.
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Because rng can be fun, and developing your character to mitigate that rng is rewarding. We had things like Snake Hunter to avoid it, and talents bounced off of the mongoose mechanic to ensure it wasn't dull and standard.
I find myself very rarely hitting Raptor Strike in Legion only to keep up Mok'Nathal if I have it. Survival's rotation was bloated and clunky, but not because of the Mongoose mechanic.
Every alpha build is what is known as a "vertical slice", effectively a snapshot of development at the time. What's done is done, what is unfinished is left unfinished. That's why it's so ridiculous to be outraged about what a spec looks like in a particular snapshot - especially the first one! I think it's perfectly fine to have opinions, but declaring that Survival is "butchered" and flipping over tables is more than a little premature.
Given that Survival is the single most unpopular DPS spec in the game right now, it shouldn't come as a surprise that Blizz is reworking it.
Personally I'm fine with the idea that Survival is semi-ranged. To me that works well with the idea of a Hunter.
Why so. Like you said, it shows the vertical slice, and this slice shows what they intended for Survival. I am not complaining about numbers or anything of the like. I am complaining about the specific deliberate removal of Survivals mechanics in favor of focus dumping on cooldown.
Semi-ranged is a stupid idea, it will ALWAYS be a stupid idea. Especially when it's done in such a dullard stupid way as shown in BfA.
Throwing Axes, Bombs and Traps? Sure, They're good ways to show the Class Fantasy of Hunters.
Half of the skills being 40 yard dots for no reason and just straight up having Kill Command? No.
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Literally wrong, Because it played exactly like MM did. You want the mobile shooty ranged? Go BM.
I like the direction so far. Hopefully they can rescue the spec from where it is in Legion.
Another one using the word "literally" without understanding it I see.
Not at all wrong, like I said MM's going down a different design route and already plays differently now in Legion.
BM is nowhere near as fun as SoO SV was so I'mma keep hoping and giving feedback to that end.