Vrykul for Alliance, please!
Mogu
Faction: Horde
Created by the Titans to combat the Old God Y’Shaarj, once their great task has been fulfilled, their creators left and they succumbed to Curse of Flesh, the mogu fell to infighting, plunging into an era of petty warlords. They would be united by a tyrant who stole the power of the gods and ruled the mogu with an iron fist. Even after their god-king died and their empire crumbled, they clung onto dreams of their golden age. Even now, with the Thunder King defeated once more, they remain opposed to the new order of the world and ally with villainous forces. But perhaps a spark of hope remains to bring them back into the light – if only the right person was to lead them. One that remembers the time before Lei Shen.
Classes: warrior, hunter, rogue, mage, shaman, priest, monk, death knight.
Mount: Terracotta Quilen
Requirements: Future content (no fitting reputation or storyline exists in the game – it would probably require introduction to characters and a new lore before their introduction as an allied race – or an entirely new type of requirement, like defeating Xin the Weaponmaster and Lei Shen on any difficulty)
Uncorrupted Nerubian.
-Racial ability: Four arms. You can quad-wield 1H weapons or dual wield staves. (passive, purely cosmetic)
-Racial ability: Spider-climb. Can climb steep/vertical surfaces because youre a gigantic friggin spider. (active, 20s duration, 3min CD)
-Racial ability: Creepy AF. Critters within a 50y radius run away in fear. Players suffer a -1pt versatility aura in same radius (similar to spooky camp fire toy) (passive).
I dont give a tiny fuck about any lore that has to be bent, broken, or retconned to make this happen. I just want my badass giant spider race.
Mogu
Faction;horde
requirements; Your guess is as good as mine
story; Ji Firepaw has come to the embassy to inform us of a island south of pandaria which is heavy in mogu presence, and suggest trying to ally with them, upon arrival you are encountered by several female Mogu, they end up in a conversation about what to do with you, with some suggestions being less than appealing, than one suggests to just ask him why you came, once you explain that you wish to gain their allegiance, they decide to have you deal with 3 local clans who's fighting are a constant annoyance, they tell you to meet them in a certain location, and upon arrival they explain that the Kargesh, Harthak, and Gurthan clans constant bickering is causing the females to become neglected, they decide that you would be best interested in gaining the trust of Haiyan the Unstoppable, who is the most likely to consider an allegiance with the horde, you go to Haiyan and tell him that the Horde wishes to aid him against his rivals in exchange for his allegiance to the horde, he almost immediately accepts, and at first he tells you to slaughter his rivals, but you convince him that using subtlety would give him an advantage as the others clans wouldn't expect him to be subtle, you go and assassinate Ming the Cunning and Kuai the Brute, and Haiyan excitedly swears his allegiance to the Horde
Heritage Armor; Kargesh Armor(a combination of the outfits of Iron Qon, and Lei Shen)
Racials
*Flesh-shape; you summon a guardian similar in appearance to Durumu the Forgotten, which will absorb a maximum of X damage for 3 seconds
*Spiritbinder; you deal 2% more fire and shadow damage
*Terra-cotta; you take 2% fire and physical damage
*Bone whip; your minions and pets have 2% more health
*Like Clay; you can create statues and figurines twice as fast, also gives +15 jewelcrafting
Mount; Kargesh Quilen(a stone quilen covered in mogu style armor) description; the mogu have bred these creatures for ages
Classes
*Warrior
*Hunter; start with a quilen pet, and have a secret racial allowing you to use them in any spec
*Warlock
*Shaman; totems are a standard baring the Crest of the Mogu, 2 spears adorning it
*Mage
*Rogue
*Priest
*Monk; one mogu thought of fighting fire with fire, and demanded a monk to teach him
Aesthetics; male mogu have several puffy like hair and beard styles, and females use models similar to the Twin Consorts
Saurok
Faction; Alliance
requirements; your guess is a good as mine
story; you are sent by Asya Cloudsinger to Thunder Isle to inspect a gathering of Saurok at Ihgaluk Crag, upon arrival you find a large group of saurok, and to your confusion all that is happening is that several Saur-Priests are running around shrieking like little girls, the other Saurok are all too confused to do anything to you other than note your presence, you approach a Saur priest who is just standing around and screaming at the sky, after some dialogue you slap him and he remarks "I needed that", he than tells you that for some unknown reason, Kroshik is no longer reincarnating, and they can no longer wield Kros' power, you decide to consult an expert on wild gods,the Saur priest you spoke with saying "I'll be here, screaming at the sky", luckily Broll Bearmantle is at the temple of Xuen, you tell him the plight of the Saurok, he then tells you that he'll call in a few more druids and he'll meet you at Ihgaluk Crag, you then meet up with him and Celestine of the Harvest and Zen'kiki(as a member of the Cenarion Circle), he then explains to you and that since Kros is theoretically a Wild God or Loa, than they should be able to commune with him, the communion is successful, but he is less than happy to see you and attacks, upon getting him down to 1%, he backs off and explains that he has been of late, he has been disappointed with the Saur-Priests arrogance, and tells you to kill several powerful powerful Saur-Priests who have been especially arrogant, and upon you doing so, he tells the new head of the Saur-Priests that he should either hunt for himself or stay humble, in appreciation of your willingness to help the Saurok, several clans swear themselves to the Alliance
Heritage Armor; Raiders Kit(a combination of the Armor of Gekkan and Chief Salyis, with a giant ring on the Back from Gekkan, and the helmet of Salyis)
Racials
*Skumblade; you deal 2% more nature and shadow damage
*Glintrok; you take 2% less shadow, nature, and physical damage
*Raider; you deal 2% more damage when you have more than 3 enemies attacking you(stacks to 5)
*Warband; you and your allies receive 5% boost to speed in a dungeon
*Hunt of Kros; you pounce on an enemy stunning them for 2 seconds and dealing X nature damage
Mount; Raider's Mushan(a mushan covered in saurok style armor, and with 2 cannons on it's sides
Classes
*Warrior
*Hunter; starts with a basilisk pet
*Rogue
*Warlock
*Priest
*Shaman; totems appear as a stump decorated with skulls and lizard skins
*Monk
*Druid; feral form is an iguana with saurok armor, guardian form is a Dragon turtle, travel form is a devilsaur, swim form is a basilisk, and flight form is a pterrordax
*paladin?
aesthetic; males use a updated model with choices between crests and females will use a model similar to worgen females, and will have many of the same options as the males(Like This)
Does Kul'Tirans for Alliance completely remove the possibility of Vrykul, ever?
Ooh, this is fun.
So, number one race I'd love to play, but will likely never be available~
CHILD OF CENARIUS
Faction
Alliance
Heritage Armor
Something like this~
Racial Traits
Stag's Leap: Leap high into the air in a wide arc
Nature's Bounty: Small chance to discover extra materials with any herbalism, mining, or skinning action
Creature of the Wilds: Increases move speed and armor whenever outside
Poison Thorn: Attacks against you have a small chance to apply a low DoT to the attacker
Wisp Spirit (shared with Nelfs)
Racial Mount
Galloping: Stance that lets the dryad/keeper run with the speed of a ground mount
Wisp Form: Transform into a wisp for a unique flight form
Other mounts: Rather than riding in the saddle, the dryad/keeper transforms into a wisp, which revolves around the mount
Classes
Priest, Druid, Rogue, Hunter, Shaman, Warrior
Class Perks
Druid: Bear and Cat are archdruid forms (inspired by Malfurion) with antlers, fangs, feathers, and long ears all accentuating their features. Travel and Flight forms are a fast transformation into Child of Cenarius racial mount. Swift Flight is a faerie dragon. Balance lets the druid transform into a green drakkonid.
Shaman: A small tree rapidly grows in place of the standard totem
Priest: Damage dealing abilities (disc and holy) cause the dryad/keeper to summon and fire an ethereal bow, instead of the default casting animation
Hunter: Unique white+blue stag starting pet
Last edited by Chemical Ellis; 2018-03-23 at 12:11 AM.
As much as it wouldn't fit into WoW, playable mice would be really neat I think, like the one from Narnia
Ogres - Horde
Warrior, Hunter, Shaman, Mage, Warlock, Priest, Rogue, Death Knight
Racials:
Indecisive - Argue with your other head confusing your opponent for 1 minute, damage breaks the effect. 40 yard range.
Big Brute - +1% to main stat (agility, strength, intellect), and +3% to stamina
Brawl Master - You have a 5% chance to break cc longer than 5 seconds.
Butchery - Cooking skill increased by 15, and you cook twice as fast.
In Dire Need - Returns you to Dire Maul. 1 hour cd.
Last edited by muto; 2018-03-22 at 08:42 AM.
one word:
MURLOC !
Eredar-Horde
Faction: Horde
Twisted and corrupted so thoroughly, they became the epitome of corruption among the cosmos, the eredar are one of the oldest and most powerful races in the universe. And yet, they have met a grizzly fate when Sargeras’s Burning Legion was defeated and their supremacy in all the Twisting Nether was overthrown. Once masters of creations, now forced to live on scraps of their former power, they could use a new ally. And we could use an ally who knows how to fight the darkness, no matter how far we must go.
Classes: warrior, rogue, hunter, mage, warlock, priest, death knight
Mount: Man’ari Felhound (a different variant of the Argus felhound model)
Requirements: Future content (Argus could be seen as a potential prerequisite but since they feature only as antagonists there, it could not be enough)
The hippopotamons.
They are a race of hippos merged with trolls.
Race: Sporegar!
Faction: Horde
Heritage Armor: A big mushroom Hat, a blue vest, and some white cargo pants.
Racial abilities:
Bake cake, summons Larion and Muigin to aid you in battle.
HAY!, taunts everything within 30 yards.
Cannon fodder, you no longer have to wait to resurrect after dieing multiple times (In PvP reduce max rez timer by 10 seconds).
Heavy pack, your backpack gains an extra 8 slots, but when they are full you can no longer jump.
Fungus amongus, reduce nature damage by 1%
Racial Mount: a Goblin Go kart
Classes:
Deathknight, Druid, Paladin, Tennis Star, Monk, Shaman, and Demon Hunter.
Lore: Princess Plumb has been kidnapped once again and it looks like the denizens of the Fungus kingdom are going to need some extra help saving her! With no where else to go they seek out the mighty Kor'jus in Orgrimmar for help, hearing their plight he leads you on a heralding adventure over a short 8 part quest chain to free the princess and gain the trust of the noble Sporelings!
Last edited by Whitedragon; 2018-03-23 at 03:02 AM.
Elemental Ascendant
Faction; Horde
prerequisites; I have no idea
Story; I don't really know to be honest
Heritage Armor; Ascendants robes(based on the outfits worn by Elemental Ascendants like Alexor)
Racials
*Fury: you deal 2% more Fire, Frost and Nature damage
*Infused; you take 2% elemental damage
*Sunder; deal X elemental damage in an area around you
*Spirit; you take 2 percent more healing from most sources
*Elemental; you extract mining nodes instantly, also give +15 mining
Mount; Ascendant's Flamesaber(a blue Flamesaber with ascendant themed armor and shrouds), description: elementals take many forms, this is one of them
Classes
*Warrior
*Hunter; starts with a Hellhound
*Shaman; totem based on a modified Twilight Banner
*Mage
*Rogue
*Monk
*Warlock
*Druid?; feral form is a Flamesaber, Guardian form is a Corehound, travel form is a Shale Spider, flight form is a Storm Dragon
Aesthetics; appear similar to humans made of various elements, with various elemental themed jewelry, and hair made of elements
Dragonkin
Faction; Alliance
Prerequisites; I still have no idea
story; you are sent to recruit Dragons of various Flights and after doing a few favors for the Blue, Red, and Green flights, each says they will consider it, and that they'd like to stay as neutral as possible, you are then approached by Wrathion, who offers a way to get the support of Dragons and allowing the Flights to remain neutral, after gathering all of the dragons you interacted with earlier, Wrathion presents a room full of Chromatic Dragon eggs, and tells of a plan to reactivate them using the essences of various flights, and after you convince representatives from the Netherwing and Thorignir, he applauds you on your independence and improvisation(he had suggested the Infinite and Twilight Flights) claiming he had some suspicions about if his suggestions would affect the outcome, and he reactivates the eggs, and tells you to go to Anduin, and tell him he'll have about a thousand Chromatic Dragons to fight the Horde with
Heritage Armor: Chromatic Plate( armor based on the outfits of the humanoid forms of the original aspects)
Racials
*Dragon Scales; you take 2% less Fire, Arcane, and Nature damage
*Dragon Claws; you deal 2% more Fire, Arcane, and Nature damage
*Dragon Breath; deal X damage, of a random breath, either Fire, Arcane, Poison(Nature), Lightning, and Ice
*Dragon's Blood; you can enchant items twice as fast, also gives +15 Enchanting
*Dragon Wings; you can't take more than 5% of your health in Fall damage
Mount; Chromatic Drakeadon(a Drakeadon in Draconic Armor), description; No one quite knows how these creatures were made
Classes
*Warrior
*Hunter; start with a Drakeadon pet
*Mage
*Priest
*Rogue
*Druid; Feral Form is a Dragon like Feline, Guardian Form is a Drakeadon, Travel form is a Dragon-like Deer, Travel Form is a Emerald Dragon
Aesthetic; males resemble a Draconic Tauren(with skins based on all the flights) with claws and Horns and a tail(can choose what the end looks like), while females use Elf forms and can use both Blood Elf and Night Elf skins, along with skins based on all the flights, both can choose between jewelry based on the various flights
Pale Orcs
Faction; Horde
Story; basically the Sylvanas wants an ally who has knowledge of the ways of the void so the Horde can better counter the Void Elves, so you are sent to Alternate Draenor to recruit them alongside a Mag'har and a Forsaken, when you are unable to convince them with words you start killing all of the Pale ones who disagree with you and begin "convincing" the remaining ones that the Horde is a alliance they should consider
Heritage Armor; Pale garb(ragged shaman robes with a skull mask and belt covered in fungus)
Racials
*Precious; you create rings, trinkets, and necklaces twice as fast, also gives +15 jewelcrafting
*Prone to wander; fear and disorient effects cause you to gain +20% speed
*Underpale; you take 2% less shadow and arcane damage
*Eating Alive; you pounce on an opponent, dealing X damage per second and healing for 50%, for 5 seconds
*Insane; you deal 2% more shadow, and physical damage
Mount; Pale Spider(a white spider covered in shrouds and fungi), description; the Pale have a strange affinity to tame these beasts
Classes;
*Warrior
*Hunter;start with a spider
*Mage
*Warlock
*Rogue
*Priest
*Shaman; totems are Void-touched and resemble hammers covered in fungus
Aesthetics; they are orcs that use the forsaken animations, and are either bald or covered with unkempt hair
Dark Trolls
Faction; Alliance
Heritage Armor; Shadowtooth Sacred garb( a combination of the outfits of Priestess of the Moon, and Witch Doctors)
Racials
*One with Nature; you deal 2% more physical, Holy, and Nature damage
*Moon Touched; you cast a bolt of Moonlight dealing X damage and chaining to a total of 4 targets
*Shadows; you are harder to detect when in stealth
*Elune's Regeneration; when taking damage, you have a 2% chance to obtain a dot that will heal you for 2% of your health every second for 12 seconds
*Primitive; you take 2% less elemental, and holy damage
Mount; Shadowtooth Nightsaber(a black and silver-striped Nightsaber covered in trollish armor and fetishes), description; just another way they can connect to their Kal'dorei Kin
Classes
*Warrior
*Hunter
*Shaman; totems resemble that of the Darkspear, but with a heavy emphasis on elune
*Priest
*Paladin(warriors favored by elune)
*Rogue
*Monk
*Druid; feral form is a troll-themed Nightsaber, Guardian form is a troll-themed Grizzly, travel form is a Nightsaber, and Flight Form is an Owl
Aesthetics; use normal troll animations, but are somewhere in between the darkspear and the Amani in accords to silhouettes being slightly bigger than Darkspear, and have silver eyes
I always liked the Man'ari race. Maybe some broke off from the Legion's control after the defeat of Sargeras. They could be slightly larger than normal Draenei/Lightforged Draenei. I like the look of the Eredar Twins, Vatrusta, and Sironas. Velhari looks okay.
• Nether Singularity: this ability would work like Demonic Circle, except you teleport your enemy instead.
• Fel Ruse: fire/shadow AoE burst and/or/with DoT damage.
• Mark of Sargeras: absorption defensive.
• Chaotic Mind: increased haste.
• Demonic Blood: resistance to fire/shadow magic.
• Hunter
• Mage
• Rogue
• Warlock
• Warrior
Broken Draenei
Faction: Alliance
Available classes: warrior, hunter, rogue, shaman, mage, warlock
Heritage Armor: sinister, but shamanistic looking robes, adorned in skulls and wicked blades (e.g Akama's outfit)
Mount: Talbuk
Racial traits:
[Cloaked in Shadows] Permits you to move about, and stalk enemies, unseen. Attacking in this state will deal bonus damage, but make you visible. (Akama and the "Draenei" were very stealthy in WCIII)
[One with Death] Allows you perform additional actions for ?time? after suffering a killing blow. (symbolic of many Broken having given up on life)
[Shadow Resistance] Reduces Shadow damage taken by 1%.
[Survival] Boosts stat benefits from food, and increased resistance to Poison, Disease, and Bleed. (thanks to their years on Outland)
N.B: As outlined in my thread, Broken (both sexes) would use Orc animations, both as a means to differentiate them from Draenei and LF Draenei, as well as a plus in novelty. Female Broken would not look like this!
Eidolons
Faction: Alliance
Available classes: warrior, hunter, rogue, druid
Heritage Armour: Crude, revealing armour, composed of wood, vines, and bones
Mount: Nightsaber, decked out like their Heritage Armour
Racial traits:
[Blades of Teldrassil] Experience gains from killing Humanoids increased by 20%. (Eidolons are all about meting out punishment for the burning of Teldrassil)
[Fleet of Foot] Incrementally increases your running speed. The longer you run the faster you go up to a maximum speed. It becomes inactive in combat, underwater, or Indoors. (yeah it's Plainsrunning, but as a Passive, makes sense given that they're almost-centaurs)
[Nature Resistance] Reduces Nature damage taken by 1%.
[Quickness] Increases your chance to dodge melee and ranged attacks by 2%, and your movement speed by 2%.
[Spirit of Vengeance] Increases the power and speed of your melee attacks and spells for ?time?. (They are frenzied, fanatical warriors, more beast than human Night Elf)
N.B: More details in the thread, proper, but despite their looks, I envisioned Eidolons as modified Worgen, although their tail and extra legs would require animating (e.g Vulpera), and their idles and attacks changed, much like what Blizzard has been doing for other Allied Races that might otherwise end up duplicates (e.g Nightborne vs Zandalari)
Satyrs
Faction: Alliance
For many night elves, satyrs are the enemy. The ancient force of corruption, made from their own brethren who listened to the whispers of the Burning Legion. And if that was not enough, they dance from one great enemy to another, dedicating themselves to the Emerald Nightmare and its Old God master. But those nuances mean few people know the truth about the satyrs and their flexibility. Perhaps there is a yet different faction of satyrs somewhere deep in the Dream, that escaped the corruption of their brethren.
Classes: warrior, rogue, hunter, priest, mage, warlock, druid, shaman.
Mount: Purified Courser (a new variant of the unarmored Legion unicorn mount)