Idk if I made some OP talents , will appreciate your opinions on this
Level 1 :
Master Marine (Quest-Q) : Whenever Penetrating Shot hits an enemy hero increase it's damage by 5 . Up to 200 (Reward : Upon reaching 100 damage increase Penetrating Shot's range by 10% / Upon reaching 200 damage increase it's range by an additional 10% and width by 20%)
Give Me More ! (Quest-E) : Increase Adrenaline Rush's healing by 30% Collecting Globes increases this bonus by 1% (Reward : Upon collecting 30 globes , Raynor passively gains 10 armor and an additional 20 armor when Adrenaline Rush activates for 2 seconds)
Rally On ! (Quest-W) : Inspire gives 10% additional attack speed (Reward : Upon Inspiring allied heroes for 300 seconds , gain 10% attack speed / Upon Inspiring allied heroes for 600 seconds , gain 20% additional attack speed and 1 attack range)
Level 4 :
Focused Bullet (Passive) : Every 10 seconds your next basic attack deals 50% extra damage , Basic attacks reduce this cooldown by 2 seconds
Healin' Rounds (Passive-Active) : Your basic attacks heal you for 15% of the damage dealt , activate to increase this to 30% of the damage dealt for 6 seconds CD : 60 seconds
Hamstring Shot (Q-Moved from Level 7) : Penetrating Shot slows enemies by 10% and reduces their armor by 10 for 3 seconds
Confident Shot (Q) : Reduce Penetrating Shot's cooldown by 2 seconds , Basic attacks also reduce it by 0.5 seconds
Level 7 :
Fight or Flight (E) : Unchanged
Relentless Leader (Passive-E) : Unchanged
Puttin' On a Clinic (Passive) : Unchanged
Revolution Overdrive (W) : Gain 5 armor and 5% movement speed upon activating Inspire , increase this by additional 5 armor and 5% movement speed for each allied heroes (Allies get half this bonus)
Level 10 :
Hyperion (R1) : Unchanged (will prioritize heroes and keeps now)
Raider's Roll (R2) : Unchanged
Level 13 :
Tank Shredder (Passive) : Basic attack against enemy heroes deal bonus damage equal to 0.5% of their maximum health , Consecutive attacks increase this bonus by 100% for 4 seconds (Up to 400%)
Double-Barreled (Q) : Unchanged
Executioner (Passive - Moved from Level 16) : Unchanged
Level 16 :
Explosive Shot (Q) : Increase Penetrating Shot's damage by 50% and make it hit only one enemy , dealing 50% of it's damage around the target
Bullseye (Q) : Unchanged
Good Ol' Tricks (Passive-Q) : Basic attack's against enemy heroes increase next Penetrating Shot's damage by 25% , Whenever Penetrating Shot hits an enemy hero increases next Basic Attack's damage by 50%
Level 20 :
Scorched Earth (R1) : Unchanged
Dusk Wings (R2) : Unchanged
Mengsk's End (Active) : Activate to pull out a gun , dealing damage equal to 400% of your basic attack damage , if this kills the target reset it's Cooldown CD : 120 seconds
Sniper Shot (Q) : Increase Penetrating Shot's range by 50% , enemies hit by the end of Penetrating Shot will take 20% additional damage